is preparatory to having PEI's scavenged frame index value reuse logic
properly distinguish types of frame values (e.g., whether the value is
stack-pointer relative or frame-pointer relative).
No functionality change.
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a virtual register to eliminate a frame index, it can return that register
and the constant stored there to PEI to track. When scavenging to allocate
for those registers, PEI then tracks the last-used register and value, and
if it is still available and matches the value for the next index, reuses
the existing value rather and removes the re-materialization instructions.
Fancier tracking and adjustment of scavenger allocations to keep more
values live for longer is possible, but not yet implemented and would likely
be better done via a different, less special-purpose, approach to the
problem.
eliminateFrameIndex() is modified so the target implementations can return
the registers they wish to be tracked for reuse.
ARM Thumb1 implements and utilizes the new mechanism. All other targets are
simply modified to adjust for the changed eliminateFrameIndex() prototype.
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Implement LowerFORMAL_ARGUMENTS_SVR4().
Implement LowerCALL_SVR4().
Add support for split arguments.
Implement by value parameter passing for aggregates.
Add support for variable argument lists.
Create the spill area for argument registers of variable argument functions no longer at a fixed offset.
Make sure callee saved registers are spilled to the correct stack offsets.
Change allocation order of non-volatile floating-point registers.
Add VRSAVE to the list of callee-saved registers, add CallConvLowering for vararg calls.
Add support for variable argument calls with Vector arguments.
Add support for VR and VRSAVE save area, improve allocation order for non-volatile vector registers.
Stop creating illegal i8 values in LowerVASTART().
Add memory access width hints.
Make sure to reserve space on the stack for the frame pointer.
When using the SVR4 ABI, reserve r13 for the Small Data Area pointer.
Assure that the frame pointer is spilled to the correct location on the stack.
Some FP registers were not marked as volatile.
Make sure the i64 words from a long double are passed either both in registers or both on the stack.
Only put integer arguments in registers which are not marked with the inreg flag.
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PPC-64 doesn't work.) This also lowers the spilling of the CR registers so that
it uses a register other than the default R0 register (the scavenger scrounges
for one). A significant part of this patch fixes how kill information is
handled.
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different places to mean different things. Document what the
one in PPCFunctionInfo means and when it is valid.
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to use different mappings for EH and debug info;
no functional change yet.
Fix warning in X86CodeEmitter.
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This makes DwarfRegNum to accept list of numbers instead.
Added three different "flavours", but only slightly tested on x86-32/linux.
Please check another subtargets if possible,
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address (not just from / to frameindexes).
- Added target hooks to unfold load / store instructions / SDNodes into separate
load, data processing, store instructions / SDNodes.
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This patch fills the last necessary bits to enable exceptions
handling in LLVM. Currently only on x86-32/linux.
In fact, this patch adds necessary intrinsics (and their lowering) which
represent really weird target-specific gcc builtins used inside unwinder.
After corresponding llvm-gcc patch will land (easy) exceptions should be
more or less workable. However, exceptions handling support should not be
thought as 'finished': I expect many small and not so small glitches
everywhere.
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Revert patches that caused the problem. Evan, please investigate and reapply
when you've discovered the problem.
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- Do not round up to max. alignment of stack object if it is > stack alignment.
It will have to be handled with dynamic aligning code.
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bugs including making sure that the TOS links back to the previous frame,
that the maximum call frame size is not included twice when using frame
pointers, no longer growing the frame on calls, double storing of SP and
a cleaner/faster dynamic alloca.
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