Commit Graph

231 Commits

Author SHA1 Message Date
Lucas Scharenbroich
2966b1052b Add rendering path for masked dynamic tiles 2021-10-07 23:54:45 -05:00
Lucas Scharenbroich
59f9e61559 Compensate for the fact the Tiled animation IDs are one off of the map TileIDs 2021-10-07 21:57:56 -05:00
Lucas Scharenbroich
d5421afdbd Fix off-by-one issue in tile IDs and make the entry point consistent in the code field generator 2021-10-07 18:33:06 -05:00
Lucas Scharenbroich
4006f76c02 Fix bcc/bcs typo when initializing timers 2021-10-07 16:38:20 -05:00
Lucas Scharenbroich
87ded17e20 Initial Tiled tile animation export support
* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
  page space in Bank 00
* Animation resolution limited to 1/60th incremenents

TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
2021-10-06 07:10:09 -05:00
Lucas Scharenbroich
7d7a54a731 Update tiled export to create code to start timer scripts for animated tiles 2021-09-05 17:40:34 -05:00
Lucas Scharenbroich
2ef67e0a1c Sample project to demonstrate fringe + base tiles 2021-09-02 16:53:21 -05:00
Lucas Scharenbroich
a82c1248db Add untested framework for handling fringe tile rendering 2021-08-30 22:14:04 -05:00
Lucas Scharenbroich
5cfb32c4b1 Tweak ignore files 2021-08-30 22:13:24 -05:00
Lucas Scharenbroich
a72ac83b12 Add skeleton for fatdog RPG demo 2021-08-30 20:31:02 -05:00
Lucas Scharenbroich
529e4a98bc Add a tool to export fatdog's images with embedded palette and SCB information 2021-08-28 16:44:14 -05:00
Lucas Scharenbroich
4d6b97ed2c Small PoC to validate animation timers working 2021-08-26 21:22:42 -05:00
Lucas Scharenbroich
f55192436a Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
Lucas Scharenbroich
dc8697af30 Add separate folder for different demos 2021-08-26 16:46:01 -05:00
Lucas Scharenbroich
dcf93892a7 Reorg some more files and tweak paths 2021-08-26 16:45:23 -05:00
Lucas Scharenbroich
2e11ba74ee Rename memory init file 2021-08-26 16:43:14 -05:00
Lucas Scharenbroich
02eff2c612 Move all assets into shell demo 2021-08-26 16:30:14 -05:00
Lucas Scharenbroich
1263375095 Move test app into its own demo folder 2021-08-26 16:24:46 -05:00
Lucas Scharenbroich
69c6104742 Small initialization and jsr/jsl updates 2021-08-26 16:12:08 -05:00
Lucas Scharenbroich
4af66fa13a Fix initialization order 2021-08-26 09:45:40 -05:00
Lucas Scharenbroich
fe18759759 Refactor original demo driver to use GTE Core; move functions around 2021-08-26 08:52:43 -05:00
Lucas Scharenbroich
d261745347 Add a couple of fatdog image assets 2021-08-25 09:38:25 -05:00
Lucas Scharenbroich
7d5f7aa721 Refactor GTE Core to be included as an independent Segment in other projects 2021-08-25 09:38:02 -05:00
Lucas Scharenbroich
023332dfe6 Update fatdog demo to use shared GTE Core 2021-08-25 09:35:54 -05:00
Lucas Scharenbroich
99e4505a34 Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
Lucas Scharenbroich
23f7e5b0fb Fully flesh out Script execution implementation 2021-08-25 09:28:53 -05:00
Lucas Scharenbroich
740a0f260d Fix bug that causes one-shot timers to loop forever 2021-08-24 15:58:36 -05:00
Lucas Scharenbroich
48bb361730 Early peek at the Timers/Scripting engine 2021-08-24 15:45:33 -05:00
Lucas Scharenbroich
31ab86b7fc Wire up skeleton build framework; prove 2MG image in the emu/ folder as a buld target 2021-08-21 16:59:43 -05:00
Lucas Scharenbroich
0b4373469e Use new sprite sheet from fatdog; wire up MrSprite to generate sprite code for now 2021-08-21 14:25:44 -05:00
Lucas Scharenbroich
a0055cee46 Add demo assets from Slack thread 2021-08-21 10:01:35 -05:00
Lucas Scharenbroich
238d2f0a6f Fix banking bug and enable BG1 tile maps 2021-08-20 20:20:47 -05:00
Lucas Scharenbroich
e607612344 Add initial build-out of BG1 tile map support 2021-08-19 01:22:36 -05:00
Lucas Scharenbroich
4c5b090afe Fix crashing bug when replacing BG1 tiles with BG0 tiles 2021-08-19 01:21:37 -05:00
Lucas Scharenbroich
07ac2b017f Fix indexing error in Tiled export. Solid tiles are no longer marked as masked 2021-08-19 00:47:34 -05:00
Lucas Scharenbroich
0650c7dddc Fix package description 2021-08-19 00:03:36 -05:00
Lucas Scharenbroich
c6491dc38c Remove binary file 2021-08-18 21:30:00 -05:00
Lucas Scharenbroich
b382c20147 Create a skeleton for experimenting with Pa-Man playfields 2021-08-18 21:29:02 -05:00
Lucas Scharenbroich
dfb2d10edf Clear the second background to solid tile 2021-08-17 16:23:55 -05:00
Lucas Scharenbroich
4609b5c4b9 Identify tiles that should be masked from Tiled maps 2021-08-17 16:23:23 -05:00
Lucas Scharenbroich
aaac50cf8c Fix some script names that did not get changed 2021-08-17 09:47:01 -05:00
Lucas Scharenbroich
55e15aa894 Restore full tile dispatcher code 2021-08-17 09:46:45 -05:00
Lucas Scharenbroich
b35a2c1e6e Complete masked tile rendering implementation
The core data tables were reworked to pre-reverse all of the
entries to directly match the right-to-left ordering of the code
fields.  This simplified some code but was required for register
reuse in the masked tile renderer.

Also fixed several offset calculation issues in the masked tile
renderer.
2021-08-17 09:33:27 -05:00
Lucas Scharenbroich
5ad95f4609 Use 8-bit accumulator to read softswitches 2021-08-15 09:25:42 -05:00
Lucas Scharenbroich
2540359f60 Fix plx/pla ordering in tile dispatcher 2021-08-14 21:56:08 -05:00
Lucas Scharenbroich
1492ac3b36 Map Tiled Horizontal and Vertical flip flags onto GTE equivalents 2021-08-14 21:22:21 -05:00
Lucas Scharenbroich
232f94d30e Fix layer comparison function 2021-08-14 21:09:35 -05:00
Lucas Scharenbroich
d9133a2170 Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
Lucas Scharenbroich
44ee61a3f3 Improve export of Tiled projects. Does level data and tileset export in one command now 2021-08-14 20:57:00 -05:00
Lucas Scharenbroich
191094e7e6 Update Tiled project to include a second layer, transparent color on tiles and better names 2021-08-14 20:56:19 -05:00