Lucas Scharenbroich
b0ed4f9692
Fix some bugs introduced by the abs indexed addressing mode changes
2023-05-21 23:37:36 -05:00
Lucas Scharenbroich
cc3ee6be0f
Add larger PPU buffer
2023-05-21 23:36:52 -05:00
Lucas Scharenbroich
d3a7eecc6e
Mostly working PPU integration with GTE rendering pipeline
2023-05-21 17:50:05 -05:00
Lucas Scharenbroich
64f7106143
Fix absolute address issue in rom
2023-05-19 20:40:52 -05:00
Lucas Scharenbroich
310c3487ca
Support the sprite palette select bits in OAM
2023-05-17 12:59:07 -05:00
Lucas Scharenbroich
25c82cc44b
Initial palette work; fix memory init bug
2023-05-16 22:38:54 -05:00
Lucas Scharenbroich
cb13c2ae2d
Secret sauce
2023-05-16 12:34:18 -05:00
Lucas Scharenbroich
3eba3fa8e6
Secret stuff
2023-05-04 17:30:22 -05:00
Lucas Scharenbroich
e013ff03fd
Fix off-by-one error in overlay
2023-04-26 08:47:56 -05:00
Lucas Scharenbroich
e6ab9a22e1
Quick change to make sure sprites work on top of scanline offset mode
2023-03-12 15:40:22 -05:00
Lucas Scharenbroich
7aec32ced5
Update demo to leverage BG1 scanline support
2023-03-11 03:42:23 -06:00
Lucas Scharenbroich
9021ee4506
WIP of BG1 scanline effects
...
A static BG1 is stable with BG0 offset values. A seam in BG1
needs to be closed up by taking into account the BG1XOrigin value
when setting the :shift_value.
Also, several routines were hard-coded for the scanline case. These
hanges need to be reverted and properly parametereized.
2023-03-10 15:50:42 -06:00
Lucas Scharenbroich
5cfefc350c
Improve per-scanline demo
2023-03-09 16:17:55 -06:00
Lucas Scharenbroich
e3409f92fa
Add per-scanline offset rendering.
2023-03-09 15:29:58 -06:00
Lucas Scharenbroich
9fba232df0
Minor cleanups
2023-03-09 00:27:03 -06:00
Lucas Scharenbroich
39163ea786
Expose the ability to select which rendering order to use for sprites
2023-03-09 00:23:12 -06:00
Lucas Scharenbroich
c533d846d7
Be more cautious when manipulaitng the sorted list
2023-03-08 20:09:57 -06:00
Lucas Scharenbroich
4bfdeae6aa
Update some demos to match new behaviors
2023-03-06 14:39:38 -06:00
Lucas Scharenbroich
dd9ced08f1
Transition to fixed snippets
2023-03-02 23:24:03 -06:00
Lucas Scharenbroich
c14f3c7283
Functional compiled sprites in demo-5
2023-03-01 13:18:37 -06:00
Lucas Scharenbroich
981182592e
Shadow based rendering working in demo-5
2023-02-27 15:30:56 -06:00
Lucas Scharenbroich
46a88b1d22
Sync old code
2023-02-23 19:23:03 -06:00
Lucas Scharenbroich
2af4dddb8e
Fix common init functions
2023-01-02 20:44:40 -06:00
Lucas Scharenbroich
f8fe9e40cb
Merge branch 'master' into scanline-offsets
2023-01-02 20:41:39 -06:00
Lucas Scharenbroich
48bf7145d8
Fix parameters to startup and tile init
2023-01-02 20:40:09 -06:00
Lucas Scharenbroich
50930af362
Re-add tile load
2023-01-02 20:39:40 -06:00
Lucas Scharenbroich
4b50fa8318
checkpoint
2023-01-02 11:04:26 -06:00
Lucas Scharenbroich
33da3d4a97
Final clean up
2022-08-27 19:51:31 -05:00
Lucas Scharenbroich
0b31e9ead2
Addtweaked files
2022-08-27 19:24:07 -05:00
Lucas Scharenbroich
95cf3d18bb
Merge branch 'scanline-offsets' into chrisv
2022-08-27 15:55:14 -05:00
Lucas Scharenbroich
700a3124fd
Fix demo-1 init
2022-08-27 15:53:48 -05:00
Lucas Scharenbroich
10729c59a9
Work on ChrisV C demo
2022-08-27 15:53:02 -05:00
Lucas Scharenbroich
3fa0f94aaf
Commit TF4 demo changes
2022-08-16 19:48:26 -05:00
Lucas Scharenbroich
bd1de7f83c
Checkpoint
2022-08-16 19:47:19 -05:00
Lucas Scharenbroich
3fce46872d
Checkpoint; blitter failing
2022-08-14 07:45:58 -05:00
Lucas Scharenbroich
e378dc6e26
Checkpoint with TF4 demo framework
2022-08-11 14:14:25 -05:00
Lucas Scharenbroich
dedb657546
Remove redundent initialization
2022-07-28 12:18:54 -05:00
Lucas Scharenbroich
5a0e0e447e
Change GTESetScreenMode to use bytes for the width
2022-07-26 00:21:22 -05:00
Lucas Scharenbroich
d332783c85
Add additional parameter to AddSprite to avoid needing to call UpdateSprite immediately
2022-07-26 00:10:53 -05:00
Lucas Scharenbroich
d7be9f1be4
Add .gitignore files to all demo folders
2022-07-23 16:37:11 -05:00
Lucas Scharenbroich
358b25447d
Add generated assets to make it easier to build from scratch
2022-07-23 16:34:07 -05:00
Lucas Scharenbroich
b35c96c0fb
Set better default scale
2022-07-22 16:02:00 -05:00
Lucas Scharenbroich
f446e44a39
Fix arcs to Render
2022-07-22 16:01:19 -05:00
Lucas Scharenbroich
18da2546bd
Add horizontal scaling to the background rotation
2022-07-22 02:01:34 -05:00
Lucas Scharenbroich
f7eb80f2fe
Final demo in place
2022-07-22 00:36:52 -05:00
Lucas Scharenbroich
8541164fe6
Fix typos
2022-07-21 23:29:13 -05:00
Lucas Scharenbroich
d09f8e3681
Update old demos to current APIs
2022-07-21 22:56:32 -05:00
Lucas Scharenbroich
8aa816037c
Misc odds-and-ends
2022-07-21 22:54:28 -05:00
Lucas Scharenbroich
217b1a95f5
Demo 9
2022-07-21 20:29:55 -05:00
Lucas Scharenbroich
3b274c7a81
Demo 5 complete
2022-07-21 20:26:46 -05:00
Lucas Scharenbroich
0ab7fa9d81
Two layer demos
2022-07-16 15:22:23 -05:00
Lucas Scharenbroich
14238166cd
More demos
2022-07-13 15:07:02 -05:00
Lucas Scharenbroich
1b7c2c22b1
KFest Demos
2022-07-13 08:57:05 -05:00
Lucas Scharenbroich
9856bad091
Fix dirty<->normal rendering transition
2022-07-07 14:46:37 -05:00
Lucas Scharenbroich
182ebfd566
Set dirty render to the correct direct page and several small cleanups
2022-07-06 14:55:27 -05:00
Lucas Scharenbroich
885feafb39
Fix up initialization
2022-07-06 12:50:52 -05:00
Lucas Scharenbroich
41539ae606
Update zelda demo to use tool interface
2022-07-06 08:53:50 -05:00
Lucas Scharenbroich
65be8135da
Add test keys for new functions
2022-06-27 17:22:22 -05:00
Lucas Scharenbroich
f18dad0692
Fix typo in tool demo
2022-06-27 17:17:48 -05:00
Lucas Scharenbroich
90e23e03e4
Merge branch 'master' into sprite-improvements
2022-06-27 11:25:57 -05:00
Lucas Scharenbroich
57ffa8794f
Add in some missed updates
2022-06-27 11:25:08 -05:00
Lucas Scharenbroich
a7dad98d50
Additional tweaks to get old sprite demo working
2022-06-27 11:24:04 -05:00
Lucas Scharenbroich
81e0aeb351
Fix some minor bugs in the TwoLayer rendering functions
2022-06-27 00:32:44 -05:00
Lucas Scharenbroich
c501e9f944
Fix positioning bug
2022-06-26 23:50:03 -05:00
Lucas Scharenbroich
b7d061e666
Fix simple script handling
2022-06-26 23:32:15 -05:00
Lucas Scharenbroich
8aafd5812b
Work to expose times via Toolset
2022-06-26 22:08:42 -05:00
Lucas Scharenbroich
814a8c584b
Convert the old sprite demo to use the toolset
2022-06-25 11:18:50 -05:00
Lucas Scharenbroich
871a0ac8fb
Update sample to exercise dynamic tiles
2022-06-22 00:06:25 -05:00
Lucas Scharenbroich
4c1dba0f68
Complete Dynamic Tile renderer
2022-06-21 23:13:28 -05:00
Lucas Scharenbroich
553fd3c02a
Tweaking updated sprite dispatch flow
2022-06-21 07:29:18 -05:00
Lucas Scharenbroich
364af7bc57
Misc updates of local work
2022-06-09 07:41:03 -05:00
Lucas Scharenbroich
83ec527b06
Make the test demo more sophisticated; multiple sprites
2022-06-01 22:24:45 -05:00
Lucas Scharenbroich
a938639c1b
Fix initialization bug in TileStore
2022-06-01 13:55:04 -05:00
Lucas Scharenbroich
dec50bc6fc
Fix several bugs; biggest one in the SpriteStamp routine
2022-05-31 22:53:33 -05:00
Lucas Scharenbroich
7909113a97
Checkpoint
2022-05-26 19:36:40 -05:00
Lucas Scharenbroich
e52ef4f7cf
Add message output for debugging
2022-05-19 23:39:19 -05:00
Lucas Scharenbroich
755ac3fbfd
Move most data storage to separate bank; fix many banking bugs
2022-05-18 21:00:06 -05:00
Lucas Scharenbroich
01e92a7b62
Update; tool is compiling while referencing new rederer pipeline
2022-05-18 00:34:25 -05:00
Lucas Scharenbroich
7f6e5d1b1f
Work checkpoint
2022-04-29 12:38:04 -05:00
Lucas Scharenbroich
4d6f11a9ba
Initialize the graphics screen via the toolset
2022-04-25 17:11:48 -05:00
Lucas Scharenbroich
76180b6feb
Basic working user tool framework
2022-04-24 14:45:07 -05:00
Lucas Scharenbroich
1f9f2aee0c
Thank to Kelvin Sherlock for pointing out that the source files were not setting the register state directive
2022-04-23 15:41:25 -05:00
Lucas Scharenbroich
e2710ace85
Refactor to support building a tool and new demo to try and use it [not working]
2022-04-23 00:47:13 -05:00
dependabot[bot]
adceac1390
Bump minimist from 1.2.5 to 1.2.6 in /demos/zelda
...
Bumps [minimist](https://github.com/substack/minimist ) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases )
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6 )
---
updated-dependencies:
- dependency-name: minimist
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2022-04-01 14:51:18 +00:00
Lucas Scharenbroich
df0d0ccada
Commit to a huge unrolled loop to do bitfield -> render function
2022-02-25 17:05:32 -06:00
Lucas Scharenbroich
56bfdc4236
Fix sprite VBUFF offset calculation
2022-02-21 15:58:16 -06:00
Lucas Scharenbroich
7f9f4de228
Add sprite back into initialization
2022-02-21 10:29:57 -06:00
Lucas Scharenbroich
bb83e7f7c5
Background rendering again
2022-02-18 20:43:55 -06:00
Lucas Scharenbroich
260b2097c2
Continue fixing code issues; strange relocation error happening
2022-02-18 13:42:37 -06:00
Lucas Scharenbroich
d96928e562
Add separte TileStore bank
2022-02-18 12:11:22 -06:00
Lucas Scharenbroich
89ea425043
Start work on sprite attribute caching
2022-02-04 12:37:05 -06:00
Lucas Scharenbroich
4d7ff46250
Add zelda demo that utilized dirty rectangle updates
2022-02-03 23:46:32 -06:00
Lucas Scharenbroich
4075ed911c
Use the 'f' key to have the SPRITE_HIDE flag set every other frame for a flashing effect
2021-11-22 13:27:27 -06:00
Lucas Scharenbroich
2683a91e93
Fix sprite rendering with overlapping sprites. Must erase all sprites first, then re-render
2021-11-20 21:58:09 -06:00
Lucas Scharenbroich
90267e4646
Test updating tile ID in UpdateSprite for a run sequence.
2021-11-20 20:33:27 -06:00
Lucas Scharenbroich
9b5d3da0e4
Let character remain facing the direction they were moving after stopping
2021-11-20 14:03:00 -06:00
Lucas Scharenbroich
b607275089
Separate updating a sprite's position with updating it's flags
2021-11-20 12:16:03 -06:00
Lucas Scharenbroich
e65e6dac8b
Fix mask generatino of flipped tiles
2021-11-20 11:59:37 -06:00
Lucas Scharenbroich
0a9eb76ab5
Checkpoint; have old Dynamic Tile Renderers working
2021-11-18 16:23:44 -06:00
Lucas Scharenbroich
ba76b0047c
Checkpoint on dynamic tile blitters
2021-11-18 15:36:36 -06:00