dos33fsprogs/games/peasant/TODO

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2021-08-12 19:41:39 +00:00
TODO:
2021-09-13 19:45:10 +00:00
+ print warning message on 48k systems that we need at least 64k
+ more frames in animation for game_over
+ hook up game_over for "quit" and "copy"
+ better music for game over
+ consolidate the lookup info for message box sizes, as in the
end only Y2 is changing
2021-10-07 04:35:17 +00:00
+ background priority mask not working when at far top of screen
+ Loading screen is slow when getting names
Print "Loading" message while doing it?
Or: move all save games to one sector (64 bytes each?)
+ After loading, no need to clear text before moving to next level
+ complete waterfall, including animation
+ update intro to walk closer to edges
+ fix issue where walking stops when you cross to screen w priority
+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
+ move drawing to PAGE1 and use PAGE2 for RAM?
This would remove backing store when drawing text boxes?
2021-10-04 01:59:24 +00:00
+ add dictionary lookup for text for smaller size
+ optimize text box sizes
+ replace parse_input lookup with a giant jump table
2021-10-11 02:35:56 +00:00
Border special cases:
+ Mountain pass walking to Inn
+ Jhonka cave walking to Cottage
2021-09-13 19:45:10 +00:00
General:
- More frames in peasant sprites
- Hook up text parser
2021-09-27 20:44:40 +00:00
- When load game, stop walking
2021-09-28 12:40:50 +00:00
- Let disk 2 live in the 2nd drive?
LDA $C08A,X to select first drive
LDA $C08B,X to select second drive
- Implement game over screen
Videlectrix Title:
- Can we make it faster?
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Intro:
2021-08-14 17:03:58 +00:00
- Speaker music for title if no Mockingboard
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Map:
- implement map
2021-09-13 19:45:10 +00:00
Peasantry:
2021-10-20 17:34:59 +00:00
- Gary
- Kerrek 1
- Well
- Yellow Tree
- Waterfall
+ Waterfall animation
- Haystack
+ Hook up dialog for mud
+ Hook up sprites for walking hay
- Puddle
+ Hook up responses when mud is wet
- Archery
+ Archer animations
2021-10-20 20:37:54 +00:00
+ Hook up minigame
+ Hook up getting points
+ Hook up dialog changes
+ Hook up stuff that happens after Dongolev is back
2021-10-20 17:34:59 +00:00
- River/Rock
+ River animation
- Mountain Pass
+ Knight animations
+ hook up/fix dialog when you have various items
+ be sure to fix the "talk knight" dialog for robe/fire etc
+ Block path unless you have all three items
- Jhonka
- Cottage
- West Lake
+ Water animations
- East Lake
+ Boat animations
+ Water animations
- Inn
- Ned Cottage
- Ned
- Kerrek2
+ See Kerrek1
- Lady Cottage
- Burnt trees
- animation for the boat
- animation of River
- animation of waterfall
- Hook up hidden glen, inside of cottages and inn
- Archery minigame
2021-09-13 19:45:10 +00:00
Tower:
- Tower level
Trogdor:
- All the rest
- Rest of Trogdor's speech
- Fix speech generation
2021-08-12 19:08:48 +00:00
2021-09-13 19:45:10 +00:00
Ending:
- Smoother baby animation? Use page-flipping?
Modify sprite routine to auto-shift colors so we can have more
of an arc on baby trajectory?
2021-10-20 17:34:59 +00:00