Commit Graph

137 Commits

Author SHA1 Message Date
Lucas Scharenbroich
4006f76c02 Fix bcc/bcs typo when initializing timers 2021-10-07 16:38:20 -05:00
Lucas Scharenbroich
87ded17e20 Initial Tiled tile animation export support
* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
  page space in Bank 00
* Animation resolution limited to 1/60th incremenents

TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
2021-10-06 07:10:09 -05:00
Lucas Scharenbroich
a82c1248db Add untested framework for handling fringe tile rendering 2021-08-30 22:14:04 -05:00
Lucas Scharenbroich
f55192436a Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
Lucas Scharenbroich
dcf93892a7 Reorg some more files and tweak paths 2021-08-26 16:45:23 -05:00
Lucas Scharenbroich
2e11ba74ee Rename memory init file 2021-08-26 16:43:14 -05:00
Lucas Scharenbroich
1263375095 Move test app into its own demo folder 2021-08-26 16:24:46 -05:00
Lucas Scharenbroich
69c6104742 Small initialization and jsr/jsl updates 2021-08-26 16:12:08 -05:00
Lucas Scharenbroich
4af66fa13a Fix initialization order 2021-08-26 09:45:40 -05:00
Lucas Scharenbroich
fe18759759 Refactor original demo driver to use GTE Core; move functions around 2021-08-26 08:52:43 -05:00
Lucas Scharenbroich
7d5f7aa721 Refactor GTE Core to be included as an independent Segment in other projects 2021-08-25 09:38:02 -05:00
Lucas Scharenbroich
23f7e5b0fb Fully flesh out Script execution implementation 2021-08-25 09:28:53 -05:00
Lucas Scharenbroich
740a0f260d Fix bug that causes one-shot timers to loop forever 2021-08-24 15:58:36 -05:00
Lucas Scharenbroich
48bb361730 Early peek at the Timers/Scripting engine 2021-08-24 15:45:33 -05:00
Lucas Scharenbroich
238d2f0a6f Fix banking bug and enable BG1 tile maps 2021-08-20 20:20:47 -05:00
Lucas Scharenbroich
e607612344 Add initial build-out of BG1 tile map support 2021-08-19 01:22:36 -05:00
Lucas Scharenbroich
4c5b090afe Fix crashing bug when replacing BG1 tiles with BG0 tiles 2021-08-19 01:21:37 -05:00
Lucas Scharenbroich
07ac2b017f Fix indexing error in Tiled export. Solid tiles are no longer marked as masked 2021-08-19 00:47:34 -05:00
Lucas Scharenbroich
4609b5c4b9 Identify tiles that should be masked from Tiled maps 2021-08-17 16:23:23 -05:00
Lucas Scharenbroich
55e15aa894 Restore full tile dispatcher code 2021-08-17 09:46:45 -05:00
Lucas Scharenbroich
b35a2c1e6e Complete masked tile rendering implementation
The core data tables were reworked to pre-reverse all of the
entries to directly match the right-to-left ordering of the code
fields.  This simplified some code but was required for register
reuse in the masked tile renderer.

Also fixed several offset calculation issues in the masked tile
renderer.
2021-08-17 09:33:27 -05:00
Lucas Scharenbroich
5ad95f4609 Use 8-bit accumulator to read softswitches 2021-08-15 09:25:42 -05:00
Lucas Scharenbroich
2540359f60 Fix plx/pla ordering in tile dispatcher 2021-08-14 21:56:08 -05:00
Lucas Scharenbroich
1492ac3b36 Map Tiled Horizontal and Vertical flip flags onto GTE equivalents 2021-08-14 21:22:21 -05:00
Lucas Scharenbroich
232f94d30e Fix layer comparison function 2021-08-14 21:09:35 -05:00
Lucas Scharenbroich
d9133a2170 Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
Lucas Scharenbroich
ce51563913 Fix small code issues and sync up tool output with code changes. Maps render again with solid tiles 2021-08-13 11:57:41 -05:00
Lucas Scharenbroich
652729081e Stub in more tile rendering functions; does not crash but renders incorrectly 2021-08-13 11:38:06 -05:00
Lucas Scharenbroich
90124b04bc First draft of masked tile support
Need to have the called provide a copy of the base line address to the
masked drawing code and need to verify that the JTable entries are
ordered the same way as the byte offset so the same register can be used
to load the JMP addresses and patch in the LDA (DP),y instructions.
2021-08-13 10:05:28 -05:00
Lucas Scharenbroich
e3cb742626 Fix tile rendering
This is not quite correct yet.  IT appears that two rows or columns are
drawn on the edges when only a single solumn or row is necessary.  Also,
this code is based on the old GTE codebase, so the initial rectangle for
rendering tiles is width+1, height+1. This can be improved.
2021-08-10 07:59:14 -05:00
Lucas Scharenbroich
b9fced46cd Debugging overlay to show variables on screen 2021-08-10 07:58:09 -05:00
Lucas Scharenbroich
97d05ee926 Fix wrong variable 2021-08-09 09:17:25 -05:00
Lucas Scharenbroich
d3b21a91b9 Fix full-screen tile refreshes; incremental tile drawing crashes 2021-08-09 06:08:09 -05:00
Lucas Scharenbroich
8d34da6c26 Add the old SMB keyboard read function to detect key-down instead of key-press 2021-08-07 21:22:37 -05:00
Lucas Scharenbroich
8d31720e1c Add an extra column when coordinates are not tile-aligned 2021-08-07 21:21:28 -05:00
Lucas Scharenbroich
8ed851cb33 First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
Lucas Scharenbroich
b8d4ae780b Fix crashing on horizontal tile map rendering; still some off-by-one errors 2021-08-06 15:57:03 -05:00
Lucas Scharenbroich
39639d54b5 Fix some small bugs with tile rendering; tiles display but crash after scrolling 8 bytes 2021-08-06 14:42:18 -05:00
Lucas Scharenbroich
d01791b440 Initialize more direct page variables and provide a flag to turn off sound 2021-08-06 14:41:23 -05:00
Lucas Scharenbroich
c6f6001e8f Pull exported Tiled level data into the application; does not display anything yet 2021-08-05 21:19:43 -05:00
Lucas Scharenbroich
1d17b802ad Add basic tilemap support back in 2021-08-05 08:20:38 -05:00
Lucas Scharenbroich
19070fa194 Reformat 2021-07-30 08:01:46 -05:00
Lucas Scharenbroich
56b5b69efa Move rotation data to its own segment 2021-07-30 08:01:16 -05:00
Lucas Scharenbroich
1936a0898c Sync up 2021-07-29 05:35:09 -05:00
Lucas Scharenbroich
65af5cbf26 Improve address generation 2021-07-27 16:28:18 -05:00
Lucas Scharenbroich
87e46d95f5 Rotation! 2021-07-24 09:00:52 -05:00
Lucas Scharenbroich
cede4c69b4 Add timer infrastructure and two small examples 2021-07-20 12:42:21 -05:00
Lucas Scharenbroich
1fcd4589f7 Add horizontal BG1 offset support; frame lock demo to 60 fps 2021-07-20 00:02:20 -05:00
Lucas Scharenbroich
9cdba9a537 Add routine to do horizontal displacement of BG1 2021-07-19 22:52:42 -05:00
Lucas Scharenbroich
c5eb84ea37 Get the PEI Slammer working for exposing shadowed writes 2021-07-19 22:42:51 -05:00
Lucas Scharenbroich
d9e3ee14e8 Add small header to converted image data 2021-07-19 14:18:02 -05:00
Lucas Scharenbroich
9d33ff3000 Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
Lucas Scharenbroich
760580d733 Tweak file loading functions 2021-07-18 08:59:19 -05:00
Lucas Scharenbroich
160a9afafb Add proper handling of wraparound in vertical positioning 2021-07-17 21:00:46 -05:00
Lucas Scharenbroich
4b390fef20 Fix extra push in mixed rendering 2021-07-17 20:38:07 -05:00
Lucas Scharenbroich
bdf885dafd First implementation of BG0/BG1 mixed exception handling 2021-07-16 23:09:08 -05:00
Lucas Scharenbroich
6fc772ce78 Sorted out BG1 edge artifacts 2021-07-16 17:05:29 -05:00
Lucas Scharenbroich
f2d82f810d Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
Lucas Scharenbroich
62233d4abc Remove dead code and fix right edge of BG1 rendering 2021-07-16 08:38:14 -05:00
Lucas Scharenbroich
abfcde54c2 Initial addition of BG1 support 2021-07-16 00:34:58 -05:00
Lucas Scharenbroich
63bfe5e8e7 Resolve horizontal scrolling issue with PEA code 2021-07-15 21:00:35 -05:00
Lucas Scharenbroich
26e39e3bfd Horizontal scrolling no longer crashes; still have incorrect edge rendering 2021-07-15 15:30:24 -05:00
Lucas Scharenbroich
b6fadedfc7 WIP of fixing horizontal scrolling 2021-07-15 13:53:53 -05:00
Lucas Scharenbroich
50f5da5608 WIP on BG0X positioning; fix tile horizonal calculation 2021-07-15 11:01:42 -05:00
Lucas Scharenbroich
be446589b0 Fix horizaontal ranges in actions 2021-07-14 15:23:49 -05:00
Lucas Scharenbroich
e14a8ec36f Add a simple benchmark 2021-07-12 00:16:18 -05:00
Lucas Scharenbroich
e03859406e Fix indexing issue with calculating a tile's top line 2021-07-10 20:46:32 -05:00
Lucas Scharenbroich
d1e59e81ac Fix off-by-one error when rendering tiles 2021-07-10 20:43:55 -05:00
Lucas Scharenbroich
b5fa2d9266 Fix comment typos 2021-07-10 20:35:27 -05:00
Lucas Scharenbroich
e4d480d2be Fix addressing issue in font routine and data-overwrite bug; Render no longer crashes! 2021-07-10 17:15:35 -05:00
Lucas Scharenbroich
ab9a2682db Fix table initialization and bank preservateion in _BltRange 2021-07-10 15:38:42 -05:00
Lucas Scharenbroich
469e8bb74a Add all minimal function in place; not onto debugging 2021-07-09 15:38:32 -05:00
Lucas Scharenbroich
5d713caf5c More parts of the render pipeline in place 2021-07-09 14:18:49 -05:00
Lucas Scharenbroich
7ee1ddb604 Fix cimpilation errors 2021-07-08 08:17:38 -05:00
Lucas Scharenbroich
8ec31631eb Split up source code a bit more; work toward completing render pipeline 2021-07-08 07:46:35 -05:00
Lucas Scharenbroich
6b32d61fa9 Small optimization to save 1 cycle per line 2021-07-07 21:13:18 -05:00
Lucas Scharenbroich
39f61087ce Fix stack initialization bug 2021-07-07 16:55:41 -05:00
Lucas Scharenbroich
92611281a4 Implemented a PEI slammer that can break for interrupt handling 2021-07-07 16:36:44 -05:00
Lucas Scharenbroich
d1557437c5 Init tile sizes; fix merlin bug and fix bad jump table values 2021-03-24 06:37:48 -05:00
Lucas Scharenbroich
89c9a5c791 Store scrren width and height in tiles 2021-03-24 06:36:47 -05:00
Lucas Scharenbroich
04f202c9f8 Allow dynamic user selection of playfield size 2021-03-21 23:44:33 -05:00
Lucas Scharenbroich
cfa1bd6f61 Refactor screen init to allow for all modes 2021-03-21 23:23:52 -05:00
Lucas Scharenbroich
50a3f27a9a Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
Lucas Scharenbroich
5e757f3cc5 More play-around 2020-08-23 00:25:39 -05:00
Lucas Scharenbroich
30cb545e5e Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
Lucas Scharenbroich
3ba1564719 Add old docs about theoretical GTE blitter core 2020-08-16 16:37:23 -05:00
Lucas Scharenbroich
9efebd3382 Setting up basic xdev environment 2018-08-03 22:32:14 -05:00