Vince Weaver
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e85b4bb564
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peasant: intro: move text to common location
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2021-11-16 12:42:28 -05:00 |
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Vince Weaver
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b96ebe6bf3
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peasant: move loadsave to qload
saves space, also needed if we are going to move parse_text high
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2021-10-20 23:21:00 -04:00 |
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Vince Weaver
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9235f5da0c
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peasant: move inventory to language card
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2021-10-17 19:58:14 -04:00 |
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Vince Weaver
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aaeab984bf
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peasant: rename graphics directory
needless churn is fun
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2021-10-12 21:18:40 -04:00 |
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Vince Weaver
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6060bb7a01
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peasant: add "ESC Skips" message to intro
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2021-10-07 00:43:44 -04:00 |
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Vince Weaver
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085d3f7b62
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peasant: settle on 1x28 vs 7x28 for name of sprite routines
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2021-10-05 00:13:31 -04:00 |
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Vince Weaver
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acb14b5f7f
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peasant: fixing up things for release
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2021-10-03 22:46:24 -04:00 |
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Vince Weaver
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f80140d330
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peasant: add the priority layer to intro sequence
fix bug where rather dashing was a bit stripey at times
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2021-10-02 14:43:58 -04:00 |
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Vince Weaver
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74ed7d7e9d
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peasant: fix to work on machines w/o mockingboard
wasn't properly wrapping all cases
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2021-09-30 00:57:00 -04:00 |
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Vince Weaver
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601c6fafb4
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peasant: move most hgr routines to qload
also, escaping a $ in a Makefile is trickier than you'd think
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2021-09-26 15:41:43 -04:00 |
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Vince Weaver
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9d1c9edfb0
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peasant: move decompress into the qload common area
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2021-09-26 01:00:15 -04:00 |
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Vince Weaver
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9ece0ceb8c
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peasant: move music playing to the language card
this was a huge pain
also had to remove all calls to the firmware
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2021-09-25 22:44:07 -04:00 |
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Vince Weaver
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74c93ace2d
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peasant: hook up trogdor speech
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2021-09-17 19:18:38 -04:00 |
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Vince Weaver
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5845a0a3b8
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peasant: more fine tuning of the inventory
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2021-09-04 01:48:35 -04:00 |
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Vince Weaver
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00516ef998
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peasant: all inventory shown
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2021-09-01 23:27:06 -04:00 |
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Vince Weaver
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4f6f22391a
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peasant: more work on inventory
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2021-08-31 15:46:22 -04:00 |
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Vince Weaver
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90a49ff439
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peasant: centralize score code
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2021-08-28 23:05:36 -04:00 |
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Vince Weaver
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8e3b60e1bb
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peasant: try to keep peasant Y at a multiple of 4
also initial bg priority support
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2021-08-24 21:31:07 -04:00 |
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Vince Weaver
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da4412f3f2
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peasant: make peasant sprite 7x28 instead of 7x30
not sure why it was 7x30 anyway as we ignored the bottom 2 lines
hopefully makes bg masking easier
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2021-08-24 20:58:44 -04:00 |
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Vince Weaver
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8ea755c9a2
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peasant: peasantry too big, split up in 4 pieces
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2021-08-18 00:29:23 -04:00 |
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Vince Weaver
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1d04940324
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peasant: only save part of hires screen
trying to avoid peasant flicker, seems to be improved
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2021-08-16 01:31:49 -04:00 |
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Vince Weaver
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16b7249b79
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peasant: you can now walk to different locations
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2021-08-15 21:08:38 -04:00 |
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Vince Weaver
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4b1674a492
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peasant: have ESCAPE quit the intro
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2021-08-15 00:02:13 -04:00 |
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Vince Weaver
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5f2ba6bf38
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peasant: split game off from intro
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2021-08-14 23:31:00 -04:00 |
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Vince Weaver
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707fc5de7d
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peasant: make hgr_text_box routine
optimizes things, though only saves 100 bytes or so
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2021-08-14 21:10:56 -04:00 |
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Vince Weaver
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60a5c525f8
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peasant: move qload earlier and re-enable savefile support
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2021-08-14 16:01:36 -04:00 |
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Vince Weaver
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b92cac0665
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peasant: rename all the rest
tested it seems to work again
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2021-08-14 15:01:59 -04:00 |
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Vince Weaver
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b6b89d4e44
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peasant: re-arrange stuff in case I make this actually playable
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2021-08-14 14:04:46 -04:00 |
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Vince Weaver
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9d17167758
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peasant: intro more or less done
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2021-08-11 15:58:10 -04:00 |
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Vince Weaver
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0d1f5cc0e6
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peasant: intro animation works, but is *really* slow
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2021-08-11 15:49:03 -04:00 |
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Vince Weaver
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47e1cee97a
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peasant: load everything again
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2021-08-11 00:41:29 -04:00 |
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Vince Weaver
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90772a6e86
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peasant: add opening animation
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2021-08-10 23:43:30 -04:00 |
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