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2016-10-20
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2017-03-26.2
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2020-07-20
2020-07-27
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2020-09-16
2020-09-17
2020-10-02
2020-11-07
2020-11-13
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2020-11-29
2020-12-09
2021-02-02
2021-03-07
2021-03-23
2021-03-25
2021-04-06
2021-04-16
2021-04-16.2
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untagged-83a648386d4da3db578a
-
3765c5fbb5
Fixed error that would prevent an interrupting frame from ever being drawn.
Thomas Harte
2016-05-18 21:45:35 -04:00 -
8c7ce1ec3f
Attempted to fix sprite sizing and, again, missile repetition.
Thomas Harte
2016-05-18 21:41:25 -04:00 -
d013d46337
Fixed object motion decoding and checking of the repeat mask for missile graphics.
Thomas Harte
2016-05-18 21:36:28 -04:00 -
83ed6a82cf
Fixed: asserting vertical blank doesn't affect underlying timing.
Thomas Harte
2016-05-18 18:49:40 -04:00 -
877c55b5c5
Threw in missiles. To 'complete' graphics output. Or, rather, to move me on to debugging.
Thomas Harte
2016-05-18 07:54:44 -04:00 -
354143a78c
Reintroduced an attempt to plot sprites.
Thomas Harte
2016-05-18 07:51:25 -04:00 -
0b99649b0f
Had a first shot at triggering player and missile resets.
Thomas Harte
2016-05-18 07:31:05 -04:00 -
b8708b805c
The vertical blank flag now works again.
Thomas Harte
2016-05-17 22:02:57 -04:00 -
a1e63e8320
Attempted to generalise on pixel counter storage, at least. Further adjusted background timing but I'm still not sure.
Thomas Harte
2016-05-17 21:41:32 -04:00 -
ad6f405483
Fixed: was off by one on pixels, allowing four extra pixel output cycles per line.
Thomas Harte
2016-05-17 19:02:32 -04:00 -
c96674b341
Made genuine first approximate attempt at hmove.
Thomas Harte
2016-05-17 18:35:40 -04:00 -
d170bb14e6
Extended scheduling plans, inserted initial events for hmove, albeit not yet implemented.
Thomas Harte
2016-05-17 18:21:49 -04:00 -
6a961c4d28
Added something of the ball counter, but without yet a working HMOVE it's prone to error.
Thomas Harte
2016-05-17 07:18:14 -04:00 -
7d3cf76576
Generalised slightly, to allow events to be queued up to eight cycles in advance; most importantly each event gets to pick its own delay.
Thomas Harte
2016-05-17 07:09:18 -04:00 -
3d003070b3
Made an attempt better to generalise the idea of things with 4 CLK delays.
Thomas Harte
2016-05-16 21:54:27 -04:00 -
4ad074fc78
Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
Thomas Harte
2016-05-16 19:55:56 -04:00 -
f19ed2e8f8
Started merely attempting to reintroduce the background layer.
Thomas Harte
2016-05-16 19:04:13 -04:00 -
9d92ad659f
Established the basic timing loop, albeit without clocking delays yet.
Thomas Harte
2016-05-16 08:01:29 -04:00 -
bf2932cd57
Merge pull request #16 from TomHarte/UniformSetters
Thomas Harte
2016-05-15 15:22:06 -04:00 -
00a2b42080
Made thread-safe.
Thomas Harte
2016-05-15 15:19:52 -04:00 -
091516e3cb
The semantics might need better exposition but: fixed
UniformXfvcalls plus matrix calls, documented new semantics on all setters.Thomas Harte
2016-05-15 14:59:59 -04:00 -
328fabcd10
Ensured
valuesaren't dangling pointers.Thomas Harte
2016-05-14 18:15:10 -04:00 -
492dc7ccbf
Made an attempt to queue uniform changes until the next call to
bind. That's to allow usage from other threads.Thomas Harte
2016-05-14 18:06:55 -04:00 -
cca53598d3
Made another run at 2600 colours.
Thomas Harte
2016-05-14 16:52:24 -04:00 -
30f335fa35
Switched pervasively to using the named slot uniform setters on
Shader.Thomas Harte
2016-05-13 22:08:32 -04:00 -
f487062c62
Merge pull request #15 from TomHarte/2600PAL
Thomas Harte
2016-05-13 09:00:25 -04:00 -
8d52765f40
Realised why new shaders weren't taking. Very negligibly decreased Atari drawing cost.
Thomas Harte
2016-05-12 22:22:24 -04:00 -
6d65bc9b3a
Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract.
Thomas Harte
2016-05-11 22:11:01 -04:00 -
4b3c4082d2
These functions appear correctly to model the NTSC and PAL palettes; the CRT's attempt to switch function doesn't work properly yet though.
Thomas Harte
2016-05-11 21:07:18 -04:00 -
93760bf8fa
Merge pull request #12 from TomHarte/FixedTests
Thomas Harte
2016-05-10 21:45:24 -04:00 -
e636ae37b4
Ensured that calling
return_from_subroutinereally does unjam the processor if required, causing all tests once again to pass.Thomas Harte
2016-05-10 21:44:11 -04:00 -
5a4262d74e
Confirmed: it is inaccurate for a 6502 to self reset at power up. So that responsibility now rests in the machines.
Thomas Harte
2016-05-10 21:05:52 -04:00 -
fab59cbc64
Merge pull request #11 from TomHarte/SourceInstancing
Thomas Harte
2016-05-10 20:00:32 -04:00 -
a8ce021136
Fixed comment.
Thomas Harte
2016-05-10 19:59:03 -04:00 -
0d2d6a452d
Fixed some dangling buffer management issues.
Thomas Harte
2016-05-10 19:55:34 -04:00 -
b6d2c8cb63
Switched to instaced drawing for source[/intermediate] runs too, reducing that data transfer footprint by 50%.
Thomas Harte
2016-05-10 19:50:12 -04:00 -
7369139f7e
Realised that phase time can fit inside a single byte, since it's always (well) within the first quarter of the line — and if it somehow weren't (?) then taking it modulo the frequency would do.
Thomas Harte
2016-05-10 19:14:57 -04:00 -
47ae402f7e
Introduced a shorthand for setting up array attributes.
Thomas Harte
2016-05-10 19:11:48 -04:00 -
257420b0f7
Fixed potential output error if buffer top were hit; clarified buffer size constants.
Thomas Harte
2016-05-10 19:04:03 -04:00 -
309313c470
Update CRTConstants.hpp
Thomas Harte
2016-05-10 10:49:48 -04:00 -
fa34b9c67b
Merge pull request #10 from TomHarte/NewInstancing
Thomas Harte
2016-05-10 07:51:27 -04:00 -
1d0bcb416d
Dropped the size per output run back down to 8 bytes.
Thomas Harte
2016-05-10 07:47:47 -04:00 -
b0f0315f12
Fixed: this now implements 12-byte instancing for output runs.
Thomas Harte
2016-05-10 07:30:12 -04:00 -
86dab3a5d6
Quickest first attempt to switch to instancing for the output array. Texture coordinates seem to be off.
Thomas Harte
2016-05-10 07:23:47 -04:00 -
4592458ea0
Merge pull request #9 from TomHarte/RollingBlackLine
Thomas Harte
2016-05-09 21:16:58 -04:00 -
daec21d3d8
Found and fixed off-by-one error. Display should now be completely fixed.
Thomas Harte
2016-05-09 21:14:59 -04:00 -
e532786f40
Merge pull request #8 from TomHarte/ArrayRestarts
Thomas Harte
2016-05-09 19:23:03 -04:00 -
59d766b325
Rationalised buffer sizes.
Thomas Harte
2016-05-09 19:17:03 -04:00 -
7e2bd78891
With an eye towards instancing, moved away from circular buffers.
Thomas Harte
2016-05-09 19:14:30 -04:00 -
bb4a935f8f
Merge pull request #7 from TomHarte/GarbageLines
Thomas Harte
2016-05-09 19:05:03 -04:00 -
a87e34fbc5
Update README.md
Thomas Harte
2016-05-09 15:13:16 -04:00 -
e8a0a28018
Merge pull request #6 from TomHarte/GarbageLines
Thomas Harte
2016-05-09 07:54:37 -04:00 -
ad734f341f
Attempted fully to perfect
memove, albeit that it's not affecting either current machine.Thomas Harte
2016-05-09 07:44:05 -04:00 -
8eb058064c
Fixed: ensured that the attempt to plot a misplaced write occurs correctly.
Thomas Harte
2016-05-09 07:42:26 -04:00 -
e6a7161e87
Made some minor corrections on the copyback of misplaced write data.
Thomas Harte
2016-05-09 07:39:57 -04:00 -
45af963b9a
Moved more of the circular logic inside
getCircularRangesin order to eliminate one more potential source of error.Thomas Harte
2016-05-09 07:34:37 -04:00 -
ddfc9910e5
Sought to draw in a standard serial arrangement as and when bandwidth allows it.
Thomas Harte
2016-05-09 07:17:12 -04:00 -
cec9ad0dc6
Switched to a more rational interface, ensured
output_levelwill work when eventually needed, and that neither it noroutput_dataattempts a recursive lock.Thomas Harte
2016-05-09 07:02:12 -04:00 -
a82fa31370
Switched back to broad locking for CRT updates. To eliminate one more thing.
Thomas Harte
2016-05-09 06:58:26 -04:00 -
95ee2fffdb
Merge pull request #5 from TomHarte/Glitches
Thomas Harte
2016-05-08 21:16:06 -04:00 -
47302de23a
Switched to simpler storage for
_image.Thomas Harte
2016-05-08 21:11:56 -04:00 -
1f02c5df88
Tidied up some further loose ends.
Thomas Harte
2016-05-08 20:58:18 -04:00 -
3084c465d6
Removed further testing work.
Thomas Harte
2016-05-08 20:53:21 -04:00 -
7b5982e455
Removed last mentions of 'lateral'.
Thomas Harte
2016-05-08 20:51:28 -04:00 -
986019f9f9
Fixed error that could lead to split output run vertex writes.
Thomas Harte
2016-05-08 20:30:59 -04:00 -
1a214a8308
Fence sync tied up. Remaining glitches are likely off-by-one-type errors but we'll see.
Thomas Harte
2016-05-08 19:45:36 -04:00 -
ef3b91d3aa
Made an attempt to get formal on synchronisation.
Thomas Harte
2016-05-08 19:42:33 -04:00 -
dd469fe83a
Switched back to normal frame drawing logic and cleaned up the circular range stuff a little, to make it clear that no errors lie there.
Thomas Harte
2016-05-08 18:50:30 -04:00 -
8ca3dfc9c5
Reinstated traditional drawing logic.
Thomas Harte
2016-05-08 16:45:57 -04:00 -
ccdbec3ffc
Corrected for potential lost lines.
Thomas Harte
2016-05-08 16:43:11 -04:00 -
a75259ce9f
Removed some dead caveman debugging statements.
Thomas Harte
2016-05-08 16:18:42 -04:00 -
9b2061be98
Actually, that should probably be 1/outputTextureSize, as the output range is -1 to +1.
Thomas Harte
2016-05-08 16:09:39 -04:00 -
9485ef2c8c
At last a genuine bug fixed: was nudging the wrong amount in intermediate shaders.
Thomas Harte
2016-05-08 16:07:36 -04:00 -
1142c86811
Slightly simplified conditional.
Thomas Harte
2016-05-07 18:38:51 -04:00 -
8e4ab37719
Things are back pretty much to where they were, but offset is eliminated as an input.
Thomas Harte
2016-05-07 18:37:18 -04:00 -
c73751b15a
Reverted deliberately broken segments to produce something mergeable.
Thomas Harte
2016-05-05 21:27:13 -04:00 -
a74f081aa9
Put lateral lookup table directly into the shader.
Thomas Harte
2016-05-05 21:21:27 -04:00 -
8284b272ad
Picked appropriate new-world values for various buffers.
Thomas Harte
2016-05-05 20:00:28 -04:00 -
284b310074
Attempted to implement end-of-buffer tests for all stages.
Thomas Harte
2016-05-05 19:52:05 -04:00 -
bf9917707e
Merge branch 'master' into Glitches
Thomas Harte
2016-05-05 08:31:40 -04:00 -
383c389523
Merge pull request #4 from TomHarte/AccuratePaging
Thomas Harte
2016-05-05 08:31:17 -04:00 -
fea32869b0
Implemented what I now believe to be the real paging logic.
Thomas Harte
2016-05-05 08:28:06 -04:00 -
e9a9cfb09f
Fixed off-by-one error on texture upload.
Thomas Harte
2016-05-05 07:22:49 -04:00 -
f621cc8523
Withdrew the pixel unpack buffer in order to avoid the potential for a paused machine to be undrawable. The cost is at least an extra memcpy per frame; I'm letting the driver worry about the whole process for now.
Thomas Harte
2016-05-04 21:27:10 -04:00 -
2e7ac0e6db
With a lot of logging also currently ongoing, fixed circular ranges for clearing and when covering an entire buffer.
Thomas Harte
2016-05-04 21:08:38 -04:00 -
87df57195d
Started on an attempt not to treat the various buffers as free to loop within, starting with the input texture.
Thomas Harte
2016-05-04 07:39:45 -04:00 -
3684c6404f
Proven through deliberate inefficiency: the issues are (i) texture upload; and (ii) buffer wraparound.
Thomas Harte
2016-05-03 22:22:12 -04:00 -
759fbd89ca
Switched pixel unpack buffer back to explicit flushes.
Thomas Harte
2016-05-03 21:26:09 -04:00 -
2541711061
Made attempts (i) to flush buffers before unmapping them; and (ii) to bring texture uploads within the new orthodoxy.
Thomas Harte
2016-05-03 20:56:47 -04:00 -
fc1a67c157
Lateral is no longer written per vertex. It's a fixed list.
Thomas Harte
2016-05-03 18:45:55 -04:00 -
535d272039
Tweaks here, tweaks there.
Thomas Harte
2016-05-03 18:15:24 -04:00 -
43951ac359
Merge pull request #3 from TomHarte/SeparateSeparation
Thomas Harte
2016-05-03 08:17:42 -04:00 -
6d5a1b33ee
Turned the colour up just a little, slightly lowered luminance signal strength.
Thomas Harte
2016-05-03 07:51:14 -04:00 -
31f1e6d5c0
Introduced a separate stage for luminance filtering.
Thomas Harte
2016-05-03 07:46:40 -04:00 -
1bb92550f8
It's 2016.
Thomas Harte
2016-05-02 22:02:06 -04:00 -
c72e360012
Merge pull request #2 from TomHarte/PixelAccumulation
Thomas Harte
2016-05-02 21:18:38 -04:00 -
29e7c96e4c
Brought monitor mode inside the pipeline and added an intermediate filter.
Thomas Harte
2016-05-02 21:05:58 -04:00 -
4a0e1dc789
Switched to explicit flushing of data.
Thomas Harte
2016-05-01 22:33:00 -04:00 -
c93bcf9f28
Discovered cause of clears: stale code. Tweaked persistence, again.
Thomas Harte
2016-05-01 22:28:33 -04:00 -
09ed8eb654
Quelle surprise, failure to find strikes again. Fixed.
Thomas Harte
2016-05-01 21:07:27 -04:00