to fix the types section (all types, not just global types), and testcases.
The code to do the final emission is disabled by default.
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the pubnames and pubtypes tables. LLDB can currently use this format
and a full spec is forthcoming and submission for standardization is planned.
A basic summary:
The dwarf accelerator tables are an indirect hash table optimized
for null lookup rather than access to known data. They are output into
an on-disk format that looks like this:
.-------------.
| HEADER |
|-------------|
| BUCKETS |
|-------------|
| HASHES |
|-------------|
| OFFSETS |
|-------------|
| DATA |
`-------------'
where the header contains a magic number, version, type of hash function,
the number of buckets, total number of hashes, and room for a special
struct of data and the length of that struct.
The buckets contain an index (e.g. 6) into the hashes array. The hashes
section contains all of the 32-bit hash values in contiguous memory, and
the offsets contain the offset into the data area for the particular
hash.
For a lookup example, we could hash a function name and take it modulo the
number of buckets giving us our bucket. From there we take the bucket value
as an index into the hashes table and look at each successive hash as long
as the hash value is still the same modulo result (bucket value) as earlier.
If we have a match we look at that same entry in the offsets table and
grab the offset in the data for our final match.
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zero-extend the constant integer encoding. Test case provides testing for
both call parameters and materialization of i1, i8, and i16 types.
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that breaks on big-endian machines.
I have to clean up the 32/64 bit confusion in libDebugInfo some day.
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I'm going to wait for any review comments and perform some additional testing before turning this on by default.
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in a 16-bit immediate. However, for the shorter non-legal types (i.e., i1, i8,
i16) we should not sign-extend. This prevents us from materializing things
such as 'true' (i.e., i1 1).
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Only currently done if the later store is writing to a power of 2 address or
has the same alignment as the earlier store as then its likely to not break up
large stores into smaller ones
Fixes <rdar://problem/10140300>
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into the function. Reflect that here so that the array will be placed next to
the SP.
<rdar://problem/10128329>
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We've been hitting asserts in this code due to the many supported
combintions of modes (iv-rewrite/no-iv-rewrite) and IV types. This
second rewrite of the code attempts to deal with these cases systematically.
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the mailing list. Suggestions for other statistics to collect would be
awesome. =]
Currently these are implemented as a separate pass guarded by a separate
flag. I'm not thrilled by that, but I wanted to be able to collect the
statistics for the old code placement as well as the new in order to
have a point of comparison. I'm planning on folding them into the single
pass if / when there is only one pass of interest.
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it is separating the directory part from the basename of the FileName. Noticed
that this:
.file 1 "dir/foo"
when assembled got the two parts switched. Using the Mac OS X dwarfdump tool
it can be seen easily:
% dwarfdump -a a.out
include_directories[ 1] = 'foo'
Dir Mod Time File Len File Name
---- ---------- ---------- ---------------------------
file_names[ 1] 1 0x00000000 0x00000000 dir
...
Which should be:
...
include_directories[ 1] = 'dir'
Dir Mod Time File Len File Name
---- ---------- ---------- ---------------------------
file_names[ 1] 1 0x00000000 0x00000000 foo
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-g flag. In this part we generate the .file for the source being assembled and
the .loc's for the assembled instructions.
The next part will be to generate the dwarf Compile Unit DIE and a dwarf
subprogram DIE for each non-temporary label.
Once the next part is done test cases will be added. rdar://9275556
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The _fixed variants have a writeback operand, but not a stride operand.
Split the conditional flag to distinguish the cases.
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with the given predicate, it matches any condition and returns the
predicate - d'oh! Original commit message:
The expression icmp eq (select (icmp eq x, 0), 1, x), 0 folds to false.
Spotted by my super-optimizer in 186.crafty and 450.soplex. We really
need a proper infrastructure for handling generalizations of this kind
of thing (which occur a lot), however this case is so simple that I decided
to go ahead and implement it directly.
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On x86: (shl V, 1) -> add V,V
Hardware support for vector-shift is sparse and in many cases we scalarize the
result. Additionally, on sandybridge padd is faster than shl.
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If all of the inputs are zero/any_extended, create a new simple BV
which can be further optimized by other BV optimizations.
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When '~imm' is encodable as a t2_so_imm but plain 'imm' is not. For example,
mov r2, #-3
becomes
mvn r2, #2
rdar://10349224
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Spotted by my super-optimizer in 186.crafty and 450.soplex. We really
need a proper infrastructure for handling generalizations of this kind
of thing (which occur a lot), however this case is so simple that I decided
to go ahead and implement it directly.
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fixes: Use a separate register, instead of SP, as the
calling-convention resource, to avoid spurious conflicts with
actual uses of SP. Also, fix unscheduling of calling sequences,
which can be triggered by pseudo-two-address dependencies.
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Outside an IT block, "add r3, #2" should select a 32-bit wide encoding
rather than generating an error indicating the 16-bit encoding is only
legal in an IT block (outside, the 'S' suffic is required for the 16-bit
encoding).
rdar://10348481
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Don't assume APInt::getRawData() would hold target-aware endianness nor host-compliant endianness. rawdata[0] holds most lower i64, even on big endian host.
FIXME: Add a testcase for big endian target.
FIXME: Ditto on CompileUnit::addConstantFPValue() ?
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it fixes the dragonegg self-host (it looks like gcc is miscompiled).
Original commit messages:
Eliminate LegalizeOps' LegalizedNodes map and have it just call RAUW
on every node as it legalizes them. This makes it easier to use
hasOneUse() heuristics, since unneeded nodes can be removed from the
DAG earlier.
Make LegalizeOps visit the DAG in an operands-last order. It previously
used operands-first, because LegalizeTypes has to go operands-first, and
LegalizeTypes used to be part of LegalizeOps, but they're now split.
The operands-last order is more natural for several legalization tasks.
For example, it allows lowering code for nodes with floating-point or
vector constants to see those constants directly instead of seeing the
lowered form (often constant-pool loads). This makes some things
somewhat more complicated today, though it ought to allow things to be
simpler in the future. It also fixes some bugs exposed by Legalizing
using RAUW aggressively.
Remove the part of LegalizeOps that attempted to patch up invalid chain
operands on libcalls generated by LegalizeTypes, since it doesn't work
with the new LegalizeOps traversal order. Instead, define what
LegalizeTypes is doing to be correct, and transfer the responsibility
of keeping calls from having overlapping calling sequences into the
scheduler.
Teach the scheduler to model callseq_begin/end pairs as having a
physical register definition/use to prevent calls from having
overlapping calling sequences. This is also somewhat complicated, though
there are ways it might be simplified in the future.
This addresses rdar://9816668, rdar://10043614, rdar://8434668, and others.
Please direct high-level questions about this patch to management.
Delete #if 0 code accidentally left in.
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on every node as it legalizes them. This makes it easier to use
hasOneUse() heuristics, since unneeded nodes can be removed from the
DAG earlier.
Make LegalizeOps visit the DAG in an operands-last order. It previously
used operands-first, because LegalizeTypes has to go operands-first, and
LegalizeTypes used to be part of LegalizeOps, but they're now split.
The operands-last order is more natural for several legalization tasks.
For example, it allows lowering code for nodes with floating-point or
vector constants to see those constants directly instead of seeing the
lowered form (often constant-pool loads). This makes some things
somewhat more complicated today, though it ought to allow things to be
simpler in the future. It also fixes some bugs exposed by Legalizing
using RAUW aggressively.
Remove the part of LegalizeOps that attempted to patch up invalid chain
operands on libcalls generated by LegalizeTypes, since it doesn't work
with the new LegalizeOps traversal order. Instead, define what
LegalizeTypes is doing to be correct, and transfer the responsibility
of keeping calls from having overlapping calling sequences into the
scheduler.
Teach the scheduler to model callseq_begin/end pairs as having a
physical register definition/use to prevent calls from having
overlapping calling sequences. This is also somewhat complicated, though
there are ways it might be simplified in the future.
This addresses rdar://9816668, rdar://10043614, rdar://8434668, and others.
Please direct high-level questions about this patch to management.
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using BinaryOperator (which only works for instructions) when it should have
been a cast to OverflowingBinaryOperator (which also works for constants).
While there, correct a few other dubious looking uses of BinaryOperator.
Thanks to Chad Rosier for the testcase. Original commit message:
My super-optimizer noticed that we weren't folding this expression to
true: (x *nsw x) sgt 0, where x = (y | 1). This occurs in 464.h264ref.
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not depend on In32BitMode. Use the sysexitq mnemonic for the version with the
REX.W prefix and only allow it only In64BitMode. rdar://9738584
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up. Thus, improving the support for compares is goodness because it increases
the number of terminator instructions we can handle. This creates many more
opportunities for target specific fast-isel.
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We were parsing label references to the i12 encoding, which isn't right.
They need to go to the pci variant instead.
More of rdar://10348687
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MORESTACK_RET_RESTORE_R10; which are lowered to a RET and a RET
followed by a MOV respectively. Having a fake instruction prevents
the verifier from seeing a MachineBasicBlock end with a
non-terminator (MOV). It also prevents the rather eccentric case of a
MachineBasicBlock ending with RET but having successors nevertheless.
Patch by Sanjoy Das.
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trying to legalize the operand types when only the result type
is required to be legalized - the type legalization machinery
will get round to the operands later if they need legalizing.
There can be a point to legalizing operands in parallel with
the result: when this saves compile time or results in better
code. There was only one case in which this was true: when
the operand is also split, so keep the logic for that bit.
As a result of this change, additional operand legalization
methods may need to be introduced to handle nodes where the
result and operand types can differ, like SIGN_EXTEND, but
the testsuite doesn't contain any tests where this is the case.
In any case, it seems better to require such methods (and die
with an assert if they doesn't exist) than to quietly produce
wrong code if we forgot to special case the node in
SplitVecRes_UnaryOp.
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This code makes different decisions when compiled into x87 instructions
because of different rounding behavior. That caused phase 2/3
miscompares on 32-bit Linux when the phase 1 compiler was built with gcc
(using x87), and the phase 2 compiler was built with clang (using SSE).
This fixes PR11200.
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An MBB which branches to an EH landing pad shouldn't be considered for tail merging.
In SjLj EH, the jump to the landing pad is not done explicitly through a branch
statement. The EH landing pad is added as a successor to the throwing
BB. Because of that however, the branch folding pass could mistakenly think that
it could merge the throwing BB with another BB. This isn't safe to do.
<rdar://problem/10334833>
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fix up later. For this special case, allow such a mask to be considered valid.
<rdar://problem/8622574>
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down to this commit. Original commit message:
An MBB which branches to an EH landing pad shouldn't be considered for tail merging.
In SjLj EH, the jump to the landing pad is not done explicitly through a branch
statement. The EH landing pad is added as a successor to the throwing
BB. Because of that however, the branch folding pass could mistakenly think that
it could merge the throwing BB with another BB. This isn't safe to do.
<rdar://problem/10334833>
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bots. Original commit messages:
- Reapply r142781 with fix. Original message:
Enhance SCEV's brute force loop analysis to handle multiple PHI nodes in the
loop header when computing the trip count.
With this, we now constant evaluate:
struct ListNode { const struct ListNode *next; int i; };
static const struct ListNode node1 = {0, 1};
static const struct ListNode node2 = {&node1, 2};
static const struct ListNode node3 = {&node2, 3};
int test() {
int sum = 0;
for (const struct ListNode *n = &node3; n != 0; n = n->next)
sum += n->i;
return sum;
}
- Now that we look at all the header PHIs, we need to consider all the header PHIs
when deciding that the loop has stopped evolving. Fixes miscompile in the gcc
torture testsuite!
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classifying many edges as exiting which were in fact not. These mainly
formed edges into sub-loops. It was also not correctly classifying all
returning edges out of loops as leaving the loop. With this match most
of the loop heuristics are more rational.
Several serious regressions on loop-intesive benchmarks like perlbench's
loop tests when built with -enable-block-placement are fixed by these
updated heuristics. Unfortunately they in turn uncover some other
regressions. There are still several improvemenst that should be made to
loop heuristics including trip-count, and early back-edge management.
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the dragonegg and llvm-gcc self-host buildbots. Original commit
messages:
- Reapply r142781 with fix. Original message:
Enhance SCEV's brute force loop analysis to handle multiple PHI nodes in the
loop header when computing the trip count.
With this, we now constant evaluate:
struct ListNode { const struct ListNode *next; int i; };
static const struct ListNode node1 = {0, 1};
static const struct ListNode node2 = {&node1, 2};
static const struct ListNode node3 = {&node2, 3};
int test() {
int sum = 0;
for (const struct ListNode *n = &node3; n != 0; n = n->next)
sum += n->i;
return sum;
}
- Now that we look at all the header PHIs, we need to consider all the header PHIs
when deciding that the loop has stopped evolving. Fixes miscompile in the gcc
torture testsuite!
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In SjLj EH, the jump to the landing pad is not done explicitly through a branch
statement. The EH landing pad is added as a successor to the throwing
BB. Because of that however, the branch folding pass could mistakenly think that
it could merge the throwing BB with another BB. This isn't safe to do.
<rdar://problem/10334833>
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Split am6offset into fixed and register offset variants so the instruction
encodings are explicit rather than relying an a magic reg0 marker.
Needed to being able to parse these.
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introduce no-return or unreachable heuristics.
The return heuristics from the Ball and Larus paper don't work well in
practice as they pessimize early return paths. The only good hitrate
return heuristics are those for:
- NULL return
- Constant return
- negative integer return
Only the last of these three can possibly require significant code for
the returning block, and even the last is fairly rare and usually also
a constant. As a consequence, even for the cold return paths, there is
little code on that return path, and so little code density to be gained
by sinking it. The places where sinking these blocks is valuable (inner
loops) will already be weighted appropriately as the edge is a loop-exit
branch.
All of this aside, early returns are nearly as common as all three of
these return categories, and should actually be predicted as taken!
Rather than muddy the waters of the static predictions, just remain
silent on returns and let the CFG itself dictate any layout or other
issues.
However, the return heuristic was flagging one very important case:
unreachable. Unfortunately it still gave a 1/4 chance of the
branch-to-unreachable occuring. It also didn't do a rigorous job of
finding those blocks which post-dominate an unreachable block.
This patch builds a more powerful analysis that should flag all branches
to blocks known to then reach unreachable. It also has better worst-case
runtime complexity by not looping through successors for each block. The
previous code would perform an N^2 walk in the event of a single entry
block branching to N successors with a switch where each successor falls
through to the next and they finally fall through to a return.
Test case added for noreturn heuristics. Also doxygen comments improved
along the way.
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state. Furthermore, they might not have two operands. This fixes the underlying
issue behind the crashes introduced in r142781.
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instructions.
This doesn't introduce any optimizations we weren't doing before (except
potentially due to pass ordering issues), now passes will eliminate them sooner
as part of their own cleanups.
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Assertion `i_nocapture < OperandTraits<PHINode>::operands(this) && "getOperand() out of range!"' failed.
coming out of indvars.
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a single class. Previously it was split between two classes, one
internal and one external. The concern seemed to center around exposing
the weights used, but those can remain confined to the implementation
file.
Having a single class to maintain the state and analyses in use will
also simplify several of the enhancements I want to make to our static
heuristics.
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extraneous whitespace. Trying to clean-up this pass as much as I can
before I start making functional changes.
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to bring it under direct test instead of merely indirectly testing it in
the BlockFrequencyInfo pass.
The next step is to start adding tests for the various heuristics
employed, and to start fixing those heuristics once they're under test.
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to get important constant branch probabilities and use them for finding
the best branch out of a set of possibilities.
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discussions with Andy. Fundamentally, the previous algorithm is both
counter productive on several fronts and prioritizing things which
aren't necessarily the most important: static branch prediction.
The new algorithm uses the existing loop CFG structure information to
walk through the CFG itself to layout blocks. It coalesces adjacent
blocks within the loop where the CFG allows based on the most likely
path taken. Finally, it topologically orders the block chains that have
been formed. This allows it to choose a (mostly) topologically valid
ordering which still priorizes fallthrough within the structural
constraints.
As a final twist in the algorithm, it does violate the CFG when it
discovers a "hot" edge, that is an edge that is more than 4x hotter than
the competing edges in the CFG. These are forcibly merged into
a fallthrough chain.
Future transformations that need te be added are rotation of loop exit
conditions to be fallthrough, and better isolation of cold block chains.
I'm also planning on adding statistics to model how well the algorithm
does at laying out blocks based on the probabilities it receives.
The old tests mostly still pass, and I have some new tests to add, but
the nested loops are still behaving very strangely. This almost seems
like working-as-intended as it rotated the exit branch to be
fallthrough, but I'm not convinced this is actually the best layout. It
is well supported by the probabilities for loops we currently get, but
those are pretty broken for nested loops, so this may change later.
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element types, even though the element extraction code does. It is surprising
that this bug has been here for so long. Fixes <rdar://problem/10318778>.
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