2020-03-30 19:35:23 +00:00
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# This file is maintained by hand
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2021-11-11 15:47:48 +00:00
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AC=Type(06),AuxType(9B00),Access(C3)
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2020-03-25 03:47:42 +00:00
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AGENT.U.S.A=Type(06),AuxType(0300),Access(C3)
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2018-11-19 22:50:00 +00:00
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ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
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2021-11-11 05:43:59 +00:00
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ALIEN.MUNCHIES=Type(06),AuxType(0200),Access(C3)
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2021-10-24 04:44:11 +00:00
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ALIEN.TYPHOON=Type(06),AuxType(0300),Access(C3)
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2021-11-10 19:16:40 +00:00
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APPLE.INVADER=Type(06),AuxType(0200),Access(C3)
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2021-10-31 01:20:30 +00:00
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AQUATRON=Type(06),AuxType(BD00),Access(C3)
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2019-08-21 18:42:09 +00:00
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AXIS.ASSASSIN=Type(06),AuxType(0300),Access(C3)
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AXIS.ASSASSIN.1=Type(F1),AuxType(0000),Access(C3)
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2019-08-22 18:18:22 +00:00
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BATTLEZONE=Type(06),AuxType(0300),Access(C3)
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2019-08-22 18:36:58 +00:00
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BEER.RUN=Type(06),AuxType(0300),Access(C3)
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2019-08-26 22:55:38 +00:00
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BELLHOP=Type(06),AuxType(3FFD),Access(C3)
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2021-10-31 16:39:38 +00:00
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BB=Type(06),AuxType(0300),Access(C3)
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2021-10-27 00:11:02 +00:00
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BOLO=Type(06),AuxType(0300),Access(C3)
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2021-11-03 17:31:27 +00:00
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BK=Type(06),AuxType(A800),Access(C3)
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2021-10-31 22:20:30 +00:00
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BU=Type(06),AuxType(0300),Access(C3)
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2018-12-14 20:03:10 +00:00
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BUZZARD.BAIT=Type(06),AuxType(0300),Access(C3)
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2021-11-05 00:23:28 +00:00
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CB=Type(06),AuxType(0210),Access(C3)
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2018-12-23 16:13:47 +00:00
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CEILING.ZERO=Type(06),AuxType(0300),Access(C3)
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CEILING.ZERO.1=Type(F1),AuxType(0000),Access(C3)
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2021-11-06 21:39:35 +00:00
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CL=Type(06),AuxType(0200),Access(C3)
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2018-12-05 02:00:26 +00:00
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CHOPLIFTER=Type(06),AuxType(0300),Access(C3)
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2018-12-08 14:41:05 +00:00
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CONAN=Type(06),AuxType(0300),Access(C3)
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CONAN.1=Type(F1),AuxType(0000),Access(C3)
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2021-10-31 16:39:38 +00:00
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CRIME.WAVE=Type(06),AuxType(BE00),Access(C3)
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2019-09-05 18:50:49 +00:00
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CYCLOD=Type(06),AuxType(0300),Access(C3)
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2019-08-11 15:54:57 +00:00
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DIG.DUG=Type(06),AuxType(0300),Access(C3)
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2021-11-05 00:23:28 +00:00
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DINO.EGGS=Type(06),AuxType(0210),Access(C3)
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2018-11-21 23:37:37 +00:00
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DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
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2021-10-27 04:46:40 +00:00
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FALCONS=Type(06),AuxType(B000),Access(C3)
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2018-12-22 13:46:48 +00:00
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FIREBIRD=Type(06),AuxType(0300),Access(C3)
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FIREBIRD.1=Type(F1),AuxType(0000),Access(C3)
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2021-10-27 00:11:02 +00:00
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FIREBUG=Type(06),AuxType(0200),Access(C3)
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2021-10-27 17:07:30 +00:00
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FLIP.OUT=Type(06),AuxType(0300),Access(C3)
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2021-10-31 16:39:38 +00:00
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GAMMA.GOBLINS=Type(06),AuxType(B000),Access(C3)
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2020-03-25 03:47:42 +00:00
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THE.GOONIES=Type(06),AuxType(1000),Access(C3)
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2018-12-26 17:37:34 +00:00
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GOONIES.1=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.2=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.3=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.4=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.5=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.6=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.7=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.A=Type(F1),AuxType(5997),Access(C3)
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GOONIES.B=Type(F1),AuxType(6006),Access(C3)
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GOONIES.C=Type(F1),AuxType(5F69),Access(C3)
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GOONIES.D=Type(F1),AuxType(5A2D),Access(C3)
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GOONIES.E=Type(F1),AuxType(6219),Access(C3)
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GOONIES.F=Type(F1),AuxType(5D88),Access(C3)
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GOONIES.J=Type(F1),AuxType(0800),Access(C3)
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2021-11-05 14:49:55 +00:00
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GUMBALL=Type(06),AuxType(0210),Access(C3)
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2021-10-27 00:11:02 +00:00
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HARD.HAT.MACK=Type(06),AuxType(0200),Access(C3)
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2021-10-31 22:20:30 +00:00
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HIGH.RISE=Type(06),AuxType(0300),Access(C3)
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2021-11-05 14:49:55 +00:00
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JUNGLE.HUNT=Type(06),AuxType(0210),Access(C3)
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2018-12-01 14:02:34 +00:00
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KARATEKA=Type(06),AuxType(0300),Access(C3)
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KARATEKA.1=Type(F1),AuxType(0000),Access(C3)
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2021-11-01 03:22:14 +00:00
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LABYRINTH=Type(06),AuxType(0310),Access(C3)
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2018-12-13 00:11:25 +00:00
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LADY.TUT=Type(06),AuxType(0300),Access(C3)
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LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
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2020-04-01 21:26:25 +00:00
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LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
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LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3)
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2020-04-11 01:27:49 +00:00
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LAZER.SILK=Type(06),AuxType(0300),Access(C3)
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2021-11-06 19:10:35 +00:00
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LODE.RUNNER=Type(06),AuxType(0200),Access(C3)
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2018-11-25 16:11:52 +00:00
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LOST.TOMB=Type(06),AuxType(084D),Access(C3)
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2021-11-13 22:06:52 +00:00
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MC=Type(06),AuxType(0200),Access(C3)
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2021-10-26 14:23:19 +00:00
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MOON.PATROL=Type(06),AuxType(0200),Access(C3)
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2021-10-03 00:16:37 +00:00
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NIGHT.STALKER=Type(06),AuxType(A000),Access(C3)
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2021-02-18 05:52:46 +00:00
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NI=Type(06),AuxType(0300),Access(C3)
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2021-11-11 05:43:59 +00:00
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N.O.R.A.D=Type(06),AuxType(0330),Access(C3)
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2021-10-27 17:07:30 +00:00
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NIBBLER=Type(06),AuxType(0300),Access(C3)
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2021-02-18 05:52:46 +00:00
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OM=Type(06),AuxType(08FD),Access(C3)
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2021-10-27 00:11:02 +00:00
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PACMAN=Type(06),AuxType(0300),Access(C3)
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2021-10-29 21:10:39 +00:00
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PEST.PATROL=Type(06),AuxType(0300),Access(C3)
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2021-11-01 03:22:14 +00:00
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PM=Type(06),AuxType(0210),Access(C3)
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2021-10-31 01:20:30 +00:00
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PITFALL.II=Type(06),AuxType(0300),Access(C3)
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2021-10-27 00:11:02 +00:00
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PLASMANIA=Type(06),AuxType(0200),Access(C3)
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2020-03-30 19:35:23 +00:00
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PHASER.FIRE=Type(06),AuxType(9200),Access(C3)
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PHASER.FIRE.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-18 16:18:42 +00:00
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POOYAN=Type(06),AuxType(0300),Access(C3)
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2021-11-13 22:06:52 +00:00
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REPTON=Type(06),AuxType(0200),Access(C3)
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2021-11-05 00:23:28 +00:00
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ROBOTRON.2084=Type(06),AuxType(BF70),Access(C3)
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2021-11-05 19:05:40 +00:00
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SAMMY.LIGHTFOOT=Type(06),AuxType(BA00),Access(C3)
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2018-11-21 16:37:46 +00:00
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SERPENTINE=Type(06),AuxType(0300),Access(C3)
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SERPENTINE.1=Type(F1),AuxType(0000),Access(C3)
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2021-11-05 13:15:45 +00:00
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SHORT.CIRCUIT=Type(06),AuxType(0210),Access(C3)
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2018-12-13 21:10:38 +00:00
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SNAKE.BYTE=Type(06),AuxType(0300),Access(C3)
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SNAKE.BYTE.1=Type(F1),AuxType(0000),Access(C3)
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2021-10-03 01:47:56 +00:00
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SNEAKERS=Type(06),AuxType(0300),Access(C3)
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2019-08-11 20:18:27 +00:00
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SPACE.EGGS=Type(06),AuxType(0300),Access(C3)
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2021-10-02 17:13:22 +00:00
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SPACE.QUARKS=Type(06),AuxType(B000),Access(C3)
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2018-11-10 13:36:36 +00:00
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SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
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2019-06-29 01:53:20 +00:00
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SPARE.CHANGE.A=Type(F1),AuxType(8E00),Access(C3)
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SPARE.CHANGE.G=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.H=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.I=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.J=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.K=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.L=Type(F1),AuxType(9600),Access(C3)
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2018-11-16 19:54:24 +00:00
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SPARE.CHANGE.S=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.Z=Type(F1),AuxType(B400),Access(C3)
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2020-06-09 17:33:47 +00:00
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SPCARTOON.11=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.22=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.33=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.44=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.55=Type(06),AuxType(02C8),Access(C3)
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SPCARTOON.66=Type(06),AuxType(02C8),Access(C3)
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2018-11-20 17:31:45 +00:00
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SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
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SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
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2018-11-16 19:54:24 +00:00
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SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
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2021-02-18 05:52:46 +00:00
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SD=Type(06),AuxType(3FF1),Access(C3)
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2019-08-11 19:11:43 +00:00
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STAR.BLAZER=Type(06),AuxType(0300),Access(C3)
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2021-10-29 01:36:40 +00:00
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STARGATE=Type(06),AuxType(0200),Access(C3)
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2018-12-11 22:36:44 +00:00
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STELLAR.7=Type(06),AuxType(0300),Access(C3)
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STELLAR.7.1=Type(F1),AuxType(0000),Access(C3)
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2021-11-02 04:53:24 +00:00
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THUNDER.BOMBS=Type(06),AuxType(B000),Access(C3)
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2021-02-18 05:52:46 +00:00
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TB=Type(06),AuxType(0300),Access(C3)
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2021-10-31 01:20:30 +00:00
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TUNNEL.TERROR=Type(06),AuxType(BD00),Access(C3)
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2021-11-01 03:22:14 +00:00
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WARP.DESTROYER=Type(06),AuxType(0320),Access(C3)
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2021-10-02 03:23:48 +00:00
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WAVY.NAVY=Type(06),AuxType(0300),Access(C3)
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2021-11-05 00:23:28 +00:00
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VINDICATOR=Type(06),AuxType(0320),Access(C3)
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