Thomas Harte
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1c6de7692d
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Made an attempt to fix tape output interrupts; offloaded raster width and placing conversion to the GPU.
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2016-02-27 20:37:41 -05:00 |
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Thomas Harte
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db18c85423
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Simplified the run builder rather; put a double check of Electron timing in place.
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2016-02-25 22:01:42 -05:00 |
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Thomas Harte
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1eea28b692
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Disabled some debugging parts, added some others, marked some things as inline. Ticking over.
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2016-02-22 23:35:42 -05:00 |
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Thomas Harte
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4b28e7b974
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Switched back to a single array and vertex buffer.
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2016-02-21 22:54:55 -05:00 |
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Thomas Harte
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2b8fb5b615
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Made an attempt to fix my 0114 implementation.
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2016-02-20 23:13:58 -05:00 |
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Thomas Harte
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f7fc7cb932
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Implemented some portion of 0114; ensured I'm safely skipping chunks in all cases.
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2016-02-20 22:18:00 -05:00 |
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Thomas Harte
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ec3cccbb0d
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Working towards HQ UEF support: fixed bug whereby writing to tape output would reset input pulse stepper; added support for chunk 0116 and approximate support for 0113.
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2016-02-20 22:03:14 -05:00 |
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Thomas Harte
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3754cf4bce
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Played about with interrupt timing.
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2016-02-20 21:24:02 -05:00 |
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Thomas Harte
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574985f9a2
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Fixed interlaced timing; switched to a more robust detector for horizontal sync; eliminated some test logging.
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2016-02-20 20:29:40 -05:00 |
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Thomas Harte
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00f414d757
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Made an attempt to reintroduce interlacing and screen modes with gaps. Something's wrong with synchronisation though, so most likely I'm outputting a bad signal.
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2016-02-20 17:32:51 -05:00 |
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Thomas Harte
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68992a62f9
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Switched to a subtler to out-of-band syncs.
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2016-02-20 00:16:07 -05:00 |
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Thomas Harte
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da361be3ee
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This might be more accurate? Probably not. Who knows?
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2016-02-20 00:13:43 -05:00 |
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Thomas Harte
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518c134348
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Blank lines are missing (if the double negative can be forgiven) but the framebuffer is otherwise seemingly working well again.
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2016-02-20 00:11:23 -05:00 |
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Thomas Harte
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a3432120f3
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Fixed synchronisation — my two fields weren't of equal length, I wasn't breaking calls to the CRT upon 40/80 transitions, I had the wrong maximum run length. Now I just need to put real pixels back in.
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2016-02-19 23:57:57 -05:00 |
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Thomas Harte
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1954f7bcbd
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Got back to a stable image, at least when staying in a mode. Which is what I was trying to fix. Hmmm.
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2016-02-19 23:41:09 -05:00 |
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Thomas Harte
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dce1649fc5
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Commuted some camelCase variables into more standard C++ underscore names; decided the best fix for the graphics output is to break it down into much simpler chunks. output_pixels is currently a placeholder that simply outputs blank so the current effect is that all data is missing but it should be easy enough now to put pixels back in.
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2016-02-18 23:23:49 -05:00 |
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Thomas Harte
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570d88a876
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Added a simple metric for measuring surprise. Which will hopefully allow me to reimplement PAL/NTSC auto-selection for the Atari 2600.
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2016-02-18 23:22:06 -05:00 |
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Thomas Harte
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c7f54d649e
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Switched back down to two samples per pixel. Though one might do it. Need to investigate.
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2016-02-18 23:21:25 -05:00 |
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Thomas Harte
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ce3c098c28
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Widened beam a little, moved to a linear approximation of age across scans, cut number of stored frames.
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2016-02-16 21:48:09 -05:00 |
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Thomas Harte
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3ea0d04a1a
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-dealloc now blocks until all audio queue buffers are no longer playing.
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2016-02-16 21:47:23 -05:00 |
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Thomas Harte
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b261e86c62
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Reintroduced lateral as a parameter in CRT drawing, to simulate a rounded raster.
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2016-02-16 20:37:04 -05:00 |
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Thomas Harte
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0b5417ab44
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Made an attempt to put interrupts in the correct places regardless of even/odd field.
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2016-02-16 20:36:19 -05:00 |
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Thomas Harte
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bbffbb5dc2
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Resolved deadlock if an invalidate call was sent to the Electron while it was in the middle of an update.
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2016-02-16 20:35:45 -05:00 |
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Thomas Harte
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a01f90ff3e
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Attempted a switch to the real PAL visible area and to something a bit like a real phosphor decay.
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2016-02-14 21:57:23 -05:00 |
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Thomas Harte
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7580d192d5
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Fixes: now setting correct frame time estimate, properly enabling the timestamp attribute, and ensuring that the Electron flushes screen work at least once per host frame update.
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2016-02-14 19:28:02 -05:00 |
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Thomas Harte
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752db78431
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No doubt still imperfect but killed the repeated whole texture uploads.
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2016-02-13 23:55:02 -05:00 |
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Thomas Harte
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697e50c0cc
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Screen output is back, no matter how inefficiently.
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2016-02-13 23:50:18 -05:00 |
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Thomas Harte
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d0b2d840da
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A minor fix to data queuing. Display still absent.
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2016-02-13 20:57:41 -05:00 |
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Thomas Harte
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7bd237193d
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Edged closer towards realistic timing.
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2016-02-13 20:52:35 -05:00 |
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Thomas Harte
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eeb0e134fd
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Started the transition towards a more natural collection of rolling buffers, with phosphor decay in mind.
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2016-02-13 20:52:23 -05:00 |
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Thomas Harte
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f57d6d350b
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Fixed uninitialised error and incorrect default constructor.
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2016-02-12 22:35:16 -05:00 |
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Thomas Harte
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fd2d5c78f8
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Started trying to nudge towards the multistage approach to video decoding.
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2016-02-12 22:31:05 -05:00 |
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Thomas Harte
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7bc5a43c36
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Fixed type warning.
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2016-02-12 22:30:22 -05:00 |
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Thomas Harte
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0527888b15
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Endeavoured to ensure safe shutdown.
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2016-02-12 22:30:06 -05:00 |
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Thomas Harte
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0a09762be6
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Fixed output precision compared to the new approach of trusting the flywheel for position, and eliminated fixed-Acorn constants. Also re-enabled the faded previous frame, at least temporarily.
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2016-02-12 19:53:49 -05:00 |
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Thomas Harte
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341fafd3c5
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Adjusted visible area.
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2016-02-12 19:52:04 -05:00 |
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Thomas Harte
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1d20a29d97
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Made an attempt to switch to the flywheels for both vertical and horizontal sync, and to act more appropriately for out-of-bounds sync requests. Lots of tweaking to do, I fear.
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2016-02-11 23:43:08 -05:00 |
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Thomas Harte
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c81891ec43
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Minor tidying and at least acknowledged the new flywheel encapsulation.
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2016-02-11 22:13:38 -05:00 |
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Thomas Harte
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86017de1fb
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Fixed field timing. It's 312.5 lines now, closer to the PAL standard.
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2016-02-11 22:12:37 -05:00 |
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Thomas Harte
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a6574d1f96
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Made an attempt to factor out and more clearly to document my implementation of flywheel synchronisation.
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2016-02-11 22:12:12 -05:00 |
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Thomas Harte
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c66409421e
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Switched to generating an interlaced output, that apparently being correct. Enabled a poor man's version of phosphor persistence to smooth things out a little. It's not completely unconvincing.
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2016-02-10 23:11:25 -05:00 |
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Thomas Harte
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b5bcadb8d3
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Reinstated clipped CRT output, with more appropriate ownership of the decision.
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2016-02-07 22:18:55 -05:00 |
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Thomas Harte
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3a689d14cc
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Added padding of supplied data to correct for any potential rounding errors when rendering.
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2016-02-07 20:29:32 -05:00 |
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Thomas Harte
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3a9ea66f8b
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Filled in shader class.
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2016-02-07 19:21:22 -05:00 |
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Thomas Harte
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4d0a218a57
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Certainly at least seriously considering a separate holder for the "compile a shader" logic. Otherwise taking steps back towards PAL/NTSC decoding.
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2016-02-07 17:32:38 -05:00 |
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Thomas Harte
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602327cd9d
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Sketched out a quick class for rendering to texture.
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2016-02-07 15:42:02 -05:00 |
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Thomas Harte
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2e3ba6bbb2
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Removed some logging.
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2016-02-07 14:42:40 -05:00 |
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thomasharte
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2cb12a7513
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Allowed overly aggressive allocations to be cleared up after the fact.
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2016-02-06 16:07:23 -05:00 |
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Thomas Harte
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d3d505b7bc
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That's one header file less.
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2016-02-05 23:05:58 -05:00 |
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Thomas Harte
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bf348ccb96
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Fixed clearing logic.
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2016-02-05 22:47:12 -05:00 |
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