introduced in r217629.
We were returning the old sext instead of the new zext as the promoted instruction!
Thanks Joerg Sonnenberger for the test case.
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Peephole optimization was folding MOVSDrm, which is a zero-extending double
precision floating point load, into ADDPDrr, which is a SIMD add of two packed
double precision floating point values.
(before)
%vreg21<def> = MOVSDrm <fi#0>, 1, %noreg, 0, %noreg; mem:LD8[%7](align=16)(tbaa=<badref>) VR128:%vreg21
%vreg23<def,tied1> = ADDPDrr %vreg20<tied0>, %vreg21; VR128:%vreg23,%vreg20,%vreg21
(after)
%vreg23<def,tied1> = ADDPDrm %vreg20<tied0>, <fi#0>, 1, %noreg, 0, %noreg; mem:LD8[%7](align=16)(tbaa=<badref>) VR128:%vreg23,%vreg20
X86InstrInfo::foldMemoryOperandImpl already had the logic that prevented this
from happening. However the check wasn't being conducted for loads from stack
objects. This commit factors out the logic into a new function and uses it for
checking loads from stack slots are not zero-extending loads.
rdar://problem/18236850
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Add some more tests to make sure better operand
choices are still made. Leave some cases that seem
to have no reason to ever be e64 alone.
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I noticed some odd looking cases where addr64 wasn't set
when storing to a pointer in an SGPR. This seems to be intentional,
and partially tested already.
The documentation seems to describe addr64 in terms of which registers
addressing modifiers come from, but I would expect to always need
addr64 when using 64-bit pointers. If no offset is applied,
it makes sense to not need to worry about doing a 64-bit add
for the final address. A small immediate offset can be applied,
so is it OK to not have addr64 set if a carry is necessary when adding
the base pointer in the resource to the offset?
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when SSE4.1 is available.
This removes a ton of domain crossing from blend code paths that were
ending up in the floating point code path.
This is just the tip of the iceberg though. The real switch is for
integer blend lowering to more actively rely on this instruction being
available so we don't hit shufps at all any longer. =] That will come in
a follow-up patch.
Another place where we need better support is for using PBLENDVB when
doing so avoids the need to have two complementary PSHUFB masks.
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missing specific checks.
While there is a lot of redundancy here where all-but-one mode use the
same code generation, I'd rather have each variant spelled out and
checked so that readers aren't misled by an omission in the test suite.
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instructions from the relevant shuffle patterns.
This is the last tweak I'm aware of to generate essentially perfect
v4f32 and v2f64 shuffles with the new vector shuffle lowering up through
SSE4.1. I'm sure I've missed some and it'd be nice to check since v4f32
is amenable to exhaustive exploration, but this is all of the tricks I'm
aware of.
With AVX there is a new trick to use the VPERMILPS instruction, that's
coming up in a subsequent patch.
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instructions when it finds an appropriate pattern.
These are lovely instructions, and its a shame to not use them. =] They
are fast, and can hand loads folded into their operands, etc.
I've also plumbed the comment shuffle decoding through the various
layers so that the test cases are printed nicely.
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AVX is available, and generally tidy up things surrounding UNPCK
formation.
Originally, I was thinking that the only advantage of PSHUFD over UNPCK
instruction variants was its free copy, and otherwise we should use the
shorter encoding UNPCK instructions. This isn't right though, there is
a larger advantage of being able to fold a load into the operand of
a PSHUFD. For UNPCK, the operand *must* be in a register so it can be
the second input.
This removes the UNPCK formation in the target-specific DAG combine for
v4i32 shuffles. It also lifts the v8 and v16 cases out of the
AVX-specific check as they are potentially replacing multiple
instructions with a single instruction and so should always be valuable.
The floating point checks are simplified accordingly.
This also adjusts the formation of PSHUFD instructions to attempt to
match the shuffle mask to one which would fit an UNPCK instruction
variant. This was originally motivated to allow it to match the UNPCK
instructions in the combiner, but clearly won't now.
Eventually, we should add a MachineCombiner pass that can form UNPCK
instructions post-RA when the operand is known to be in a register and
thus there is no loss.
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'punpckhwd' instructions when suitable rather than falling back to the
generic algorithm.
While we could canonicalize to these patterns late in the process, that
wouldn't help when the freedom to use them is only visible during
initial lowering when undef lanes are well understood. This, it turns
out, is very important for matching the shuffle patterns that are used
to lower sign extension. Fixes a small but relevant regression in
gcc-loops with the new lowering.
When I changed this I noticed that several 'pshufd' lowerings became
unpck variants. This is bad because it removes the ability to freely
copy in the same instruction. I've adjusted the widening test to handle
undef lanes correctly and now those will correctly continue to use
'pshufd' to lower. However, this caused a bunch of churn in the test
cases. No functional change, just churn.
Both of these changes are part of addressing a general weakness in the
new lowering -- it doesn't sufficiently leverage undef lanes. I've at
least a couple of patches that will help there at least in an academic
sense.
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These are super simple. They even take precedence over crazy
instructions like INSERTPS because they have very high throughput on
modern x86 chips.
I still have to teach the integer shuffle variants about this to avoid
so many domain crossings. However, due to the particular instructions
available, that's a touch more complex and so a separate patch.
Also, the backend doesn't seem to realize it can commute blend
instructions by negating the mask. That would help remove a number of
copies here. Suggestions on how to do this welcome, it's an area I'm
less familiar with.
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variants where significant.
This will make it more obvious what is happening when we start using
blends in SSE41.
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support transforming the forms from the new vector shuffle lowering to
use 'movddup' when appropriate.
A bunch of the cases where we actually form 'movddup' don't actually
show up in the test results because something even later than DAG
legalization maps them back to 'unpcklpd'. If this shows back up as
a performance problem, I'll probably chase it down, but it is at least
an encoded size loss. =/
To make this work, also always do this canonicalizing step for floating
point vectors where the baseline shuffle instructions don't provide any
free copies of their inputs. This also causes us to canonicalize
unpck[hl]pd into mov{hl,lh}ps (resp.) which is a nice encoding space
win.
There is one test which is "regressed" by this: extractelement-load.
There, the test case where the optimization it is testing *fails*, the
exact instruction pattern which results is slightly different. This
should probably be fixed by having the appropriate extract formed
earlier in the DAG, but that would defeat the purpose of the test.... If
this test case is critically important for anyone, please let me know
and I'll try to work on it. The prior behavior was actually contrary to
the comment in the test case and seems likely to have been an accident.
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Extend the logical ops selection to also support non-native types such as i1,
i8, and i16.
Fixes rdar://problem/18330589.
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vectors.
e.g. when promoting ctlz from <2 x i32> to <2 x i64> we have to fixup
the result by 32 bits, not 64. PR20917.
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Inline asm may specify 'U' and 'X' constraints to print a 'u' for an
update-form memory reference, or an 'x' for an indexed-form memory
reference. However, these are really only useful in GCC internal code
generation. In inline asm the operand of the memory constraint is
typically just a register containing the address, so 'U' and 'X' make
no sense.
This patch quietly accepts 'U' and 'X' in inline asm patterns, but
otherwise does nothing. If we ever unexpectedly see a non-register,
we'll assert and sort it out afterwards.
I've added a new test for these constraints; the test case should be
used for other asm-constraints changes down the road.
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Do
(shl (add x, c1), c2) -> (add (shl x, c2), c1 << c2)
This is already done for multiplies, but since multiplies
by powers of two are turned into shifts, we also need
to handle it here.
This might want checks for isLegalAddImmediate to avoid
transforming an add of a legal immediate with one that isn't.
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r189189 implemented AVX512 unpack by essentially performing a 256-bit unpack
between the low and the high 256 bits of src1 into the low part of the
destination and another unpack of the low and high 256 bits of src2 into the
high part of the destination.
I don't think that's how unpack works. AVX512 unpack simply has more 128-bit
lanes but other than it works the same way as AVX. So in each 128-bit lane,
we're always interleaving certain parts of both operands rather different
parts of one of the operands.
E.g. for this:
__v16sf a = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
__v16sf b = { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 };
__v16sf c = __builtin_shufflevector(a, b, 0, 8, 1, 9, 4, 12, 5, 13, 16,
24, 17, 25, 20, 28, 21, 29);
we generated punpcklps (notice how the elements of a and b are not interleaved
in the shuffle). In turn, c was set to this:
0 16 1 17 4 20 5 21 8 24 9 25 12 28 13 29
Obviously this should have just returned the mask vector of the shuffle
vector.
I mostly reverted this change and made sure the original AVX code worked
for 512-bit vectors as well.
Also updated the tests because they matched the logic from the code.
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This is an extension of the change made with r215820:
http://llvm.org/viewvc/llvm-project?view=revision&revision=215820
That patch allowed combining of splatted vector FP constants that are multiplied.
This patch allows combining non-uniform vector FP constants too by relaxing the
check on the type of vector. Also, canonicalize a vector fmul in the
same way that we already do for scalars - if only one operand of the fmul is a
constant, make it operand 1. Otherwise, we miss potential folds.
This fold is also done by -instcombine, but it's possible that extra
fmuls may have been generated during lowering.
Differential Revision: http://reviews.llvm.org/D5254
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Now that the operations are all implemented, we can test this sub-arch here.
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Matt Arsenault <matthew.arsenault@amd.com>
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David Blaikie's commits r217563 & r217564, which added shared_ptr to the
CostPool have fixed some memory leak issues exposed by the PBQP with
coalescing constraints.
The sanitizer bot was failing because of those leaks. Now that the leaks
are gone, we can reenable the aarch64/pbqp test.
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This adds target specific support for using the PBQP register allocator on the
AArch64, for the A57 cpu.
By default, the PBQP allocator is not used, unless explicitely required
on the command line with "-aarch64-pbqp".
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using static relocation model and small code model.
Summary: currently we generate GOT based relocations for weak symbol
references regardless of the underlying relocation model. This should
be change so that in static relocation model we use a constant pool
load instead.
Patch from: Keith Walker
Reviewers: Renato Golin, Tim Northover
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The only Thumb-1 multi-store capable of using LR is the PUSH instruction, which
translates to STMDB, so we shouldn't convert STMIAs.
Patch by Sergey Dmitrouk.
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This ensures the inline assembly register constraints are properly recognised in
TargetLowering::getRegForInlineAsmConstraint.
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