The CONCAT_VECTORS combiner pass can transform the concat of two BUILD_VECTOR nodes into a single BUILD_VECTOR node.
This patch generalises this to support any number of BUILD_VECTOR nodes, and also permits UNDEF nodes to be included as well.
This was noticed as AVX vec128 -> vec256 canonicalization sometimes creates a CONCAT_VECTOR with a real vec128 lower and an vec128 UNDEF upper.
Differential Revision: http://reviews.llvm.org/D7816
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Stack realignment occurs after the prolog, not during, for Win64.
Because of this, don't factor in the maximum stack alignment when
establishing a frame pointer.
This fixes PR22572.
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The expansion code does the same thing. Since
the operands were not defined with the correct
types, this has the side effect of fixing operand
folding since the expanded pseudo would never use
SGPRs or inline immediates.
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This enables a few useful combines that used to only
use fma.
Also since v_mad_f32 apparently does not support denormals,
disable the existing cases that are custom handled if they are
requested.
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usage of instruction ADDU16 by CodeGen. For this instruction an improper
register is allocated, i.e. the register that is not from register set defined
for the instruction.
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This patch teaches X86FastISel how to select intrinsic 'convert_from_fp16' and
intrinsic 'convert_to_fp16'.
If the target has F16C, we can select VCVTPS2PHrr for a float-half conversion,
and VCVTPH2PSrr for a half-float conversion.
Differential Revision: http://reviews.llvm.org/D7673
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The IBM BG/Q supercomputer's A2 cores have a hardware prefetching unit, the
L1P, but it does not prefetch directly into the A2's L1 cache. Instead, it
prefetches into its own L1P buffer, and the latency to access that buffer is
significantly higher than that to the L1 cache (although smaller than the
latency to the L2 cache). As a result, especially when multiple hardware
threads are not actively busy, explicitly prefetching data into the L1 cache is
advantageous.
I've been using this pass out-of-tree for data prefetching on the BG/Q for well
over a year, and it has worked quite well. It is enabled by default only for
the BG/Q, but can be enabled for other cores as well via a command-line option.
Eventually, we might want to add some TTI interfaces and move this into
Transforms/Scalar (there is nothing particularly target dependent about it,
although only machines like the BG/Q will benefit from its simplistic
strategy).
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The new shuffle lowering has been the default for some time. I've
enabled the new legality testing by default with no really blocking
regressions. I've fuzz tested this very heavily (many millions of fuzz
test cases have passed at this point). And this cleans up a ton of code.
=]
Thanks again to the many folks that helped with this transition. There
was a lot of work by others that went into the new shuffle lowering to
make it really excellent.
In case you aren't using a diff algorithm that can handle this:
X86ISelLowering.cpp: 22 insertions(+), 2940 deletions(-)
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is going well, remove the flag and the code for the old legality tests.
This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.
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reflects the fact that the x86 backend can in fact lower any shuffle you
want it to with reasonably high code quality.
My recent work on the new vector shuffle has made this regress *very*
little. The diff in the test cases makes me very, very happy.
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one test case that is only partially tested in 32-bits into two test
cases so that the script doesn't generate massive spews of tests for the
cases we don't care about.
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This doesn't pass 'ninja check-llvm' for me. Lots of tests, including
the ones updated, fail with crashes and other explosions.
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Today a simple function that only catches exceptions and doesn't run
destructor cleanups ends up containing a dead call to _Unwind_Resume
(PR20300). We can't remove these dead resume instructions during normal
optimization because inlining might introduce additional landingpads
that do have cleanups to run. Instead we can do this during EH
preparation, which is guaranteed to run after inlining.
Fixes PR20300.
Reviewers: majnemer
Differential Revision: http://reviews.llvm.org/D7744
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The instructions were being generated on architectures that don't support avx512.
This reverts commit r229837.
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This re-applies r223862, r224198, r224203, and r224754, which were
reverted in r228129 because they exposed Clang misalignment problems
when self-hosting.
The combine caused the crashes because we turned ISD::LOAD/STORE nodes
to ARMISD::VLD1/VST1_UPD nodes. When selecting addressing modes, we
were very lax for the former, and only emitted the alignment operand
(as in "[r1:128]") when it was larger than the standard alignment of
the memory type.
However, for ARMISD nodes, we just used the MMO alignment, no matter
what. In our case, we turned ISD nodes to ARMISD nodes, and this
caused the alignment operands to start being emitted.
And that's how we exposed alignment problems that were ignored before
(but I believe would have been caught with SCTRL.A==1?).
To fix this, we can just mirror the hack done for ISD nodes: only
take into account the MMO alignment when the access is overaligned.
Original commit message:
We used to only combine intrinsics, and turn them into VLD1_UPD/VST1_UPD
when the base pointer is incremented after the load/store.
We can do the same thing for generic load/stores.
Note that we can only combine the first load/store+adds pair in
a sequence (as might be generated for a v16f32 load for instance),
because other combines turn the base pointer addition chain (each
computing the address of the next load, from the address of the last
load) into independent additions (common base pointer + this load's
offset).
rdar://19717869, rdar://14062261.
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X86 load folding is fragile; eg, the tests here
don't work without AVX even though they should. This
is because we have a mix of tablegen patterns that have
been added over time, and we have a load folding table
used by the peephole optimizer that has to be kept in
sync with the ever-changing ISA and tablegen defs.
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systematic lowering of v8i16.
This required a slight strategy shift to prefer unpack lowerings in more
places. While this isn't a cut-and-dry win in every case, it is in the
overwhelming majority. There are only a few places where the old
lowering would probably be a touch faster, and then only by a small
margin.
In some cases, this is yet another significant improvement.
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addition to lowering to trees rooted in an unpack.
This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.
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terribly complex partial blend logic.
This code path was one of the more complex and bug prone when it first
went in and it hasn't faired much better. Ultimately, with the simpler
basis for unpack lowering and support bit-math blending, this is
completely obsolete. In the worst case without this we generate
different but equivalent instructions. However, in many cases we
generate much better code. This is especially true when blends or pshufb
is available.
This does expose one (minor) weakness of the unpack lowering that I'll
try to address.
In case you were wondering, this is actually a big part of what I've
been trying to pull off in the recent string of commits.
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needed, and significantly improve the SSSE3 path.
This makes the new strategy much more clear. If we can blend, we just go
with that. If we can't blend, we try to permute into an unpack so
that we handle cases where the unpack doing the blend also simplifies
the shuffle. If that fails and we've got SSSE3, we now call into
factored-out pshufb lowering code so that we leverage the fact that
pshufb can set up a blend for us while shuffling. This generates great
code, especially because we *know* we don't have a fast blend at this
point. Finally, we fall back on decomposing into permutes and blends
because we do at least have a bit-math-based blend if we need to use
that.
This pretty significantly improves some of the v8i16 code paths. We
never need to form pshufb for the single-input shuffles because we have
effective target-specific combines to form it there, but we were missing
its effectiveness in the blends.
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them into permutes and a blend with the generic decomposition logic.
This works really well in almost every case and lets the code only
manage the expansion of a single input into two v8i16 vectors to perform
the actual shuffle. The blend-based merging is often much nicer than the
pack based merging that this replaces. The only place where it isn't we
end up blending between two packs when we could do a single pack. To
handle that case, just teach the v2i64 lowering to handle these blends
by digging out the operands.
With this we're down to only really random permutations that cause an
explosion of instructions.
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v16i8 shuffles, and replace it with new facilities.
This uses precise patterns to match exact unpacks, and the new
generalized unpack lowering only when we detect a case where we will
have to shuffle both inputs anyways and they terminate in exactly
a blend.
This fixes all of the blend horrors that I uncovered by always lowering
blends through the vector shuffle lowering. It also removes *sooooo*
much of the crazy instruction sequences required for v16i8 lowering
previously. Much cleaner now.
The only "meh" aspect is that we sometimes use pshufb+pshufb+unpck when
it would be marginally nicer to use pshufb+pshufb+por. However, the
difference there is *tiny*. In many cases its a win because we re-use
the pshufb mask. In others, we get to avoid the pshufb entirely. I've
left a FIXME, but I'm dubious we can really do better than this. I'm
actually pretty happy with this lowering now.
For SSE2 this exposes some horrors that were really already there. Those
will have to fixed by changing a different path through the v16i8
lowering.
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lowering paths. I'm going to be leveraging this to simplify a lot of the
overly complex lowering of v8 and v16 shuffles in pre-SSSE3 modes.
Sadly, this isn't profitable on v4i32 and v2i64. There, the float and
double blending instructions for pre-SSE4.1 are actually pretty good,
and we can't beat them with bit math. And once SSE4.1 comes around we
have direct blending support and this ceases to be relevant.
Also, some of the test cases look odd because the domain fixer
canonicalizes these to floating point domain. That's OK, it'll use the
integer domain when it matters and some day I may be able to update
enough of LLVM to canonicalize the other way.
This restores almost all of the regressions from teaching x86's vselect
lowering to always use vector shuffle lowering for blends. The remaining
problems are because the v16 lowering path is still doing crazy things.
I'll be re-arranging that strategy in more detail in subsequent commits
to finish recovering the performance here.
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First, don't combine bit masking into vector shuffles (even ones the
target can handle) once operation legalization has taken place. Custom
legalization of vector shuffles may exist for these patterns (making the
predicate return true) but that custom legalization may in some cases
produce the exact bit math this matches. We only really want to handle
this prior to operation legalization.
However, the x86 backend, in a fit of awesome, relied on this. What it
would do is mark VSELECTs as expand, which would turn them into
arithmetic, which this would then match back into vector shuffles, which
we would then lower properly. Amazing.
Instead, the second change is to teach the x86 backend to directly form
vector shuffles from VSELECT nodes with constant conditions, and to mark
all of the vector types we support lowering blends as shuffles as custom
VSELECT lowering. We still mark the forms which actually support
variable blends as *legal* so that the custom lowering is bypassed, and
the legal lowering can even be used by the vector shuffle legalization
(yes, i know, this is confusing. but that's how the patterns are
written).
This makes the VSELECT lowering much more sensible, and in fact should
fix a bunch of bugs with it. However, as you'll see in the test cases,
right now what it does is point out the *hilarious* deficiency of the
new vector shuffle lowering when it comes to blends. Fortunately, my
very next patch fixes that. I can't submit it yet, because that patch,
somewhat obviously, forms the exact and/or pattern that the DAG combine
is matching here! Without this patch, teaching the vector shuffle
lowering to produce the right code infloops in the DAG combiner. With
this patch alone, we produce terrible code but at least lower through
the right paths. With both patches, all the regressions here should be
fixed, and a bunch of the improvements (like using 2 shufps with no
memory loads instead of 2 andps with memory loads and an orps) will
stay. Win!
There is one other change worth noting here. We had hilariously wrong
vectorization cost estimates for vselect because we fell through to the
code path that assumed all "expand" vector operations are scalarized.
However, the "expand" lowering of VSELECT is vector bit math, most
definitely not scalarized. So now we go back to the correct if horribly
naive cost of "1" for "not scalarized". If anyone wants to add actual
modeling of shuffle costs, that would be cool, but this seems an
improvement on its own. Note the removal of 16 and 32 "costs" for doing
a blend. Even in SSE2 we can blend in fewer than 16 instructions. ;] Of
course, we don't right now because of OMG bad code, but I'm going to fix
that. Next patch. I promise.
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This tests the simple resume instruction elimination logic that we have
before making some changes to it.
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Summary:
These ISA's didn't add any instructions so they are almost identical to
Mips32r2 and Mips64r2. Even the ELF e_flags are the same, However the ISA
revision in .MIPS.abiflags is 3 or 5 respectively instead of 2.
Reviewers: vmedic
Reviewed By: vmedic
Subscribers: tomatabacu, llvm-commits, atanasyan
Differential Revision: http://reviews.llvm.org/D7381
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Add some of the missing M and R class Cortex CPUs, namely:
Cortex-M0+ (called Cortex-M0plus for GCC compatibility)
Cortex-M1
SC000
SC300
Cortex-R5
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1) We should not try to simplify if the sext has multiple uses
2) There is no need to simplify is the source value is already sign-extended.
Patch by Gil Rapaport <gil.rapaport@intel.com>
Differential Revision: http://reviews.llvm.org/D6949
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code.
While this didn't have the miscompile (it used MatchLeft consistently)
it missed some cases where it could use right shifts. I've added a test
case Craig Topper came up with to exercise the right shift matching.
This code is really identical between the two. I'm going to merge them
next so that we don't keep two copies of all of this logic.
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The current SystemZ back-end only supports the local-exec TLS access model.
This patch adds all required CodeGen support for the other TLS models, which
means in particular:
- Expand initial-exec TLS accesses by loading TLS offsets from the GOT
using @indntpoff relocations.
- Expand general-dynamic and local-dynamic accesses by generating the
appropriate calls to __tls_get_offset. Note that this routine has
a non-standard ABI and requires loading the GOT pointer into %r12,
so the patch also adds support for the GLOBAL_OFFSET_TABLE ISD node.
- Add a new platform-specific optimization pass to remove redundant
__tls_get_offset calls in the local-dynamic model (modeled after
the corresponding X86 pass).
- Add test cases verifying all access models and optimizations.
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track state.
I didn't like this in the code review because the pattern tends to be
error prone, but I didn't see a clear way to rewrite it. Turns out that
there were bugs here, I found them when fuzz testing our shuffle
lowering for correctness on x86.
The core of the problem is that we need to consistently test all our
preconditions for the same directionality of shift and the same input
vector. Instead, formulate this as two predicates (one doesn't depend on
the input in any way), pass things like the directionality and input
vector as inputs, and loop over the alternatives.
This fixes a pattern of very rare miscompiles coming out of this code.
Turned up roughly 4 out of every 1 million v8 shuffles in my fuzz
testing. The new code is over half a million test runs with no failures
yet. I've also fuzzed every other function in the lowering code with
over 3.5 million test cases and not discovered any other miscompiles.
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