blondie7575
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5490294c5f
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Dirt explosions now happen at point of projectile hit
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2020-01-05 15:48:59 -08:00 |
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blondie7575
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48f2e17491
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
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blondie7575
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9baa167896
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Only recompile affected terrain rows for cratering
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2019-12-29 10:26:38 -07:00 |
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blondie7575
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2d58dc0862
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Fixed projectiles in high VRAM not rendering
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2019-02-22 19:00:48 -05:00 |
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blondie7575
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28c2cbae54
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Crater tuning by projectile direction
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2019-02-22 18:52:19 -05:00 |
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blondie7575
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b9a6f06270
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Added single step and debug bounds
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2019-02-22 18:52:07 -05:00 |
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blondie7575
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564f6afc3b
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Retuned gravity for new framerate
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2018-12-29 18:30:51 -07:00 |
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blondie7575
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3f607350fd
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Fixed inventory deductions on player 1
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2018-12-29 18:19:10 -07:00 |
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blondie7575
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1179aa7678
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Implemented projectile sprite flipping
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2018-12-29 18:10:21 -07:00 |
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blondie7575
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c72e8c125b
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Added projectile aging and subclass cleanup
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2018-12-29 17:45:40 -07:00 |
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blondie7575
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364ae0de32
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Added game object pool allocator for accessories
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2018-12-29 17:13:03 -07:00 |
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blondie7575
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32c622afbe
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Support for local and global wind
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2018-12-29 11:33:08 -07:00 |
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blondie7575
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c6d1fd00b2
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Support for custom projectile rendering
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2018-12-26 17:29:13 -07:00 |
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blondie7575
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b06048a9d9
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Many bug fixes to multi-projectile support
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2018-12-26 17:10:25 -07:00 |
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blondie7575
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35413e6ad0
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Added support for multiple active projectiles
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2018-12-23 17:39:22 -07:00 |
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blondie7575
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2e92ac118e
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Basic framework for fan
Also added support for delegate methods in projectiles
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2018-12-22 11:41:12 -07:00 |
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blondie7575
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67dabb62a9
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Overhaul of art pipeline to support sprite flipping
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2018-08-06 13:00:13 -07:00 |
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blondie7575
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fb2c5b155e
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Groundwork for fan weapon
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2018-07-30 12:36:44 -07:00 |
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blondie7575
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cf6b75fe9e
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Improved turn switching behavior
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2018-07-28 17:33:56 -07:00 |
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blondie7575
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9873d92e0c
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Changed to screen-jump shot tracking
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2018-07-28 16:20:37 -07:00 |
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blondie7575
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d0c67b907d
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Fixed stepping on a bunch of GS jump tables
Disabled fill-mode code in bank E1, because it wasn’t useful enough, and was stepping all over important GS things.
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2018-07-28 15:46:54 -07:00 |
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blondie7575
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f599267718
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Fixed compiled terrain rendering
I thought it was working after the merging with fill mode, but it actually wasn’t. Should be now. Using only compiled rendering as of this commit.
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2018-07-24 18:43:41 -07:00 |
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blondie7575
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d4077a7edc
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Improved VBL, fixed Ctrl-OA-Reset crash
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2018-07-22 10:11:51 -05:00 |
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blondie7575
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62fc459fba
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Fixed a nasty bug in cratering
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2018-06-11 18:01:19 -06:00 |
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blondie7575
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a5e4c3e143
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Ammo consumption
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2018-06-11 17:22:34 -06:00 |
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blondie7575
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c29ddd74c1
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Firing of selected weapon type
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2018-06-11 16:00:02 -06:00 |
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blondie7575
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3144b7c9fb
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Inventory selection
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2018-06-10 18:05:20 -06:00 |
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blondie7575
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23c7c3b2d4
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Inventory state rendering
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2018-06-10 17:43:51 -06:00 |
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blondie7575
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cfeefce8c3
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Added inventory tabs and number rendering
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2018-06-10 13:00:05 -06:00 |
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blondie7575
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4edd8540f5
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Proper inventory rendering
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2018-06-09 20:29:00 -06:00 |
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blondie7575
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ee1e3965c8
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Brought sanity to the palettes
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2018-06-08 12:55:22 -07:00 |
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blondie7575
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1edadee349
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Sprocket sprite hooked up
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2018-06-08 10:49:29 -07:00 |
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blondie7575
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85dd7a6bfd
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New sprites and some palette work
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2018-06-06 13:23:00 -07:00 |
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blondie7575
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d5666cd3a6
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First pass at inventory menu rendering
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2018-04-20 13:04:39 -07:00 |
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blondie7575
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edd5d3cf10
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Merge branch 'RenderingOptimization3'
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2018-03-26 12:26:15 -07:00 |
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blondie7575
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2c6ddc48ec
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Fixed projectile flicker during tracking
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2018-03-26 12:24:27 -07:00 |
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blondie7575
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1c283efeed
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Mixed mode rendering working and players back
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2018-03-06 18:31:54 -08:00 |
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blondie7575
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24269638fb
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
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blondie7575
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3292511ba8
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Partial clipping working in merged renderer
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2018-01-21 15:41:29 -08:00 |
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blondie7575
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82f829befc
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Groundwork for optimizing terrain clipping in merged renderer
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2018-01-21 14:21:44 -08:00 |
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blondie7575
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f0631386b1
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Merged compile/span rendering working
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2018-01-18 18:15:42 -08:00 |
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blondie7575
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4a8abaa1b4
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Compiled terrain renderer re-integrated
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2018-01-18 09:00:00 -08:00 |
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blondie7575
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f90edac57d
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
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blondie7575
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c82e9d8a30
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First working version of virtual stack unrender
So fast!!
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2018-01-06 15:30:06 -08:00 |
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blondie7575
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e0a48fc5ac
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Cleanup
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2018-01-04 12:58:13 -08:00 |
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blondie7575
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bbbea9b2be
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Lookup for render span VRAM rows
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2017-12-27 10:06:42 -07:00 |
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blondie7575
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3e5a8ab86f
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Cleanup
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2017-12-27 09:57:52 -07:00 |
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blondie7575
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d2c5ef675f
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Much faster span cache management
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2017-12-25 22:41:09 -07:00 |
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blondie7575
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ee9645c47d
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Basic unrendering of spans working
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2017-12-25 22:23:22 -07:00 |
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blondie7575
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157ec99cc7
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Partial fill mode now working
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2017-12-24 12:36:31 -07:00 |
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