Vince Weaver
|
b85da4bc1a
|
peasant: convert to zx02 compression from lzsa
makes a noticable improvement in file sizes
|
2022-08-02 00:46:54 -04:00 |
|
Vince Weaver
|
c14d20ca27
|
peasant: update the kerrek behavior
|
2022-02-21 18:54:04 -05:00 |
|
Vince Weaver
|
206ab9676e
|
peasant: ned more or less hooked up
more trouble than I thought it'd be
still can't walk behind him properly, need to hook up
patching of the priority layer
|
2022-02-20 01:17:23 -05:00 |
|
Vince Weaver
|
8446c7d85b
|
peasant: initial ned support
|
2022-02-19 00:33:41 -05:00 |
|
Vince Weaver
|
bc106806ab
|
peasant: be sure not to mess with state if loading from savegame
|
2022-01-07 23:24:33 -05:00 |
|
Vince Weaver
|
1a5134193b
|
peasant: disable clear screen between levels
|
2021-12-30 14:32:07 -05:00 |
|
Vince Weaver
|
b9a3f2ac3a
|
peasant: update peasantry to new drawing/erasing code
|
2021-12-28 16:45:19 -05:00 |
|
Vince Weaver
|
285610ab00
|
peasant: update to the new bg draw code
|
2021-12-27 15:26:11 -05:00 |
|
Vince Weaver
|
f05b9e25f6
|
kerrek: sprites fixed (for reals this time?)
|
2021-12-26 20:49:43 -05:00 |
|
Vince Weaver
|
265d394586
|
peasant: more work on Kerrek
|
2021-12-26 18:51:08 -05:00 |
|
Vince Weaver
|
f3cbd83581
|
peasant: hook up the hay bale messages
|
2021-12-05 22:57:18 -05:00 |
|
Vince Weaver
|
761f224f66
|
peasant: handle not allowing actions when pot on head
|
2021-12-05 15:35:27 -05:00 |
|
Vince Weaver
|
dc7a1f2473
|
peasant: can now catch on fire
|
2021-12-05 14:44:09 -05:00 |
|
Vince Weaver
|
e41bad95b7
|
peasant: can actually wear the robe
|
2021-11-29 00:51:25 -05:00 |
|
Vince Weaver
|
b59d3d0233
|
peasant: move score/speaker code to common qload
needed so we can score points from parse_input
(mostly for wear robe)
|
2021-11-29 00:43:12 -05:00 |
|
Vince Weaver
|
f190cc50bc
|
peasant: handle entering/leaving cottage better
|
2021-11-28 22:19:10 -05:00 |
|
Vince Weaver
|
aa4e1f9a7c
|
peasant: update the nn cottage graphics
|
2021-11-28 22:11:05 -05:00 |
|
Vince Weaver
|
1323aa8f72
|
peasant: kerrek: can get you if you walk too close
|
2021-11-21 23:35:56 -05:00 |
|
Vince Weaver
|
9b09cb0f93
|
peasant: start hooking up Kerrek
|
2021-11-21 01:16:03 -05:00 |
|
Vince Weaver
|
e0d0fcda2b
|
peasant: get actions working at all locations
|
2021-10-27 16:13:26 -04:00 |
|
Vince Weaver
|
b4b5650fd6
|
peasant: hook up the new "next level" code
this was in preparation to getting the going-inside-buildings code
working
that still doesn't work for unknown reasons
|
2021-10-27 15:20:58 -04:00 |
|
Vince Weaver
|
4c5d08d6e2
|
peasant: can move rock in ned cottage now
|
2021-10-25 00:22:42 -04:00 |
|
Vince Weaver
|
b171eb446f
|
peasant: hook up a lot mroe dialog
|
2021-10-24 22:13:58 -04:00 |
|
Vince Weaver
|
d1e12097e6
|
peasant: hook up some more dialog
|
2021-10-23 21:14:29 -04:00 |
|
Vince Weaver
|
344827d0a0
|
peasant: hook up yellow tree dialog
|
2021-10-23 10:36:03 -04:00 |
|
Vince Weaver
|
8be9f637fc
|
peasant4: hook up burninated tree
|
2021-10-21 15:35:33 -04:00 |
|
Vince Weaver
|
c59fa6c0e4
|
peasant: load parse_input high
have the actual compressed strings loaded by each individual section
|
2021-10-20 23:54:09 -04:00 |
|
Vince Weaver
|
b96ebe6bf3
|
peasant: move loadsave to qload
saves space, also needed if we are going to move parse_text high
|
2021-10-20 23:21:00 -04:00 |
|
Vince Weaver
|
929c8e50c3
|
peasant: split off inventory code
put in language card?
|
2021-10-17 00:41:52 -04:00 |
|
Vince Weaver
|
aaeab984bf
|
peasant: rename graphics directory
needless churn is fun
|
2021-10-12 21:18:40 -04:00 |
|
Vince Weaver
|
085d3f7b62
|
peasant: settle on 1x28 vs 7x28 for name of sprite routines
|
2021-10-05 00:13:31 -04:00 |
|
Vince Weaver
|
c8d61d3051
|
peasant: hook up some dialog
|
2021-10-03 21:59:24 -04:00 |
|
Vince Weaver
|
c340aa6bbe
|
peasant: centralize peasant text
|
2021-09-30 00:25:03 -04:00 |
|
Vince Weaver
|
7b8021116d
|
peasant: working on text
|
2021-09-29 16:53:41 -04:00 |
|
Vince Weaver
|
601c6fafb4
|
peasant: move most hgr routines to qload
also, escaping a $ in a Makefile is trickier than you'd think
|
2021-09-26 15:41:43 -04:00 |
|
Vince Weaver
|
9d1c9edfb0
|
peasant: move decompress into the qload common area
|
2021-09-26 01:00:15 -04:00 |
|
Vince Weaver
|
9ece0ceb8c
|
peasant: move music playing to the language card
this was a huge pain
also had to remove all calls to the firmware
|
2021-09-25 22:44:07 -04:00 |
|
Vince Weaver
|
4223028a9d
|
peasant: start work on load game support
|
2021-09-19 18:49:00 -04:00 |
|
Vince Weaver
|
971aa1c147
|
peasant: more work on inventory
|
2021-08-31 01:15:12 -04:00 |
|
Vince Weaver
|
90a49ff439
|
peasant: centralize score code
|
2021-08-28 23:05:36 -04:00 |
|
Vince Weaver
|
8e3b60e1bb
|
peasant: try to keep peasant Y at a multiple of 4
also initial bg priority support
|
2021-08-24 21:31:07 -04:00 |
|
Vince Weaver
|
da4412f3f2
|
peasant: make peasant sprite 7x28 instead of 7x30
not sure why it was 7x30 anyway as we ignored the bottom 2 lines
hopefully makes bg masking easier
|
2021-08-24 20:58:44 -04:00 |
|
Vince Weaver
|
d9b6fe05b3
|
peasant: centralize move code
|
2021-08-24 13:52:11 -04:00 |
|
Vince Weaver
|
814d465eaa
|
peasant: add priority graphic loading
|
2021-08-24 13:38:03 -04:00 |
|
Vince Weaver
|
15cd660484
|
peasant: update the graphics
|
2021-08-23 23:02:23 -04:00 |
|
Vince Weaver
|
15d87a099a
|
peasant: add a few more backgrounds
|
2021-08-22 22:02:11 -04:00 |
|
Vince Weaver
|
47889a6d1b
|
peasant: add some more locations
|
2021-08-22 01:47:52 -04:00 |
|
Vince Weaver
|
edf316ac06
|
peasant: make edge transitions a bit better
|
2021-08-18 00:46:05 -04:00 |
|
Vince Weaver
|
8ea755c9a2
|
peasant: peasantry too big, split up in 4 pieces
|
2021-08-18 00:29:23 -04:00 |
|