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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 08:49:37 +00:00
Commit Graph

729 Commits

Author SHA1 Message Date
Thomas Harte
0ac62e3805 Flips and properly sizes output scans. 2018-11-12 18:28:09 -05:00
Thomas Harte
938d09f34a Corrects scan outline generation. 2018-11-12 18:23:45 -05:00
Thomas Harte
dce52d740d Finally gets some pixels back on screen.
For now, just the raw scans, direct to the framebuffer, with no intermediate processing. But it seems to prove that at least some of the proper data is reaching the GPU.
2018-11-11 23:23:42 -05:00
Thomas Harte
3ae333fa84 Edges further towards reviving the shaders. 2018-11-11 21:41:13 -05:00
Thomas Harte
d5af1f3948 Removes some migrated work. 2018-11-11 16:22:14 -05:00
Thomas Harte
0ba3ae53ab Connects up the necessary recording to use intermediate composite buffers. 2018-11-11 15:20:18 -05:00
Thomas Harte
be12d78c83 Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives. 2018-11-11 15:11:32 -05:00
Thomas Harte
b70227ac1b Ensures proper write area locations end up in the scans. 2018-11-10 21:10:33 -05:00
Thomas Harte
6d277fecd5 Makes ScanTarget a little more communicative and orthogonal. 2018-11-10 19:52:57 -05:00
Thomas Harte
491817d85c Corrects allocation error and begins submitting raw textures. 2018-11-08 23:02:36 -05:00
Thomas Harte
20faf4e477 Adds submission of scans to the GPU. 2018-11-08 22:21:11 -05:00
Thomas Harte
4fe5c7c24e Conspires to handle multithreading side of things in a lockless fashion.
At least on x86-64.
2018-11-08 21:57:28 -05:00
Thomas Harte
36bf640c6f Acts as if it is going to submit scans, at least. 2018-11-07 22:53:46 -05:00
Thomas Harte
7881e40e0b Shuffles the OpenGL primitives into their own collection. 2018-11-07 19:11:01 -05:00
Thomas Harte
55da1e9c0f Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
Thomas Harte
9799aa0975 Completes documentation and rounds out implementation. 2018-11-04 22:17:33 -05:00
Thomas Harte
1effb97b74 Reintroduces colour phase acquisition from the colour burst. 2018-11-04 21:57:46 -05:00
Thomas Harte
eb28095041 Ensures proper accumulation and reporting of colour phase across lines. 2018-11-04 21:44:22 -05:00
Thomas Harte
014da41471 Ensures scan positions are communicated with a specified range, and switches manner of pixel clock communication. 2018-11-04 21:06:25 -05:00
Thomas Harte
0446e350d3 Resolves sizing of texture coordinates, and improves constness slightly. 2018-11-03 23:51:26 -04:00
Thomas Harte
05fb7db147 Reduces CRT chattiness. 2018-11-03 23:47:41 -04:00
Thomas Harte
f6562de325 Possibly adds enough for the Electron and ZX80 to start outputting dummy lines.
Let's see!
2018-11-03 23:40:39 -04:00
Thomas Harte
b40211d2c0 Starts to bend 'CRTMachine' to a world farther from owning the GPU relationship. 2018-11-03 21:54:25 -04:00
Thomas Harte
da4d883321 Adds first, incomplete attempts to talk to a ScanTarget from the CRT.
Does away with the hassle of `unsigned` while I'm here; that was a schoolboy error.
2018-11-03 19:58:44 -04:00
Thomas Harte
373820f080 Attempts to establish interface to decouple scan output from generation.
Restores some functionality that had dropped out in the interim: diagonal scans, decoupling of scan scaling from timing of the composite subcarrier.
2018-10-30 21:50:35 -04:00
Thomas Harte
4701aa149a Adds first draft of an interface to separate CRT logic from the GPU-side stuff. 2018-10-29 22:08:17 -04:00
Thomas Harte
7eeefd2602 Ensures LOGs look like statements even in release builds. 2018-10-22 22:37:11 -04:00
Thomas Harte
7c65cfd932 Adds default values for WriteArea. 2018-10-21 21:18:54 -04:00
Thomas Harte
e582b4c8ca Eliminates some dangling references to iCoordinate. 2018-09-13 19:35:15 -04:00
Thomas Harte
a7508bc2ae Switching explicitly to one pixel per sample eliminates the need for a bookender. 2018-09-12 20:11:17 -04:00
Thomas Harte
a38639d099 Eliminates the concept of an iCoordinate.
Real-life precision appears not to support the idea of sub-sample pixel storage.
2018-09-12 20:05:39 -04:00
Thomas Harte
d73d3b4480 Adds a left border to complement the right. 2018-09-09 21:52:48 -04:00
Thomas Harte
6e9cd5cb21 Resolves over-brightness created by over-composition. 2018-09-09 20:30:43 -04:00
Thomas Harte
c73445199c Eliminates a couple of instances of manual memory management. 2018-09-09 20:29:58 -04:00
Thomas Harte
4c8781c762 Increases documentation slightly. 2018-09-09 17:17:38 -04:00
Thomas Harte
3c33ccd730 Eliminates various blank lines. 2018-07-28 10:52:34 -04:00
Thomas Harte
2832792fed Corrects improper use of doubles. 2018-07-16 21:55:19 -04:00
Thomas Harte
efa45b9504 Adds a right gutter to clip persistence errors.
Also uncovers and corrects a long-standing centring error.
2018-07-16 21:52:31 -04:00
Thomas Harte
c9451a5382 Introduces an object for drawing OpenGL rectangles. 2018-07-14 17:42:23 -04:00
Thomas Harte
00cb4d26b3 Corrects typo. 2018-07-11 19:52:55 -04:00
Thomas Harte
c97c5fa03a [Re-]recalibrates CRT retrace period and affected view windows.
In the hope of moving the CPC closer to the real CTM visible area.
2018-07-05 22:07:18 -04:00
Thomas Harte
5ab4cfee84 Factors out repeated hex-size setting. 2018-06-21 19:27:54 -04:00
Thomas Harte
a9eb0d02c6 Returns sanity to 8272 logging. 2018-06-20 23:02:32 -04:00
Thomas Harte
283ed8dbae Increases permissible error in scanline length. 2018-06-19 22:24:11 -04:00
Thomas Harte
adca862166 Finally makes an initial pass at logging macros. 2018-06-18 22:37:19 -04:00
Thomas Harte
b899a22c7d Hides persistent low-part colour channel errors. 2018-06-14 20:40:27 -04:00
Thomas Harte
14a2e470e4 Corrects overbrightness issue with autogeneration of PAL composite from an RGB source. 2018-06-14 18:25:48 -04:00
Thomas Harte
41dcf1de42 Increases blur again just a little more, after consideration of interlaced output. 2018-06-14 18:25:04 -04:00
Thomas Harte
0c65385c82 Undoes older interpretation of alternating phase.
I now understand, hopefully, that it's only the phase of the second colour component that alternates. That has the pointwise effect of reversing the colour signal. Hence the effect of phase errors cancelling themselves out up on successive lines up to a point.
2018-06-14 18:24:32 -04:00
Thomas Harte
f05ee525cb Tweaks blurriness downward. 2018-06-14 17:41:17 -04:00
Thomas Harte
35e84ff1a8 Corrects NTSC quadrature phase. 2018-05-31 21:40:46 -04:00
Thomas Harte
7226d8d4f7 Eliminates all instances of µ. 2018-05-13 15:46:14 -04:00
Thomas Harte
5d6b5d9f10 Eliminates all emdashes in cross-platform code. 2018-05-13 15:34:31 -04:00
Thomas Harte
0b771ce61a Removes all instances of the copyright symbol. 2018-05-13 15:19:52 -04:00
Thomas Harte
bd27f61a03 Corrects various impossible-in-real-life compiler warnings. 2018-05-12 18:02:16 -04:00
Thomas Harte
f4097290c2 Made various corrections following a quick for-loop constness audit. 2018-04-30 22:23:57 -04:00
Thomas Harte
074b4c3500 Eliminates repeating cause of misuse.
Raises the question as to whether an async task queue should be required at construction; let's see how things look as the project develops.
2018-04-21 15:01:18 -07:00
Thomas Harte
6547560e52 Gives the CRT the ability to move iCoordinate multiplication outside of the fragment loop.
That resolves precision issues, as were plaguing the Apple II.
2018-04-18 19:29:03 -04:00
Thomas Harte
1c605d58e3 Removes the CRT requirement for an integral relationship between cycles and samples. 2018-04-16 20:00:56 -04:00
Thomas Harte
10f637d2cf Enhances the CompoundSource so that constituents can have different volumes. 2018-04-07 14:30:02 -04:00
Thomas Harte
5782cab2a0 Minor whitespace fix. 2018-04-05 21:15:25 -04:00
Thomas Harte
ec72fb3baf Ensures the SVideo shader gets all proper enable_vertex_attribute_with_pointers. 2018-04-05 21:12:28 -04:00
Thomas Harte
dbe3c5c3f8 Ensures artificial frequency limits are honoured. 2018-04-05 18:40:07 -04:00
Thomas Harte
d061ea232b Ensures no attempt to compile an SVideo shader without appropriate source. 2018-04-04 19:01:01 -04:00
Thomas Harte
912791d3d4 Causes the s-video path correctly to function. 2018-03-30 18:24:18 -04:00
Thomas Harte
163a61dd63 Corrects SVideo-as-composite output; the Atari and Vic-20 now both supply svideo. 2018-03-30 13:16:18 -04:00
Thomas Harte
207d462dbf Attempts to provide an implementation of SVideo support. 2018-03-30 12:41:20 -04:00
Thomas Harte
33281b9d89 Introduces S-Video as a video signal type at the interface level. 2018-03-30 10:25:41 -04:00
Thomas Harte
3d0c832a21 Moves all LowpassSpeaker delegate calls outside of critical sections. 2018-03-22 19:01:20 -04:00
Thomas Harte
682c3d8079 Adds new hook for watching audio output rate changes. 2018-03-22 09:23:01 -04:00
Thomas Harte
48737a32a7 Introduces formal setting of the output volume to SampleSource.
Previously every output device was making its own decision. Which is increasingly less sustainable due to the CompoundSource.
2018-03-09 13:23:18 -05:00
Thomas Harte
705d53cc21 Picks a phase for the TMS empirically. 2018-03-03 13:53:00 -05:00
Thomas Harte
3c5a8d9ff3 Adds Super Game Module support for the ColecoVision. 2018-03-03 13:08:33 -05:00
Thomas Harte
fc9e84c72e Eliminates unsafe optimisation.
Also likely to be unhelpful as and when multiple machines are in play.
2018-02-18 22:09:27 -05:00
Thomas Harte
c8a4432c63 Makes an attempt to transfer audio outputs during dynamic analysis. 2018-02-18 15:23:15 -05:00
Thomas Harte
4e720d57b2 With debugging hooks still on display, makes first attempt at dynamic analysis. 2018-02-01 07:53:52 -05:00
Thomas Harte
c12aaea747 Attempts to get as far as running the MultiMachine.
In doing so, fixes the long-standing bug that machines that output audio but don't have a listener produce a divide by zero.
2018-01-30 22:23:06 -05:00
Thomas Harte
9cbd61e709 Replaces CRT quantity assert with test.
Primarily to handle television/composite target switches that can unsync the buffers.
2018-01-15 18:37:09 -05:00
Thomas Harte
23c34a8c14 Corrects calculation of intermediate buffer width multiplier.
Specifically: I had failed to factor in that the multiplied-up input frequency might be less than than the full width of the bitmap.

The Atari and MSX in particular now look much better.
2018-01-15 16:52:40 -05:00
Thomas Harte
93ece2aec7 "Doubles" the bandwidth given to composite signals.
Because I suspect it may inadvertently have been halved previously. I'm investigating.
2018-01-14 20:44:53 -05:00
Thomas Harte
3e1d8ea082 Adds is_silent to SampleSource plus shortcut processing to CompoundSource. 2018-01-06 18:50:26 -05:00
Thomas Harte
2d892da225 Introduces the MSX keyboard toggle sample source.
In support of which, it also introduces a means of sample source composition.
2017-12-19 21:08:10 -05:00
Thomas Harte
2dc1d4443e Separates LowpassFilter and SampleSource. 2017-12-18 21:39:23 -05:00
Thomas Harte
ac80d10cd8 Separates the component parts of running an audio stream: task deferral, filtering and generation.
Walking towards improving opportunities for composition.
2017-12-17 21:26:06 -05:00
Thomas Harte
2008dec1ed Adds exceptions for bad enumeration values. 2017-11-24 19:27:49 -05:00
Thomas Harte
b4f3c41aae Formalises naming of shader inputs and related guarantees. 2017-11-24 18:45:24 -05:00
Matt Godbolt
bded406caa Initialize all const members.
Without this change, GCC versions >4.8 will error with things like:

```
./CLK/Outputs/CRT/Internals/CRTOpenGL.cpp:154:2:error: uninitialized const member
'Outputs::CRT::OpenGLOutputBuilder::draw_frame(unsigned int, unsigned int, bool)::RenderStage::target'
```
2017-11-24 12:09:10 -06:00
Thomas Harte
8ddc64c82a Ensures well-defined default speaker clock rate values. 2017-11-21 21:18:58 -05:00
Thomas Harte
e9ddec35d6 Corrects intermediate shader attribute bindings. 2017-11-16 20:19:54 -05:00
Thomas Harte
f00f0353a6 Removes unnecessary temporaries. 2017-11-15 21:48:10 -05:00
Thomas Harte
0a9622435c Merge branch 'StringStream' of github.com:TomHarte/CLK into StringStream 2017-11-15 21:30:04 -05:00
Thomas Harte
d0f096a20b Substitutes std::osringstream for C-esque asprintf. 2017-11-15 21:28:48 -05:00
Thomas Harte
949d0f3928 Substitutes std::osringstream for C-esque asprintf. 2017-11-15 21:25:01 -05:00
Thomas Harte
fd96e3e657 Eliminates all unused #ifdef GL_NV_texture_barrier code. 2017-11-13 22:39:18 -05:00
Thomas Harte
88551607a6 Ensures the GL error flag is cleared after a potential error-raising call. 2017-11-13 22:31:41 -05:00
Thomas Harte
2a9dccff26 Fixes typo. 2017-11-13 22:28:11 -05:00
Thomas Harte
9bb9cb4a65 Adds a fallback route for the array builder if it can't map a buffer. 2017-11-13 22:27:04 -05:00
Thomas Harte
bf4ed57f68 Updates style of OpenGL::TextureTarget for instance variable names and preference for RAII. 2017-11-13 22:04:13 -05:00
Thomas Harte
70039d22f1 Allows a CRT machine owner to set the target frame buffer for OpenGL output, breaking the assumption that it'll be zero. 2017-11-12 19:29:22 -05:00
Thomas Harte
8713cfa613 Ensured all asprintf return values are checked. 2017-11-12 17:29:20 -05:00
Thomas Harte
aa77be1c10 Introduces missing include. 2017-11-12 17:20:37 -05:00
Thomas Harte
c827d14d97 Corrects various GCC warnings across the 6560, CPC, TIA, Oric video and elsewhere. 2017-11-12 17:17:27 -05:00
Thomas Harte
5aef81cf24 Commutes cross-platform #pragma marks to //MARK:s. 2017-11-12 15:59:11 -05:00
Thomas Harte
2e15fab651 Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions. 2017-11-11 15:28:40 -05:00
Thomas Harte
2e12370251 Resolves some of the dangling C-isms remaining in my FIR filter, and introduces filter composition. 2017-11-11 12:30:45 -05:00
Thomas Harte
cb0f58ab7a Corrects order-of-initialisation errors in the CPC (again), TextureBuilder, TextureTarget, Z80, MFM parser and binary tape player. 2017-11-10 22:57:03 -05:00
Thomas Harte
fabaf4e607 Adds missing include files, corrects bad include paths and eliminates the Clang-specific __undefined. 2017-11-10 21:56:53 -05:00
Thomas Harte
cb015c83e1 Eliminated C99-style struct initialisations. 2017-11-10 19:14:19 -05:00
Thomas Harte
2203499215 Enables -Wreorder and corrects a few of the more trivial fixes thereby suggested. 2017-11-09 22:14:22 -05:00
Thomas Harte
c0055a5a5f Further builds up SConstruct, correcting many missed imports and a couple of improper uses of C99 in C++ code. 2017-11-09 22:04:49 -05:00
Thomas Harte
c45d4831ec Introduces an SConstruct file and corrects those errors and warnings that arise in Ubuntu. 2017-11-08 22:36:41 -05:00
Thomas Harte
6e1d69581c Eliminates a variety of end-of-line spaces. 2017-11-07 22:54:22 -05:00
Thomas Harte
512e877d06 Ensures proper initialisation of the delegate pointer. 2017-11-05 20:11:18 -05:00
Thomas Harte
218b976dbc Adds through route for setting a texture bookender, and exploits it from the Electron. 2017-10-23 18:35:37 -04:00
Thomas Harte
513903890e Corrects definition of Bookender and provides the default implementation. 2017-10-22 17:24:41 -04:00
Thomas Harte
1157bde453 Sketches interface for a GPU data bookender, to avoid stray errors with packed pixel formats. 2017-10-22 10:48:10 -04:00
Thomas Harte
c13f8e5390 Corrects a couple of cast conversion errors. 2017-10-21 22:42:19 -04:00
Thomas Harte
ad9df4bb90 Commutes uint8_t *, uint16_t *, uint32_t *, size_t, off_t and long to functional-style casts. 2017-10-21 22:30:15 -04:00
Thomas Harte
e983854e71 Converts all uint8_t and uint16_t casts to the functional style. 2017-10-21 21:50:53 -04:00
Thomas Harte
ec999446e8 Commutes int and unsigned casts to the functional style. 2017-10-21 21:00:40 -04:00
Thomas Harte
5e3e91373a Switches all unsigned int and double casts to functional style. 2017-10-21 19:49:04 -04:00
Thomas Harte
b5b6219cb7 Slightly simplifies TextureBuilder arithmetic. 2017-10-19 22:02:00 -04:00
Thomas Harte
ba5f668338 Ensured full CRT instance initialisation. 2017-10-17 22:34:10 -04:00
Thomas Harte
ce78d9d12c Introduces buffer alignment when writing to textures.
To avoid cross-boundary writes and hopefully to eke out a little better performance.
2017-10-17 22:09:48 -04:00
Thomas Harte
edbc60a3fb Various undefined behaviour fixes.
Primarily around uninitialised variables, but also with an attempted use of a negative pointer.
2017-10-17 21:29:19 -04:00
Thomas Harte
c6e6c3fcfb Resolves all current analyser warnings. 2017-08-24 22:18:44 -04:00
Thomas Harte
131b340d75 Dodges a lambda copy. 2017-08-22 21:55:10 -04:00
Thomas Harte
2d81acb82e Upped C++ standard to C++14 and added an #if that's intended to use the built-in std::gcd when compiled on C++17 or better. Fixed for new signedness warnings resulting for taking the step to C++14. 2017-08-11 19:18:45 -04:00
Thomas Harte
62eadbb51a Adjusted gamma ratio to be the correct way around. The PAL midrange should be slightly darker now. 2017-08-10 15:36:27 -04:00
Thomas Harte
ad8c8166bc Built in gamma conversion for all machines, assuming an output of 2.8 for PAL, 2.2 for NTSC. 2017-08-10 15:17:08 -04:00
Thomas Harte
633d8965e2 Removed accidental logging commit. 2017-08-02 07:38:14 -04:00
Thomas Harte
bda9441620 Made an attempt to clock the AY. 2017-08-02 07:20:59 -04:00
Thomas Harte
55fd9122d0 Slightly relaxed vertical sync testing. 2017-07-30 21:19:42 -04:00
Thomas Harte
0bf4fdc9af Simplified slightly. 2017-07-29 21:37:59 -04:00
Thomas Harte
ed8c73eb14 Ensured lengthy constant sync can't appear to be two sync pulses, regardless of other interruption. 2017-07-29 18:25:04 -04:00
Thomas Harte
3528a7f78b Made an attempt at triggering vertical sync the expected number of time after it begins, regardless of total length. 2017-07-29 17:33:52 -04:00
Thomas Harte
54bcc40192 With an eye towards being more accurate as to vertical sync recognition: acknowledged that the detection period varies between PAL and NTSC. 2017-07-29 14:53:53 -04:00
Thomas Harte
4abd62e62b Standardises on const [Half]Cycles as the thing called and returned, rather than const [Half]Cycles & as it's explicitly defined to be only one int in size, so using a reference is overly weighty. 2017-07-27 22:05:29 -04:00
Thomas Harte
8361756dc4 Switched definitively to the works-for-now approach of requiring an explicit opt-in where somebody wants to clock a whole-cycle receiver from a half-cycle clock. 2017-07-27 07:40:02 -04:00
Thomas Harte
75d67ee770 Relocated ClockReceiver.hpp as it's a dependency for parts of the static analyser, and therefore needs to be distinct from the actual emulation parts. 2017-07-25 20:20:55 -04:00
Thomas Harte
b7f88e8f61 Filter is now a ClockReciever, affecting all sound output devices. 2017-07-24 21:29:13 -04:00
Thomas Harte
92d1dd9a4a Attempts to eliminate all remaining type variations. 2017-07-21 21:54:05 -04:00
Thomas Harte
be750ee427 Eliminated all dangling implicit signedness conversions. 2017-07-21 21:52:37 -04:00
Thomas Harte
449c33ee8b Signedness fixes. 2017-07-21 21:28:04 -04:00
Thomas Harte
ef03c84b21 More definitively removed the old sample-offset blending approach to filtering. 2017-07-21 20:58:55 -04:00
Thomas Harte
5b4c5b0cbf Avoided having two different variables named next_output_run. 2017-07-21 20:46:08 -04:00
Thomas Harte
279f4760d7 Eliminated buffer_size_ as something explicitly stored, and reduced size of delegate call out. 2017-07-16 15:01:39 -04:00
Thomas Harte
f931cd582d Switched to use of std::vector in those few remaining places where I was still using a unique_ptr to a native type and newing for myself. So, some of my earliest bits of code. 2017-07-16 13:54:07 -04:00
Thomas Harte
8ccec37a4b Eliminated a further potential cause of texture/geometry mismatch: the texture retain succeeded but then there wasn't room for geometry. 2017-07-09 19:11:38 -04:00
Thomas Harte
a25c2fd6b5 Got more explicit about what the thinking is here re: multiple sources of action. 2017-07-09 17:54:26 -04:00
Thomas Harte
ee1a9a4781 Eliminates attempts cleverly to shuffle unsubmitted runs, because no mechanism exists to stop them overwriting previously-submitted-but-not-yet-flushed runs. Which implies that the buffer must be fully circular. The cost of which is sometimes having to make two calls to glTexSubImage2D. Also added some TODOs, and a means for reporting when a retain_latest is ineffective, in which situation it would be inappropriate to attempt to generate correlated geometry 2017-07-09 17:50:22 -04:00
Thomas Harte
2f90f35478 Ensured the same write area can be submitted multiple times — this is actively used if a run of data overlaps a flywheel-suggested sync. Which nullifies the idea of not having a write area in the barrel, at least as soon as any one has been allocated. 2017-07-07 23:37:44 -04:00
Thomas Harte
12f7e1b804 Enshrined a default colour burst amplitude. Which now everybody relies on. The 102 figure is derived from the burst apparently being 40 IRE. 2017-07-07 23:35:14 -04:00
Thomas Harte
c7fa2ed11a It makes more sense not to retain the previous texture builder run until vertex storage is confirmed. 2017-07-07 23:21:25 -04:00
Thomas Harte
bfbe12b94b Made an attempt further to tie geometry and texture generation fully together, removing the assumption that the caller will achieve one-to-one calling. 2017-07-07 22:25:05 -04:00
Thomas Harte
ab1374f801 Added an assert on an assumed buffer size alignment. 2017-07-06 21:46:24 -04:00
Thomas Harte
344d267fd2 Introduced sharper chrominance for genuinely black-and-white signals. 2017-07-06 21:38:33 -04:00
Thomas Harte
4211389ac7 Connected machine-supplied colour burst amplitude to shader, discarding hard-coded value. Net effect: the colour component is now discarded for the ZX80 and 81. 2017-07-06 21:29:08 -04:00
Thomas Harte
c6d00ec7d1 Switched phase and amplitude varying to a 3d vector; the third component is 1/amplitude if amplitude is non-zero, and zero otherwise. So you can multiply by that to get chrominance, rather than dividing by amplitude. With the direct effect that detected chrominance should automatically be zero if the colour burst didn't exist (i.e. had zero amplitude). 2017-07-06 21:25:38 -04:00
Thomas Harte
a5075d9eb5 Formalised the reasoning behind the colour phase fix-up and made it an opt-in per-caller value. Only the Oric currently needs to opt in. 2017-05-16 20:31:39 -04:00
Thomas Harte
c2b5a9bb1f Minor fix: given that phase is now a function of position, stop nudging position. 2017-05-13 21:50:48 -04:00
Thomas Harte
b14c892740 Switched to a safer RAII approach to this lock. 2017-05-10 21:29:39 -04:00
Thomas Harte
e01f3f06c8 Completed curly bracket movement. 2017-03-26 14:34:47 -04:00
Thomas Harte
e63229a5e5 Pulled vertical sync detection entirely outside the loop, and gave it greater perspective. 2017-03-06 19:15:33 -05:00
Thomas Harte
ad73379d1c Took vertical sync detection logic entirely out of the loop. 2017-03-05 20:17:55 -05:00
Thomas Harte
4751615623 Fixed NTSC colour cycle count, and hence the 2600's reported line lengths and phase offset. 2017-03-04 17:31:39 -05:00
Thomas Harte
a3fcd15980 Loosened sync charge level requirement. 2017-03-01 22:16:56 -05:00
Thomas Harte
026b418b4a Ensured filtered 1:1 audio resampling is applied. 2017-02-28 21:27:38 -05:00
Thomas Harte
d19f26887d Performed a very naive shuffling of output builder sets onto the OpenGL queue. Which makes the frequency switcher work properly from it's possibly-contextless thread. 2017-02-20 10:39:31 -05:00
Thomas Harte
6cb95b4fc5 Switched to passing around std::strings rather than char *s, because they should be easier to capture. 2017-02-20 10:35:33 -05:00
Thomas Harte
d979a822ac Introduced a deferred task list for the OpenGL thread. 2017-02-19 21:46:07 -05:00
Thomas Harte
fccdce65b9 Switched to lock guards. 2017-02-19 21:45:28 -05:00
Thomas Harte
97cdfea9e9 Resolved spurious static analyser complaint: input_size and output_size aren't supposed to have defined values if input or output is null. But whatever. 2017-02-11 13:36:09 -05:00
Thomas Harte
fcf8cafb5d Sought to ensure that communicating a colour burst in multiple parts doesn't ruin the phase. 2017-02-06 18:27:44 -05:00
Thomas Harte
23f3ccd77a Made a further attempt to prevent overwrites. 2017-02-05 17:47:34 -05:00
Thomas Harte
ebde955356 This needs to be a memmove as the areas may overlap. 2017-01-29 16:12:48 -05:00
Thomas Harte
7fd02e7f4c Added an extra flag to avoid potential race condition on is_full_, being reset from the background despite a write area not having been allocated. 2017-01-29 16:11:29 -05:00
Thomas Harte
c2d7e36c8f Ensured logic for whether composite output is in use is consistent. 2017-01-25 21:25:03 -05:00
Thomas Harte
4d6e78e641 Reinstated temporary Oric-related fix. 2017-01-24 22:16:15 -05:00
Thomas Harte
5761c8267b [Re-]Eliminated connection between colour subcarrier frequency and monitor output mode. 2017-01-24 20:48:54 -05:00
Thomas Harte
b4159295f6 Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel. 2017-01-11 21:18:41 -05:00
Thomas Harte
d0a93409e6 Made an attempt to simplify in-shader phase calculation, now that output position is a direct multiple of phase. 2017-01-11 08:18:00 -05:00
Thomas Harte
4c3669f210 Reduced precision of input phase, but I'm not necessarily persuaded by it as a move. However it's clear that something is off in that whole area. But if phase is locked by output position, do I need to retain this level of complexity? Also ensured that intermediate buffers prior to the final are sampled using the nearest sampling mode, also to reduce precision errors. 2017-01-10 22:08:07 -05:00
Thomas Harte
eeb646868b Switched off filtering, at least temporarily, to try to ensure that sampling is all where it should be. 2017-01-08 19:53:08 -05:00
Thomas Harte
3d789732a2 Switched back to full buffer clearing. Until I can figure out the source of noise. 2017-01-08 19:50:31 -05:00
Thomas Harte
d2a7d39749 Ensured the output lock isn't held while talking to the delegate. 2017-01-08 19:49:21 -05:00
Thomas Harte
9521718120 Colour phase is multiplied by 255, not 256. 2017-01-08 17:21:26 -05:00
Thomas Harte
28909e33ca Eliminated phaseCyclesPerTick as implied. 2017-01-08 16:48:02 -05:00
Thomas Harte
79632b1d34 Instituted de-escalating phase-related extensions, definitively to kill rounding error edges. 2017-01-08 16:24:22 -05:00
Thomas Harte
7ad64ff16b Made further efforts to support throughput via memory barrier. 2017-01-08 14:47:16 -05:00
Thomas Harte
be48c950b4 Started taking steps towards using a texture barrier where possible to reduce all of my framebuffer binds. Some output appears, but it's not correct. 2017-01-08 11:13:20 -05:00
Thomas Harte
0487b8c178 Definitively eliminated the additional y filtering step; if I'm going to work to ensure always four samples per colour cycle, I can put the channel separation coefficients directly into their shaders, cutting down on samples. 2017-01-07 16:02:33 -05:00
Thomas Harte
5740015f56 Temporarily disabled composite processing to show the pure stream. Fixed both automatic calculations of phase — per line and, at input, per pixel. 2017-01-07 12:38:00 -05:00
Thomas Harte
c84004bfa3 Fixed: colour_cycle_numerator_ doesn't need to be multiplied by the time multiplier because it'll get that for free from the calculation of next_run_length. 2017-01-06 21:36:19 -05:00
Thomas Harte
c746a3711f Temporarily disabled my attempt to be clever with bilinear filtering when applying a lowpass filter. Will need to investigate. 2017-01-04 08:06:18 -05:00
Thomas Harte
aa7774a9a6 Experimental: up the chroma accuracy, just let the luma go straight through. Subject to figuring out how I'm still losing so much precision. 2017-01-03 22:41:34 -05:00
Thomas Harte
a836120945 Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come. 2017-01-03 22:32:07 -05:00
Thomas Harte
7d60df9075 Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier. 2017-01-03 22:16:52 -05:00
Thomas Harte
f2b8b26bc4 Started throwing some comments into my shaders. 2017-01-03 21:16:38 -05:00
Thomas Harte
34d213dec4 Decreased Y resolution, again also hopefully temporarily. 2016-12-10 15:35:38 -05:00