Thomas Harte
|
c2d7e36c8f
|
Ensured logic for whether composite output is in use is consistent.
|
2017-01-25 21:25:03 -05:00 |
|
Thomas Harte
|
5761c8267b
|
[Re-]Eliminated connection between colour subcarrier frequency and monitor output mode.
|
2017-01-24 20:48:54 -05:00 |
|
Thomas Harte
|
b4159295f6
|
Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel.
|
2017-01-11 21:18:41 -05:00 |
|
Thomas Harte
|
d0a93409e6
|
Made an attempt to simplify in-shader phase calculation, now that output position is a direct multiple of phase.
|
2017-01-11 08:18:00 -05:00 |
|
Thomas Harte
|
4c3669f210
|
Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors.
|
2017-01-10 22:08:07 -05:00 |
|
Thomas Harte
|
eeb646868b
|
Switched off filtering, at least temporarily, to try to ensure that sampling is all where it should be.
|
2017-01-08 19:53:08 -05:00 |
|
Thomas Harte
|
3d789732a2
|
Switched back to full buffer clearing. Until I can figure out the source of noise.
|
2017-01-08 19:50:31 -05:00 |
|
Thomas Harte
|
9521718120
|
Colour phase is multiplied by 255, not 256.
|
2017-01-08 17:21:26 -05:00 |
|
Thomas Harte
|
28909e33ca
|
Eliminated phaseCyclesPerTick as implied.
|
2017-01-08 16:48:02 -05:00 |
|
Thomas Harte
|
79632b1d34
|
Instituted de-escalating phase-related extensions, definitively to kill rounding error edges.
|
2017-01-08 16:24:22 -05:00 |
|
Thomas Harte
|
7ad64ff16b
|
Made further efforts to support throughput via memory barrier.
|
2017-01-08 14:47:16 -05:00 |
|
Thomas Harte
|
be48c950b4
|
Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct.
|
2017-01-08 11:13:20 -05:00 |
|
Thomas Harte
|
0487b8c178
|
Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples.
|
2017-01-07 16:02:33 -05:00 |
|
Thomas Harte
|
5740015f56
|
Temporarily disabled composite processing to show the pure stream. Fixed both automatic calculations of phase — per line and, at input, per pixel.
|
2017-01-07 12:38:00 -05:00 |
|
Thomas Harte
|
c746a3711f
|
Temporarily disabled my attempt to be clever with bilinear filtering when applying a lowpass filter. Will need to investigate.
|
2017-01-04 08:06:18 -05:00 |
|
Thomas Harte
|
aa7774a9a6
|
Experimental: up the chroma accuracy, just let the luma go straight through. Subject to figuring out how I'm still losing so much precision.
|
2017-01-03 22:41:34 -05:00 |
|
Thomas Harte
|
a836120945
|
Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come.
|
2017-01-03 22:32:07 -05:00 |
|
Thomas Harte
|
7d60df9075
|
Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier.
|
2017-01-03 22:16:52 -05:00 |
|
Thomas Harte
|
f2b8b26bc4
|
Started throwing some comments into my shaders.
|
2017-01-03 21:16:38 -05:00 |
|
Thomas Harte
|
34d213dec4
|
Decreased Y resolution, again also hopefully temporarily.
|
2016-12-10 15:35:38 -05:00 |
|
Thomas Harte
|
81a102d951
|
Upped intermediate buffer size, at least temporarily, while I look for the source of the interference patterns I'm seeing.
|
2016-12-10 15:20:10 -05:00 |
|
Thomas Harte
|
0e71802b92
|
Reduced Oric video to single nibble constants. Removed attempt at asynchronous flush as no longer required.
|
2016-12-10 14:17:46 -05:00 |
|
Thomas Harte
|
5216dda675
|
Added some brief extra exposition to the texture builder, cut all internal tex_x/y and source_divider stuff from the CRT.
|
2016-12-06 19:08:55 -05:00 |
|
Thomas Harte
|
33d52bb573
|
Ensured no over-moving.
|
2016-12-06 19:02:18 -05:00 |
|
Thomas Harte
|
4ff33254e1
|
Sought to shift locking back up to the CRT. And to be a bit more RAII-ish.
|
2016-12-06 18:48:30 -05:00 |
|
Thomas Harte
|
60f9ddfde8
|
Fixed start test and added incrementation of start locations.
|
2016-12-06 08:08:57 -05:00 |
|
Thomas Harte
|
f388ba11cc
|
Missed an initialisation. Fixed!
|
2016-12-06 07:26:23 -05:00 |
|
Thomas Harte
|
0fee8096c1
|
Made an attempt to shuffle the texture builder to a similar flush/submit pattern as the input builder. Don't care about thread safety yet, as it's obvious I'm going to need to move that back up to the CRT.
|
2016-12-06 07:24:07 -05:00 |
|
Thomas Harte
|
0edc043378
|
Started introducing an extra layer of indirection so as to be able to bind the texture builder to the same flush and submit patern as the array builder.
|
2016-12-03 20:47:19 -05:00 |
|
Thomas Harte
|
cb3c837e30
|
Simplified interface by baking in last-minute-only updates.
|
2016-12-03 18:19:12 -05:00 |
|
Thomas Harte
|
0220d33562
|
Resolved failure of initial state setting, which was causing tests sometimes to fail.
|
2016-12-03 16:42:10 -05:00 |
|
Thomas Harte
|
7c85cb62e4
|
Moved underscores, removed indirections where they're not necessary, converted those names that were still looking very Objective-C and moved the GL fence variable into the private area, where it should always have been.
|
2016-11-21 12:14:52 +08:00 |
|
Thomas Harte
|
bc03e12dc5
|
Switched to suffix underscores.
|
2016-11-21 11:57:45 +08:00 |
|
Thomas Harte
|
340607e13e
|
Switched the flywheel to suffix underscores.
|
2016-11-21 11:48:31 +08:00 |
|
Thomas Harte
|
e1285028aa
|
Removed a redundant clear and some dead code.
|
2016-11-21 11:42:45 +08:00 |
|
Thomas Harte
|
7b38247ab3
|
Updated outdated comments.
|
2016-11-21 11:40:13 +08:00 |
|
Thomas Harte
|
d7d0ed378a
|
Only the final intermediate buffer needs clearing, on reflection.
|
2016-11-21 11:26:07 +08:00 |
|
Thomas Harte
|
c89345c639
|
Reduced buffer size.
|
2016-11-21 11:21:14 +08:00 |
|
Thomas Harte
|
32dbfe947d
|
With hindsight, the elimination of this might have been overzealous.
|
2016-11-20 10:53:35 +08:00 |
|
Thomas Harte
|
ef0367d4a4
|
Corrected typo.
|
2016-11-20 09:12:43 +08:00 |
|
Thomas Harte
|
fda90c5aef
|
Documented.
|
2016-11-20 09:11:24 +08:00 |
|
Thomas Harte
|
c2349ee3f4
|
This thing has clearly becoma a real class.
|
2016-11-19 20:12:40 +08:00 |
|
Thomas Harte
|
7857ef774f
|
Ensured resets genuinely kill outstanding data.
|
2016-11-19 20:09:38 +08:00 |
|
Thomas Harte
|
a4c7b00ecd
|
Fixed code that was causing the failing test.
|
2016-11-19 19:55:30 +08:00 |
|
Thomas Harte
|
f59537bce9
|
Added a testing hook, but as of yet no tests.
|
2016-11-17 14:06:16 +08:00 |
|
Thomas Harte
|
aca1fa0577
|
Returned some video output. Enough significantly to reduce my paranoia.
|
2016-11-17 13:37:53 +08:00 |
|
Thomas Harte
|
1f91d29434
|
Progressed to usage of an array builder and a texture builder up to the point of a successful build.
|
2016-11-17 12:26:04 +08:00 |
|
Thomas Harte
|
57f0648742
|
Fleshed out first implementation of ArrayBuilder , albeit that I need to implement exhaustion properly, as soon as I think of a sensible way to handle synchronisation.
|
2016-11-17 10:39:30 +08:00 |
|
Thomas Harte
|
324a1de43d
|
Started pulling out array construction as a separate task.
|
2016-11-17 09:20:49 +08:00 |
|
Thomas Harte
|
c04a116a05
|
Fixed comment.
|
2016-11-16 23:14:56 +08:00 |
|
Thomas Harte
|
edeafd4d94
|
Wait, OpenGL textures go the other way.
|
2016-11-16 23:14:15 +08:00 |
|
Thomas Harte
|
6ac20e0066
|
Pushed responsibility for submitting texture contents up to the texture builder, simplifying the interface.
|
2016-11-16 23:13:06 +08:00 |
|
Thomas Harte
|
5c5e44874f
|
Even better: why include the 'Input' prefix when there's only one?
|
2016-11-16 22:57:17 +08:00 |
|
Thomas Harte
|
04b2688683
|
Attempted to reduce allocations.
|
2016-11-16 13:25:50 +08:00 |
|
Thomas Harte
|
c1a509910d
|
Documented this interface, albeit that the English could do with a second pass, and very sightly simplified inline with current usage.
|
2016-11-16 13:15:50 +08:00 |
|
Thomas Harte
|
4d0d5eb919
|
Renamed the 'input buffer builder' to the 'input texture builder' to be explicit about what sort of buffer, and killed the prefix since it's namespaced. Also switched to std::vector .
|
2016-11-16 12:31:32 +08:00 |
|
Thomas Harte
|
4ee4400801
|
Removed dead code.
|
2016-11-16 11:57:22 +08:00 |
|
Thomas Harte
|
9ee11d7765
|
At the expense of API simplicity, at least for now, resolved the most glaring cause of dirty lines.
|
2016-11-16 11:34:05 +08:00 |
|
Thomas Harte
|
44d3fd6d5b
|
Fixed mistimed reset of the target output line. Now all that's left is occasional noise.
|
2016-11-16 11:22:12 +08:00 |
|
Thomas Harte
|
7a737e0790
|
Both pathways start with a buffer that clears to black. So no need to keep going on about it.
|
2016-11-16 11:12:08 +08:00 |
|
Thomas Harte
|
f63e849092
|
Sought completely to eliminate the outgoing concept of 'clearing zones'.
|
2016-11-16 11:10:34 +08:00 |
|
Thomas Harte
|
294adde344
|
Eliminated zoned clearing, in favour of a complete buffer clear on each load and attempted to reduce locking. But imperfectly.
|
2016-11-16 10:59:12 +08:00 |
|
Thomas Harte
|
ccedb6bea6
|
Introduced an intermediate buffer that collects lines before flushing them to the output buffer.
|
2016-11-16 10:49:18 +08:00 |
|
Thomas Harte
|
ba2adf8bb1
|
Normalised on std::vector rather than std::unique_ptr<uint8_t *> as (probably?) more idiomatic. Improved structure slightly. Introduced a container for line data, albeit one that isn't yet used.
|
2016-11-16 10:34:54 +08:00 |
|
Thomas Harte
|
eefd0c17b6
|
Actually, I guess that to fulfil the contract I can't silently decide not to draw if I'm being told I definitely need to draw.
|
2016-07-01 16:27:45 -04:00 |
|
Thomas Harte
|
4ac619f569
|
glClientWaitSync appears to be a busy wait, at least on my machine. But why wait indefinitely anyway?
|
2016-06-29 21:32:47 -04:00 |
|
Thomas Harte
|
ff53accca0
|
Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix.
|
2016-06-29 21:16:34 -04:00 |
|
Thomas Harte
|
2bd71e7e9b
|
.reset is the more normal way to reassign a unique_ptr .
|
2016-06-23 20:52:44 -04:00 |
|
Thomas Harte
|
2992183aae
|
Switched to a lookup table for phase, temporarily in YUV colour space, probably. Working on it.
|
2016-06-12 14:39:17 -04:00 |
|
Thomas Harte
|
68a8851c52
|
Increased parallelism, allowing a simplification in the GL view.
|
2016-06-02 22:29:09 -04:00 |
|
Thomas Harte
|
4ad074fc78
|
Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
|
2016-05-16 19:55:56 -04:00 |
|
Thomas Harte
|
9d92ad659f
|
Established the basic timing loop, albeit without clocking delays yet.
|
2016-05-16 08:01:29 -04:00 |
|
Thomas Harte
|
00a2b42080
|
Made thread-safe.
|
2016-05-15 15:19:52 -04:00 |
|
Thomas Harte
|
091516e3cb
|
The semantics might need better exposition but: fixed UniformXfv calls plus matrix calls, documented new semantics on all setters.
|
2016-05-15 14:59:59 -04:00 |
|
Thomas Harte
|
328fabcd10
|
Ensured values aren't dangling pointers.
|
2016-05-14 18:15:10 -04:00 |
|
Thomas Harte
|
492dc7ccbf
|
Made an attempt to queue uniform changes until the next call to bind . That's to allow usage from other threads.
|
2016-05-14 18:06:55 -04:00 |
|
Thomas Harte
|
30f335fa35
|
Switched pervasively to using the named slot uniform setters on Shader .
|
2016-05-13 22:08:32 -04:00 |
|
Thomas Harte
|
8d52765f40
|
Realised why new shaders weren't taking. Very negligibly decreased Atari drawing cost.
|
2016-05-12 22:22:24 -04:00 |
|
Thomas Harte
|
6d65bc9b3a
|
Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract.
|
2016-05-11 22:11:01 -04:00 |
|
Thomas Harte
|
4b3c4082d2
|
These functions appear correctly to model the NTSC and PAL palettes; the CRT's attempt to switch function doesn't work properly yet though.
|
2016-05-11 21:07:18 -04:00 |
|
Thomas Harte
|
a8ce021136
|
Fixed comment.
|
2016-05-10 19:59:03 -04:00 |
|
Thomas Harte
|
0d2d6a452d
|
Fixed some dangling buffer management issues.
|
2016-05-10 19:55:34 -04:00 |
|
Thomas Harte
|
b6d2c8cb63
|
Switched to instaced drawing for source[/intermediate] runs too, reducing that data transfer footprint by 50%.
|
2016-05-10 19:50:12 -04:00 |
|
Thomas Harte
|
7369139f7e
|
Realised that phase time can fit inside a single byte, since it's always (well) within the first quarter of the line — and if it somehow weren't (?) then taking it modulo the frequency would do.
|
2016-05-10 19:14:57 -04:00 |
|
Thomas Harte
|
47ae402f7e
|
Introduced a shorthand for setting up array attributes.
|
2016-05-10 19:11:48 -04:00 |
|
Thomas Harte
|
257420b0f7
|
Fixed potential output error if buffer top were hit; clarified buffer size constants.
|
2016-05-10 19:04:03 -04:00 |
|
Thomas Harte
|
309313c470
|
Update CRTConstants.hpp
Lack of data duplication means this storage can be smaller.
|
2016-05-10 10:49:48 -04:00 |
|
Thomas Harte
|
1d0bcb416d
|
Dropped the size per output run back down to 8 bytes.
|
2016-05-10 07:47:47 -04:00 |
|
Thomas Harte
|
b0f0315f12
|
Fixed: this now implements 12-byte instancing for output runs.
|
2016-05-10 07:30:12 -04:00 |
|
Thomas Harte
|
86dab3a5d6
|
Quickest first attempt to switch to instancing for the output array. Texture coordinates seem to be off.
|
2016-05-10 07:23:47 -04:00 |
|
Thomas Harte
|
daec21d3d8
|
Found and fixed off-by-one error. Display should now be completely fixed.
|
2016-05-09 21:14:59 -04:00 |
|
Thomas Harte
|
59d766b325
|
Rationalised buffer sizes.
|
2016-05-09 19:17:03 -04:00 |
|
Thomas Harte
|
7e2bd78891
|
With an eye towards instancing, moved away from circular buffers.
|
2016-05-09 19:14:30 -04:00 |
|
Thomas Harte
|
ad734f341f
|
Attempted fully to perfect memove , albeit that it's not affecting either current machine.
|
2016-05-09 07:44:05 -04:00 |
|
Thomas Harte
|
8eb058064c
|
Fixed: ensured that the attempt to plot a misplaced write occurs correctly.
|
2016-05-09 07:42:26 -04:00 |
|
Thomas Harte
|
e6a7161e87
|
Made some minor corrections on the copyback of misplaced write data.
|
2016-05-09 07:39:57 -04:00 |
|
Thomas Harte
|
45af963b9a
|
Moved more of the circular logic inside getCircularRanges in order to eliminate one more potential source of error.
|
2016-05-09 07:34:37 -04:00 |
|
Thomas Harte
|
cec9ad0dc6
|
Switched to a more rational interface, ensured output_level will work when eventually needed, and that neither it nor output_data attempts a recursive lock.
|
2016-05-09 07:02:12 -04:00 |
|
Thomas Harte
|
a82fa31370
|
Switched back to broad locking for CRT updates. To eliminate one more thing.
|
2016-05-09 06:58:26 -04:00 |
|
Thomas Harte
|
47302de23a
|
Switched to simpler storage for _image .
|
2016-05-08 21:11:56 -04:00 |
|
Thomas Harte
|
1f02c5df88
|
Tidied up some further loose ends.
|
2016-05-08 20:58:18 -04:00 |
|
Thomas Harte
|
7b5982e455
|
Removed last mentions of 'lateral'.
|
2016-05-08 20:51:28 -04:00 |
|
Thomas Harte
|
986019f9f9
|
Fixed error that could lead to split output run vertex writes.
|
2016-05-08 20:30:59 -04:00 |
|
Thomas Harte
|
1a214a8308
|
Fence sync tied up. Remaining glitches are likely off-by-one-type errors but we'll see.
|
2016-05-08 19:45:36 -04:00 |
|
Thomas Harte
|
ef3b91d3aa
|
Made an attempt to get formal on synchronisation.
|
2016-05-08 19:42:33 -04:00 |
|
Thomas Harte
|
dd469fe83a
|
Switched back to normal frame drawing logic and cleaned up the circular range stuff a little, to make it clear that no errors lie there.
|
2016-05-08 18:50:30 -04:00 |
|
Thomas Harte
|
ccdbec3ffc
|
Corrected for potential lost lines.
|
2016-05-08 16:43:11 -04:00 |
|
Thomas Harte
|
a75259ce9f
|
Removed some dead caveman debugging statements.
|
2016-05-08 16:18:42 -04:00 |
|
Thomas Harte
|
9b2061be98
|
Actually, that should probably be 1/outputTextureSize, as the output range is -1 to +1.
|
2016-05-08 16:09:39 -04:00 |
|
Thomas Harte
|
9485ef2c8c
|
At last a genuine bug fixed: was nudging the wrong amount in intermediate shaders.
|
2016-05-08 16:07:36 -04:00 |
|
Thomas Harte
|
8e4ab37719
|
Things are back pretty much to where they were, but offset is eliminated as an input.
|
2016-05-07 18:37:18 -04:00 |
|
Thomas Harte
|
c73751b15a
|
Reverted deliberately broken segments to produce something mergeable.
|
2016-05-05 21:27:13 -04:00 |
|
Thomas Harte
|
a74f081aa9
|
Put lateral lookup table directly into the shader.
|
2016-05-05 21:21:27 -04:00 |
|
Thomas Harte
|
8284b272ad
|
Picked appropriate new-world values for various buffers.
|
2016-05-05 20:00:28 -04:00 |
|
Thomas Harte
|
284b310074
|
Attempted to implement end-of-buffer tests for all stages.
|
2016-05-05 19:52:05 -04:00 |
|
Thomas Harte
|
e9a9cfb09f
|
Fixed off-by-one error on texture upload.
|
2016-05-05 07:22:49 -04:00 |
|
Thomas Harte
|
f621cc8523
|
Withdrew the pixel unpack buffer in order to avoid the potential for a paused machine to be undrawable. The cost is at least an extra memcpy per frame; I'm letting the driver worry about the whole process for now.
|
2016-05-04 21:27:10 -04:00 |
|
Thomas Harte
|
2e7ac0e6db
|
With a lot of logging also currently ongoing, fixed circular ranges for clearing and when covering an entire buffer.
|
2016-05-04 21:08:38 -04:00 |
|
Thomas Harte
|
87df57195d
|
Started on an attempt not to treat the various buffers as free to loop within, starting with the input texture.
|
2016-05-04 07:39:45 -04:00 |
|
Thomas Harte
|
3684c6404f
|
Proven through deliberate inefficiency: the issues are (i) texture upload; and (ii) buffer wraparound.
|
2016-05-03 22:22:12 -04:00 |
|
Thomas Harte
|
759fbd89ca
|
Switched pixel unpack buffer back to explicit flushes.
|
2016-05-03 21:26:09 -04:00 |
|
Thomas Harte
|
2541711061
|
Made attempts (i) to flush buffers before unmapping them; and (ii) to bring texture uploads within the new orthodoxy.
|
2016-05-03 20:56:47 -04:00 |
|
Thomas Harte
|
fc1a67c157
|
Lateral is no longer written per vertex. It's a fixed list.
|
2016-05-03 18:45:55 -04:00 |
|
Thomas Harte
|
535d272039
|
Tweaks here, tweaks there.
|
2016-05-03 18:15:24 -04:00 |
|
Thomas Harte
|
6d5a1b33ee
|
Turned the colour up just a little, slightly lowered luminance signal strength.
|
2016-05-03 07:51:14 -04:00 |
|
Thomas Harte
|
31f1e6d5c0
|
Introduced a separate stage for luminance filtering.
|
2016-05-03 07:46:40 -04:00 |
|
Thomas Harte
|
29e7c96e4c
|
Brought monitor mode inside the pipeline and added an intermediate filter.
|
2016-05-02 21:05:58 -04:00 |
|
Thomas Harte
|
4a0e1dc789
|
Switched to explicit flushing of data.
|
2016-05-01 22:33:00 -04:00 |
|
Thomas Harte
|
c93bcf9f28
|
Discovered cause of clears: stale code. Tweaked persistence, again.
|
2016-05-01 22:28:33 -04:00 |
|
Thomas Harte
|
09ed8eb654
|
Quelle surprise, failure to find strikes again. Fixed.
|
2016-05-01 21:07:27 -04:00 |
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Thomas Harte
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1b6754c5f8
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Shuffled code, realised I wasn't actually binding my shader.
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2016-05-01 19:22:24 -04:00 |
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Thomas Harte
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69984b54e5
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Fixed aspect ratio storage. Adjusted indentation slightly.
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2016-05-01 16:49:44 -04:00 |
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Thomas Harte
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6982e945fb
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Fixed those issues breaking GL state, I hope.
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2016-05-01 16:17:52 -04:00 |
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Thomas Harte
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4ec4cceb84
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Made a first attempt at adding draw-as-a-quad functionality to texture targets.
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2016-05-01 13:52:35 -04:00 |
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Thomas Harte
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2616d748fe
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Introduced bind-if-necessary/unbind semantics for shaders.
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2016-05-01 11:07:49 -04:00 |
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Thomas Harte
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fe2abbd4ed
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Minor adjustments to ensure sampling occurs as intended.
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2016-04-30 20:48:09 -04:00 |
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Thomas Harte
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16ef09fc2b
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Made an attempt intelligently to use bilinear filtering to increase filtering quality with the same number of samples.
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2016-04-29 18:37:35 -04:00 |
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Thomas Harte
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23ea832f41
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Increased brightness in television mode, added a clear if screen resolution changes.
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2016-04-28 22:04:47 -04:00 |
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Thomas Harte
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3638414b37
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Added additional comments.
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2016-04-28 21:55:14 -04:00 |
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Thomas Harte
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e6c3b148ac
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Switched wholeheartedly to the new shader.
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2016-04-28 21:45:44 -04:00 |
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Thomas Harte
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8538b62ea2
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Made an attempt to extract and consolidate the logic behind the intermediate shaders.
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2016-04-28 21:04:59 -04:00 |
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Thomas Harte
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87c778ebb7
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Fixed code use of parameter name.
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2016-04-27 22:58:53 -04:00 |
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Thomas Harte
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494ef6a324
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Updated documentation, taking the opportunity to improve a parameter name.
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2016-04-27 22:57:40 -04:00 |
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Thomas Harte
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7c20fce467
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I guess NumberOfFields is done for.
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2016-04-27 22:48:37 -04:00 |
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Thomas Harte
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8849dc3265
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Finished consolidation into OutputShader. With its documentation yet to update.
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2016-04-27 22:41:32 -04:00 |
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Thomas Harte
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496d979aca
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Made a decision to clean up by creating per-shader classes. Well, more or less. First thing to be factored out: the output shader.
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2016-04-27 22:29:54 -04:00 |
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Thomas Harte
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f6d58f1ce7
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Played in the margins with image retention.
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2016-04-26 22:14:12 -04:00 |
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Thomas Harte
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416c944f02
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Experimental: let's try accumulating history directly in the framebuffer.
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2016-04-26 21:41:39 -04:00 |
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Thomas Harte
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9b64f64db7
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Attempted to normalise some style decisions.`
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2016-04-24 22:32:24 -04:00 |
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Thomas Harte
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884755c560
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Ensured the GL context is available when switching Atari 2600 output, and that it locks the output.
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2016-04-24 20:56:21 -04:00 |
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