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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 01:31:42 +00:00
Commit Graph

4384 Commits

Author SHA1 Message Date
Thomas Harte
cdff90f20d Fixed: setting an interrupt control value with the lowest bit set could result in interrupts that can't be disabled. 2016-03-12 22:55:33 -05:00
Thomas Harte
6327311130 Made an attempt to separate and clarify on tape interrupts. 2016-03-12 20:32:26 -05:00
Thomas Harte
cfa616d593 Fixed: timing issue versus supplied test ROM was failure to include the Plus 1 ROM in the mix. 2016-03-12 11:51:20 -05:00
Thomas Harte
763d5e8819 Access timing now appears to be exactly on the nail. Disabled automatic interrupt expiration again as I'm not persuaded it's correct for at least the RTC. 2016-03-10 23:12:28 -05:00
Thomas Harte
e305fd9326 Adjusted numbers, empirically. 2016-03-10 22:40:18 -05:00
Thomas Harte
a89225987f Blank lines are back. 2016-03-10 22:19:54 -05:00
Thomas Harte
b836d74e18 Believing the previous implementation to be overly complicated through premature optimisation, simplified video. It's slightly slower now. Will need work. Immediately to do: figure out how to deal with blank scan lines. 2016-03-10 22:08:50 -05:00
Thomas Harte
20ac630e4d Some minor optimisations and timing tweaks. Nothing of substance. 2016-03-10 19:58:50 -05:00
Thomas Harte
df3fff51c7 These interrupts apparently last only 64µs at most. 2016-03-10 19:10:53 -05:00
Thomas Harte
f232a12fad Fixed RAM timings: it's at least two and possibly three cycles to access RAM, and an access that overlaps with video fetch in Modes 0–3 will cost the length of the video fetch rather than somehow finishing in time. 2016-03-10 19:04:43 -05:00
Thomas Harte
7255408313 Experimented with going back to horizontal sync on leading edge; not sure so (temporarily?) disabled. 2016-03-08 22:54:05 -05:00
Thomas Harte
68da673a95 Wrapped this up as explicitly only the Mac thing to do. 2016-03-08 22:53:29 -05:00
Thomas Harte
bf5747f83e Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input. 2016-03-08 22:40:23 -05:00
Thomas Harte
14b2927275 Made further attempts to tidy up; trying to demarcate between public interface and private. 2016-03-08 20:59:16 -05:00
Thomas Harte
c7976dd657 Started trying to clean up my Outputs namespace by moving stuff related to the CRT underneath a separate subnamespace. 2016-03-08 20:49:07 -05:00
Thomas Harte
bb09a5f58c The attribute locations don't really need to be stored. They can be transient. 2016-03-07 21:42:21 -05:00
Thomas Harte
6dfe877c43 Basic attempts to organise myself into shape for composite output continue. 2016-03-07 21:22:47 -05:00
Thomas Harte
1e5fe2b2c1 Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader. 2016-03-07 21:04:04 -05:00
Thomas Harte
2de229152f Started sketching out shaders to do the first part of the composite conversion. 2016-03-07 19:21:04 -05:00
Thomas Harte
cd9c62acca Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a vec4, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output. 2016-03-07 19:08:26 -05:00
Thomas Harte
3b6c9c15a1 Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets. 2016-03-07 18:55:15 -05:00
Thomas Harte
eefd17ed4c Fixed sync response in composite scan output generation and stored texture coordinates. 2016-03-05 21:52:22 -05:00
Thomas Harte
6cddb4c9c8 Added a first attempt to generate output scans for composite mode. So this in theory completes the CPU side of composite operations. Though I'm sure problems will reveal themselves. 2016-03-05 21:18:28 -05:00
Thomas Harte
3f39803d32 Switched to triangle strips, to eliminate the need for any temporary storage for the composite output path. 2016-03-05 20:47:11 -05:00
Thomas Harte
23c223e2ed Started edging towards completing the CPU side of accumulating enough data for composite decoding. 2016-03-05 17:55:18 -05:00
Thomas Harte
5c8db71c64 Corrected some constants, ensured both machines (so far) are setting the output device. 2016-03-05 16:19:10 -05:00
Thomas Harte
41c09f8c3f Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue. 2016-03-05 14:45:09 -05:00
Thomas Harte
70b6d51451 Ever more baby steps back towards composite decoding. 2016-03-05 14:36:12 -05:00
Thomas Harte
95efeb1d56 Ensured all delegate and responder delegate messages occur on the same queue. 2016-03-05 14:35:47 -05:00
Thomas Harte
c754a6e45a Decoupled execution speed and frame rate; cleaned up. 2016-03-03 22:12:31 -05:00
Thomas Harte
2f7626a5e0 Okay, this definitely definitely is supposed to be this way around. 2016-02-28 22:00:05 -05:00
Thomas Harte
3449120c24 Added a note to future self, put the scan edge generator back to the way round it was before. 2016-02-27 22:51:37 -05:00
Thomas Harte
60d35fa72b Requested multisampling, if available, rather than supersampling. 2016-02-27 22:46:31 -05:00
Thomas Harte
7839d93344 With the provision of an extra hint to the CRT and, finally, the realisation about why my scans weren't exactly joining up, improved output precision. 2016-02-27 22:39:01 -05:00
Thomas Harte
1c6de7692d Made an attempt to fix tape output interrupts; offloaded raster width and placing conversion to the GPU. 2016-02-27 20:37:41 -05:00
Thomas Harte
db18c85423 Simplified the run builder rather; put a double check of Electron timing in place. 2016-02-25 22:01:42 -05:00
Thomas Harte
1eea28b692 Disabled some debugging parts, added some others, marked some things as inline. Ticking over. 2016-02-22 23:35:42 -05:00
Thomas Harte
4b28e7b974 Switched back to a single array and vertex buffer. 2016-02-21 22:54:55 -05:00
Thomas Harte
2b8fb5b615 Made an attempt to fix my 0114 implementation. 2016-02-20 23:13:58 -05:00
Thomas Harte
f7fc7cb932 Implemented some portion of 0114; ensured I'm safely skipping chunks in all cases. 2016-02-20 22:18:00 -05:00
Thomas Harte
ec3cccbb0d Working towards HQ UEF support: fixed bug whereby writing to tape output would reset input pulse stepper; added support for chunk 0116 and approximate support for 0113. 2016-02-20 22:03:14 -05:00
Thomas Harte
3754cf4bce Played about with interrupt timing. 2016-02-20 21:24:02 -05:00
Thomas Harte
574985f9a2 Fixed interlaced timing; switched to a more robust detector for horizontal sync; eliminated some test logging. 2016-02-20 20:29:40 -05:00
Thomas Harte
00f414d757 Made an attempt to reintroduce interlacing and screen modes with gaps. Something's wrong with synchronisation though, so most likely I'm outputting a bad signal. 2016-02-20 17:32:51 -05:00
Thomas Harte
68992a62f9 Switched to a subtler to out-of-band syncs. 2016-02-20 00:16:07 -05:00
Thomas Harte
da361be3ee This might be more accurate? Probably not. Who knows? 2016-02-20 00:13:43 -05:00
Thomas Harte
518c134348 Blank lines are missing (if the double negative can be forgiven) but the framebuffer is otherwise seemingly working well again. 2016-02-20 00:11:23 -05:00
Thomas Harte
a3432120f3 Fixed synchronisation — my two fields weren't of equal length, I wasn't breaking calls to the CRT upon 40/80 transitions, I had the wrong maximum run length. Now I just need to put real pixels back in. 2016-02-19 23:57:57 -05:00
Thomas Harte
1954f7bcbd Got back to a stable image, at least when staying in a mode. Which is what I was trying to fix. Hmmm. 2016-02-19 23:41:09 -05:00
Thomas Harte
dce1649fc5 Commuted some camelCase variables into more standard C++ underscore names; decided the best fix for the graphics output is to break it down into much simpler chunks. output_pixels is currently a placeholder that simply outputs blank so the current effect is that all data is missing but it should be easy enough now to put pixels back in. 2016-02-18 23:23:49 -05:00