Commit Graph

180 Commits

Author SHA1 Message Date
Lucas Scharenbroich
9cc5b2e3af Generalize to allow differrnt play field sizes 2023-07-07 15:57:46 -05:00
Lucas Scharenbroich
4c13373bd3 Fix addressing bug that caused serious overdraw 2023-06-27 21:33:59 -05:00
Lucas Scharenbroich
cdfc414a9f Fix relative offset from interrupt enable code and fix order bug in exit code path 2023-06-27 21:32:21 -05:00
Lucas Scharenbroich
cb5e9b0b25 Add interrupt breaks in the lite blitter to allow music to keep playing 2023-06-26 17:17:23 -05:00
Lucas Scharenbroich
6a0b8cbdc1 Fix restore code field bug. SMB demo can use renderer 2023-06-26 14:15:20 -05:00
Lucas Scharenbroich
2013771524 Lite render mode bugfixes 2023-06-26 11:21:05 -05:00
Lucas Scharenbroich
94dafd2093 Checkpoint 2023-06-25 21:45:34 -05:00
Lucas Scharenbroich
28016b6780 Move error check outside of loop 2023-06-17 12:33:22 -05:00
Lucas Scharenbroich
aeb620fb7b Added sprite and background disable control bits 2023-05-28 07:49:37 -05:00
Lucas Scharenbroich
b40bc0dd2b Don't crash on OOB 2023-05-22 00:04:50 -05:00
Lucas Scharenbroich
d3a7eecc6e Mostly working PPU integration with GTE rendering pipeline 2023-05-21 17:50:05 -05:00
Lucas Scharenbroich
25c82cc44b Initial palette work; fix memory init bug 2023-05-16 22:38:54 -05:00
Lucas Scharenbroich
cb13c2ae2d Secret sauce 2023-05-16 12:34:18 -05:00
Lucas Scharenbroich
869d80af1e Comment cleanup and minro refactoring 2023-04-28 00:13:05 -05:00
Lucas Scharenbroich
57f57ce533 Restore shadow reg instead of overwriting 2023-04-27 23:38:26 -05:00
Lucas Scharenbroich
b449d983ee Checkpoint for WIP scanline render fix for overlays+sprites and user-defined tiles 2023-04-26 00:41:17 -05:00
Lucas Scharenbroich
dc5742dd11 Remove dead code from codebase 2023-03-14 09:23:01 -05:00
Lucas Scharenbroich
b154bcf361 Sync up header files and add back CopyToBG1 behavior as a selectable feature 2023-03-12 15:39:41 -05:00
Lucas Scharenbroich
065603a758 Core updates for BG1 scanline support 2023-03-11 03:41:41 -06:00
Lucas Scharenbroich
7dd690ac04 Implement fix for scanline mode compensation in BG1 2023-03-10 19:00:26 -06:00
Lucas Scharenbroich
9021ee4506 WIP of BG1 scanline effects
A static BG1 is stable with BG0 offset values.  A seam in BG1
needs to be closed up by taking into account the BG1XOrigin value
when setting the :shift_value.

Also, several routines were hard-coded for the scanline case.  These
hanges need to be reverted and properly parametereized.
2023-03-10 15:50:42 -06:00
Lucas Scharenbroich
e3409f92fa Add per-scanline offset rendering. 2023-03-09 15:29:58 -06:00
Lucas Scharenbroich
3a78398ea7 Remove dead label 2023-03-09 00:26:31 -06:00
Lucas Scharenbroich
029ab62f0c Fix accidental double-addition of the screen origin 2023-03-08 14:15:11 -06:00
Lucas Scharenbroich
a70412211c Simplify and specialize the even/odd patching
Allows the odd case to be slightly more efficient and the
code is cleaned up by not having to handle both even and odd
alignment cases at multiple points.
2023-03-08 12:49:45 -06:00
Lucas Scharenbroich
536959619f Refine the horizontal dispatch
Find small optimizations to improve the average performance of the
blitter, especially in the odd-aligned case.

 - Odd-aligned PEA exit is 2 cycles faster per line
 - Odd-aligned JMP exit is 2 cycles faster per line
 - Odd-aligned LDA exit is 6 cycles faster (eliminated long store)
 - Merged setting the entry opcode and offset to convert 2 8-bit
   store into a single 16-bit store (save 6 cycles per line)
 - Load and save the full word for the high bytes. Cost 2 cycles
   but enabled the 6 cycles saved for the LDA case.
2023-03-07 17:32:46 -06:00
Lucas Scharenbroich
6832c7f405 Update dynamic tile rendered to use fixed snippets. Add DAMAGES flag for the one render that doesn't fit the mold 2023-03-03 21:44:39 -06:00
Lucas Scharenbroich
dd9ced08f1 Transition to fixed snippets 2023-03-02 23:24:03 -06:00
Lucas Scharenbroich
c14f3c7283 Functional compiled sprites in demo-5 2023-03-01 13:18:37 -06:00
Lucas Scharenbroich
981182592e Shadow based rendering working in demo-5 2023-02-27 15:30:56 -06:00
Lucas Scharenbroich
b8a7641307 Add in all linked list operations 2022-09-08 21:51:00 -05:00
Lucas Scharenbroich
eaedee546e Remove dead / obsolete code 2022-09-02 20:38:10 -05:00
Lucas Scharenbroich
217a1176a9 Remove obsolete blitter routines 2022-09-02 20:37:26 -05:00
Lucas Scharenbroich
3fce46872d Checkpoint; blitter failing 2022-08-14 07:45:58 -05:00
Lucas Scharenbroich
e378dc6e26 Checkpoint with TF4 demo framework 2022-08-11 14:14:25 -05:00
Lucas Scharenbroich
5883de1f71 Checkpoint 2022-08-01 21:46:00 -05:00
Lucas Scharenbroich
7a6c4e5ff4 Break up Ypos loop into pre/loop/post segment to optimize. Saved ~5,000 cycles/sec. When applied to the other routines will save a few thousand more cycles 2022-07-31 11:51:42 -05:00
Lucas Scharenbroich
794bc1fc09 Start adding scanline variants 2022-07-30 11:04:13 -05:00
Lucas Scharenbroich
456744027d Inline all functions that are only called once
Eliminates the JSR/RTS overhead for the copy functions.  Combined
with the other streamlining, we save around 60 - 70 cycles per
bank, or a total savings of around 10,000 cycles per seconds when
running at full screen.

This doesn't really change the FPS, but just gives some cycles
back to the main application logic.
2022-07-28 13:15:46 -05:00
Lucas Scharenbroich
fa731f4b2d Streamline restore BG0; experiment with more aggressive inlining 2022-07-28 12:15:00 -05:00
Lucas Scharenbroich
0f920acd03 Eliminate redundent register loads 2022-07-28 11:57:14 -05:00
Lucas Scharenbroich
acf0276ff5 Get vertical rotation scaling going 2022-07-22 16:00:41 -05:00
Lucas Scharenbroich
18da2546bd Add horizontal scaling to the background rotation 2022-07-22 02:01:34 -05:00
Lucas Scharenbroich
6c531619f9 Merge branch 'fixup-rotations' into kfest-2022 2022-07-21 23:35:53 -05:00
Lucas Scharenbroich
23f3626293 Fix issues preventing BG1 per-line offsets from working 2022-07-16 16:42:41 -05:00
Lucas Scharenbroich
0ab7fa9d81 Two layer demos 2022-07-16 15:22:23 -05:00
Lucas Scharenbroich
4506f808c9 Restore BG1 rotation code 2022-07-12 21:03:30 -05:00
Lucas Scharenbroich
182ebfd566 Set dirty render to the correct direct page and several small cleanups 2022-07-06 14:55:27 -05:00
Lucas Scharenbroich
a51c973865 Fix addressing bug in SCB binding 2022-06-27 00:41:02 -05:00
Lucas Scharenbroich
78ee683ba8 Stub in a lot of the remaining functions 2022-06-25 11:17:50 -05:00