blondie7575
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c29ddd74c1
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Firing of selected weapon type
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2018-06-11 16:00:02 -06:00 |
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blondie7575
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3144b7c9fb
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Inventory selection
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2018-06-10 18:05:20 -06:00 |
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blondie7575
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23c7c3b2d4
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Inventory state rendering
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2018-06-10 17:43:51 -06:00 |
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blondie7575
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cfeefce8c3
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Added inventory tabs and number rendering
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2018-06-10 13:00:05 -06:00 |
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blondie7575
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4edd8540f5
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Proper inventory rendering
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2018-06-09 20:29:00 -06:00 |
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blondie7575
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ee1e3965c8
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Brought sanity to the palettes
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2018-06-08 12:55:22 -07:00 |
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blondie7575
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1edadee349
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Sprocket sprite hooked up
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2018-06-08 10:49:29 -07:00 |
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blondie7575
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85dd7a6bfd
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New sprites and some palette work
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2018-06-06 13:23:00 -07:00 |
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blondie7575
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d5666cd3a6
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First pass at inventory menu rendering
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2018-04-20 13:04:39 -07:00 |
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blondie7575
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edd5d3cf10
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Merge branch 'RenderingOptimization3'
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2018-03-26 12:26:15 -07:00 |
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blondie7575
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2c6ddc48ec
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Fixed projectile flicker during tracking
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2018-03-26 12:24:27 -07:00 |
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blondie7575
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1c283efeed
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Mixed mode rendering working and players back
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2018-03-06 18:31:54 -08:00 |
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blondie7575
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24269638fb
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
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blondie7575
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3292511ba8
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Partial clipping working in merged renderer
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2018-01-21 15:41:29 -08:00 |
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blondie7575
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82f829befc
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Groundwork for optimizing terrain clipping in merged renderer
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2018-01-21 14:21:44 -08:00 |
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blondie7575
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f0631386b1
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Merged compile/span rendering working
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2018-01-18 18:15:42 -08:00 |
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blondie7575
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4a8abaa1b4
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Compiled terrain renderer re-integrated
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2018-01-18 09:00:00 -08:00 |
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blondie7575
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f90edac57d
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
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blondie7575
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c82e9d8a30
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First working version of virtual stack unrender
So fast!!
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2018-01-06 15:30:06 -08:00 |
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blondie7575
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e0a48fc5ac
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Cleanup
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2018-01-04 12:58:13 -08:00 |
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blondie7575
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bbbea9b2be
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Lookup for render span VRAM rows
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2017-12-27 10:06:42 -07:00 |
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blondie7575
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3e5a8ab86f
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Cleanup
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2017-12-27 09:57:52 -07:00 |
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blondie7575
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d2c5ef675f
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Much faster span cache management
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2017-12-25 22:41:09 -07:00 |
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blondie7575
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ee9645c47d
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Basic unrendering of spans working
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2017-12-25 22:23:22 -07:00 |
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blondie7575
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157ec99cc7
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Partial fill mode now working
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2017-12-24 12:36:31 -07:00 |
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blondie7575
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c55d07c16d
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Groundwork for span-based fill mode rendering
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2017-12-23 19:01:16 -07:00 |
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blondie7575
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6832c9adea
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Added support for fill mode
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2017-11-01 12:53:27 -07:00 |
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blondie7575
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0ba976a321
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Revert "Top to bottom terrain rendering"
This reverts commit e49d1ea908 .
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2017-11-01 12:43:37 -07:00 |
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blondie7575
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2319adb9f5
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Top to bottom terrain rendering
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2017-11-01 12:43:18 -07:00 |
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blondie7575
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e49d1ea908
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Top to bottom terrain rendering
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2017-11-01 12:42:52 -07:00 |
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blondie7575
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cd38f829a7
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Angled projectile sprites working
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2017-10-31 12:15:18 -07:00 |
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blondie7575
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66fde553b9
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Fixed rendering bugs in players and projectiles
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2017-10-26 20:22:12 -07:00 |
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blondie7575
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a932295552
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Refactoring of gameobject rendering macros
Prep work for projectile orientation
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2017-10-26 20:15:52 -07:00 |
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blondie7575
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57d2dd4575
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Basic spit sprite added
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2017-10-23 12:56:12 -07:00 |
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blondie7575
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8afd161eb7
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Visual improvements
- Blue sky
- More legible text
- Removed debug terrain
- Nicer player positions
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2017-10-23 12:40:44 -07:00 |
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blondie7575
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4cd1dcfbef
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Fixed rendering issues with projectiles during scrolling
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2017-10-22 13:44:05 -07:00 |
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blondie7575
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bfec5c2234
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Basic camera shot tracking working
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2017-10-22 13:37:06 -07:00 |
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blondie7575
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7ba22eadda
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Fixed several rendering glitches
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2017-10-19 12:59:24 -07:00 |
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blondie7575
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cbb90ea1aa
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Fixed art pipeline bug
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2017-10-17 08:21:29 -07:00 |
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blondie7575
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6777f1d4c0
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Fixed artifical ceiling on physics
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2017-10-09 15:02:51 -07:00 |
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blondie7575
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cd1cf5c28c
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Fixed terrain destruction causing ghost players
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2017-10-09 14:53:24 -07:00 |
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blondie7575
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d6c8e89dea
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Fixed a collision precision bug with terrain
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2017-10-09 14:41:05 -07:00 |
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blondie7575
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cb390e9895
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Fixed a bug with odd byte sizes in bank loader
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2017-10-08 16:46:35 -07:00 |
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blondie7575
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0368468b0e
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Debugging
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2017-10-07 15:39:10 -07:00 |
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blondie7575
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430d722140
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Fixed corrupted players during scrolling
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2017-10-07 15:15:22 -07:00 |
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blondie7575
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25916c1c74
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
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blondie7575
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c19dee9634
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Integrated Mr. Sprite bank system
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2017-10-06 12:28:18 -07:00 |
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blondie7575
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145b969d97
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Improvements to bank loader
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2017-10-04 13:14:16 -07:00 |
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blondie7575
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adb74d6fb4
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First pass on ProDOS-based bank loader
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2017-10-01 17:36:09 -07:00 |
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blondie7575
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79972bbb52
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Groundwork for new art pipeline
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2017-10-01 15:40:29 -07:00 |
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