Commit Graph

110 Commits

Author SHA1 Message Date
transistor e959b8df1c Fixed version issue with Pixels frontend and updated to 0.12 2023-05-13 15:14:11 -07:00
transistor 57f9f93cc9 Fixed the basic IN/OUT instructions on Z80, and basic RETI/RETN 2023-05-13 14:47:27 -07:00
transistor c97b3b8aca Fixed half carry in Z80 2023-05-13 11:55:13 -07:00
transistor cf4e31454b Fixed some Z80 tests related to the overflow flag 2023-05-13 10:36:50 -07:00
transistor 6be36fe816 Added Cargo.lock to fix github actions 2023-05-09 23:10:05 -07:00
transistor 9694036e33 Fixed Z80 to pass the rad tests 2023-05-09 22:58:56 -07:00
transistor f8083db181 Added raddad772/jsmoo's Z80 test runner
Special thanks to raddad772 https://github.com/raddad772

Also added some fixes to the Z80 for panicking math operations, but
it still won't complete due to an unimplemented instruction
2023-05-09 21:50:42 -07:00
transistor 5e228c377e Fixed tests after ClockTime and Frequency changes
And also removed HostData
2023-05-07 20:42:55 -07:00
transistor 6389fa0482 Connected the web ui controller inputs to sim 2023-05-07 14:57:45 -07:00
transistor 6f871a3b0b Fixed console frontend after host trait changes 2023-05-07 10:29:34 -07:00
transistor 527f65c69b Refactored audio to use ClockedQueue
It now actually checks the clock and tries to mix the audio in sync
relative to the clock, but the cpal output doesn't yet try to sync
to the StreamInstant time.  Sound seems a lot better on chrome in
wasm, but and kind of better on firefox despite frame skipping not
being supported yet, but it's way slower for some reason (12fps)
2023-05-07 10:03:25 -07:00
transistor 112bd8219b Replaced controller/key/mouse updaters with event queues 2023-05-06 10:04:44 -07:00
transistor 3471eb4e8c Removed WindowUpdater and BlitableSurface 2023-05-03 22:42:24 -07:00
transistor d6d88e5b3b Fixed unresolved import in pixels frontend 2023-04-30 23:05:58 -07:00
transistor 7030924188 Added bin 2023-04-30 22:59:59 -07:00
transistor 8b30750924 Changed package names to not conflict with binary names 2023-04-30 21:32:33 -07:00
transistor 074d29c023 Modified ym2612 to use 16 bit signed number a bit sooner 2023-04-30 16:48:40 -07:00
transistor 71cd47466b Getting closer on the ym2612 implementation
It now sort of sounds like the main instrument, but the drums and bass
aren't there, and I'm not sure why.  I'm pretty sure the envelope and
phase generators are working, and there is feedback although it might
not be correct.  There's no LFO but that isn't used by Sonic 1 from
the register writes at least.
2023-04-29 22:10:34 -07:00
transistor a6e236a762 Added detune to ym2612, and channel enable, even though it's still only mono 2023-04-29 12:24:21 -07:00
transistor b243aa9910 Added a not-yet-properly-working version of the phase generator 2023-04-28 20:22:33 -07:00
transistor 03561f1427 Fixed a bug in the frequency setting code for ym2612
It was previously only updating the frequency if the A0 registers
were written last, but now it works the way the rate code does, using
the cached register values to set the frequency whenever a register
is written to.  It also stores the fnumber and block in the operator
which I guess would be needed eventually if I want to save and restore
state.
2023-04-24 23:04:11 -07:00
transistor dcc3c97dd6 Additional ym2612 improvements 2023-04-24 21:29:42 -07:00
transistor 31faf70d97 Fixed many bugs in ym2612, and switched to square wave
- The envelope generator wasn't working as it should have, minor issues
  with the limits and whether to use 10-bit or 12-bit values (more to come)
- fixed issues with sustain level where it was always set to 0
- fixed release rate and levels to make them 5-bit and 10-bit numbers
  respectively, so they match the others
- switched from SineWave to SquareWave and this alone made it go from
  terrible and muddy to not that far off.  I probably need to completely
  change the output

- also included an attempt at removing HostData, still needed for an
  interrupt that is triggered by user input
2023-04-24 20:47:52 -07:00
transistor 69c94fa3af Removed cpu timer and moved audio wave generators to libraries 2023-04-23 19:52:19 -07:00
transistor 86eb73f78a Added clock argument to addressable operations 2023-04-23 18:49:40 -07:00
transistor cd5336bc23 Minor fixes to clock code 2023-04-23 16:17:07 -07:00
transistor 07a675fab5 Added new clock types similar to Duration 2023-04-23 15:46:47 -07:00
transistor f298d1b341 Moved parser to its own library 2023-04-23 12:40:34 -07:00
transistor 1447ca1048 More fixes for the ym2612, even though it's still no were near right 2023-04-23 12:22:20 -07:00
transistor 5740550c95 Non-working implementation of the ym2612 envelope
It does something, but doesn't work as it should.  It could be a few
things including the on/off signal being too slow due to how time
works in the sample generation, but I wanted to at least commit what
I have.  It seems to work roughly right according to the forum post
that describes the chip's operation in detail, but there could still
be some glaring bugs
2023-04-23 10:38:33 -07:00
transistor 10ef61784a Added ym2612 total level and start of envelope implementation 2023-04-09 13:11:45 -07:00
transistor 4dc4b6ad22 Reorganized z80 tests 2023-03-25 21:31:44 -07:00
transistor 099d557a3f Reorganized m68k tests 2023-03-25 21:27:02 -07:00
transistor bc4f63baf3 Refactored m68k decode 2023-03-25 16:06:03 -07:00
transistor 2fe24f325c Refactored m68k execution into functions 2023-03-25 15:12:46 -07:00
transistor 941c793523 Added pixel encoding, requested by frontend
The hope was that this would reduce the amount of copying and bit
shifting required by the frontend to get the data on screen, but
it doesn't seem to offer much advantage, surprisingly.  I'll leave
it in though.  There are a few other minor tweaks included here to
try to improve the performance a bit
2023-03-25 10:51:46 -07:00
transistor e6614f3e15 Refactored to allow dummy audio for console frontend 2023-03-14 20:05:29 -07:00
transistor 9be996d2a1 More clippy fixes after updating rustc 2023-03-05 20:34:30 -08:00
transistor 7bdd63bc76 Fixed all clippy warnings 2023-03-05 20:19:49 -08:00
transistor 0ac3f48b64 Minor changes 2023-03-05 13:32:45 -08:00
transistor ea2fc95905 Cleanup 2022-10-13 20:22:29 -07:00
transistor cd89a4c57d Minor tweaks to the update loop to keep it more realtime 2022-10-11 22:36:49 -07:00
transistor d26e80ffaa Refactored pixels web frontend to separate sim run
It will now run the sim on a separate loop powered by setTimeout
instead of trying to do it inline with the frame updating
2022-10-11 14:40:12 -07:00
transistor 0b27ac04e7 Minor fixes to audio 2022-10-11 10:28:59 -07:00
transistor 925a4e0750 Added log crate 2022-10-09 09:40:20 -07:00
transistor 43f655cdb4 Removed averaging of samples in ym2612 operators 2022-10-08 21:33:48 -07:00
transistor 258fd684e7 Cleanup 2022-10-08 21:32:59 -07:00
transistor d58bae77ea Fixed the biasing of DAC data in ym2612
It was using the DAC value as a positive offset, which makes a slight
click at the start and end of the SEGA voice at the start of a game.
 now subtracts half the value and amplifies it a bit so that it
crosses the 0 value
2022-10-08 16:21:41 -07:00
transistor 0876d85626 Fixed giltching from audio frame assembly from queue
It wasn't copying the frame data from the sources to the output frame
correctly, and there was a small period of zeros at the start of the
frame.

I also converted to using a vec of tuples for the two channels to
make it easier to reason about, since some of the issues were related
to the differences sizes calculated from the clock based on the sample
rate
2022-10-08 16:17:17 -07:00
transistor e4cd3dcd63 Sort of working audio using queues 2022-10-08 13:26:17 -07:00
transistor 9ee9d00ca6 Added work-in-progress on pixels frontend 2022-10-02 21:20:44 -07:00
transistor a9b8633531 Added mouse support, but it's not used yet 2022-10-02 20:39:02 -07:00
transistor 4cb423d85a Fixed minifb frame updater to allow slower framerates
If the sim is running slower than 60Hz, it was using the frame limiter
to not apply because no frame was drawn, and so it would end up running
at full speed.  Minifb can save the last frame without cloning it, and
redraw the same frame if no new frame is ready, which allows the limiter
to still delay the next frame, so slower speeds work.  This was also
preventing things that didn't update the screen from allowing inputs
including escape to have any effect
2022-10-02 13:07:15 -07:00
transistor a9d51fb919 Added DAC to ym2612 and changed mixing method 2022-10-02 10:29:34 -07:00
transistor 7c279613cc Moved AddressRepeater to core, and renamed AddressAdapter
AddressRepeater now takes the range it should repeat over, which only
really affects its reported size.

AddressAdapter is now AddressRightShifter, which is literally the operation
it performs, where the input is still the bits to shift the address right by
2022-10-01 21:01:56 -07:00
transistor 2d6044084d Modified how frames are updated
It turns out to not be too much of a performance issue to allocate
a new frame each time one is produced, so to reduce lock contention
I added a queue where frames are added to and taken from without
locking the frame for the whole update.  I'm hoping this will give
more flexibility to frontend implementations, which can simply
skip or repeat frames if needed.
2022-10-01 12:12:25 -07:00
transistor 5278c301ef Added .smd file decoding 2022-09-30 11:24:11 -07:00
transistor da980b8ae8 Fixed regression when fixing interrupt handling in 68k
Mortal Kombat 2 was working but somewhere while getting the harte
tests to work, I fixed interrupts to change the flags before they're
pushed to the stack, in order to match the expected behaviour from
the tests when an address error occurs (sr is changed and the stack
push causes the error).  I correctly saved the state of sr in the
function for group0 interrupts, to push to the stack later, but the
normal interrupts was saving sr *after* the flags were changed...
Now it saves sr beforehand

I also included some changes to the gfx interface to allow taking
frames, to fix a compile error introduced by the last commit.
2022-09-29 20:21:00 -07:00
transistor 82644db3fc Added dummy audio device to disable audio while still simulating the devices 2022-09-29 19:55:12 -07:00
transistor 083f3607ba Major reorganization into crates
I wanted to make this a bit more modular, so it's easier in theory to
write external crates that can reuse bits, and selectively compile in
bits, such as adding new systems or new cpu implementations
2022-09-24 23:14:03 -07:00