Thomas Harte
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9485ef2c8c
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At last a genuine bug fixed: was nudging the wrong amount in intermediate shaders.
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2016-05-08 16:07:36 -04:00 |
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Thomas Harte
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8e4ab37719
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Things are back pretty much to where they were, but offset is eliminated as an input.
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2016-05-07 18:37:18 -04:00 |
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Thomas Harte
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c73751b15a
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Reverted deliberately broken segments to produce something mergeable.
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2016-05-05 21:27:13 -04:00 |
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Thomas Harte
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a74f081aa9
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Put lateral lookup table directly into the shader.
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2016-05-05 21:21:27 -04:00 |
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Thomas Harte
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8284b272ad
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Picked appropriate new-world values for various buffers.
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2016-05-05 20:00:28 -04:00 |
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Thomas Harte
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284b310074
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Attempted to implement end-of-buffer tests for all stages.
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2016-05-05 19:52:05 -04:00 |
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Thomas Harte
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e9a9cfb09f
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Fixed off-by-one error on texture upload.
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2016-05-05 07:22:49 -04:00 |
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Thomas Harte
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f621cc8523
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Withdrew the pixel unpack buffer in order to avoid the potential for a paused machine to be undrawable. The cost is at least an extra memcpy per frame; I'm letting the driver worry about the whole process for now.
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2016-05-04 21:27:10 -04:00 |
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Thomas Harte
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2e7ac0e6db
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With a lot of logging also currently ongoing, fixed circular ranges for clearing and when covering an entire buffer.
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2016-05-04 21:08:38 -04:00 |
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Thomas Harte
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87df57195d
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Started on an attempt not to treat the various buffers as free to loop within, starting with the input texture.
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2016-05-04 07:39:45 -04:00 |
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Thomas Harte
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3684c6404f
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Proven through deliberate inefficiency: the issues are (i) texture upload; and (ii) buffer wraparound.
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2016-05-03 22:22:12 -04:00 |
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Thomas Harte
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759fbd89ca
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Switched pixel unpack buffer back to explicit flushes.
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2016-05-03 21:26:09 -04:00 |
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Thomas Harte
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2541711061
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Made attempts (i) to flush buffers before unmapping them; and (ii) to bring texture uploads within the new orthodoxy.
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2016-05-03 20:56:47 -04:00 |
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Thomas Harte
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fc1a67c157
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Lateral is no longer written per vertex. It's a fixed list.
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2016-05-03 18:45:55 -04:00 |
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Thomas Harte
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535d272039
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Tweaks here, tweaks there.
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2016-05-03 18:15:24 -04:00 |
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Thomas Harte
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6d5a1b33ee
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Turned the colour up just a little, slightly lowered luminance signal strength.
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2016-05-03 07:51:14 -04:00 |
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Thomas Harte
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31f1e6d5c0
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Introduced a separate stage for luminance filtering.
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2016-05-03 07:46:40 -04:00 |
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Thomas Harte
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29e7c96e4c
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Brought monitor mode inside the pipeline and added an intermediate filter.
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2016-05-02 21:05:58 -04:00 |
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Thomas Harte
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4a0e1dc789
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Switched to explicit flushing of data.
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2016-05-01 22:33:00 -04:00 |
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Thomas Harte
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c93bcf9f28
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Discovered cause of clears: stale code. Tweaked persistence, again.
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2016-05-01 22:28:33 -04:00 |
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Thomas Harte
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09ed8eb654
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Quelle surprise, failure to find strikes again. Fixed.
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2016-05-01 21:07:27 -04:00 |
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Thomas Harte
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1b6754c5f8
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Shuffled code, realised I wasn't actually binding my shader.
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2016-05-01 19:22:24 -04:00 |
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Thomas Harte
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69984b54e5
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Fixed aspect ratio storage. Adjusted indentation slightly.
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2016-05-01 16:49:44 -04:00 |
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Thomas Harte
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6982e945fb
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Fixed those issues breaking GL state, I hope.
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2016-05-01 16:17:52 -04:00 |
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Thomas Harte
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4ec4cceb84
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Made a first attempt at adding draw-as-a-quad functionality to texture targets.
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2016-05-01 13:52:35 -04:00 |
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Thomas Harte
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2616d748fe
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Introduced bind-if-necessary/unbind semantics for shaders.
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2016-05-01 11:07:49 -04:00 |
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Thomas Harte
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fe2abbd4ed
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Minor adjustments to ensure sampling occurs as intended.
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2016-04-30 20:48:09 -04:00 |
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Thomas Harte
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16ef09fc2b
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Made an attempt intelligently to use bilinear filtering to increase filtering quality with the same number of samples.
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2016-04-29 18:37:35 -04:00 |
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Thomas Harte
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23ea832f41
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Increased brightness in television mode, added a clear if screen resolution changes.
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2016-04-28 22:04:47 -04:00 |
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Thomas Harte
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3638414b37
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Added additional comments.
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2016-04-28 21:55:14 -04:00 |
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Thomas Harte
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e6c3b148ac
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Switched wholeheartedly to the new shader.
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2016-04-28 21:45:44 -04:00 |
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Thomas Harte
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8538b62ea2
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Made an attempt to extract and consolidate the logic behind the intermediate shaders.
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2016-04-28 21:04:59 -04:00 |
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Thomas Harte
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87c778ebb7
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Fixed code use of parameter name.
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2016-04-27 22:58:53 -04:00 |
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Thomas Harte
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494ef6a324
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Updated documentation, taking the opportunity to improve a parameter name.
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2016-04-27 22:57:40 -04:00 |
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Thomas Harte
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7c20fce467
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I guess NumberOfFields is done for.
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2016-04-27 22:48:37 -04:00 |
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Thomas Harte
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8849dc3265
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Finished consolidation into OutputShader. With its documentation yet to update.
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2016-04-27 22:41:32 -04:00 |
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Thomas Harte
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496d979aca
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Made a decision to clean up by creating per-shader classes. Well, more or less. First thing to be factored out: the output shader.
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2016-04-27 22:29:54 -04:00 |
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Thomas Harte
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f6d58f1ce7
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Played in the margins with image retention.
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2016-04-26 22:14:12 -04:00 |
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Thomas Harte
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416c944f02
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Experimental: let's try accumulating history directly in the framebuffer.
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2016-04-26 21:41:39 -04:00 |
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Thomas Harte
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9b64f64db7
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Attempted to normalise some style decisions.`
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2016-04-24 22:32:24 -04:00 |
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Thomas Harte
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884755c560
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Ensured the GL context is available when switching Atari 2600 output, and that it locks the output.
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2016-04-24 20:56:21 -04:00 |
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Thomas Harte
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2bd6566768
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Oh, of course, I can use GL_CONSTANT_ALPHA so that new colours can be painted at alpha 1.0 while possibly saturating with old colours.
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2016-04-24 20:47:24 -04:00 |
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Thomas Harte
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d221c712b0
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Ensured GL context is active when destructing CRTOpenGL.
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2016-04-24 20:34:25 -04:00 |
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Thomas Harte
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acab22d95a
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Removed any improper talk of YUV. Switched to (cos, -sin) formulation of the quadrature vector, which I now believe to be correct.
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2016-04-24 20:27:03 -04:00 |
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Thomas Harte
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d393776677
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Fixed an incorrect sign.
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2016-04-24 19:29:30 -04:00 |
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Thomas Harte
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9b2b7a09eb
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Ensured that colour space changes take effect.
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2016-04-24 19:16:23 -04:00 |
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Thomas Harte
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929cfc49cb
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Extended window for picking output frequency, attempted to consolidate CRT OpenGL timing uniforms for approprate resetting.
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2016-04-24 18:58:31 -04:00 |
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Thomas Harte
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082003ed0a
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Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet.
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2016-04-24 18:36:22 -04:00 |
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Thomas Harte
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d0f9a6c2f5
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Added a dump-the-input default RGB output shader. Which at least proves that the Atari 2600 is generally still working.
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2016-04-24 17:35:25 -04:00 |
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Thomas Harte
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775fc270e6
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Fixed bug whereby first frame drawn has random collection of data.
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2016-04-24 07:00:22 -04:00 |
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