Some BBs can become dead after codegen preparation. If we delete them here, it
could help enable tail-call optimizations later on.
<rdar://problem/10256573>
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In this instance we are generating the tail-call during legalizeDAG. The 2nd
floor call can't be a tail call because it clobbers %xmm1, which is defined by
the first floor call. The first floor call can't be a tail-call because it's
not in the tail position. The only reasonable way I could think to fix this
in a target-independent manner was to check for glue logic on the copy reg.
rdar://10930395
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so that the test will not fail when run on an Intel Atom
processor, due to the Atom scheduler producing an instruction sequence that is
different from that which is normally expected.
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To avoid problems with zero shifts when getting the bits that move between words
we use a trick: first shift the by amount-1, then do another shift by one. When
amount is 0 (and size 32) we first shift by 31, then by one, instead of by 32.
Also fix a latent bug that emitted the low and high words in the wrong order
when shifting right.
Fixes PR12113.
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When the GEP index is a vector of pointers, the code that calculated the size
of the element started from the vector type, and not the contained pointer type.
As a result, instead of looking at the data element pointed by the vector, this
code used the size of the vector. This works for 32bit members (on 32bit
systems), but not for other types. Added code to peel the vector type and
added a test.
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[Joe Groff] Hi everyone. My previous patch applied as r151382 had a few problems:
Clang raised a warning, and X86 LowerOperation would assert out for
fptoui f64 to i32 because it improperly lowered to an illegal
BUILD_PAIR. Here's a patch that addresses these issues. Let me know if
any other changes are necessary. Thanks.
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ecx = mov eax
al = mov ch
The second copy is not a nop because the sub-indices of ecx,ch is not the
same of that of eax/al.
Re-enabled machine-cp.
PR11940
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Thanks to Anton, Duncan and Rafael for helping me track this down.
Pointy hat to Rafael for introducing the bug in the first place.
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processor, due to the Atom scheduler producing an instruction sequence that is
different from that which is expected.
Patch by Michael Spencer!
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that are greater than the vector element type. For example BUILD_VECTOR
of type <1 x i1> with a constant i8 operand.
This patch fixes the assertion.
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If the DEC node had more than one user, it was doing this lowering but
leaving the original DEC node around and so decrementing twice.
Fixes PR11964.
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v8i8 -> v8i32 on AVX machines. The codegen often scalarizes ANY_EXTEND nodes.
The DAGCombiner has two optimizations that can mitigate the problem. First,
if all of the operands of a BUILD_VECTOR node are extracted from an ZEXT/ANYEXT
nodes, then it is possible to create a new simplified BUILD_VECTOR which uses
UNDEFS/ZERO values to eliminate the scalar ZEXT/ANYEXT nodes.
Second, another dag combine optimization lowers BUILD_VECTOR into a shuffle
vector instruction.
In the case of zext v8i8->v8i32 on AVX, a value in an XMM register is to be
shuffled into a wide YMM register.
This patch modifes the second optimization and allows the creation of
shuffle vectors even when the newly generated vector and the original vector
from which we extract the values are of different types.
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Creates a configurable regalloc pipeline.
Ensure specific llc options do what they say and nothing more: -reglloc=... has no effect other than selecting the allocator pass itself. This patch introduces a new umbrella flag, "-optimize-regalloc", to enable/disable the optimizing regalloc "superpass". This allows for example testing coalscing and scheduling under -O0 or vice-versa.
When a CodeGen pass requires the MachineFunction to have a particular property, we need to explicitly define that property so it can be directly queried rather than naming a specific Pass. For example, to check for SSA, use MRI->isSSA, not addRequired<PHIElimination>.
CodeGen transformation passes are never "required" as an analysis
ProcessImplicitDefs does not require LiveVariables.
We have a plan to massively simplify some of the early passes within the regalloc superpass.
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In this patch we optimize this pattern and convert the sequence into extract op of a narrow type.
This allows the BUILD_VECTOR dag optimizations to construct efficient shuffle operations in many cases.
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Adds an instruction itinerary to all x86 instructions, giving each a default latency of 1, using the InstrItinClass IIC_DEFAULT.
Sets specific latencies for Atom for the instructions in files X86InstrCMovSetCC.td, X86InstrArithmetic.td, X86InstrControl.td, and X86InstrShiftRotate.td. The Atom latencies for the remainder of the x86 instructions will be set in subsequent patches.
Adds a test to verify that the scheduler is working.
Also changes the scheduling preference to "Hybrid" for i386 Atom, while leaving x86_64 as ILP.
Patch by Preston Gurd!
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vectors of all one bits to be printed more cleverly in the AsmPrinter.
Unfortunately, the byte value for all one bits is the same with
-fsigned-char as the error return of '-1'. Force this to be the unsigned
byte value when returning it to avoid this problem, and update the test
case for the shiny new behavior.
Yay for building LLVM and Clang with -funsigned-char.
Chris, please review, and let me know if there is any reason to not
desire this change. It seems good on the surface, and certainly intended
based on the code written.
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Unfortunately I also had to disable constant-pool-sharing.ll the code it tests has been
updated to use the IL logic.
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The Win64 calling convention has xmm6-15 as callee-saved while still
clobbering all ymm registers.
Add a YMM_HI_6_15 pseudo-register that aliases the clobbered part of the
ymm registers, and mark that as call-clobbered. This allows live xmm
registers across calls.
This hack wouldn't be necessary with RegisterMask operands representing
the call clobbers, but they are not quite operational yet.
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. "fptosi" and "fptoui" IR instructions are defined with round-to-zero rounding mode.
. Currently for AVX mode for <4xdouble> and <8xdouble> the "VCVTPD2DQ.128" and "VCVTPD2DQ.256" instructions are selected (for .fp_to_sint. DAG node operation ) by AVX codegen. However they use round-to-nearest-even rounding mode.
. Consequently, the conversion produces incorrect numbers.
The fix is to replace selection of VCVTPD2DQ instructions with VCVTTPD2DQ instructions. The latter use truncate (i.e. round-to-zero) rounding mode.
As .fp_to_sint. DAG node operation is used only for lowering of "fptosi" and "fptoui" IR instructions, the fix in X86InstrSSE.td definition file doesn.t have an impact on other LLVM flows.
The patch includes changes in the .td file, LIT test for the changes and a fix in a legacy LIT test (which produced asm code conflicting with LLVN IR spec).
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In CanXFormVExtractWithShuffleIntoLoad we assumed that EXTRACT_VECTOR_ELT can be later handled by the DAGCombiner.
However, in some cases on AVX, the EXTRACT_VECTOR_ELT is legalized to EXTRACT_SUBVECTOR + EXTRACT_VECTOR_ELT, which
currently is not handled by the DAGCombiner. In this patch I added a check that we only extract from the XMM part.
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We know that the blend instructions only use the MSB, so if the mask is
sign-extended then we can convert it into a SHL instruction. This is a
common pattern because the type-legalizer sign-extends the i1 type which
is used by the LLVM-IR for the condition.
Added a new optimization in SimplifyDemandedBits for SIGN_EXTEND_INREG -> SHL.
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lc: X86ISelLowering.cpp:6480: llvm::SDValue llvm::X86TargetLowering::LowerVECTOR_SHUFFLE(llvm::SDValue, llvm::SelectionDAG&) const: Assertion `V1.getOpcode() != ISD::UNDEF&& "Op 1 of shuffle should not be undef"' failed.
Added a test.
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Uses the pvArbitrary slot of the TIB, which is reserved for applications. We
only support frames with a static size.
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When we load the v12i32 type, the GenWidenVectorLoads method generates two loads: v8i32 and v4i32
and attempts to use CONCAT_VECTORS to join them. In this fix I concat undef values to widen
the smaller value. The test "widen_load-2.ll" also exposes this bug on AVX.
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This uses TLS slot 90, which actually belongs to JavaScriptCore. We only support
frames with static size
Patch by Brian Anderson.
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hoped this would revive one of the llvm-gcc selfhost build bots, but it
didn't so it doesn't appear that my transform is the culprit.
If anyone else is seeing failures, please let me know!
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strange build bot failures that look like a miscompile into an infloop.
I'll investigate this tomorrow, but I'd both like to know whether my
patch is the culprit, and get the bots back to green.
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detect a pattern which can be implemented with a small 'shl' embedded in
the addressing mode scale. This happens in real code as follows:
unsigned x = my_accelerator_table[input >> 11];
Here we have some lookup table that we look into using the high bits of
'input'. Each entity in the table is 4-bytes, which means this
implicitly gets turned into (once lowered out of a GEP):
*(unsigned*)((char*)my_accelerator_table + ((input >> 11) << 2));
The shift right followed by a shift left is canonicalized to a smaller
shift right and masking off the low bits. That hides the shift right
which x86 has an addressing mode designed to support. We now detect
masks of this form, and produce the longer shift right followed by the
proper addressing mode. In addition to saving a (rather large)
instruction, this also reduces stalls in Intel chips on benchmarks I've
measured.
In order for all of this to work, one part of the DAG needs to be
canonicalized *still further* than it currently is. This involves
removing pointless 'trunc' nodes between a zextload and a zext. Without
that, we end up generating spurious masks and hiding the pattern.
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Consider this code:
int h() {
int x;
try {
x = f();
g();
} catch (...) {
return x+1;
}
return x;
}
The variable x is undefined on the first edge to the landing pad, but it
has the f() return value on the second edge to the landing pad.
SplitAnalysis::getLastSplitPoint() would assume that the return value
from f() was live into the landing pad when f() throws, which is of
course impossible.
Detect these cases, and treat them as if the landing pad wasn't there.
This allows spill code to be inserted after the function call to f().
<rdar://problem/10664933>
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Add a test that checks the stack alignment of a simple function for
Darwin, Linux and NetBSD for 32bit and 64bit mode.
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define physical registers. It's currently very restrictive, only catching
cases where the CE is in an immediate (and only) predecessor. But it catches
a surprising large number of cases.
rdar://10660865
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opportunities that only present themselves after late optimizations
such as tail duplication .e.g.
## BB#1:
movl %eax, %ecx
movl %ecx, %eax
ret
The register allocator also leaves some of them around (due to false
dep between copies from phi-elimination, etc.)
This required some changes in codegen passes. Post-ra scheduler and the
pseudo-instruction expansion passes have been moved after branch folding
and tail merging. They were before branch folding before because it did
not always update block livein's. That's fixed now. The pass change makes
independently since we want to properly schedule instructions after
branch folding / tail duplication.
rdar://10428165
rdar://10640363
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a combined-away node and the result of the combine isn't substantially
smaller than the input, it's just canonicalized. This is the first part
of a significant (7%) performance gain for Snappy's hot decompression
loop.
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Testing: passed 'make check' including LIT tests for all sequences being handled (both SSE and AVX)
Reviewers: Evan Cheng, David Blaikie, Bruno Lopes, Elena Demikhovsky, Chad Rosier, Anton Korobeynikov
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(x > y) ? x : y
=>
(x >= y) ? x : y
So for something like
(x - y) > 0 : (x - y) ? 0
It will be
(x - y) >= 0 : (x - y) ? 0
This makes is possible to test sign-bit and eliminate a comparison against
zero. e.g.
subl %esi, %edi
testl %edi, %edi
movl $0, %eax
cmovgl %edi, %eax
=>
xorl %eax, %eax
subl %esi, $edi
cmovsl %eax, %edi
rdar://10633221
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The failure seen on win32, when i64 type is illegal.
It happens on stage of conversion VECTOR_SHUFFLE to BUILD_VECTOR.
The failure message is:
llc: SelectionDAG.cpp:784: void VerifyNodeCommon(llvm::SDNode*): Assertion `(I->getValueType() == EltVT || (EltVT.isInteger() && I->getValueType().isInteger() && EltVT.bitsLE(I->getValueType()))) && "Wrong operand type!"' failed.
I added a special test that checks vector shuffle on win32.
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The failure seen on win32, when i64 type is illegal.
It happens on stage of conversion VECTOR_SHUFFLE to BUILD_VECTOR.
The failure message is:
llc: SelectionDAG.cpp:784: void VerifyNodeCommon(llvm::SDNode*): Assertion `(I->getValueType() == EltVT || (EltVT.isInteger() && I->getValueType().isInteger() && EltVT.bitsLE(I->getValueType()))) && "Wrong operand type!"' failed.
I added a special test that checks vector shuffle on win32.
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Promotion of the mask operand needs to be done using PromoteTargetBoolean, and not padded with garbage.
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Matching MOVLP mask for AVX (265-bit vectors) was wrong.
The failure was detected by conformance tests.
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LZCNT instructions are available. Force promotion to i32 to get
a smaller encoding since the fix-ups necessary are just as complex for
either promoted type
We can't do standard promotion for CTLZ when lowering through BSR
because it results in poor code surrounding the 'xor' at the end of this
instruction. Essentially, if we promote the entire CTLZ node to i32, we
end up doing the xor on a 32-bit CTLZ implementation, and then
subtracting appropriately to get back to an i8 value. Instead, our
custom logic just uses the knowledge of the incoming size to compute
a perfect xor. I'd love to know of a way to fix this, but so far I'm
drawing a blank. I suspect the legalizer could be more clever and/or it
could collude with the DAG combiner, but how... ;]
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my C-brain happy. Remove the unnecessary bits of pedantic IR fluff like
nounwind. Remove stray uses comments. Name things semantically rather
than tN so that adding a new test in the middle doesn't cause pain, and
so that new tests can be grouped semantically.
This exposes how little systematic testing is going on here. I noticed
this by finding several bugs via inspection and wondering why this test
wasn't catching any of them. =[
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'bsf' instructions here.
This one is actually debatable to my eyes. It's not clear that any chip
implementing 'tzcnt' would have a slow 'bsf' for any reason, and unless
EFLAGS or a zero input matters, 'tzcnt' is just a longer encoding.
Still, this restores the old behavior with 'tzcnt' enabled for now.
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X86ISelLowering C++ code. Because this is lowered via an xor wrapped
around a bsr, we want the dagcombine which runs after isel lowering to
have a chance to clean things up. In particular, it is very common to
see code which looks like:
(sizeof(x)*8 - 1) ^ __builtin_clz(x)
Which is trying to compute the most significant bit of 'x'. That's
actually the value computed directly by the 'bsr' instruction, but if we
match it too late, we'll get completely redundant xor instructions.
The more naive code for the above (subtracting rather than using an xor)
still isn't handled correctly due to the dagcombine getting confused.
Also, while here fix an issue spotted by inspection: we should have been
expanding the zero-undef variants to the normal variants when there is
an 'lzcnt' instruction. Do so, and test for this. We don't want to
generate unnecessary 'bsr' instructions.
These two changes fix some regressions in encoding and decoding
benchmarks. However, there is still a *lot* to be improve on in this
type of code.
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use the zero-undefined variants of CTTZ and CTLZ. These are just simple
patterns for now, there is more to be done to make real world code using
these constructs be optimized and codegen'ed properly on X86.
The existing tests are spiffed up to check that we no longer generate
unnecessary cmov instructions, and that we generate the very important
'xor' to transform bsr which counts the index of the most significant
one bit to the number of leading (most significant) zero bits. Also they
now check that when the variant with defined zero result is used, the
cmov is still produced.
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I followed three heuristics for deciding whether to set 'true' or
'false':
- Everything target independent got 'true' as that is the expected
common output of the GCC builtins.
- If the target arch only has one way of implementing this operation,
set the flag in the way that exercises the most of codegen. For most
architectures this is also the likely path from a GCC builtin, with
'true' being set. It will (eventually) require lowering away that
difference, and then lowering to the architecture's operation.
- Otherwise, set the flag differently dependending on which target
operation should be tested.
Let me know if anyone has any issue with this pattern or would like
specific tests of another form. This should allow the x86 codegen to
just iteratively improve as I teach the backend how to differentiate
between the two forms, and everything else should remain exactly the
same.
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We must not issue a bitcast operation for integer-promotion of vector types, because the
location of the values in the vector may be different.
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libgcc sets the stack limit field in TCB to 256 bytes above the actual
allocated stack limit. This means if the function's stack frame needs
less than 256 bytes, we can just compare the stack pointer with the
stack limit. This should result in lesser calls to __morestack.
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Currently LLVM pads the call to __morestack with a add and sub of 8
bytes to esp. This isn't correct since __morestack expects the call
to be followed directly by a ret.
This commit also adjusts the relevant test-case.
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Like V_SET0, these instructions are expanded by ExpandPostRA to xorps /
vxorps so they can participate in execution domain swizzling.
This also makes the AVX variants redundant.
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Conservatively returns zero when the GV does not specify an alignment nor is it
initialized. Previously it returns ABI alignment for type of the GV. However, if
the type is a "packed" type, then the under-specified alignments is attached to
the load / store instructions. In that case, the alignment of the type cannot be
trusted.
rdar://10464621
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than ABI alignment. These are loads / stores from / to "packed" data structures.
Their alignments are intentionally under-specified.
rdar://10301431
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was centered around the premise of laying out a loop in a chain, and
then rotating that chain. This is good for preserving contiguous layout,
but bad for actually making sane rotations. In order to keep it safe,
I had to essentially make it impossible to rotate deeply nested loops.
The information needed to correctly reason about a deeply nested loop is
actually available -- *before* we layout the loop. We know the inner
loops are already fused into chains, etc. We lose information the moment
we actually lay out the loop.
The solution was the other alternative for this algorithm I discussed
with Benjamin and some others: rather than rotating the loop
after-the-fact, try to pick a profitable starting block for the loop's
layout, and then use our existing layout logic. I was worried about the
complexity of this "pick" step, but it turns out such complexity is
needed to handle all the important cases I keep teasing out of benchmarks.
This is, I'm afraid, a bit of a work-in-progress. It is still
misbehaving on some likely important cases I'm investigating in Olden.
It also isn't really tested. I'm going to try to craft some interesting
nested-loop test cases, but it's likely to be extremely time consuming
and I don't want to go there until I'm sure I'm testing the correct
behavior. Sadly I can't come up with a way of getting simple, fine
grained test cases for this logic. We need complex loop structures to
even trigger much of it.
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heavily on AnalyzeBranch. That routine doesn't behave as we want given
that rotation occurs mid-way through re-ordering the function. Instead
merely check that there are not unanalyzable branching constructs
present, and then reason about the CFG via successor lists. This
actually simplifies my mental model for all of this as well.
The concrete result is that we now will rotate more loop chains. I've
added a test case from Olden highlighting the effect. There is still
a bit more to do here though in order to regain all of the performance
in Olden.
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trampoline forms. Both of these were correct in LLVM 3.0, and we don't
need to support LLVM 2.9 and earlier in mainline.
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pass. This is designed to achieve one of the important optimizations
that the old code placement pass did, but more simply.
This is a somewhat rough and *very* conservative version of the
transform. We could get a lot fancier here if there are profitable cases
to do so. In particular, this only looks for a single pattern, it
insists that the loop backedge being rotated away is the last backedge
in the chain, and it doesn't provide any means of doing better in-loop
placement due to the rotation. However, it appears that it will handle
the important loops I am finding in the LLVM test suite.
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was returning incorrect values in rare cases, and incorrectly marking
exact conversions as inexact in some more common cases. Fixes PR11406, and a
missed optimization in test/CodeGen/X86/fp-stack-O0.ll.
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tablegen patterns for scalar FMA4 operations and intrinsic. Also
add tests for vfmaddsd.
Patch by Jan Sjodin
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need lots of fanciness around retaining a reference to a Chain's slot in
the BlockToChain map, but that's all gone now. We can just go directly
to allocating the new chain (which will update the mapping for us) and
using it.
Somewhat gross mechanically generated test case replicates the issue
Duncan spotted when actually testing this out.
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conflicts, we should only be adding the first block of the chain to the
list, lest we try to merge into the middle of that chain. Most of the
places we were doing this we already happened to be looking at the first
block, but there is no reason to assume that, and in some cases it was
clearly wrong.
I've added a couple of tests here. One already worked, but I like having
an explicit test for it. The other is reduced from a test case Duncan
reduced for me and used to crash. Now it is handled correctly.
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Before:
movabsq $4294967296, %rax ## encoding: [0x48,0xb8,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00]
testq %rax, %rdi ## encoding: [0x48,0x85,0xf8]
jne LBB0_2 ## encoding: [0x75,A]
After:
btq $32, %rdi ## encoding: [0x48,0x0f,0xba,0xe7,0x20]
jb LBB0_2 ## encoding: [0x72,A]
btq is usually slower than testq because it doesn't fuse with the jump, but here we're better off
saving one register and a giant movabsq.
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further. This invariant just wasn't going to work in the face of
unanalyzable branches; we need to be resillient to the phenomenon of
chains poking into a loop and poking out of a loop. In fact, we already
were, we just needed to not assert on it.
This was found during a bootstrap with block placement turned on.
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VSHUFPS/VSHUFPD instructions while lowering VECTOR_SHUFFLE node. I check a commuted VSHUFP mask.
The patch was reviewed by Bruno.
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successors, they just are all landing pad successors. We handle this the
same way as no successors. Comments attached for the next person to wade
through here and another lovely test case courtesy of Benjamin Kramer's
bugpoint reduction.
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This was a bug in keeping track of the available domains when merging
domain values.
The wrong domain mask caused ExecutionDepsFix to try to move VANDPSYrr
to the integer domain which is only available in AVX2.
Also add an assertion to catch future attempts at emitting AVX2
instructions.
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reversed in the function's original ordering, and we happened to
encounter it while handling an outer unnatural CFG structure.
Thanks to the test case reduced from GCC's source by Benjamin Kramer.
This may also fix a crasher in gzip that Duncan reduced for me, but
I haven't yet gotten to testing that one.
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updateTerminator code didn't correctly handle EH terminators in one very
specific case. AnalyzeBranch would find no terminator instruction, and
so the fallback in updateTerminator is to assume fallthrough. This is
correct, but the destination of the fallthrough was assumed to be the
first successor.
This is *almost always* true, but in certain cases the loop
transformations will cause the landing pad to be the first successor!
Instead of this brittle logic, actually look through the successors for
a non-landing-pad accessor, and to assert if more than one is found.
This will hopefully fix some (if not all) of the self host miscompiles
with block placement. Thanks to Benjamin Kramer for reporting, Nick
Lewycky for an initial stab at a reduction, and Duncan for endless
advice on EH (which I know nothing about) as well as reviewing the
actual fix.
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properly account for the *global* probability of the edge being taken.
This manifested as a very large number of unconditional branches to
blocks being merged against the CFG even though they weren't
particularly hot within the CFG.
The fix is to check whether the edge being merged is both locally hot
relative to other successors for the source block, and globally hot
compared to other (unmerged) predecessors of the destination block.
This introduces a new crasher on GCC single-source, but it's currently
behind a flag, and Ben has offered to work on the reduction. =]
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is actually being tested. Also add some FileCheck goodness to much more
carefully ensure that the result is the desired result. Before this test
would only have failed through an assert failure if the underlying fix
were reverted.
Also, add some weight metadata and a comment explaining exactly what is
going on to a trick section of the test case. Originally, we were
getting very unlucky and trying to form a block chain that isn't
actually profitable. I'm working on a fix to avoid forming these
unprofitable chains, and that would also have masked any failure from
this test case. The easy solution is to add some metadata that makes it
*really* profitable to form the bad chain here.
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formation phase and into the initial walk of the basic blocks. We
essentially pre-merge all blocks where unanalyzable fallthrough exists,
as we won't be able to update the terminators effectively after any
reorderings. This is quite a bit more principled as there may be CFGs
where the second half of the unanalyzable pair has some analyzable
predecessor that gets placed first. Then it may get placed next,
implicitly breaking the unanalyzable branch even though we never even
looked at the part that isn't analyzable. I've included a test case that
triggers this (thanks Benjamin yet again!), and I'm hoping to synthesize
some more general ones as I dig into related issues.
Also, to make this new scheme work we have to be able to handle branches
into the middle of a chain, so add this check. We always fallback on the
incoming ordering.
Finally, this starts to really underscore a known limitation of the
current implementation -- we don't consider broken predecessors when
merging successors. This can caused major missed opportunities, and is
something I'm planning on looking at next (modulo more bug reports).
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has a reference to it. Unfortunately, that doesn't work for codegen passes
since we don't get notified of MBB's being deleted (the original BB stays).
Use that fact to our advantage and after printing a function, check if
any of the IL BBs corresponds to a symbol that was not printed. This fixes
pr11202.
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These tests are actually correct, clang was miscompiling ExeDepsFix::processUses.
Evan fixed the miscompilation in r144628.
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block sequence when recovering from unanalyzable control flow
constructs, *always* use the function sequence. I'm not sure why I ever
went down the path of trying to use the loop sequence, it is
fundamentally not the correct sequence to use. We're trying to preserve
the incoming layout in the cases of unreasonable control flow, and that
is only encoded at the function level. We already have a filter to
select *exactly* the sub-set of blocks within the function that we're
trying to form into a chain.
The resulting code layout is also significantly better because of this.
In several places we were ending up with completely unreasonable control
flow constructs due to the ordering chosen by the loop structure for its
internal storage. This change removes a completely wasteful vector of
basic blocks, saving memory allocation in the common case even though it
costs us CPU in the fairly rare case of unnatural loops. Finally, it
fixes the latest crasher reduced out of GCC's single source. Thanks
again to Benjamin Kramer for the reduction, my bugpoint skills failed at
it.
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Two new TargetInstrInfo hooks lets the target tell ExecutionDepsFix
about instructions with partial register updates causing false unwanted
dependencies.
The ExecutionDepsFix pass will break the false dependencies if the
updated register was written in the previoius N instructions.
The small loop added to sse-domains.ll runs twice as fast with
dependency-breaking instructions inserted.
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instructions of the two-address operands) in order to avoid inserting copies.
This fixes the few regressions introduced when the two-address hack was
disabled (without regressing the improvements).
rdar://10422688
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Constant idx case is still done in tablegen but other cases are then expanded
Fixes <rdar://problem/10435460>
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the sum of the edge weights not overflowing uint32, and crashed when
they did. This is generally safe as BranchProbabilityInfo tries to
provide this guarantee. However, the CFG can get modified during codegen
in a way that grows the *sum* of the edge weights. This doesn't seem
unreasonable (imagine just adding more blocks all with the default
weight of 16), but it is hard to come up with a case that actually
triggers 32-bit overflow. Fortuately, the single-source GCC build is
good at this. The solution isn't very pretty, but its no worse than the
previous code. We're already summing all of the edge weights on each
query, we can sum them, check for an overflow, compute a scale, and sum
them again.
I've included a *greatly* reduced test case out of the GCC source that
triggers it. It's a pretty lame test, as it clearly is just barely
triggering the overflow. I'd like to have something that is much more
definitive, but I don't understand the fundamental pattern that triggers
an explosion in the edge weight sums.
The buggy code is duplicated within this file. I'll colapse them into
a single implementation in a subsequent commit.
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get loop info structures associated with them, and so we need some way
to make forward progress selecting and placing basic blocks. The
technique used here is pretty brutal -- it just scans the list of blocks
looking for the first unplaced candidate. It keeps placing blocks like
this until the CFG becomes tractable.
The cost is somewhat unfortunate, it requires allocating a vector of all
basic block pointers eagerly. I have some ideas about how to simplify
and optimize this, but I'm trying to get the logic correct first.
Thanks to Benjamin Kramer for the reduced test case out of GCC. Sadly
there are other bugs that GCC is tickling that I'm reducing and working
on now.
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second algorithm, but only loosely. It is more heavily based on the last
discussion I had with Andy. It continues to walk from the inner-most
loop outward, but there is a key difference. With this algorithm we
ensure that as we visit each loop, the entire loop is merged into
a single chain. At the end, the entire function is treated as a "loop",
and merged into a single chain. This chain forms the desired sequence of
blocks within the function. Switching to a single algorithm removes my
biggest problem with the previous approaches -- they had different
behavior depending on which system triggered the layout. Now there is
exactly one algorithm and one basis for the decision making.
The other key difference is how the chain is formed. This is based
heavily on the idea Andy mentioned of keeping a worklist of blocks that
are viable layout successors based on the CFG. Having this set allows us
to consistently select the best layout successor for each block. It is
expensive though.
The code here remains very rough. There is a lot that needs to be done
to clean up the code, and to make the runtime cost of this pass much
lower. Very much WIP, but this was a giant chunk of code and I'd rather
folks see it sooner than later. Everything remains behind a flag of
course.
I've added a couple of tests to exercise the issues that this iteration
was motivated by: loop structure preservation. I've also fixed one test
that was exhibiting the broken behavior of the previous version.
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It was off by default.
The new register allocators don't have the problems that made it
necessary to reallocate registers during stack slot coloring.
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This test was committed with a bugfix to RemoveCopyByCommutingDef, but
that optimization is no longer triggered by this test.
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