SelectionDAG::allnodes_size is linear, but that doesn't appear to
outweigh the benefit of reducing heap traffic. If it does become a
problem, we should teach SelectionDAG to keep a count of how many
nodes are live, because there are several other places where that
information would be useful as well.
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purpose, and give it a custom SDNode subclass so that it doesn't
need to have line number, column number, filename string, and
directory string, all existing as individual SDNodes to be the
operands.
This was the only user of ISD::STRING, StringSDNode, etc., so
remove those and some associated code.
This makes stop-points considerably easier to read in
-view-legalize-dags output, and reduces overhead (creating new
nodes and copying std::strings into them) on code containing
debugging information.
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SmallVectors. Change the signature of TargetLowering::LowerArguments
to avoid returning a vector by value, and update the two targets
which still use this directly, Sparc and IA64, accordingly.
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only needs one bit for each register. UsedRegs is a SmallVector
sized at 16, so this eliminates a heap allocation/free for every
call and return processed by Legalize on most targets.
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it impossible to create a MERGE_VALUES node with
only one result: sometimes it is useful to be able
to create a node with only one result out of one of
the results of a node with more than one result, for
example because the new node will eventually be used
to replace a one-result node using ReplaceAllUsesWith,
cf X86TargetLowering::ExpandFP_TO_SINT. On the other
hand, most users of MERGE_VALUES don't need this and
for them the optimization was valuable. So add a new
utility method getMergeValues for creating MERGE_VALUES
nodes which by default performs the optimization.
Change almost everywhere to use getMergeValues (and
tidy some stuff up at the same time).
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Move GetConstantStringInfo to lib/Analysis. Remove
string output routine from Constant. Update all
callers. Change debug intrinsic api slightly to
accomodate move of routine, these now return values
instead of strings.
This unbreaks llvm-gcc bootstrap.
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information of the original load or store, which is checked to be
at least as good, and possibly better.
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This speed up LiveVariables on instcombine at -O0 -g from 0.3855s to 0.3503s. Look for more improvements in this area soon!
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<16 x float> is 64-byte aligned (for some reason),
which gets us into the stack realignment code. The
computation changing FP-relative offsets to SP-relative
was broken, assiging a spill temp to a location
also used for parameter passing. This
fixes it by rounding up the stack frame to a multiple
of the largest alignment (I concluded it wasn't fixable
without doing this, but I'm not very sure.)
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string output routine from Constant. Update all
callers. Change debug intrinsic api slightly to
accomodate move of routine, these now return values
instead of strings.
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shift.
- Add a readme entry for a missing vector_shuffle optimization that results in
awful codegen.
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For this it is convenient to permit floats to
be used with EXTRACT_ELEMENT, so I tweaked
things to allow that. I also added libcalls
for ppcf128 to i32 forms of FP_TO_XINT, since
they exist in libgcc and this case can certainly
occur (and does occur in the testsuite) - before
the i64 libcall was being used. Also, the
XINT_TO_FP result seemed to be wrong when
the argument is an i128: the wrong fudge
factor was added (the i32 and i64 cases were
handled directly, but the i128 code fell
through to some generic softening code which
seemed to think it was i64 to f32!). So I
fixed it by adding a fudge factor that I
found in my breakfast cereal.
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Added abstract class MemSDNode for any Node that have an associated MemOperand
Changed atomic.lcs => atomic.cmp.swap, atomic.las => atomic.load.add, and
atomic.lss => atomic.load.sub
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,------.
| |
| v
| t2 = phi ... t1 ...
| |
| v
| t1 = ...
| ... = ... t1 ...
| |
`------'
where there is a use in a PHI node that's a predecessor to the defining
block. We don't want to mark all predecessors as having the value "alive" in
this case. Also, the assert was too restrictive and didn't handle this case.
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clear() on each iteration. This avoids allocating and deallocating
all of DenseMap's memory on each iteration.
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fixes PR2476; patch by Richard Osborne. The same
problem exists for a bunch of other operators, but
I'm ignoring this because they will be automagically
fixed when the new LegalizeTypes infrastructure lands,
since it already solves this problem centrally.
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and provides fairly efficient removal of arbitrary elements. Switch
ScheduleDAGRRList from std::set to this new priority queue.
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to DenseMap<SDNode*, SUnit*>, and adjust the way cloned SUnit nodes are
handled so that only the original node needs to be in the map.
This speeds up llc on 447.dealII.llvm.bc by about 2%.
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This is not always a win, but there are much more wins than loses and wins tend to be more noticeable.
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integer of the same type. Before it was "promotion",
but this is confusing because it is quite different
to promotion of integers. Call it "softening" instead,
inspired by "soft float".
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According to DWARF-2 specification, the line information is provided through an offset in the .debug_line section.
Replace the label reference that is used with a section offset.
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rather than bundling them together. Rename FloatToInt
to PromoteFloat (better, if not perfect). Reorganize
files by types rather than by operations.
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of value info (sign/zero ext info) from one MBB to another. This doesn't
handle much right now because of two limitations:
1) only handles zext/sext, not random bit propagation (no assert exists
for this)
2) doesn't handle phis.
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still excluding types like i1 (not byte sized)
and i120 (loading an i120 requires loading an i64,
an i32, an i16 and an i8, which is expensive).
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not valid if the load is volatile. Hopefully
all wrong DAG combiner transforms of volatile
loads and stores have now been caught.
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on some code when !AfterLegalize - but since
this whole code section is turned off by an
"if (0)" it's not really turning anything on.
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wrong for volatile loads and stores. In fact this
is almost all of them! There are three types of
problems: (1) it is wrong to change the width of
a volatile memory access. These may be used to
do memory mapped i/o, in which case a load can have
an effect even if the result is not used. Consider
loading an i32 but only using the lower 8 bits. It
is wrong to change this into a load of an i8, because
you are no longer tickling the other three bytes. It
is also unwise to make a load/store wider. For
example, changing an i16 load into an i32 load is
wrong no matter how aligned things are, since the
fact of loading an additional 2 bytes can have
i/o side-effects. (2) it is wrong to change the
number of volatile load/stores: they may be counted
by the hardware. (3) it is wrong to change a volatile
load/store that requires one memory access into one
that requires several. For example on x86-32, you
can store a double in one processor operation, but to
store an i64 requires two (two i32 stores). In a
multi-threaded program you may want to bitcast an i64
to a double and store as a double because that will
occur atomically, and be indivisible to other threads.
So it would be wrong to convert the store-of-double
into a store of an i64, because this will become two
i32 stores - no longer atomic. My policy here is
to say that the number of processor operations for
an illegal operation is undefined. So it is alright
to change a store of an i64 (requires at least two
stores; but could be validly lowered to memcpy for
example) into a store of double (one processor op).
In short, if the new store is legal and has the same
size then I say that the transform is ok. It would
also be possible to say that transforms are always
ok if before they were illegal, whether after they
are illegal or not, but that's more awkward to do
and I doubt it buys us anything much.
However this exposed an interesting thing - on x86-32
a store of i64 is considered legal! That is because
operations are marked legal by default, regardless of
whether the type is legal or not. In some ways this
is clever: before type legalization this means that
operations on illegal types are considered legal;
after type legalization there are no illegal types
so now operations are only legal if they really are.
But I consider this to be too cunning for mere mortals.
Better to do things explicitly by testing AfterLegalize.
So I have changed things so that operations with illegal
types are considered illegal - indeed they can never
map to a machine operation. However this means that
the DAG combiner is more conservative because before
it was "accidentally" performing transforms where the
type was illegal because the operation was nonetheless
marked legal. So in a few such places I added a check
on AfterLegalize, which I suppose was actually just
forgotten before. This causes the DAG combiner to do
slightly more than it used to, which resulted in the X86
backend blowing up because it got a slightly surprising
node it wasn't expecting, so I tweaked it.
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maps can be deleted. This happens when RAUW
replaces a node N with another equivalent node
E, deleting the first node. Solve this by
adding (N, E) to ReplacedNodes, which is already
used to remap nodes to replacements. This means
that deleted nodes are being allowed in maps,
which can be delicate: the memory may be reused
for a new node which might get confused with the
old deleted node pointer hanging around in the
maps, so detect this and flush out maps if it
occurs (ExpungeNode). The expunging operation
is expensive, however it never occurs during
a llvm-gcc bootstrap or anywhere in the nightly
testsuite. It occurs three times in "make check":
Alpha/illegal-element-type.ll,
PowerPC/illegal-element-type.ll and
X86/mmx-shift.ll. If expunging proves to be too
expensive then there are other more complicated
ways of solving the problem.
In the normal case this patch adds the overhead
of a few more map lookups, which is hopefully
negligable.
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of integer types. Fix the isMask APInt method to
actually work (hopefully) rather than crashing
because it adds apints of different bitwidths.
It looks like isShiftedMask is also broken, but
I'm leaving that one to the APInt people (it is
not used anywhere).
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of apint codegen failure is the DAG combiner doing
the wrong thing because it was comparing MVT's using
< rather than comparing the number of bits. Removing
the < method makes this mistake impossible to commit.
Instead, add helper methods for comparing bits and use
them.
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no visible functionality change, but enables a future patch where node creation
will update the CFG if it decides to create an unconditional rather than a conditional branch.
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and better control the abstraction. Rename the type
to MVT. To update out-of-tree patches, the main
thing to do is to rename MVT::ValueType to MVT, and
rewrite expressions like MVT::getSizeInBits(VT) in
the form VT.getSizeInBits(). Use VT.getSimpleVT()
to extract a MVT::SimpleValueType for use in switch
statements (you will get an assert failure if VT is
an extended value type - these shouldn't exist after
type legalization).
This results in a small speedup of codegen and no
new testsuite failures (x86-64 linux).
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are the same as in unpacked structs, only field
positions differ. This only matters for structs
containing x86 long double or an apint; it may
cause backwards compatibility problems if someone
has bitcode containing a packed struct with a
field of one of those types.
The issue is that only 10 bytes are needed to
hold an x86 long double: the store size is 10
bytes, but the ABI size is 12 or 16 bytes (linux/
darwin) which comes from rounding the store size
up by the alignment. Because it seemed silly not
to pack an x86 long double into 10 bytes in a
packed struct, this is what was done. I now
think this was a mistake. Reserving the ABI size
for an x86 long double field even in a packed
struct makes things more uniform: the ABI size is
now always used when reserving space for a type.
This means that developers are less likely to
make mistakes. It also makes life easier for the
CBE which otherwise could not represent all LLVM
packed structs (PR2402).
Front-end people might need to adjust the way
they create LLVM structs - see following change
to llvm-gcc.
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constant shows up in the assembly language output. Helps with
debugging without a HP calculator having to be handy.
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issue is operand promotion for setcc/select... but looks like the fundamental
stuff is implemented for CellSPU.
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instruction to execute. This can be used for transformations (like two-address
conversion) to remat an instruction instead of generating a "move"
instruction. The idea is to decrease the live ranges and register pressure and
all that jazz.
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Running /Users/void/llvm/llvm.src/test/CodeGen/X86/dg.exp ...
FAIL: /Users/void/llvm/llvm.src/test/CodeGen/X86/2007-11-30-LoadFolding-Bug.ll
Failed with exit(1) at line 1
while running: llvm-as < /Users/void/llvm/llvm.src/test/CodeGen/X86/2007-11-30-LoadFolding-Bug.ll | llc -march=x86 -mattr=+sse2 -stats |& grep {1 .*folded into instructions}
child process exited abnormally
Make this conditional for now.
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and/or to handle more cases (such as this add-sitofp.ll testcase), and
port it to selectiondag's ComputeNumSignBits.
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live interval to infinity if the instruction being rewritten is an
original remat def instruction. We were only checking against the clone
of the remat def which doesn't actually appear in the IR at all.
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BB1:
vr1025 = copy vr1024
..
BB2:
vr1024 = op
= op vr1025
<loop eventually branch back to BB1>
Even though vr1025 is copied from vr1024, it's not safe to coalesced them since live range of vr1025 intersects the def of vr1024. This happens when vr1025 is assigned the value of the previous iteration of vr1024 in the loop.
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If local spiller optimization turns some instruction into an identity copy, it will be removed. If the output register happens to be dead (and source is obviously killed), transfer the kill / dead information to last use / def in the same MBB.
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are represented as "weak", but there are subtle differences
in some cases on Darwin, so we need both. The intent
is that "common" will behave identically to "weak" unless
somebody changes their target to do something else.
No functional change as yet.
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address of the PassInfo directly instead of calling getPassInfo.
This eliminates a bunch of dynamic initializations of static data.
Also, fold RegisterPassBase into PassInfo, make a bunch of its
data members const, and rearrange some code to initialize data
members in constructors instead of using setter member functions.
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several things that were neither in an anonymous namespace nor static
but not intended to be global.
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if those blocks consist entirely of common instructions;
merging will not add an extra branch in this case.
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semantically identical, but little difference in
either results or execution speed; but it's much
easier to read, at least IMO.
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