Vince Weaver
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b85da4bc1a
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peasant: convert to zx02 compression from lzsa
makes a noticable improvement in file sizes
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2022-08-02 00:46:54 -04:00 |
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Vince Weaver
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276408fcf4
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peasant: finish animating mendelev's arm
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2022-02-28 01:20:56 -05:00 |
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Vince Weaver
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e54da17b0f
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peasant: bug where co-ords not set going to cliff
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2022-01-08 01:10:21 -05:00 |
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Vince Weaver
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bc106806ab
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peasant: be sure not to mess with state if loading from savegame
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2022-01-07 23:24:33 -05:00 |
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Vince Weaver
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0fc854f149
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peasant: split out river animation code and share it
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2021-12-30 20:03:27 -05:00 |
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Vince Weaver
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1a5134193b
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peasant: disable clear screen between levels
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2021-12-30 14:32:07 -05:00 |
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Vince Weaver
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b9a3f2ac3a
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peasant: update peasantry to new drawing/erasing code
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2021-12-28 16:45:19 -05:00 |
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Vince Weaver
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285610ab00
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peasant: update to the new bg draw code
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2021-12-27 15:26:11 -05:00 |
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Vince Weaver
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9b4ba29628
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peasant: add prioirty to outer lair
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2021-12-12 22:29:36 -05:00 |
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Vince Weaver
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f3cbd83581
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peasant: hook up the hay bale messages
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2021-12-05 22:57:18 -05:00 |
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Vince Weaver
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b59d3d0233
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peasant: move score/speaker code to common qload
needed so we can score points from parse_input
(mostly for wear robe)
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2021-11-29 00:43:12 -05:00 |
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Vince Weaver
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2dd67c71c1
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peasant: can get the bow now
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2021-11-20 00:17:47 -05:00 |
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Vince Weaver
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0a5385934d
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peasant: hook up rest of mud puddle
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2021-11-02 00:58:20 -04:00 |
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Vince Weaver
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b4b5650fd6
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peasant: hook up the new "next level" code
this was in preparation to getting the going-inside-buildings code
working
that still doesn't work for unknown reasons
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2021-10-27 15:20:58 -04:00 |
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Vince Weaver
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91bb5c747e
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peasant: work on underworld
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2021-10-26 00:01:39 -04:00 |
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Vince Weaver
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be464038f7
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peasant: hook up inn responses
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2021-10-21 11:43:20 -04:00 |
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Vince Weaver
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d8b9ceff9d
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peasant: hook up poor gary area
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2021-10-21 01:18:02 -04:00 |
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Vince Weaver
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c59fa6c0e4
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peasant: load parse_input high
have the actual compressed strings loaded by each individual section
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2021-10-20 23:54:09 -04:00 |
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Vince Weaver
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b96ebe6bf3
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peasant: move loadsave to qload
saves space, also needed if we are going to move parse_text high
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2021-10-20 23:21:00 -04:00 |
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Vince Weaver
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3347ef3f5e
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peasant: hook up some of archery scene
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2021-10-20 16:37:54 -04:00 |
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Vince Weaver
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75001b09a3
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peasant: hook up mud puddle dialog
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2021-10-20 13:34:59 -04:00 |
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Vince Weaver
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1c2aac5b5a
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peasant: hook up text in hay bale level
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2021-10-20 12:12:13 -04:00 |
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Vince Weaver
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d7150059db
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peasant: hook up text in river/stone level
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2021-10-20 11:39:34 -04:00 |
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Vince Weaver
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02c0799b69
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peasant: hook up mountain pass parsing
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2021-10-20 00:47:40 -04:00 |
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Vince Weaver
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2644d60974
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peasant: actually call a room-specific look
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2021-10-18 00:41:50 -04:00 |
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Vince Weaver
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051289318e
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peasant: actually load peasant2 dialog into LC space
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2021-10-18 00:26:08 -04:00 |
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Vince Weaver
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929c8e50c3
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peasant: split off inventory code
put in language card?
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2021-10-17 00:41:52 -04:00 |
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Vince Weaver
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aaeab984bf
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peasant: rename graphics directory
needless churn is fun
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2021-10-12 21:18:40 -04:00 |
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Vince Weaver
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ea4c566d39
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peasant: when going from pass to inn, don't appear behind inn
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2021-10-08 00:27:21 -04:00 |
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Vince Weaver
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085d3f7b62
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peasant: settle on 1x28 vs 7x28 for name of sprite routines
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2021-10-05 00:13:31 -04:00 |
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Vince Weaver
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60fb88076f
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peasant: more fixes for lowercase input
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2021-10-04 21:51:20 -04:00 |
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Vince Weaver
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c8d61d3051
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peasant: hook up some dialog
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2021-10-03 21:59:24 -04:00 |
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Vince Weaver
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c340aa6bbe
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peasant: centralize peasant text
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2021-09-30 00:25:03 -04:00 |
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Vince Weaver
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7b8021116d
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peasant: working on text
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2021-09-29 16:53:41 -04:00 |
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Vince Weaver
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9d36dbf481
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peasant: load works better
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2021-09-27 16:44:40 -04:00 |
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Vince Weaver
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5f7326d92f
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peasant: print pts/filename based on values
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2021-09-26 23:59:51 -04:00 |
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Vince Weaver
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601c6fafb4
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peasant: move most hgr routines to qload
also, escaping a $ in a Makefile is trickier than you'd think
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2021-09-26 15:41:43 -04:00 |
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Vince Weaver
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9d1c9edfb0
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peasant: move decompress into the qload common area
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2021-09-26 01:00:15 -04:00 |
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Vince Weaver
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9ece0ceb8c
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peasant: move music playing to the language card
this was a huge pain
also had to remove all calls to the firmware
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2021-09-25 22:44:07 -04:00 |
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Vince Weaver
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4223028a9d
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peasant: start work on load game support
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2021-09-19 18:49:00 -04:00 |
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Vince Weaver
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138a2e4bbc
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peasant: initial inventory code
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2021-08-29 01:07:16 -04:00 |
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Vince Weaver
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90a49ff439
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peasant: centralize score code
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2021-08-28 23:05:36 -04:00 |
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Vince Weaver
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da4412f3f2
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peasant: make peasant sprite 7x28 instead of 7x30
not sure why it was 7x30 anyway as we ignored the bottom 2 lines
hopefully makes bg masking easier
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2021-08-24 20:58:44 -04:00 |
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Vince Weaver
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d8155c8f4e
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peasant: optimize sprite routines
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2021-08-24 20:42:11 -04:00 |
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Vince Weaver
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d9b6fe05b3
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peasant: centralize move code
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2021-08-24 13:52:11 -04:00 |
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Vince Weaver
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814d465eaa
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peasant: add priority graphic loading
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2021-08-24 13:38:03 -04:00 |
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Vince Weaver
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15cd660484
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peasant: update the graphics
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2021-08-23 23:02:23 -04:00 |
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Vince Weaver
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514bf50c7c
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peasant: just add in all the backgrounds
these aren't fully ready yet
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2021-08-22 23:07:37 -04:00 |
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Vince Weaver
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15d87a099a
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peasant: add a few more backgrounds
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2021-08-22 22:02:11 -04:00 |
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Vince Weaver
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edf316ac06
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peasant: make edge transitions a bit better
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2021-08-18 00:46:05 -04:00 |
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