dos33fsprogs/games/peasant/TODO

198 lines
4.4 KiB
Plaintext
Raw Normal View History

QUESTIONS FOR VIDELECTRIX:
~~~~~~~~~~~~~~~~~~~~~~~~~~
+ What are the odds of Kerrek appearing each time you enter?
It seems like if you enter from a screen and he's not there then
he'll never appear from that direction unless you enter from
a different direction
+ Notes for the sound effects
-- Kerrek one is off
-- Various trogdor ones might use some help too
2021-08-12 19:41:39 +00:00
TODO:
2021-09-13 19:45:10 +00:00
2021-12-20 15:41:13 +00:00
General:
2021-12-20 15:43:32 +00:00
~~~~~~~~
2021-12-20 15:41:13 +00:00
+ make text every 9th row so descenders don't interfere?
+ background priority mask not working when at far top of screen
+ fix issue where walking stops when you cross to screen w priority
(most visible, mountain pass to river)
+ More frames in peasant sprites
+ Let disk 2 live in the 2nd drive?
LDA $C08A,X to select first drive
LDA $C08B,X to select second drive
2021-10-26 04:13:19 +00:00
2021-10-25 02:13:58 +00:00
2021-12-20 15:43:32 +00:00
Peasant sprites:
~~~~~~~~~~~~~~~~
+ Need some generic way of handling this/location in RAM to hold this?
+ Wearing robe
+ Wearing robe and on fire
+ Wearing haystack
+ Muddy
2021-12-20 15:41:13 +00:00
Text parsing:
2021-12-20 15:43:32 +00:00
~~~~~~~~~~~~~
2021-10-21 15:43:20 +00:00
+ always load CURERENT_NOUN into A before calling into parsing
routines
2021-12-20 15:41:13 +00:00
Each time enter room:
2021-12-20 15:43:32 +00:00
~~~~~~~~~~~~~~~~~~~~~
2021-12-20 15:41:13 +00:00
+ Have kerrek decay more
+ Check for night being over
+ Check for rain being done
+ Update map visited location
+ Blow away haystack if applicable
Title:
2021-12-20 15:43:32 +00:00
~~~~~~
+ print warning message on 48k systems that we need at least 64k
2021-12-20 15:41:13 +00:00
+ Better electric duet music?
2021-12-20 15:41:13 +00:00
Intro:
2021-12-20 15:43:32 +00:00
~~~~~~
2021-12-20 15:41:13 +00:00
+ Use string compression
+ Use common sprite interface
+ Use walkto interface
2021-12-20 15:41:13 +00:00
Map:
2021-12-20 15:43:32 +00:00
~~~~
2021-12-20 15:41:13 +00:00
+ Blot out areas you haven't been to
+ Draw current location on map
2021-12-20 15:41:13 +00:00
Game Over:
2021-12-20 15:43:32 +00:00
~~~~~~~~~~
2021-12-20 15:41:13 +00:00
+ more frames in animation for game_over
+ better music for game over
2021-12-20 15:41:13 +00:00
Loading Screen:
2021-12-20 15:43:32 +00:00
~~~~~~~~~~~~~~~
2021-12-20 15:41:13 +00:00
+ Move all save games into one sector
+ After loading, no need to clear text before moving to next level
2021-12-20 15:41:13 +00:00
+ After loading, clear xadd/yadd so not walking
2021-10-11 02:35:56 +00:00
2021-12-20 15:41:13 +00:00
Peasant1:
~~~~~~~~~
2021-10-11 02:35:56 +00:00
2021-10-20 17:34:59 +00:00
- Gary
2021-10-21 05:18:48 +00:00
+ fly animation
2021-10-21 05:18:02 +00:00
+ hook up mask stuff
+ hook up animation when you get kicked
+ hook up scare animation
+ hook up after-gary, fence hole and no horse
2021-10-20 17:34:59 +00:00
- Kerrek 1
2021-12-20 15:41:13 +00:00
+ Implement kerrek
+ Implement dead kerrek
+ Animate kerrek
+ Animate shooting kerrek
+ Sound effect when kerrek appears
+ Animate getting belt
+ Implement rain
2021-10-20 17:34:59 +00:00
- Well
2021-12-20 15:41:13 +00:00
+ Walk to
+ Animate lowering bucket
+ Animate getting mask
+ Animate baby in well
2021-10-20 17:34:59 +00:00
- Yellow Tree
2021-12-20 15:43:32 +00:00
+ adjust enter/leaving x/y co-ordinates?
2021-10-20 17:34:59 +00:00
- Waterfall
+ Waterfall animation
2021-12-20 15:41:13 +00:00
Peasant2:
~~~~~~~~~
2021-10-20 17:34:59 +00:00
- Haystack
2021-12-20 15:41:13 +00:00
+ Animate jumping into haystack
2021-10-20 17:34:59 +00:00
+ Hook up sprites for walking hay
- Puddle
2021-12-20 15:41:13 +00:00
+ Alternate version with wet mud
+ Animation for falling into mud
2021-10-20 17:34:59 +00:00
- Archery
+ Archer animations
2021-10-20 20:37:54 +00:00
+ Hook up minigame
2021-12-20 15:41:13 +00:00
+ fix where we can get stuck on top of targets at archery range
2021-10-20 17:34:59 +00:00
- River/Rock
+ River animation
- Mountain Pass
+ Knight animations
+ Block path unless you have all three items
2021-12-20 15:41:13 +00:00
Peasant3:
~~~~~~~~~
2021-10-20 17:34:59 +00:00
- Jhonka
2021-12-20 15:41:13 +00:00
+ Animate Jhonka
+ Take note off door once Kerrek dead
+ Draw riches when applicable
2021-10-20 17:34:59 +00:00
- Cottage
2021-12-20 15:41:13 +00:00
+ Fix y-coords when walking to Jhonka
2021-10-20 17:34:59 +00:00
- West Lake
2021-12-20 15:41:13 +00:00
+ Animate water
+ Make pebbles go away once you pick them up
+ Animate "throw baby" sequence
2021-10-20 17:34:59 +00:00
- East Lake
2021-12-20 15:41:13 +00:00
+ Animate Boat
+ Animate Water
+ Animate whole fish-feeding sequence
2021-10-20 17:34:59 +00:00
- Inn
2021-12-20 15:41:13 +00:00
+ Take note off door once old man is inside
+ Animate taking pot off head
2021-10-20 17:34:59 +00:00
2021-12-20 15:41:13 +00:00
Peasant4:
~~~~~~~~~
2021-10-20 17:34:59 +00:00
- Ned Cottage
2021-12-20 15:41:13 +00:00
+ Animate deploying baby
+ Make door open once baby deployed
2021-10-20 17:34:59 +00:00
- Ned
2021-12-20 15:41:13 +00:00
+ Animate Ned
+ Can you walk behind him?
2021-10-20 17:34:59 +00:00
- Kerrek2
+ See Kerrek1
- Lady Cottage outside
2021-12-20 15:41:13 +00:00
+ Walk to bushes as search them
2021-10-20 17:34:59 +00:00
- Burnt trees
2021-12-20 15:41:13 +00:00
+ Animate flame at night
2021-10-20 17:34:59 +00:00
2021-12-20 15:41:13 +00:00
Inside:
~~~~~~~
- Lady Cottage inside
+ walk-to-shelf when get feed
+ Rocking animation (both her there and not)
2021-12-20 15:41:13 +00:00
- Jhonka Cave Inside
+ Animate opening drawer
- Hidden Glen
+ Animate Dongolev
+ Animate Dongolev shooting
+ Walk to tree to get arrows
Inside Inn:
~~~~~~~~~~~
+ Walk funny when pot on head
+ Animate innkeeper (day)
+ Animate pot falling on head
+ Animate getting room (sleeping in bed, waking up)
+ Animate night falling
Cliff:
~~~~~~
+ Hook up points/message for arriving at cliff
+ Cliff minigame
+ Animate lightning
+ Fix the priority/entry points for the various entrances
+ Hook up dialog with keepers
+ Animate keepers
+ Animate the three deaths
2021-09-13 19:45:10 +00:00
Trogdor:
2021-12-20 15:41:13 +00:00
~~~~~~~~
+ Walk to
+ Animate fire death
+ Animate throwing sword
+ Animate Trogdor standing up
2021-08-12 19:08:48 +00:00
2021-09-13 19:45:10 +00:00
Ending:
2021-12-20 15:41:13 +00:00
~~~~~~~
+ Smoother baby animation? Use page-flipping?
+ Modify sprite routine to auto-shift colors so we can have more
2021-09-13 19:45:10 +00:00
of an arc on baby trajectory?