Commit Graph

49 Commits

Author SHA1 Message Date
Vince Weaver b85da4bc1a peasant: convert to zx02 compression from lzsa
makes a noticable improvement in file sizes
2022-08-02 00:46:54 -04:00
Vince Weaver c14d20ca27 peasant: update the kerrek behavior 2022-02-21 18:54:04 -05:00
Vince Weaver 206ab9676e peasant: ned more or less hooked up
more trouble than I thought it'd be
still can't walk behind him properly, need to hook up
	patching of the priority layer
2022-02-20 01:17:23 -05:00
Vince Weaver 8446c7d85b peasant: initial ned support 2022-02-19 00:33:41 -05:00
Vince Weaver bc106806ab peasant: be sure not to mess with state if loading from savegame 2022-01-07 23:24:33 -05:00
Vince Weaver 1a5134193b peasant: disable clear screen between levels 2021-12-30 14:32:07 -05:00
Vince Weaver b9a3f2ac3a peasant: update peasantry to new drawing/erasing code 2021-12-28 16:45:19 -05:00
Vince Weaver 285610ab00 peasant: update to the new bg draw code 2021-12-27 15:26:11 -05:00
Vince Weaver f05b9e25f6 kerrek: sprites fixed (for reals this time?) 2021-12-26 20:49:43 -05:00
Vince Weaver 265d394586 peasant: more work on Kerrek 2021-12-26 18:51:08 -05:00
Vince Weaver f3cbd83581 peasant: hook up the hay bale messages 2021-12-05 22:57:18 -05:00
Vince Weaver 761f224f66 peasant: handle not allowing actions when pot on head 2021-12-05 15:35:27 -05:00
Vince Weaver dc7a1f2473 peasant: can now catch on fire 2021-12-05 14:44:09 -05:00
Vince Weaver e41bad95b7 peasant: can actually wear the robe 2021-11-29 00:51:25 -05:00
Vince Weaver b59d3d0233 peasant: move score/speaker code to common qload
needed so we can score points from parse_input
	(mostly for wear robe)
2021-11-29 00:43:12 -05:00
Vince Weaver f190cc50bc peasant: handle entering/leaving cottage better 2021-11-28 22:19:10 -05:00
Vince Weaver aa4e1f9a7c peasant: update the nn cottage graphics 2021-11-28 22:11:05 -05:00
Vince Weaver 1323aa8f72 peasant: kerrek: can get you if you walk too close 2021-11-21 23:35:56 -05:00
Vince Weaver 9b09cb0f93 peasant: start hooking up Kerrek 2021-11-21 01:16:03 -05:00
Vince Weaver e0d0fcda2b peasant: get actions working at all locations 2021-10-27 16:13:26 -04:00
Vince Weaver b4b5650fd6 peasant: hook up the new "next level" code
this was in preparation to getting the going-inside-buildings code
working

that still doesn't work for unknown reasons
2021-10-27 15:20:58 -04:00
Vince Weaver 4c5d08d6e2 peasant: can move rock in ned cottage now 2021-10-25 00:22:42 -04:00
Vince Weaver b171eb446f peasant: hook up a lot mroe dialog 2021-10-24 22:13:58 -04:00
Vince Weaver d1e12097e6 peasant: hook up some more dialog 2021-10-23 21:14:29 -04:00
Vince Weaver 344827d0a0 peasant: hook up yellow tree dialog 2021-10-23 10:36:03 -04:00
Vince Weaver 8be9f637fc peasant4: hook up burninated tree 2021-10-21 15:35:33 -04:00
Vince Weaver c59fa6c0e4 peasant: load parse_input high
have the actual compressed strings loaded by each individual section
2021-10-20 23:54:09 -04:00
Vince Weaver b96ebe6bf3 peasant: move loadsave to qload
saves space, also needed if we are going to move parse_text high
2021-10-20 23:21:00 -04:00
Vince Weaver 929c8e50c3 peasant: split off inventory code
put in language card?
2021-10-17 00:41:52 -04:00
Vince Weaver aaeab984bf peasant: rename graphics directory
needless churn is fun
2021-10-12 21:18:40 -04:00
Vince Weaver 085d3f7b62 peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
Vince Weaver c8d61d3051 peasant: hook up some dialog 2021-10-03 21:59:24 -04:00
Vince Weaver c340aa6bbe peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
Vince Weaver 7b8021116d peasant: working on text 2021-09-29 16:53:41 -04:00
Vince Weaver 601c6fafb4 peasant: move most hgr routines to qload
also, escaping a $ in a Makefile is trickier than you'd think
2021-09-26 15:41:43 -04:00
Vince Weaver 9d1c9edfb0 peasant: move decompress into the qload common area 2021-09-26 01:00:15 -04:00
Vince Weaver 9ece0ceb8c peasant: move music playing to the language card
this was a huge pain

also had to remove all calls to the firmware
2021-09-25 22:44:07 -04:00
Vince Weaver 4223028a9d peasant: start work on load game support 2021-09-19 18:49:00 -04:00
Vince Weaver 971aa1c147 peasant: more work on inventory 2021-08-31 01:15:12 -04:00
Vince Weaver 90a49ff439 peasant: centralize score code 2021-08-28 23:05:36 -04:00
Vince Weaver 8e3b60e1bb peasant: try to keep peasant Y at a multiple of 4
also initial bg priority support
2021-08-24 21:31:07 -04:00
Vince Weaver da4412f3f2 peasant: make peasant sprite 7x28 instead of 7x30
not sure why it was 7x30 anyway as we ignored the bottom 2 lines

hopefully makes bg masking easier
2021-08-24 20:58:44 -04:00
Vince Weaver d9b6fe05b3 peasant: centralize move code 2021-08-24 13:52:11 -04:00
Vince Weaver 814d465eaa peasant: add priority graphic loading 2021-08-24 13:38:03 -04:00
Vince Weaver 15cd660484 peasant: update the graphics 2021-08-23 23:02:23 -04:00
Vince Weaver 15d87a099a peasant: add a few more backgrounds 2021-08-22 22:02:11 -04:00
Vince Weaver 47889a6d1b peasant: add some more locations 2021-08-22 01:47:52 -04:00
Vince Weaver edf316ac06 peasant: make edge transitions a bit better 2021-08-18 00:46:05 -04:00
Vince Weaver 8ea755c9a2 peasant: peasantry too big, split up in 4 pieces 2021-08-18 00:29:23 -04:00