Commit Graph

212 Commits

Author SHA1 Message Date
Jeremy Rand bbe4bd7c6a Version 1.0 is released! 2021-02-16 23:36:06 -05:00
Jeremy Rand c52671ce95 Change the flea sound frequency change rate to be less steep. 2021-02-16 01:46:46 -05:00
Jeremy Rand bf943fee07 Bump the version number. 2021-02-16 01:39:27 -05:00
Jeremy Rand 20b2b6b6af Fix a typo in the readme. 2021-02-16 01:38:52 -05:00
Jeremy Rand 7d5d24de2e More readme updates. 2021-02-14 16:46:20 -05:00
Jeremy Rand d7bfef38b7 Update the project readme. 2021-02-14 16:45:42 -05:00
Jeremy Rand bcc10e2d4e Bump the version 0.9.7. Add some code to preload the sounds after initial launch so starting the first game doesn't take extra long. 2021-02-14 14:59:44 -05:00
Jeremy Rand 0e1e35c7cb Lots of updates to the readme. Add some bars along the left and the right to delineate the play area. 2021-02-12 17:31:30 -05:00
Jeremy Rand 10c8111397 Mark support for Versions as done. 2021-02-10 00:19:43 -05:00
Jeremy Rand a890cc8212 Bump the version. Fix the download URL resource. Fix a typo in the readme file. 2021-02-09 23:10:37 -05:00
Jeremy Rand b87d3e8870 Update the version information and add a readme to the distribution. 2021-02-09 01:01:11 -05:00
Jeremy Rand c0b76e46bc Add the icon into the resources so if the Icon folder isn't copied, the icon of the application will be preserved in the resources. Start to add some of the resources to support Versions updates. 2021-02-05 00:14:24 -05:00
Jeremy Rand 49c17c2005 Bump the version number to 0.9.5 beta. 2021-02-01 22:32:20 -05:00
Jeremy Rand e213cc918b Fix the last known bug. The "Game Over" screen is now shown when the first of the two players in a two player game runs out of lives. 2021-02-01 22:31:53 -05:00
Jeremy Rand f6ecb9bf65 Add some comments about my testing at 50Hz and add a new bug for the lack of a "GAME OVER PLAYER #" message in a two player game. 2021-01-27 23:28:06 -05:00
Jeremy Rand 94738ca54c Change the template BuGS.2mg disk image so that the BuGS executable is clearly visible in the finder window. 2021-01-26 23:16:37 -05:00
Jeremy Rand 23b37d095b Fix the mysterious appearing mushroom bug. 2021-01-26 00:25:35 -05:00
Jeremy Rand da99d84437 Update the bug list. 2021-01-25 10:53:21 -05:00
Jeremy Rand 7382a7f4aa Just do writes to the DOC when initializing the sound without a read check. The read check seems to fail for the size register for some reason. Bump the version number. 2021-01-24 14:04:49 -05:00
Jeremy Rand 13f8602048 Finish changing the sound code to adopt the new method for modifying registers. 2021-01-23 11:39:01 -05:00
Jeremy Rand 9d42dd3c59 Move to a table based approach for setting up the DOC registers, still have some more sounds to move to the tables. 2021-01-22 17:44:13 -05:00
Jeremy Rand a7b404c676 Turn on optimizations on the C code to make it smaller. Ran out of code space in the main 64k bank. More changes to the sound register accesses. 2021-01-22 14:41:05 -05:00
Jeremy Rand 25765e6975 More rework from last night of the sound code to adopt new register writes. 2021-01-22 14:15:22 -05:00
Jeremy Rand 0d681e3571 Move more sounds to the new modify and verify method of writing to the DOC. 2021-01-22 00:52:41 -05:00
Jeremy Rand a4a4b9ae4d Start to change the sound code to wait for the doc to be free and to write and then read to verify that the register write succeeded or try again. That seems to cleanup the sound on real HW. I have only done this for the bonus and the firing sound but probably all register writes should be done this way. 2021-01-22 00:34:07 -05:00
Jeremy Rand cf85ec4cb3 Update the version information. 2021-01-20 22:33:09 -05:00
Jeremy Rand 14cef25d9b Mark this build as 0.9.3 beta. I think this project is now feature complete for release. 2021-01-20 22:20:43 -05:00
Jeremy Rand 2a52b21f8a Fix bug where the flea sometimes would appear before the second level actually started. 2021-01-20 22:14:59 -05:00
Jeremy Rand 815758f3ff Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
Jeremy Rand 3a77ba1367 Add the source wav files that I used for the sound samples and add a script which I used to convert them to a raw format that can be played on the GS. That should make it easier to modify the sounds if necessary in the future. Converting the sounds from wav to raw is not part of the build. The raw files themselves are committed in the repository although the build could be changed to generate the raw sounds at build time. 2021-01-18 00:34:50 -05:00
Jeremy Rand 1b7d2e240b Fix a bug where it was possible for the player to collide with an exploding bug and then die. Change explosions so they are drawn using background colours which do not result in player collisions. 2021-01-18 00:18:31 -05:00
Jeremy Rand 678a9ee104 Add code to keep track of two separate screens of mushrooms for player 1 and player 2. 2021-01-17 14:51:36 -05:00
Jeremy Rand 230d1f344c Fix the message to print the right player number when there is a high score. 2021-01-14 23:18:52 -05:00
Jeremy Rand 384a9ea233 Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
Jeremy Rand 1cd4ccea3a Start work on supporting two player games. When the user starts a two player game now, two scores are initialized and the number of lives of the two players are independently tracked. Also, all of the score code has been updated to increment the player one or player two score correct. Still need to implement the logic to save the game state per player and switch between the players on each death. 2021-01-06 23:27:51 -05:00
Jeremy Rand 4700bd9cff Fix a bug where the collision and collisionAddr writes went to the wrong bank, leading to memory corruption and crashes. 2021-01-06 22:21:31 -05:00
Jeremy Rand e2e4da9e37 Modify the build to also put a copy of the disk image on my webserver so it is easy to get onto my real GS for testing. 2021-01-05 22:43:00 -05:00
Jeremy Rand b8ab0d80aa Change the build to put the executable into a 800k disk image and have a separate boot image. This will make it easier to distribute because the 800k disk image is the release. Bump the version to 0.9.1. 2021-01-04 22:34:45 -05:00
Jeremy Rand 50c924e1ff Look at two pixels wide when detecting collisions with a shot. I believe this solves the problem of shots passing through a centipede. 2021-01-03 23:57:21 -05:00
Jeremy Rand a84d135819 Mark managing a local high score list as done. 2021-01-01 23:15:11 -05:00
Jeremy Rand 3bb4572eb8 Prompt for the initials of the player when they get a high score. 2021-01-01 23:09:46 -05:00
Jeremy Rand 767a8ba9ab Fix bug in how the old scores are pushed down. They must be copied backwards. 2020-12-31 15:03:08 -05:00
Jeremy Rand 4c7e52af58 Scores are now added to the top ten list of high scores and saved to the settings file. There seems to be a bug with moving all of the other scores down but it is a start. The initials are hard coded to my own for now. 2020-12-31 14:04:20 -05:00
Jeremy Rand 4d6f8d39f1 Change the prompt when the stereo channels are swapped so the user gets some feedback. Display the high score list. Still need to add the code to update the high score list. 2020-12-30 23:10:22 -05:00
Jeremy Rand 6947d8762c Add a way to swap left and right stereo channels and save the value in the settings. 2020-12-30 02:31:18 -05:00
Jeremy Rand 1cd301548a Validate the magic number and the version of the settings file. For now, I am not trying to handle backwards compatibility of settings file but it will be possible to do that in the future. 2020-12-30 00:01:58 -05:00
Jeremy Rand 9228f247e5 Add code to load and save a settings file which will hold high scores and some other information. 2020-12-29 23:56:51 -05:00
Jeremy Rand aee2b26fea Add some info about how to start a game and quit and make space for showing the high score list. 2020-12-29 14:15:25 -05:00
Jeremy Rand 10a1d075fd Add support for pausing the resuming the game. Now, any key pressed during a game pauses the game. Pressing q from the paused game will quit the game and any other key will resume the game. So, quiting with a game in progress takes two key presses. One key press to pause the game and then the user must press q or Q to actually quit. 2020-12-29 00:00:39 -05:00
Jeremy Rand 24bce50a6e Update the todos and the aknowledgements. 2020-12-28 00:52:47 -05:00