Thomas Harte
14a2e470e4
Corrects overbrightness issue with autogeneration of PAL composite from an RGB source.
2018-06-14 18:25:48 -04:00
Thomas Harte
41dcf1de42
Increases blur again just a little more, after consideration of interlaced output.
2018-06-14 18:25:04 -04:00
Thomas Harte
f05ee525cb
Tweaks blurriness downward.
2018-06-14 17:41:17 -04:00
Thomas Harte
35e84ff1a8
Corrects NTSC quadrature phase.
2018-05-31 21:40:46 -04:00
Thomas Harte
5d6b5d9f10
Eliminates all emdashes in cross-platform code.
2018-05-13 15:34:31 -04:00
Thomas Harte
0b771ce61a
Removes all instances of the copyright symbol.
2018-05-13 15:19:52 -04:00
Thomas Harte
bd27f61a03
Corrects various impossible-in-real-life compiler warnings.
2018-05-12 18:02:16 -04:00
Thomas Harte
f4097290c2
Made various corrections following a quick for-loop constness audit.
2018-04-30 22:23:57 -04:00
Thomas Harte
6547560e52
Gives the CRT the ability to move iCoordinate multiplication outside of the fragment loop.
...
That resolves precision issues, as were plaguing the Apple II.
2018-04-18 19:29:03 -04:00
Thomas Harte
912791d3d4
Causes the s-video path correctly to function.
2018-03-30 18:24:18 -04:00
Thomas Harte
163a61dd63
Corrects SVideo-as-composite output; the Atari and Vic-20 now both supply svideo.
2018-03-30 13:16:18 -04:00
Thomas Harte
207d462dbf
Attempts to provide an implementation of SVideo support.
2018-03-30 12:41:20 -04:00
Thomas Harte
fc9e84c72e
Eliminates unsafe optimisation.
...
Also likely to be unhelpful as and when multiple machines are in play.
2018-02-18 22:09:27 -05:00
Thomas Harte
2008dec1ed
Adds exceptions for bad enumeration values.
2017-11-24 19:27:49 -05:00
Thomas Harte
b4f3c41aae
Formalises naming of shader inputs and related guarantees.
2017-11-24 18:45:24 -05:00
Matt Godbolt
bded406caa
Initialize all const
members.
...
Without this change, GCC versions >4.8 will error with things like:
```
./CLK/Outputs/CRT/Internals/CRTOpenGL.cpp:154:2:error: uninitialized const member
'Outputs::CRT::OpenGLOutputBuilder::draw_frame(unsigned int, unsigned int, bool)::RenderStage::target'
```
2017-11-24 12:09:10 -06:00
Thomas Harte
e9ddec35d6
Corrects intermediate shader attribute bindings.
2017-11-16 20:19:54 -05:00
Thomas Harte
f00f0353a6
Removes unnecessary temporaries.
2017-11-15 21:48:10 -05:00
Thomas Harte
0a9622435c
Merge branch 'StringStream' of github.com:TomHarte/CLK into StringStream
2017-11-15 21:30:04 -05:00
Thomas Harte
d0f096a20b
Substitutes std::osringstream for C-esque asprintf
.
2017-11-15 21:28:48 -05:00
Thomas Harte
949d0f3928
Substitutes std::osringstream for C-esque asprintf
.
2017-11-15 21:25:01 -05:00
Thomas Harte
8713cfa613
Ensured all asprintf return values are checked.
2017-11-12 17:29:20 -05:00
Thomas Harte
c827d14d97
Corrects various GCC warnings across the 6560, CPC, TIA, Oric video and elsewhere.
2017-11-12 17:17:27 -05:00
Thomas Harte
2e15fab651
Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions.
2017-11-11 15:28:40 -05:00
Thomas Harte
2e12370251
Resolves some of the dangling C-isms remaining in my FIR filter, and introduces filter composition.
2017-11-11 12:30:45 -05:00
Thomas Harte
fabaf4e607
Adds missing include files, corrects bad include paths and eliminates the Clang-specific __undefined
.
2017-11-10 21:56:53 -05:00
Thomas Harte
c45d4831ec
Introduces an SConstruct file and corrects those errors and warnings that arise in Ubuntu.
2017-11-08 22:36:41 -05:00
Thomas Harte
6e1d69581c
Eliminates a variety of end-of-line spaces.
2017-11-07 22:54:22 -05:00
Thomas Harte
ad9df4bb90
Commutes uint8_t *
, uint16_t *
, uint32_t *
, size_t
, off_t
and long
to functional-style casts.
2017-10-21 22:30:15 -04:00
Thomas Harte
5e3e91373a
Switches all unsigned int
and double
casts to functional style.
2017-10-21 19:49:04 -04:00
Thomas Harte
2d81acb82e
Upped C++ standard to C++14 and added an #if that's intended to use the built-in std::gcd when compiled on C++17 or better. Fixed for new signedness warnings resulting for taking the step to C++14.
2017-08-11 19:18:45 -04:00
Thomas Harte
ad8c8166bc
Built in gamma conversion for all machines, assuming an output of 2.8 for PAL, 2.2 for NTSC.
2017-08-10 15:17:08 -04:00
Thomas Harte
ef03c84b21
More definitively removed the old sample-offset blending approach to filtering.
2017-07-21 20:58:55 -04:00
Thomas Harte
344d267fd2
Introduced sharper chrominance for genuinely black-and-white signals.
2017-07-06 21:38:33 -04:00
Thomas Harte
4211389ac7
Connected machine-supplied colour burst amplitude to shader, discarding hard-coded value. Net effect: the colour component is now discarded for the ZX80 and 81.
2017-07-06 21:29:08 -04:00
Thomas Harte
c6d00ec7d1
Switched phase and amplitude varying to a 3d vector; the third component is 1/amplitude if amplitude is non-zero, and zero otherwise. So you can multiply by that to get chrominance, rather than dividing by amplitude. With the direct effect that detected chrominance should automatically be zero if the colour burst didn't exist (i.e. had zero amplitude).
2017-07-06 21:25:38 -04:00
Thomas Harte
c2b5a9bb1f
Minor fix: given that phase is now a function of position, stop nudging position.
2017-05-13 21:50:48 -04:00
Thomas Harte
e01f3f06c8
Completed curly bracket movement.
2017-03-26 14:34:47 -04:00
Thomas Harte
6cb95b4fc5
Switched to passing around std::string
s rather than char *
s, because they should be easier to capture.
2017-02-20 10:35:33 -05:00
Thomas Harte
fccdce65b9
Switched to lock guards.
2017-02-19 21:45:28 -05:00
Thomas Harte
b4159295f6
Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel.
2017-01-11 21:18:41 -05:00
Thomas Harte
d0a93409e6
Made an attempt to simplify in-shader phase calculation, now that output position is a direct multiple of phase.
2017-01-11 08:18:00 -05:00
Thomas Harte
4c3669f210
Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors.
2017-01-10 22:08:07 -05:00
Thomas Harte
9521718120
Colour phase is multiplied by 255, not 256.
2017-01-08 17:21:26 -05:00
Thomas Harte
28909e33ca
Eliminated phaseCyclesPerTick as implied.
2017-01-08 16:48:02 -05:00
Thomas Harte
79632b1d34
Instituted de-escalating phase-related extensions, definitively to kill rounding error edges.
2017-01-08 16:24:22 -05:00
Thomas Harte
7ad64ff16b
Made further efforts to support throughput via memory barrier.
2017-01-08 14:47:16 -05:00
Thomas Harte
be48c950b4
Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct.
2017-01-08 11:13:20 -05:00
Thomas Harte
0487b8c178
Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples.
2017-01-07 16:02:33 -05:00
Thomas Harte
c746a3711f
Temporarily disabled my attempt to be clever with bilinear filtering when applying a lowpass filter. Will need to investigate.
2017-01-04 08:06:18 -05:00