Note: This was originally reverted to track down a buildbot error. Reapply
without any modifications.
Original commit message:
This mostly affects the i64 value type, which always resulted in an 15byte
mobavsq instruction to materialize any constant. The custom code checks the
value of the immediate and tries to use a different and smaller mov
instruction when possible.
This fixes <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216010 91177308-0d34-0410-b5e6-96231b3b80d8
Note: This was originally reverted to track down a buildbot error. Reapply
without any modifications.
Original commit message:
This change materializes now the value "0" from the zero register.
The zero register can be folded by several instruction, so no
materialization is need at all.
Fixes <rdar://problem/17924413>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216009 91177308-0d34-0410-b5e6-96231b3b80d8
Note: This was originally reverted to track down a buildbot error. This commit
exposed a latent bug that was fixed in r215753. Therefore it is reapplied
without any modifications.
I run it through SPEC2k and SPEC2k6 for AArch64 and it didn't introduce any new
regeressions.
Original commit message:
This changes the order in which FastISel tries to materialize a constant.
Originally it would try to use a simple target-independent approach, which
can lead to the generation of inefficient code.
On X86 this would result in the use of movabsq to materialize any 64bit
integer constant - even for simple and small values such as 0 and 1. Also
some very funny floating-point materialization could be observed too.
On AArch64 it would materialize the constant 0 in a register even the
architecture has an actual "zero" register.
On ARM it would generate unnecessary mov instructions or not use mvn.
This change simply changes the order and always asks the target first if it
likes to materialize the constant. This doesn't fix all the issues
mentioned above, but it enables the targets to implement such
optimizations.
Related to <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216006 91177308-0d34-0410-b5e6-96231b3b80d8
This fixes a few BuildMI callsites where the result register was added by
using addReg, which is per default a use and therefore an operand register.
Also use the zero register as result register when emitting a compare
instruction (SUBS with unused result register).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215997 91177308-0d34-0410-b5e6-96231b3b80d8
This allows the AArch64 backend to handle fadd, fsub, fmul and fdiv
operations on f16 (half-precision) types by promoting to f32.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215891 91177308-0d34-0410-b5e6-96231b3b80d8
Externally-defined functions with weak linkage should not be
tail-called on ARM or AArch64, as the AAELF spec requires normal calls
to undefined weak functions to be replaced with a NOP or jump to the
next instruction. The behaviour of branch instructions in this
situation (as used for tail calls) is implementation-defined, so we
cannot rely on the linker replacing the tail call with a return.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215890 91177308-0d34-0410-b5e6-96231b3b80d8
The set of functions defined in the RTABI was separated for no real reason.
This brings us closer to proper utilisation of the functions defined by the
RTABI. It also sets the ground for correctly emitting function calls to AEABI
functions on all AEABI conforming platforms.
The previously existing lie on the behaviour of __ldivmod and __uldivmod is
propagated as it is beyond the scope of the change.
The changes to the test are due to the fact that we now use the divmod functions
which return both the quotient and remainder and thus we no longer need to
invoke two functions on Linux (making it closer to EABI's behaviour).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215862 91177308-0d34-0410-b5e6-96231b3b80d8
When combining a pair of shuffle nodes, check if the combined shuffle mask is
trivially Undef. In case, immediately fold that pair of shuffles to Undef.
The lack of checks for undef masks was the root-cause of a poor-codegen bug
in the dag combiner.
Example:
%1 = shufflevector <4 x i32> %A, <4 x i32> %B, <4 x i32> <i32 4, i32 1, i32 1, i32 6>
%2 = shufflevector <4 x i32> %1, <4 x i32> undef, <4 x i32> <i32 0, i32 4, i32 1, i32 6>
%3 = shufflevector <4 x i32> %2, <4 x i32> undef, <4 x i32> <i32 1, i32 5, i32 3, i32 3>
Before this patch, on x86 (with -mcpu=corei7) we failed to fold the entire
sequence to Undef value and therefore we generated:
shufps $-123, %xmm1, $xmm0
pshufd $-46, %xmm0, %xmm0
With this patch, the entire shuffle sequence is folded to Undef and no
shuffles are generated in the output assembly.
Added new test cases to test 'combine-vec-shuffle-5.ll'.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215797 91177308-0d34-0410-b5e6-96231b3b80d8
A byval object, even if allocated at a fixed offset (prescribed by the ABI) is
pointed to by IR values. Most fixed-offset stack objects are not pointed-to by
IR values, so the default is to assume this is not possible. However, we need
to override the default in this case (instruction scheduling can cause
miscompiles otherwise).
Fixes PR20280.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215795 91177308-0d34-0410-b5e6-96231b3b80d8
Ordinarily (shl (add x, c1), c2) -> (add (shl x, c2), c1 << c2)
is only done if the add has one use. If the resulting constant
add can be folded into an addressing mode, force this to happen
for the pointer operand.
This ends up happening a lot because of how LDS objects are allocated.
Since the globals are allocated next to each other, acessing the first
element of the second object is directly indexed by a shifted pointer.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215739 91177308-0d34-0410-b5e6-96231b3b80d8
The default assumes that a 16-bit signed offset is used.
LDS instruction use a 16-bit unsigned offset, so it wasn't
being used in some cases where it was assumed a negative offset
could be used.
More should be done here, but first isLegalAddressingMode needs
to gain an addressing mode argument. For now, copy most of the rest
of the default implementation with the immediate offset change.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215732 91177308-0d34-0410-b5e6-96231b3b80d8
In a previous iteration of the pass, we would try to compensate for
writeback by updating later instructions and/or inserting a SUBS to
reset the base register if necessary.
Since such a SUBS sets the condition flags it's not generally safe to do
this. For now, only merge LDR/STRs if there is no writeback to the base
register (LDM that loads into the base register) or the base register is
killed by one of the merged instructions. These cases are clear wins
both in terms of instruction count and performance.
Also add three new test cases, and update the existing ones accordingly.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215729 91177308-0d34-0410-b5e6-96231b3b80d8
I had deferred adding this test case until I could get it down to a
reasonable size. That's done now.
Thanks,
Bill
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215711 91177308-0d34-0410-b5e6-96231b3b80d8
the new shuffle lowering and an implementation for v4 shuffles.
This allows us to handle non-half-crossing shuffles directly for v4
shuffles, both integer and floating point. This currently misses places
where we could perform the blend via UNPCK instructions, but otherwise
generates equally good or better code for the test cases included to the
existing vector shuffle lowering. There are a few cases that are
entertainingly better. ;]
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215702 91177308-0d34-0410-b5e6-96231b3b80d8
target-specific shuffl DAG combines.
We were recognizing the paired shuffles backwards. This code needs to be
replaced anyways as we have the same functionality elsewhere, but I'll
do the refactoring in a follow-up, this is the minimal fix to the
behavior.
In addition to fixing miscompiles with the new vector shuffle lowering,
it also causes the canonicalization to kick in much better, selecting
the smaller encoding variants in lots of places in the new AVX path.
This still isn't quite ideal as we don't need both the shufpd and the
punpck instructions, but that'll get fixed in a follow-up patch.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215690 91177308-0d34-0410-b5e6-96231b3b80d8
broken logic for merging shuffle masks in the face of SM_SentinelZero
mask operands.
While these are '-1' they don't mean 'undef' the way '-1' means in the
pre-legalized shuffle masks. Instead, they mean that the shuffle
operation is forcibly zeroing that lane. Reflect this and explicitly
handle it in a bunch of places. In one place the effect is equivalent
but much more clear. In the rest it was really weirdly broken.
Also, rewrite the entire merging thing to be a more directy operation
with a single loop and just doing math to map the indices through the
various masks.
Also add a bunch of asserts to try to make in extremely clear what the
different masks can possibly look like.
Finally, add some comments to clarify that we're merging shuffle masks
*up* here rather than *down* as we do everywhere else, and thus the
logic is quite confusing.
Thanks to several different people for sending test cases, and for
Robert Khasanov for an initial attempt at fixing.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215687 91177308-0d34-0410-b5e6-96231b3b80d8
FastEmit_i won't always succeed to materialize an i32 constant and just fail.
This would trigger a fall-back to SelectionDAG, which is really not necessary.
This fix will first fall-back to a constant pool load to materialize the constant
before giving up for good.
This fixes <rdar://problem/18022633>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215682 91177308-0d34-0410-b5e6-96231b3b80d8
This reverts:
r215595 "[FastISel][X86] Add large code model support for materializing floating-point constants."
r215594 "[FastISel][X86] Use XOR to materialize the "0" value."
r215593 "[FastISel][X86] Emit more efficient instructions for integer constant materialization."
r215591 "[FastISel][AArch64] Make use of the zero register when possible."
r215588 "[FastISel] Let the target decide first if it wants to materialize a constant."
r215582 "[FastISel][AArch64] Cleanup constant materialization code. NFCI."
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215673 91177308-0d34-0410-b5e6-96231b3b80d8
This patch allows a vector fneg of a bitcasted integer value to be optimized in the same way that we already optimize a scalar fneg. If the integer variable is a constant, we can precompute the result and not require any logic ops.
This patch is very similar to a fabs patch committed at r214892.
Differential Revision: http://reviews.llvm.org/D4852
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215646 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
This is done by removing some hardcoded registers like $at or expecting a single digit register to be selected.
Contains work done by Matheus Almeida.
Reviewers: matheusalmeida, dsanders
Reviewed By: dsanders
Subscribers: tomatabacu
Differential Revision: http://reviews.llvm.org/D4227
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215640 91177308-0d34-0410-b5e6-96231b3b80d8
lowering scheme.
Currently, this just directly bails to the fallback path of splitting
the 256-bit vector into two 128-bit vectors, operating there, and then
joining the results back together. While the results are far from
perfect, they are *shockingly* good for what we're doing here. I'll be
layering the rest of the functionality on top of this piece by piece and
updating tests as I go.
Note that 256-bit vectors in this mode are still somewhat WIP. While
I think the code paths that I'm adding here are clean and good-to-go,
there are still a lot of 128-bit assumptions that I'll need to stomp out
as I march through the functional spread here.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215637 91177308-0d34-0410-b5e6-96231b3b80d8
input node after manually adding it to the worklist and using CombineTo.
Once we use CombineTo the input node may have been deleted. Despite this
being *completely confusing* and somewhat broken, the only way to
"correctly" return from a DAG combine after potentially deleting the
input node is to return *that exact node*....
But really, this code should just never have used CombineTo. It won't do
what it wants (returning the node as mentioned above just causes the
combine to infloop). The correct way to combine away a casted load to
a load of the correct type is to RAUW the chain directly and then return
the loaded value to replace the actual value node.
I managed to find this with the vector shuffle fuzzer even though it
clearly has nothing at all to do with vector shuffles and rather those
happen to trigger a load of a constant pool that hits this combine *just
right*. I've included the test as it is small and a nice stress test
that the infrastructure isn't asserting.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215622 91177308-0d34-0410-b5e6-96231b3b80d8
combining by replacing it with something else but not re-process the
node afterward to remove it.
In a truly remarkable stroke of bad luck, this would (in the test case
attached) end up getting some other node combined into it without ever
getting re-processed. By adding it back on to the worklist, in addition
to deleting the dead nodes more quickly we also ensure that if it
*stops* being dead for any reason it makes it back through the
legalizer. Without this, the test case will end up failing during
instruction selection due to an and node with a type we don't have an
instruction pattern for.
It took many million runs of the shuffle fuzz tester to find this.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215611 91177308-0d34-0410-b5e6-96231b3b80d8
Certain functions such as objc_autoreleaseReturnValue have to be called as
tail-calls even at -O0. Since normal fast-isel doesn't emit calls as tail calls,
we have to fall back to SelectionDAG to select calls that are marked as tail.
<rdar://problem/17991614>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215600 91177308-0d34-0410-b5e6-96231b3b80d8
FastISel didn't take much advantage of the different addressing modes available
to it on AArch64. This commit allows the ComputeAddress method to recognize more
addressing modes that allows shifts and sign-/zero-extensions to be folded into
the memory operation itself.
For Example:
lsl x1, x1, #3 --> ldr x0, [x0, x1, lsl #3]
ldr x0, [x0, x1]
sxtw x1, w1
lsl x1, x1, #3 --> ldr x0, [x0, x1, sxtw #3]
ldr x0, [x0, x1]
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215597 91177308-0d34-0410-b5e6-96231b3b80d8
In the large code model for X86 floating-point constants are placed in the
constant pool and materialized by loading from it. Since the constant pool
could be far away, a PC relative load might not work. Therefore we first
materialize the address of the constant pool with a movabsq and then load
from there the floating-point value.
Fixes <rdar://problem/17674628>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215595 91177308-0d34-0410-b5e6-96231b3b80d8
This mostly affects the i64 value type, which always resulted in an 15byte
mobavsq instruction to materialize any constant. The custom code checks the
value of the immediate and tries to use a different and smaller mov
instruction when possible.
This fixes <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215593 91177308-0d34-0410-b5e6-96231b3b80d8
This change materializes now the value "0" from the zero register.
The zero register can be folded by several instruction, so no
materialization is need at all.
Fixes <rdar://problem/17924413>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215591 91177308-0d34-0410-b5e6-96231b3b80d8
This changes the order in which FastISel tries to materialize a constant.
Originally it would try to use a simple target-independent approach, which
can lead to the generation of inefficient code.
On X86 this would result in the use of movabsq to materialize any 64bit
integer constant - even for simple and small values such as 0 and 1. Also
some very funny floating-point materialization could be observed too.
On AArch64 it would materialize the constant 0 in a register even the
architecture has an actual "zero" register.
On ARM it would generate unnecessary mov instructions or not use mvn.
This change simply changes the order and always asks the target first if it
likes to materialize the constant. This doesn't fix all the issues
mentioned above, but it enables the targets to implement such
optimizations.
Related to <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215588 91177308-0d34-0410-b5e6-96231b3b80d8
This change is also in preparation for a future change to make sure that
the constant materialization uses MOVT/MOVW when available and not a load
from the constant pool.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215584 91177308-0d34-0410-b5e6-96231b3b80d8
This for some reason fixes v1i64 kernel arguments on pre-SI. This
currently breaks some other cases in the kernel-args.ll test for R600,
but I'm not particularly confident in the new output. VTX_READ_* are not
used for some of the scalarized cases, and the code reading from the
constant buffer doesn't make much sense to me.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215564 91177308-0d34-0410-b5e6-96231b3b80d8
This patch improves the existing algorithm in DAGCombiner that
attempts to fold shuffles according to rule:
shuffle(shuffle(x, y, M1), undef, M2) -> shuffle(y, undef, M3)
Before this change, there were cases where the DAGCombiner conservatively
avoided folding shuffles even if the resulting mask would have been legal.
That is because the algorithm wrongly assumed that commuting
an illegal shuffle mask would always produce an illegal mask.
With this change, we now correctly compute the commuted shuffle mask before
calling method 'isShuffleMaskLegal' on it.
On X86, this improves for example the codegen for the following function:
define <4 x i32> @test(<4 x i32> %A, <4 x i32> %B) {
%1 = shufflevector <4 x i32> %B, <4 x i32> %A, <4 x i32> <i32 1, i32 2, i32 6, i32 7>
%2 = shufflevector <4 x i32> %1, <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 2, i32 3>
ret <4 x i32> %2
}
Before this change the X86 backend (-mcpu=corei7) generated
the following assembly code for function @test:
shufps $-23, %xmm0, %xmm1 # xmm1 = xmm1[1,2],xmm0[2,3]
movhlps %xmm1, %xmm1 # xmm1 = xmm1[1,1]
movaps %xmm1, %xmm0
Now we produce:
movhlps %xmm0, %xmm0 # xmm0 = xmm0[1,1]
Added extra test cases in combine-vec-shuffle-2.ll to verify that we correctly
fold according to the above-mentioned rule.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215555 91177308-0d34-0410-b5e6-96231b3b80d8
Added avx512_movnt_vl multiclass for handling 256/128-bit forms of instruction.
Added encoding and lowering tests.
Reviewed by Elena Demikhovsky <elena.demikhovsky@intel.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215536 91177308-0d34-0410-b5e6-96231b3b80d8