2021-08-12 15:41:39 -04:00
|
|
|
TODO:
|
2021-09-13 15:45:10 -04:00
|
|
|
|
2021-10-17 19:58:14 -04:00
|
|
|
+ print warning message on 48k systems that we need at least 64k
|
|
|
|
|
|
|
|
+ more frames in animation for game_over
|
2021-10-13 08:42:34 -04:00
|
|
|
+ hook up game_over for "quit" and "copy"
|
2021-10-17 19:58:14 -04:00
|
|
|
+ better music for game over
|
2021-10-13 08:42:34 -04:00
|
|
|
|
2021-10-12 12:19:14 -04:00
|
|
|
+ consolidate the lookup info for message box sizes, as in the
|
|
|
|
end only Y2 is changing
|
|
|
|
|
2021-10-07 00:35:17 -04:00
|
|
|
+ background priority mask not working when at far top of screen
|
2021-10-04 21:51:20 -04:00
|
|
|
+ Loading screen is slow when getting names
|
|
|
|
Print "Loading" message while doing it?
|
2021-10-13 08:42:34 -04:00
|
|
|
Or: move all save games to one sector (64 bytes each?)
|
|
|
|
|
2021-10-04 21:51:20 -04:00
|
|
|
+ After loading, no need to clear text before moving to next level
|
|
|
|
|
2021-10-01 01:26:09 -04:00
|
|
|
+ complete waterfall, including animation
|
2021-10-03 01:25:12 -04:00
|
|
|
+ update intro to walk closer to edges
|
|
|
|
+ fix issue where walking stops when you cross to screen w priority
|
2021-10-01 01:26:09 -04:00
|
|
|
|
|
|
|
+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
|
|
|
|
+ move drawing to PAGE1 and use PAGE2 for RAM?
|
|
|
|
This would remove backing store when drawing text boxes?
|
2021-10-03 21:59:24 -04:00
|
|
|
+ add dictionary lookup for text for smaller size
|
|
|
|
+ optimize text box sizes
|
|
|
|
+ replace parse_input lookup with a giant jump table
|
2021-10-01 01:26:09 -04:00
|
|
|
|
2021-10-10 22:35:56 -04:00
|
|
|
Border special cases:
|
|
|
|
+ Mountain pass walking to Inn
|
|
|
|
+ Jhonka cave walking to Cottage
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-09-13 15:45:10 -04:00
|
|
|
General:
|
|
|
|
- More frames in peasant sprites
|
|
|
|
- Hook up text parser
|
2021-09-27 16:44:40 -04:00
|
|
|
- When load game, stop walking
|
2021-09-28 08:40:50 -04:00
|
|
|
- Let disk 2 live in the 2nd drive?
|
|
|
|
LDA $C08A,X to select first drive
|
|
|
|
LDA $C08B,X to select second drive
|
2021-09-30 00:57:00 -04:00
|
|
|
- Implement game over screen
|
2021-09-23 15:16:20 -04:00
|
|
|
|
|
|
|
Videlectrix Title:
|
|
|
|
- Can we make it faster?
|
2021-09-13 15:45:10 -04:00
|
|
|
|
|
|
|
Intro:
|
2021-08-14 13:03:58 -04:00
|
|
|
- Speaker music for title if no Mockingboard
|
2021-09-13 15:45:10 -04:00
|
|
|
|
2021-09-30 00:57:00 -04:00
|
|
|
Map:
|
|
|
|
- implement map
|
|
|
|
|
2021-09-13 15:45:10 -04:00
|
|
|
Peasantry:
|
2021-10-20 13:34:59 -04:00
|
|
|
- Gary
|
|
|
|
- Kerrek 1
|
|
|
|
- Well
|
|
|
|
- Yellow Tree
|
|
|
|
- Waterfall
|
|
|
|
+ Waterfall animation
|
|
|
|
|
|
|
|
- Haystack
|
|
|
|
+ Hook up dialog for mud
|
|
|
|
+ Hook up sprites for walking hay
|
|
|
|
- Puddle
|
|
|
|
+ Hook up responses when mud is wet
|
|
|
|
- Archery
|
|
|
|
+ Archer animations
|
2021-10-20 16:37:54 -04:00
|
|
|
+ Hook up minigame
|
|
|
|
+ Hook up getting points
|
|
|
|
+ Hook up dialog changes
|
|
|
|
+ Hook up stuff that happens after Dongolev is back
|
2021-10-20 13:34:59 -04:00
|
|
|
- River/Rock
|
|
|
|
+ River animation
|
|
|
|
- Mountain Pass
|
|
|
|
+ Knight animations
|
|
|
|
+ hook up/fix dialog when you have various items
|
|
|
|
+ be sure to fix the "talk knight" dialog for robe/fire etc
|
|
|
|
+ Block path unless you have all three items
|
|
|
|
|
|
|
|
- Jhonka
|
|
|
|
- Cottage
|
|
|
|
- West Lake
|
|
|
|
+ Water animations
|
|
|
|
- East Lake
|
|
|
|
+ Boat animations
|
|
|
|
+ Water animations
|
|
|
|
- Inn
|
|
|
|
|
|
|
|
- Ned Cottage
|
|
|
|
- Ned
|
|
|
|
- Kerrek2
|
|
|
|
+ See Kerrek1
|
|
|
|
- Lady Cottage
|
|
|
|
- Burnt trees
|
|
|
|
|
2021-09-30 00:57:00 -04:00
|
|
|
- animation for the boat
|
|
|
|
- animation of River
|
|
|
|
- animation of waterfall
|
|
|
|
- Hook up hidden glen, inside of cottages and inn
|
2021-09-23 15:16:20 -04:00
|
|
|
- Archery minigame
|
2021-09-13 15:45:10 -04:00
|
|
|
|
|
|
|
Tower:
|
|
|
|
- Tower level
|
|
|
|
|
|
|
|
Trogdor:
|
|
|
|
- All the rest
|
2021-09-23 15:16:20 -04:00
|
|
|
- Rest of Trogdor's speech
|
2021-09-30 00:57:00 -04:00
|
|
|
- Fix speech generation
|
2021-08-12 15:08:48 -04:00
|
|
|
|
2021-09-13 15:45:10 -04:00
|
|
|
Ending:
|
|
|
|
- Smoother baby animation? Use page-flipping?
|
|
|
|
Modify sprite routine to auto-shift colors so we can have more
|
|
|
|
of an arc on baby trajectory?
|
2021-10-19 16:59:46 -04:00
|
|
|
|
2021-10-20 13:34:59 -04:00
|
|
|
|