Commit Graph

46 Commits

Author SHA1 Message Date
dwsJason
a0debf876e Better Fix the entities rendering in the wrong frame on a screen transition 2018-12-01 21:59:54 -05:00
dwsJason
85d60e6126 Fix issue where guy dropping down, didn't hit the floor in level 1 2018-11-25 21:23:12 -05:00
dwsJason
c8f6f247d8 scroller.c: fix issue in the scrolldown that caused top line to repeat 2018-11-25 19:31:49 -05:00
dwsJason
caf277f5a0 Play Intro songs 2018-11-25 16:54:07 -05:00
dwsJason
b4f1413194 Mr Audio: first pass hooked in, SFX are being triggered 2018-11-25 16:01:38 -05:00
dwsJason
707ee613b3 sfx audio bank: fixes to get the sfx audio bank to link / decompress, even though it's more thank 32k bytes 2018-11-24 21:58:52 -05:00
dwsJason
78e5ff4305 game.c: commit the hacky fix for the sprites glitching on a screen transition 2018-11-24 17:18:25 -05:00
dwsJason
9ef6f855f9 ntp: test code in-place, NTP is actually playing the samerica song 2018-11-24 16:48:15 -05:00
dwsJason
6f6d7c08e1 draw_tileSubList: convert to assembly to speed things up 2018-09-24 19:29:41 -04:00
dwsJason
09b04a798e scroller: optimize scroller, pass one, remove multiplies from array indexes, remove redundant draws, and reduce the size of the blit rect to the actual size of the playfield 2018-09-23 21:11:56 -04:00
dwsJason
59a8a34912 draw_map: converted to assembly to speed it up 2018-09-23 19:49:38 -04:00
dwsJason
ffea5013d0 ASM: draw_tile conversion 2018-09-23 18:06:18 -04:00
dwsJason
ff4bd68c0b Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
dwsJason
4966075052 ents.c, fix back to Apple Line Feeds 2018-09-19 21:26:28 -04:00
dwsJason
be72cb1705 ent_draw: remove all those multiplies, ORCA uses a multiply to index into an array of structures, ent_ents[i] accesses keep doing multiplies. Recode to use a pointer (something a more modern compiler would just do under the hood) 2018-09-19 21:10:26 -04:00
dwsJason
760db6899c Dump out load segment addresses to 0x011000 for the profiler, so it can match up the symbols with the trace data 2018-09-07 20:11:49 -04:00
dwsJason
011e235517 Nudge Sprites over 1 pixel to the left, to get them secret bricks to line up proper with the background, and fix the sprite erase. It would be nice to know why we have to do this, but perhaps it's something to do with Mr. Sprite 2018-09-02 19:50:32 -04:00
dwsJason
70e3d25f1b Change rendering so shadowing is turned off, and what you see runs through present 2018-09-02 17:39:49 -04:00
dwsJason
f6ea147ed4 fix numerical issues with enemy movement 2018-09-01 16:43:32 -04:00
dwsJason
811810ddfd Fix some of the rick number issused by changing the type of offsx to S16, fix it so when cheats are disabled, that you don't have unlimited ammo and bombs 2018-09-01 16:42:53 -04:00
dwsJason
18a1069e8d Fix sprite clipping issues 2018-09-01 16:41:30 -04:00
dwsJason
21e3c2cd54 bullet fix issue where bullet only worked on the left side of the screen 2018-09-01 16:40:29 -04:00
dwsJason
86aa76b8c5 Fix issue boulder not properly chasing me, more sign extension stuff 2018-09-01 14:07:10 -04:00
dwsJason
240fd414f9 Fix the boulder spawn, due to weird ORCA sign extension 2018-09-01 13:48:19 -04:00
dwsJason
753ba38ce6 Sprites somewhat working, colors are wrong, issues around clipping 2018-08-19 17:14:35 -04:00
dwsJason
0c2f9bb0c5 More GFXST also defined for GFXGS 2018-08-19 16:10:35 -04:00
dwsJason
df4fa20878 Allocate memory, and decompress sprites 2018-08-19 15:29:03 -04:00
dwsJason
e457f3c65d map draw: fix the map draw, support tile banking 2018-08-19 13:45:57 -04:00
dwsJason
ef0b85ca23 basic keyboard input, mapping to ingame controls 2018-08-19 13:26:04 -04:00
dwsJason
4fb0041a70 introMain: get rid of printf spam 2018-08-19 13:24:58 -04:00
dwsJason
19ff6fd594 Game Over: now working 2018-08-19 13:24:21 -04:00
dwsJason
1b2f2d3eff Install ADB keyboard driver 2018-08-18 21:28:14 -04:00
dwsJason
19dfb38262 Fixes for the Hall of Fame, Direct Export the Xrick Splash into a C1 so that B2S doesn't screw up the palette, now we can see the the compiled tiles render 2018-08-18 20:05:59 -04:00
dwsJason
5ecc2034c8 import: add compiled in tile data, patch in a way to call it 2018-08-17 23:34:35 -04:00
dwsJason
05c91aba6b import: hall of fame graphic for the hall-of-fame page 2018-08-17 21:47:15 -04:00
dwsJason
10b4d20370 Fix GS Specific Crashes due to type size differences, intro / high score sequence plays, high score screen is blank, but at least it doesn't crash. 2018-08-17 21:29:31 -04:00
dwsJason
63b44a2eca Error checking on the toolsset startup 2018-08-11 16:48:53 -04:00
dwsJason
3ce937cae1 ADB Toolset Startup 2018-08-11 11:04:36 -04:00
dwsJason
1c91c3903c Activate HeartBeat, and setup a pointer to the system Tick, for a 60hz tick timer 2018-08-06 22:19:15 -04:00
dwsJason
2e2effd3e5 introMain is up and working 2018-08-05 16:49:16 -04:00
dwsJason
3e1afcb736 stubout draw_img, so that the game doesn't crash 2018-08-05 14:12:14 -04:00
dwsJason
cd76e114c0 Allocate Video Buffers from the System, and check for errors while doing so 2018-08-04 20:11:49 -04:00
dwsJason
da3214b7e0 import: data.bat, which builds a data.lib, with the splash_lz4 data image 2018-08-02 21:45:28 -04:00
dwsJason
cf7eac86cc Update Makefile to assembling files in asm directory, with ORCA assembler, update LZ4.s to work with ORCA assembler, update LZ4.s so it can be called from ORCA/C, add code to xrick.c to prove that it works 2018-08-02 20:35:57 -04:00
dwsJason
28346ebc20 new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dwsJason
69a5982d6b import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00