2020-03-30 19:35:23 +00:00
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# This file is maintained by hand
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2020-03-25 03:47:42 +00:00
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AGENT.U.S.A=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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AGENT.USA.1=Type(F1),AuxType(0000),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
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ALIEN.DWNPOUR.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-20 16:05:44 +00:00
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ALIEN.MUNCHIES=Type(06),AuxType(0300),Access(C3)
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ALIEN.MUNCH.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-19 23:00:10 +00:00
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ALIEN.TYPHOON=Type(06),AuxType(11FD),Access(C3)
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2018-11-19 18:32:27 +00:00
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AQUATRON=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-21 18:42:09 +00:00
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AXIS.ASSASSIN=Type(06),AuxType(0300),Access(C3)
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AXIS.ASSASSIN.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-22 18:18:22 +00:00
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BATTLEZONE=Type(06),AuxType(0300),Access(C3)
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BATTLEZONE.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-22 18:36:58 +00:00
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BEER.RUN=Type(06),AuxType(0300),Access(C3)
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BEER.RUN.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-26 22:55:38 +00:00
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BELLHOP=Type(06),AuxType(3FFD),Access(C3)
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2019-08-29 00:18:16 +00:00
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BRAINTEASERBLVD=Type(06),AuxType(1FFD),Access(C3)
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2018-11-16 22:35:50 +00:00
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BOLO=Type(06),AuxType(10E5),Access(C3)
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2018-12-23 16:30:04 +00:00
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BOUNCING.KMNGAS=Type(06),AuxType(0300),Access(C3)
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2018-11-16 19:54:24 +00:00
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BURGERTIME=Type(06),AuxType(3E97),Access(C3)
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BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
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BURGERTIME.2=Type(F1),AuxType(6400),Access(C3)
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BURGERTIME.3=Type(F1),AuxType(2000),Access(C3)
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BURGERTIME.4=Type(F1),AuxType(0C00),Access(C3)
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BURGERTIME.5=Type(F1),AuxType(6000),Access(C3)
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2018-12-14 20:03:10 +00:00
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BUZZARD.BAIT=Type(06),AuxType(0300),Access(C3)
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BUZZARD.BAIT.1=Type(F1),AuxType(0000),Access(C3)
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2020-02-21 15:49:23 +00:00
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CANNONBALL.BLTZ=Type(06),AuxType(3000),Access(C3)
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CANNONBALL.BL.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-23 16:13:47 +00:00
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CEILING.ZERO=Type(06),AuxType(0300),Access(C3)
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CEILING.ZERO.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 19:54:24 +00:00
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CHAMP.LODERUN=Type(06),AuxType(0800),Access(C3)
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CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
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CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
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2018-12-05 02:00:26 +00:00
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CHOPLIFTER=Type(06),AuxType(0300),Access(C3)
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2019-11-12 16:38:08 +00:00
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CHOPLIFTER.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-09 21:04:53 +00:00
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CIDER.SPIDER=Type(06),AuxType(0300),Access(C3)
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CIDER.SPIDER.0=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.1=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.5=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.7=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.9=Type(F1),AuxType(0000),Access(C3)
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CIDER.SPIDER.Z=Type(F1),AuxType(0000),Access(C3)
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2018-12-08 14:41:05 +00:00
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CONAN=Type(06),AuxType(0300),Access(C3)
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CONAN.1=Type(F1),AuxType(0000),Access(C3)
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2020-02-24 18:25:34 +00:00
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CRIME.WAVE=Type(06),AuxType(3000),Access(C3)
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CRIME.WAVE.1=Type(F1),AuxType(0000),Access(C3)
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2019-09-05 18:50:49 +00:00
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CYCLOD=Type(06),AuxType(0300),Access(C3)
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CYCLOD.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-11 15:54:57 +00:00
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DIG.DUG=Type(06),AuxType(0300),Access(C3)
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DIG.DUG.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 23:06:37 +00:00
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DINO.EGGS=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-21 23:37:37 +00:00
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DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
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DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-11 16:17:21 +00:00
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FALCONS=Type(06),AuxType(0300),Access(C3)
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FALCONS.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-22 13:46:48 +00:00
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FIREBIRD=Type(06),AuxType(0300),Access(C3)
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FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-12 01:26:44 +00:00
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FLIP.OUT=Type(06),AuxType(0BF4),Access(C3)
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2020-03-25 03:47:42 +00:00
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FORMULA.1.RACER=Type(06),AuxType(0300),Access(C3)
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2018-12-22 14:12:54 +00:00
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FORMULA.2=Type(F1),AuxType(0000),Access(C3)
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2018-11-21 23:07:17 +00:00
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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2020-03-25 03:47:42 +00:00
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THE.GOONIES=Type(06),AuxType(1000),Access(C3)
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2018-12-26 17:37:34 +00:00
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GOONIES.1=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.2=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.3=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.4=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.5=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.6=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.7=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.A=Type(F1),AuxType(5997),Access(C3)
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GOONIES.B=Type(F1),AuxType(6006),Access(C3)
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GOONIES.C=Type(F1),AuxType(5F69),Access(C3)
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GOONIES.D=Type(F1),AuxType(5A2D),Access(C3)
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GOONIES.E=Type(F1),AuxType(6219),Access(C3)
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GOONIES.F=Type(F1),AuxType(5D88),Access(C3)
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GOONIES.J=Type(F1),AuxType(0800),Access(C3)
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2018-12-10 18:19:41 +00:00
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GUMBALL=Type(06),AuxType(0300),Access(C3)
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GUMBALL.A=Type(F1),AuxType(B000),Access(C3)
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GUMBALL.B=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.F=Type(F1),AuxType(6000),Access(C3)
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GUMBALL.I=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.M=Type(F1),AuxType(6000),Access(C3)
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2018-12-05 02:00:26 +00:00
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HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3)
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2018-12-13 15:36:50 +00:00
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HIGH.RISE=Type(06),AuxType(3FCB),Access(C3)
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2018-11-19 01:02:16 +00:00
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JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-19 01:02:16 +00:00
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JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
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2018-11-19 22:50:00 +00:00
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JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
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2018-12-01 14:02:34 +00:00
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KARATEKA=Type(06),AuxType(0300),Access(C3)
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KARATEKA.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-23 16:30:04 +00:00
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KAMUNGAS.1=Type(F1),AuxType(0000),Access(C3)
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KAMUNGAS.HI=Type(F1),AuxType(0000),Access(C3)
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2019-08-15 16:43:37 +00:00
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LABYRINTH=Type(06),AuxType(0300),Access(C3)
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LABYRINTH.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-13 00:11:25 +00:00
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LADY.TUT=Type(06),AuxType(0300),Access(C3)
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LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
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2020-04-01 21:26:25 +00:00
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LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
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LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3)
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2020-04-11 01:27:49 +00:00
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LAZER.SILK=Type(06),AuxType(0300),Access(C3)
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LAZER.SILK.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-07 02:18:13 +00:00
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LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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2018-11-16 19:54:24 +00:00
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LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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2018-11-25 16:11:52 +00:00
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LOST.TOMB=Type(06),AuxType(084D),Access(C3)
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2018-12-06 19:14:51 +00:00
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MR.COOL=Type(06),AuxType(3FE7),Access(C3)
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2020-04-02 00:56:17 +00:00
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NIGHT.STALKER=Type(06),AuxType(0300),Access(C3)
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NIGHT.STALKER.1=Type(F1),AuxType(0000),Access(C3)
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2020-04-10 23:21:25 +00:00
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NIGHTMARE=Type(06),AuxType(0300),Access(C3)
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NIGHTMARE.1=Type(F1),AuxType(0000),Access(C3)
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2020-03-31 21:47:02 +00:00
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N.O.R.A.D=Type(06),AuxType(0300),Access(C3)
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NORAD.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-13 03:00:58 +00:00
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NIBBLER=Type(06),AuxType(0900),Access(C3)
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2018-12-22 19:24:01 +00:00
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ORILEYS.MINE=Type(06),AuxType(08FD),Access(C3)
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2020-05-30 00:09:41 +00:00
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PACMAN=Type(06),AuxType(0F18),Access(C3)
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2018-11-16 19:54:24 +00:00
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PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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2018-11-21 16:37:46 +00:00
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PIEMAN=Type(06),AuxType(0300),Access(C3)
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PIEMAN.1=Type(F1),AuxType(0000),Access(C3)
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PIEMAN.HI=Type(F1),AuxType(0000),Access(C3)
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2018-11-10 13:36:36 +00:00
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PITFALL.II=Type(06),AuxType(08E5),Access(C3)
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2018-11-17 03:23:21 +00:00
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PLASMANIA=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
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2020-03-30 19:35:23 +00:00
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PHASER.FIRE=Type(06),AuxType(9200),Access(C3)
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PHASER.FIRE.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-18 16:18:42 +00:00
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POOYAN=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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POOYAN.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-22 23:36:29 +00:00
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REPTON=Type(06),AuxType(0300),Access(C3)
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REPTON.1=Type(F1),AuxType(0000),Access(C3)
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2020-03-25 03:47:42 +00:00
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ROBOTRON.2084=Type(06),AuxType(3000),Access(C3)
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2018-12-13 03:29:18 +00:00
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ROBOTRON.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-19 22:50:00 +00:00
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SAMMY.LIGHTFOOT=Type(06),AuxType(0300),Access(C3)
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SAMMY.1=Type(F1),AuxType(0000),Access(C3)
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SAMMY.2=Type(F1),AuxType(0000),Access(C3)
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SAMMY.3=Type(F1),AuxType(0000),Access(C3)
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SAMMY.4=Type(F1),AuxType(0000),Access(C3)
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SAMMY.5=Type(F1),AuxType(0000),Access(C3)
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SAMMY.Z=Type(F1),AuxType(0000),Access(C3)
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2018-11-21 16:37:46 +00:00
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SERPENTINE=Type(06),AuxType(0300),Access(C3)
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SERPENTINE.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-13 21:10:38 +00:00
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SNAKE.BYTE=Type(06),AuxType(0300),Access(C3)
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SNAKE.BYTE.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 19:54:24 +00:00
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SNEAKERS=Type(06),AuxType(0800),Access(C3)
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SNEAKERS.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-11 20:18:27 +00:00
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SPACE.EGGS=Type(06),AuxType(0300),Access(C3)
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SPACE.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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2020-02-26 19:04:37 +00:00
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SPACE.QUARKS=Type(06),AuxType(0300),Access(C3)
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SPACE.QUARKS.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-10 13:36:36 +00:00
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SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
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2019-06-29 01:53:20 +00:00
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SPARE.CHANGE.A=Type(F1),AuxType(8E00),Access(C3)
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SPARE.CHANGE.G=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.H=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.I=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.J=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.K=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.L=Type(F1),AuxType(9600),Access(C3)
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2018-11-16 19:54:24 +00:00
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SPARE.CHANGE.S=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.Z=Type(F1),AuxType(B400),Access(C3)
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2019-07-21 05:53:51 +00:00
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SPCARTOON.11=Type(06),AuxType(02D0),Access(C3)
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SPCARTOON.22=Type(06),AuxType(02D0),Access(C3)
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SPCARTOON.33=Type(06),AuxType(02D0),Access(C3)
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SPCARTOON.44=Type(06),AuxType(02D0),Access(C3)
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SPCARTOON.55=Type(06),AuxType(02D0),Access(C3)
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SPCARTOON.66=Type(06),AuxType(02D0),Access(C3)
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2018-11-20 17:31:45 +00:00
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SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
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SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 19:54:24 +00:00
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SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
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2018-11-13 01:34:24 +00:00
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SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
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2019-08-11 19:11:43 +00:00
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STAR.BLAZER=Type(06),AuxType(0300),Access(C3)
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STAR.BLAZER.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-12 23:11:12 +00:00
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STARGATE=Type(06),AuxType(0300),Access(C3)
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2018-12-11 23:23:47 +00:00
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STARGATE.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-11 22:36:44 +00:00
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STELLAR.7=Type(06),AuxType(0300),Access(C3)
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STELLAR.7.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-13 14:49:25 +00:00
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THUNDERBOMBS=Type(06),AuxType(2000),Access(C3)
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|
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THUNDER.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-11 22:36:44 +00:00
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TRACK.AND.FIELD=Type(06),AuxType(0300),Access(C3)
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TRACK.FIELD.1=Type(F1),AuxType(0000),Access(C3)
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2018-12-09 21:04:53 +00:00
|
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TUBEWAY=Type(06),AuxType(0300),Access(C3)
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|
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TUBEWAY.1=Type(F1),AuxType(0000),Access(C3)
|
2020-03-28 01:51:03 +00:00
|
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TUNNEL.TERROR=Type(06),AuxType(4600),Access(C3)
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TUNNEL.TERROR.1=Type(F1),AuxType(0000),Access(C3)
|
2018-12-01 13:16:33 +00:00
|
|
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WARP.DESTROYER=Type(06),AuxType(0300),Access(C3)
|
|
|
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WARP.DESTROY.1=Type(F1),AuxType(0000),Access(C3)
|
2018-11-16 19:54:24 +00:00
|
|
|
WAVY.NAVY=Type(06),AuxType(0800),Access(C3)
|
|
|
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WAVY.NAVY.1=Type(F1),AuxType(0000),Access(C3)
|
2018-11-23 17:49:06 +00:00
|
|
|
VINDICATOR=Type(06),AuxType(0300),Access(C3)
|
|
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VINDICATOR.1=Type(F1),AuxType(0000),Access(C3)
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