through the use of 'fpmath' metadata. Currently this only provides a 'fpaccuracy'
value, which may be a number in ULPs or the keyword 'fast', however the intent is
that this will be extended with additional information about NaN's, infinities
etc later. No optimizations have been hooked up to this so far.
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This is mostly to test the waters. I'd like to get results from FNT
build bots and other bots running on non-x86 platforms.
This feature has been pretty heavily tested over the last few months by
me, and it fixes several of the execution time regressions caused by the
inlining work by preventing inlining decisions from radically impacting
block layout.
I've seen very large improvements in yacr2 and ackermann benchmarks,
along with the expected noise across all of the benchmark suite whenever
code layout changes. I've analyzed all of the regressions and fixed
them, or found them to be impossible to fix. See my email to llvmdev for
more details.
I'd like for this to be in 3.1 as it complements the inliner changes,
but if any failures are showing up or anyone has concerns, it is just
a flag flip and so can be easily turned off.
I'm switching it on tonight to try and get at least one run through
various folks' performance suites in case SPEC or something else has
serious issues with it. I'll watch bots and revert if anything shows up.
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rotation. When there is a loop backedge which is an unconditional
branch, we will end up with a branch somewhere no matter what. Try
placing this backedge in a fallthrough position above the loop header as
that will definitely remove at least one branch from the loop iteration,
where whole loop rotation may not.
I haven't seen any benchmarks where this is important but loop-blocks.ll
tests for it, and so this will be covered when I flip the default.
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laid out in a form with a fallthrough into the header and a fallthrough
out of the bottom. In that case, leave the loop alone because any
rotation will introduce unnecessary branches. If either side looks like
it will require an explicit branch, then the rotation won't add any, do
it to ensure the branch occurs outside of the loop (if possible) and
maximize the benefit of the fallthrough in the bottom.
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To be used in printing unprintable source in clang diagnostics.
Patch by Seth Cantrell, with a minor fix for mingw by me.
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This is a complex change that resulted from a great deal of
experimentation with several different benchmarks. The one which proved
the most useful is included as a test case, but I don't know that it
captures all of the relevant changes, as I didn't have specific
regression tests for each, they were more the result of reasoning about
what the old algorithm would possibly do wrong. I'm also failing at the
moment to craft more targeted regression tests for these changes, if
anyone has ideas, it would be welcome.
The first big thing broken with the old algorithm is the idea that we
can take a basic block which has a loop-exiting successor and a looping
successor and use the looping successor as the layout top in order to
get that particular block to be the bottom of the loop after layout.
This happens to work in many cases, but not in all.
The second big thing broken was that we didn't try to select the exit
which fell into the nearest enclosing loop (to which we exit at all). As
a consequence, even if the rotation worked perfectly, it would result in
one of two bad layouts. Either the bottom of the loop would get
fallthrough, skipping across a nearer enclosing loop and thereby making
it discontiguous, or it would be forced to take an explicit jump over
the nearest enclosing loop to earch its successor. The point of the
rotation is to get fallthrough, so we need it to fallthrough to the
nearest loop it can.
The fix to the first issue is to actually layout the loop from the loop
header, and then rotate the loop such that the correct exiting edge can
be a fallthrough edge. This is actually much easier than I anticipated
because we can handle all the hard parts of finding a viable rotation
before we do the layout. We just store that, and then rotate after
layout is finished. No inner loops get split across the post-rotation
backedge because we check for them when selecting the rotation.
That fix exposed a latent problem with our exitting block selection --
we should allow the backedge to point into the middle of some inner-loop
chain as there is no real penalty to it, the whole point is that it
*won't* be a fallthrough edge. This may have blocked the rotation at all
in some cases, I have no idea and no test case as I've never seen it in
practice, it was just noticed by inspection.
Finally, all of these fixes, and studying the loops they produce,
highlighted another problem: in rotating loops like this, we sometimes
fail to align the destination of these backwards jumping edges. Fix this
by actually walking the backwards edges rather than relying on loopinfo.
This fixes regressions on heapsort if block placement is enabled as well
as lots of other cases where the previous logic would introduce an
abundance of unnecessary branches into the execution.
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As an example, attach range info to the "invalid instruction" message:
$ clang -arch arm -c asm.c
asm.c:2:11: error: invalid instruction
__asm__("foo r0");
^
<inline asm>:1:2: note: instantiated into assembly here
foo r0
^~~
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thinking of generalizing it to be able to specify other freedoms beyond accuracy
(such as that NaN's don't have to be respected). I'd like the 3.1 release (the
first one with this metadata) to have the more generic name already rather than
having to auto-upgrade it in 3.2.
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When vectorizing pointer types it is important to realize that potential
pairs cannot be connected via the address pointer argument of a load or store.
This is because even after vectorization, the address is still a scalar because
the address of the higher half of the pair is implicit from the address of the
lower half (it need not be, and should not be, explicitly computed).
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This is a special flag for targets that really want their block
terminators in the DAG. The default scheduler cannot handle this
correctly, so it becomes the specialized scheduler's responsibility to
schedule terminators.
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- Don't copy offsets into HashData, the underlying vector won't change once the table is finalized.
- Allocate HashData and HashDataContents in a BumpPtrAllocator.
- Allocate string map entries in the same allocator.
- Random cleanups.
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targets so if the branch target has the high bit set it does not get printed as:
beq 0xffffffff8008c404
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As has been suggested by Duncan and others, Early-CSE and GVN should
do similar redundancy elimination, but Early-CSE is much less expensive.
Most of my autovectorization benchmarks show a performance regresion, but
all of these are < 0.1%, and so I think that it is still worth using
the less expensive pass.
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library return value optimization for phi uses. Even when the
phi itself is not dominated, the specific use may be dominated.
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obviously cannot know that this code is present, let alone used. So prevent the
internalize pass from internalizing those global values which code-gen may
insert.
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directly instead of a user Instruction. This allows them to test
whether a def dominates a particular operand if the user instruction
is a PHI.
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of zero-initialized sections, virtual sections and common symbols
and preventing the loading of sections which are not required for
execution such as debug information.
Patch by Andy Kaylor!
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- FCOPYSIGN nodes that have operands of different types were not handled.
- Different code was generated depending on the endianness of the target.
Additionally, code is added that emits INS and EXT instructions, if they are
supported by target (they are R2 instructions).
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While there is an encoding for it in VUZP, the result of that is undefined,
so we should avoid it. Define the instruction as a pseudo for VTRN.32
instead, as the ARM ARM indicates.
rdar://11222366
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While there is an encoding for it in VZIP, the result of that is undefined,
so we should avoid it. Define the instruction as a pseudo for VTRN.32
instead, as the ARM ARM indicates.
rdar://11221911
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FoldingSet is implemented as a chained hash table. When there is a hash
collision during insertion, which is common as we fill the table until a
load factor of 2.0 is hit, we walk the chained elements, comparing every
operand with the new element's operands. This can be very expensive if the
MDNode has many operands.
We sacrifice a word of space in MDNode to cache the full hash value, reducing
compares on collision to a minimum. MDNode grows from 28 to 32 bytes + operands
on x86. On x86_64 the new bits fit nicely into existing padding, not growing
the struct at all.
The actual speedup depends a lot on the test case and is typically between
1% and 2% for C++ code with clang -c -O0 -g.
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binary and assembly. Patch by Carlo Kok. Emitting was inspired by but not based
on the D llvm bindings.
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Fix a dagcombine optimization which assumes that the vsetcc result type is always
of the same size as the compared values. This is ture for SSE/AVX/NEON but not
for all targets.
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Original message:
Modify the code that lowers shuffles to blends from using blendvXX to vblendXX.
blendV uses a register for the selection while Vblend uses an immediate.
On sandybridge they still have the same latency and execute on the same execution ports.
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predicates.
Also remove NEON2 since it's not really useful and it is confusing. If
NEON + VFP4 implies NEON2 but NEON2 doesn't imply NEON + VFP4, what does it
really mean?
rdar://10139676
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1. The new instruction itinerary entries are not properly described.
2. The asm parser can't handle vfms and vfnms.
3. There were no assembler, disassembler test cases.
4. HasNEON2 has the wrong assembler predicate.
rdar://10139676
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Allow cheap instructions to be hoisted if they are register pressure
neutral or better. This happens if the instruction is the last loop use
of another virtual register.
Only expensive instructions are allowed to increase loop register
pressure.
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Hoisting a value that is used by a PHI in the loop will introduce a
copy because the live range is extended to cross the PHI.
The same applies to PHIs in exit blocks.
Also use this opportunity to make HasLoopPHIUse() non-recursive.
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- don't isntrument reads from constant globals.
Saves ~1.5% of instrumented instructions on CPU2006
(counting static instructions, not their execution).
- don't insrument reads from vtable (which is a global constant too).
Saves ~5%.
I did not measure the run-time impact of this,
but it is certainly non-negative.
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StringMap. This was redundant and unnecessarily bloated the MDString class.
Because the MDString class is a "Value" and will never have a "name", and
because the Name field in the Value class is a pointer to a StringMap entry, we
repurpose the Name field for an MDString. It stores the StringMap entry in the
Name field, and uses the normal methods to get the string (name) back.
PR12474
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a write to the same temp follows in the same BB.
Also add stats printing.
On Spec CPU2006 this optimization saves roughly 4% of instrumented reads
(which is 3% of all instrumented accesses):
Writes : 161216
Reads : 446458
Reads-before-write: 18295
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don't elide the branch instruction if it's the only one in the block,
otherwise it's ok.
PR9796 and rdar://11215207
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We were incorrectly conflating some add variants which don't have a
cc_out operand with the mirroring sub encodings, which do. Part of the
awesome non-orthogonality legacy of thumb1. Similarly, handling of
add/sub of an immediate was sometimes incorrectly removing the cc_out
operand for add/sub register variants.
rdar://11216577
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