Lucas Scharenbroich
740a0f260d
Fix bug that causes one-shot timers to loop forever
2021-08-24 15:58:36 -05:00
Lucas Scharenbroich
48bb361730
Early peek at the Timers/Scripting engine
2021-08-24 15:45:33 -05:00
Lucas Scharenbroich
31ab86b7fc
Wire up skeleton build framework; prove 2MG image in the emu/ folder as a buld target
2021-08-21 16:59:43 -05:00
Lucas Scharenbroich
0b4373469e
Use new sprite sheet from fatdog; wire up MrSprite to generate sprite code for now
2021-08-21 14:25:44 -05:00
Lucas Scharenbroich
a0055cee46
Add demo assets from Slack thread
2021-08-21 10:01:35 -05:00
Lucas Scharenbroich
238d2f0a6f
Fix banking bug and enable BG1 tile maps
2021-08-20 20:20:47 -05:00
Lucas Scharenbroich
e607612344
Add initial build-out of BG1 tile map support
2021-08-19 01:22:36 -05:00
Lucas Scharenbroich
4c5b090afe
Fix crashing bug when replacing BG1 tiles with BG0 tiles
2021-08-19 01:21:37 -05:00
Lucas Scharenbroich
07ac2b017f
Fix indexing error in Tiled export. Solid tiles are no longer marked as masked
2021-08-19 00:47:34 -05:00
Lucas Scharenbroich
0650c7dddc
Fix package description
2021-08-19 00:03:36 -05:00
Lucas Scharenbroich
c6491dc38c
Remove binary file
2021-08-18 21:30:00 -05:00
Lucas Scharenbroich
b382c20147
Create a skeleton for experimenting with Pa-Man playfields
2021-08-18 21:29:02 -05:00
Lucas Scharenbroich
dfb2d10edf
Clear the second background to solid tile
2021-08-17 16:23:55 -05:00
Lucas Scharenbroich
4609b5c4b9
Identify tiles that should be masked from Tiled maps
2021-08-17 16:23:23 -05:00
Lucas Scharenbroich
aaac50cf8c
Fix some script names that did not get changed
2021-08-17 09:47:01 -05:00
Lucas Scharenbroich
55e15aa894
Restore full tile dispatcher code
2021-08-17 09:46:45 -05:00
Lucas Scharenbroich
b35a2c1e6e
Complete masked tile rendering implementation
...
The core data tables were reworked to pre-reverse all of the
entries to directly match the right-to-left ordering of the code
fields. This simplified some code but was required for register
reuse in the masked tile renderer.
Also fixed several offset calculation issues in the masked tile
renderer.
2021-08-17 09:33:27 -05:00
Lucas Scharenbroich
5ad95f4609
Use 8-bit accumulator to read softswitches
2021-08-15 09:25:42 -05:00
Lucas Scharenbroich
2540359f60
Fix plx/pla ordering in tile dispatcher
2021-08-14 21:56:08 -05:00
Lucas Scharenbroich
1492ac3b36
Map Tiled Horizontal and Vertical flip flags onto GTE equivalents
2021-08-14 21:22:21 -05:00
Lucas Scharenbroich
232f94d30e
Fix layer comparison function
2021-08-14 21:09:35 -05:00
Lucas Scharenbroich
d9133a2170
Switch to using exported Tiled project assets
2021-08-14 20:58:37 -05:00
Lucas Scharenbroich
44ee61a3f3
Improve export of Tiled projects. Does level data and tileset export in one command now
2021-08-14 20:57:00 -05:00
Lucas Scharenbroich
191094e7e6
Update Tiled project to include a second layer, transparent color on tiles and better names
2021-08-14 20:56:19 -05:00
Lucas Scharenbroich
ce51563913
Fix small code issues and sync up tool output with code changes. Maps render again with solid tiles
2021-08-13 11:57:41 -05:00
Lucas Scharenbroich
652729081e
Stub in more tile rendering functions; does not crash but renders incorrectly
2021-08-13 11:38:06 -05:00
Lucas Scharenbroich
90124b04bc
First draft of masked tile support
...
Need to have the called provide a copy of the base line address to the
masked drawing code and need to verify that the JTable entries are
ordered the same way as the byte offset so the same register can be used
to load the JMP addresses and patch in the LDA (DP),y instructions.
2021-08-13 10:05:28 -05:00
Lucas Scharenbroich
e3cb742626
Fix tile rendering
...
This is not quite correct yet. IT appears that two rows or columns are
drawn on the edges when only a single solumn or row is necessary. Also,
this code is based on the old GTE codebase, so the initial rectangle for
rendering tiles is width+1, height+1. This can be improved.
2021-08-10 07:59:14 -05:00
Lucas Scharenbroich
b9fced46cd
Debugging overlay to show variables on screen
2021-08-10 07:58:09 -05:00
Lucas Scharenbroich
97d05ee926
Fix wrong variable
2021-08-09 09:17:25 -05:00
Lucas Scharenbroich
d3b21a91b9
Fix full-screen tile refreshes; incremental tile drawing crashes
2021-08-09 06:08:09 -05:00
Lucas Scharenbroich
8d34da6c26
Add the old SMB keyboard read function to detect key-down instead of key-press
2021-08-07 21:22:37 -05:00
Lucas Scharenbroich
8d31720e1c
Add an extra column when coordinates are not tile-aligned
2021-08-07 21:21:28 -05:00
Lucas Scharenbroich
8ed851cb33
First pass at importing tilesets into GTE
2021-08-06 16:35:47 -05:00
Lucas Scharenbroich
b8d4ae780b
Fix crashing on horizontal tile map rendering; still some off-by-one errors
2021-08-06 15:57:03 -05:00
Lucas Scharenbroich
39639d54b5
Fix some small bugs with tile rendering; tiles display but crash after scrolling 8 bytes
2021-08-06 14:42:18 -05:00
Lucas Scharenbroich
d01791b440
Initialize more direct page variables and provide a flag to turn off sound
2021-08-06 14:41:23 -05:00
Lucas Scharenbroich
c6f6001e8f
Pull exported Tiled level data into the application; does not display anything yet
2021-08-05 21:19:43 -05:00
Lucas Scharenbroich
72ee2e7bc0
First version of Tiled Map import tool
2021-08-05 21:19:02 -05:00
Lucas Scharenbroich
d0e52fcc37
Rename PNG conversion tool
2021-08-05 20:26:18 -05:00
Lucas Scharenbroich
c6bc28e907
Some Tiled project files for testing
2021-08-05 20:24:42 -05:00
Lucas Scharenbroich
1d17b802ad
Add basic tilemap support back in
2021-08-05 08:20:38 -05:00
Lucas Scharenbroich
19070fa194
Reformat
2021-07-30 08:01:46 -05:00
Lucas Scharenbroich
56b5b69efa
Move rotation data to its own segment
2021-07-30 08:01:16 -05:00
Lucas Scharenbroich
1936a0898c
Sync up
2021-07-29 05:35:09 -05:00
Lucas Scharenbroich
65af5cbf26
Improve address generation
2021-07-27 16:28:18 -05:00
Lucas Scharenbroich
39e3fa9364
Fix an offset bug
2021-07-27 09:45:28 -05:00
Lucas Scharenbroich
87e46d95f5
Rotation!
2021-07-24 09:00:52 -05:00
Lucas Scharenbroich
cede4c69b4
Add timer infrastructure and two small examples
2021-07-20 12:42:21 -05:00
Lucas Scharenbroich
1fcd4589f7
Add horizontal BG1 offset support; frame lock demo to 60 fps
2021-07-20 00:02:20 -05:00