Commit Graph

515 Commits

Author SHA1 Message Date
Lucas Scharenbroich 02eff2c612 Move all assets into shell demo 2021-08-26 16:30:14 -05:00
Lucas Scharenbroich 1263375095 Move test app into its own demo folder 2021-08-26 16:24:46 -05:00
Lucas Scharenbroich 69c6104742 Small initialization and jsr/jsl updates 2021-08-26 16:12:08 -05:00
Lucas Scharenbroich 4af66fa13a Fix initialization order 2021-08-26 09:45:40 -05:00
Lucas Scharenbroich fe18759759 Refactor original demo driver to use GTE Core; move functions around 2021-08-26 08:52:43 -05:00
Lucas Scharenbroich d261745347 Add a couple of fatdog image assets 2021-08-25 09:38:25 -05:00
Lucas Scharenbroich 7d5f7aa721 Refactor GTE Core to be included as an independent Segment in other projects 2021-08-25 09:38:02 -05:00
Lucas Scharenbroich 023332dfe6 Update fatdog demo to use shared GTE Core 2021-08-25 09:35:54 -05:00
Lucas Scharenbroich 99e4505a34 Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Lucas Scharenbroich 23f7e5b0fb Fully flesh out Script execution implementation 2021-08-25 09:28:53 -05:00
Lucas Scharenbroich 740a0f260d Fix bug that causes one-shot timers to loop forever 2021-08-24 15:58:36 -05:00
Lucas Scharenbroich 48bb361730 Early peek at the Timers/Scripting engine 2021-08-24 15:45:33 -05:00
Lucas Scharenbroich 31ab86b7fc Wire up skeleton build framework; prove 2MG image in the emu/ folder as a buld target 2021-08-21 16:59:43 -05:00
Lucas Scharenbroich 0b4373469e Use new sprite sheet from fatdog; wire up MrSprite to generate sprite code for now 2021-08-21 14:25:44 -05:00
Lucas Scharenbroich a0055cee46 Add demo assets from Slack thread 2021-08-21 10:01:35 -05:00
Lucas Scharenbroich 238d2f0a6f Fix banking bug and enable BG1 tile maps 2021-08-20 20:20:47 -05:00
Lucas Scharenbroich e607612344 Add initial build-out of BG1 tile map support 2021-08-19 01:22:36 -05:00
Lucas Scharenbroich 4c5b090afe Fix crashing bug when replacing BG1 tiles with BG0 tiles 2021-08-19 01:21:37 -05:00
Lucas Scharenbroich 07ac2b017f Fix indexing error in Tiled export. Solid tiles are no longer marked as masked 2021-08-19 00:47:34 -05:00
Lucas Scharenbroich 0650c7dddc Fix package description 2021-08-19 00:03:36 -05:00
Lucas Scharenbroich c6491dc38c Remove binary file 2021-08-18 21:30:00 -05:00
Lucas Scharenbroich b382c20147 Create a skeleton for experimenting with Pa-Man playfields 2021-08-18 21:29:02 -05:00
Lucas Scharenbroich dfb2d10edf Clear the second background to solid tile 2021-08-17 16:23:55 -05:00
Lucas Scharenbroich 4609b5c4b9 Identify tiles that should be masked from Tiled maps 2021-08-17 16:23:23 -05:00
Lucas Scharenbroich aaac50cf8c Fix some script names that did not get changed 2021-08-17 09:47:01 -05:00
Lucas Scharenbroich 55e15aa894 Restore full tile dispatcher code 2021-08-17 09:46:45 -05:00
Lucas Scharenbroich b35a2c1e6e Complete masked tile rendering implementation
The core data tables were reworked to pre-reverse all of the
entries to directly match the right-to-left ordering of the code
fields.  This simplified some code but was required for register
reuse in the masked tile renderer.

Also fixed several offset calculation issues in the masked tile
renderer.
2021-08-17 09:33:27 -05:00
Lucas Scharenbroich 5ad95f4609 Use 8-bit accumulator to read softswitches 2021-08-15 09:25:42 -05:00
Lucas Scharenbroich 2540359f60 Fix plx/pla ordering in tile dispatcher 2021-08-14 21:56:08 -05:00
Lucas Scharenbroich 1492ac3b36 Map Tiled Horizontal and Vertical flip flags onto GTE equivalents 2021-08-14 21:22:21 -05:00
Lucas Scharenbroich 232f94d30e Fix layer comparison function 2021-08-14 21:09:35 -05:00
Lucas Scharenbroich d9133a2170 Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
Lucas Scharenbroich 44ee61a3f3 Improve export of Tiled projects. Does level data and tileset export in one command now 2021-08-14 20:57:00 -05:00
Lucas Scharenbroich 191094e7e6 Update Tiled project to include a second layer, transparent color on tiles and better names 2021-08-14 20:56:19 -05:00
Lucas Scharenbroich ce51563913 Fix small code issues and sync up tool output with code changes. Maps render again with solid tiles 2021-08-13 11:57:41 -05:00
Lucas Scharenbroich 652729081e Stub in more tile rendering functions; does not crash but renders incorrectly 2021-08-13 11:38:06 -05:00
Lucas Scharenbroich 90124b04bc First draft of masked tile support
Need to have the called provide a copy of the base line address to the
masked drawing code and need to verify that the JTable entries are
ordered the same way as the byte offset so the same register can be used
to load the JMP addresses and patch in the LDA (DP),y instructions.
2021-08-13 10:05:28 -05:00
Lucas Scharenbroich e3cb742626 Fix tile rendering
This is not quite correct yet.  IT appears that two rows or columns are
drawn on the edges when only a single solumn or row is necessary.  Also,
this code is based on the old GTE codebase, so the initial rectangle for
rendering tiles is width+1, height+1. This can be improved.
2021-08-10 07:59:14 -05:00
Lucas Scharenbroich b9fced46cd Debugging overlay to show variables on screen 2021-08-10 07:58:09 -05:00
Lucas Scharenbroich 97d05ee926 Fix wrong variable 2021-08-09 09:17:25 -05:00
Lucas Scharenbroich d3b21a91b9 Fix full-screen tile refreshes; incremental tile drawing crashes 2021-08-09 06:08:09 -05:00
Lucas Scharenbroich 8d34da6c26 Add the old SMB keyboard read function to detect key-down instead of key-press 2021-08-07 21:22:37 -05:00
Lucas Scharenbroich 8d31720e1c Add an extra column when coordinates are not tile-aligned 2021-08-07 21:21:28 -05:00
Lucas Scharenbroich 8ed851cb33 First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
Lucas Scharenbroich b8d4ae780b Fix crashing on horizontal tile map rendering; still some off-by-one errors 2021-08-06 15:57:03 -05:00
Lucas Scharenbroich 39639d54b5 Fix some small bugs with tile rendering; tiles display but crash after scrolling 8 bytes 2021-08-06 14:42:18 -05:00
Lucas Scharenbroich d01791b440 Initialize more direct page variables and provide a flag to turn off sound 2021-08-06 14:41:23 -05:00
Lucas Scharenbroich c6f6001e8f Pull exported Tiled level data into the application; does not display anything yet 2021-08-05 21:19:43 -05:00
Lucas Scharenbroich 72ee2e7bc0 First version of Tiled Map import tool 2021-08-05 21:19:02 -05:00
Lucas Scharenbroich d0e52fcc37 Rename PNG conversion tool 2021-08-05 20:26:18 -05:00