This introduces a new pass, SlotIndexes, which is responsible for numbering
instructions for register allocation (and other clients). SlotIndexes numbering
is designed to match the existing scheme, so this patch should not cause any
changes in the generated code.
For consistency, and to avoid naming confusion, LiveIndex has been renamed
SlotIndex.
The processImplicitDefs method of the LiveIntervals analysis has been moved
into its own pass so that it can be run prior to SlotIndexes. This was
necessary to match the existing numbering scheme.
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an unconditional branch (possibly from tail merging), this code is
trying to redirect all of its predecessors to go directly to the branch
target, but that isn't feasible for indirect branches. The other
predecessors (that don't end with indirect branches) could theoretically
still be handled, but that is not easily done right now.
The AnalyzeBranch interface doesn't currently let us distinguish jump table
branches from indirect branches, and this code is currently handling
jump tables. To avoid punting on address-taken blocks, we would have to give
up handling jump tables. That seems like a bad tradeoff.
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the loop preheader. Add instructions which are already in the preheader block that
may be common expressions of those that are hoisted out. These does get a few more
instructions CSE'ed.
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- Be consistent when referring to MachineBasicBlocks: BB#0.
- Be consistent when referring to virtual registers: %reg1024.
- Be consistent when referring to unknown physical registers: %physreg10.
- Be consistent when referring to known physical registers: %RAX
- Be consistent when referring to register 0: %reg0
- Be consistent when printing alignments: align=16
- Print jump table contents.
- Don't print host addresses, in general.
- and various other cleanups.
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previously running CodePlacementOpt. Also print headers before
each dump in -print-machineinstrs mode, so that it's clear which
dump is which.
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results. This works around a problem affecting targets which rely on
MVT::Flag to handle physical register defs.
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unfolding loads for hoisting. getOpcodeAfterMemoryUnfold returns the
opcode of the original operation without the load, not the load
itself, MachineLICM needs to know the operand index in order to get
the correct register class. Extend getOpcodeAfterMemoryUnfold to
return this information.
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bunch of associated comments, because it doesn't have anything to do
with DAGs or scheduling. This is another step in decoupling MachineInstr
emitting from scheduling.
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indexed via the stack pointer, even if a frame pointer is present. Update the
heuristic to place it nearest the stack pointer in that case, rather than
nearest the frame pointer.
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the second (store) instruction in SpillSlotToUsesMap
consistently. I don't think this matters functionally,
but it's cleaner and Evan wants it this way.
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--- Reverse-merging r85338 into '.':
U lib/CodeGen/SimpleRegisterCoalescing.cpp
U lib/CodeGen/SimpleRegisterCoalescing.h
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to spill after all, we weren't handling 2-instruction
spill sequences correctly (PPC Altivec). We need to
remove the store in this case. Removing the other
instruction(s) would be goodness but is not needed for
correctness, and isn't done here. 7331562.
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use it to control tail merging when there is a tradeoff between performance
and code size. When there is only 1 instruction in the common tail, we have
been merging. That can be good for code size but is a definite loss for
performance. Now we will avoid tail merging in that case when the
optimization level is "Aggressive", i.e., "-O3". Radar 7338114.
Since the IfConversion pass invokes BranchFolding, it too needs to know
the optimization level. Note that I removed the RegisterPass instantiation
for IfConversion because it required a default constructor. If someone
wants to keep that for some reason, we can add a default constructor with
a hard-wired optimization level.
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Remove LowerAllocations pass.
Update some more passes to treate free calls just like they were treating FreeInst.
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machineinstr whether the aliased register is dead, rather than the original
register is dead. This allows it to get the correct answer when examining
an instruction like this:
CALLpcrel32 <ga:foo>, %AL<imp-def>, %EAX<imp-def,dead>
where EAX is dead but a subregister of it is still live. This fixes PR5294.
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bootstrapping. It's not safe to leave identity subreg_to_reg and insert_subreg
around.
- Relax register scavenging to allow use of partially "not-live" registers. It's
common for targets to operate on registers where the top bits are undef. e.g.
s0 =
d0 = insert_subreg d0<undef>, s0, 1
...
= d0
When the insert_subreg is eliminated by the coalescer, the scavenger used to
complain. The previous fix was to keep to insert_subreg around. But that's
brittle and it's overly conservative when we want to use the scavenger to
allocate registers. It's actually legal and desirable for other instructions
to use the "undef" part of d0. e.g.
s0 =
d0 = insert_subreg d0<undef>, s0, 1
...
s1 =
= s1
= d0
We probably need add a "partial-undef" marker on machine operand so the
machine verifier would not complain.
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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used elsewhere - an exit block is a block outside the loop branched to
from within the loop. An exiting block is a block inside the loop that
branches out.
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to break up CFG diamonds by banishing one of the blocks to the end of
the function, which is bad for code density and branch size.
This does pessimize MultiSource/Benchmarks/Ptrdist/yacr2, the
benchmark cited as the reason for the change, however I've examined
the code and it looks more like a case of gaming a particular
branch than of being generally applicable.
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tracked. Instead of trying to manually keep track of these locations
while doing complex modifications, just recompute them when they're needed.
This fixes a bug in which the TopMBB and BotMBB were not correctly updated,
leading to invalid transformations.
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appropriate restore location for the spill as well as perform the actual
save and restore.
The Thumb1 target uses this to make sure R12 is not clobbered while a spilled
scavenger register is live there.
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stack slots and giving them different PseudoSourceValue's did not fix the
problem of post-alloc scheduling miscompiling llvm itself.
- Apply Dan's conservative workaround by assuming any non fixed stack slots can
alias other memory locations. This means a load from spill slot #1 cannot
move above a store of spill slot #2.
- Enable post-alloc scheduling for x86 at optimization leverl Default and above.
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to be more general and understand more varieties of loops.
Teach CodePlacementOpt to reorganize the basic blocks of a loop so that
they are contiguous. This also includes a fair amount of logic for preserving
fall-through edges while doing so. This fixes a BranchFolding-ism where blocks
which can't be made to use a fall-through edge and don't conveniently fit
anywhere nearby get tossed out to the end of the function.
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header is just the entry block to the loop, and it needn't be at
the top of the loop in the code layout.
Remove the code that suppressed loop alignment for outer loops,
so that outer loops are aligned.
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so get rid of eh.selector.i64 and rename eh.selector.i32 to eh.selector.
Likewise for eh.typeid.for. This aligns us with gcc, which always uses a
32 bit value for the selector on all platforms. My understanding is that
the register allocator used to assert if the selector intrinsic size didn't
match the pointer size, and this was the reason for introducing the two
variants. However my testing shows that this is no longer the case (I
fixed some bugs in selector lowering yesterday, and some more today in the
fastisel path; these might have caused the original problems).
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to remat non-load instructions as loads, and the remat code now uses
the UnmodeledSideEffects flags, MachineMemOperands, and similar things
to decide which instructions are valid for rematerialization.
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truncating an SDValue (depending on whether the target
type is bigger or smaller than the value's type); or zero
extending or truncating it. Use it in a few places (this
seems to be a popular operation, but I only modified cases
of it in SelectionDAGBuild). In particular, the eh_selector
lowering was doing this wrong due to a repeated rather than
inverted test, fixed with this change.
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bootstrap of FSF-style PPC, so there is some
reason to believe the original bug (which was
never analyzed) has been fixed, probably by
82266.
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into MachineInstrs. This is mostly just moving the code from
ScheduleDAGSDNodesEmit.cpp into a new class. This decouples MachineInstr
emitting from scheduling.
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is trivially rematerializable and integrate it into
TargetInstrInfo::isTriviallyReMaterializable. This way, all places that
need to know whether an instruction is rematerializable will get the
same answer.
This enables the useful parts of the aggressive-remat option by
default -- using AliasAnalysis to determine whether a memory location
is invariant, and removes the questionable parts -- rematting operations
with virtual register inputs that may not be live everywhere.
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While recording beginning of a function, use scope info from the first location entry instead of just relying on first location entry itself.
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to declare that they preserve other passes without needing to pull in
additional header file or library dependencies. Convert MachineFunctionPass
and CodeGenLICM to make use of this.
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implementations with a new MachineInstr::isInvariantLoad, which uses
MachineMemOperands and is target-independent. This brings MachineLICM
and other functionality to targets which previously lacked an
isInvariantLoad implementation.
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a virtual register to eliminate a frame index, it can return that register
and the constant stored there to PEI to track. When scavenging to allocate
for those registers, PEI then tracks the last-used register and value, and
if it is still available and matches the value for the next index, reuses
the existing value rather and removes the re-materialization instructions.
Fancier tracking and adjustment of scavenger allocations to keep more
values live for longer is possible, but not yet implemented and would likely
be better done via a different, less special-purpose, approach to the
problem.
eliminateFrameIndex() is modified so the target implementations can return
the registers they wish to be tracked for reuse.
ARM Thumb1 implements and utilizes the new mechanism. All other targets are
simply modified to adjust for the changed eliminateFrameIndex() prototype.
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verbose-asm mode, print comments instead. This eliminates a non-comment
difference between verbose-asm mode and non-verbose-asm mode.
Also, factor out the relevant code out of all the targets and into
target-independent code.
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spill slot. When frame references are via the frame pointer, they will be
negative, but Thumb1 load/store instructions only allow positive immediate
offsets. Instead, Thumb1 will spill to R12.
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the new predicates I added) instead of going through a context and doing a
pointer comparison. Besides being cheaper, this allows a smart compiler
to turn the if sequence into a switch.
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MI->addOperand invalidates references to it's operands, avoid touching
the operand after a new one was added.
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to emit target-specific things at the beginning of the asm output. This
fixes a problem for PPC, where the text sections are not being kept together
as expected. The base class doInitialization code calls DW->BeginModule()
which emits a bunch of DWARF section directives. The PPC doInitialization
code then emits all the TEXT section directives, with the intention that they
will be kept together. But as I understand it, the Darwin assembler treats
the default TEXT section as a special case and moves it to the beginning of
the file, which means that all those DWARF sections are in the middle of
the text. With this change, the EmitStartOfAsmFile hook is called before
the DWARF section directives are emitted, so that all the PPC text section
directives come out right at the beginning of the file.
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basic blocks that are so long that their size overflows a short.
Also assert that overflow does not happen in the future, as requested by Evan.
This fixes PR4401.
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information. This allows arbitrary code involving DW_OP_plus_uconst
and DW_OP_deref. The scheme allows for easy extention to include,
any, or all of the DW_OP_ opcodes. I thought about just exposing all
of them, but, wasn't sure if people wanted the dwarf opcodes exposed
in the api. Is that a layering violation?
With this scheme, the entire existing block scheme used by llvm-gcc
can be switched over to the new scheme. I think that would be
cleaner, as then the compiler specific bits are not present in llvm
proper. Before the old code can be yanked however, similar code in
clang would have to be removed.
Next up, more testing.
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so a simple "current register" will suffice. Also add some additional
sanity-checking assertions to make sure things are as we expect.
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the instruction we're scavenging for. The scavenger needs to know to avoid
them when analyzing register usage.
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physical registers. This is especially critical for the later two since they
start the live interval of a super-register. e.g.
%DO<def> = INSERT_SUBREG %D0<undef>, %S0<kill>, 1
If this instruction is eliminated, the register scavenger will not be happy as
D0 is not defined previously.
This fixes PR5055.
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allocatable. Even if it doesn't appear to have any defs, it may latter
on after register allocation.
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which have no defs anywhere in the function. In particular, this fixes sinking
of instructions that reference RIP on x86-64, which is currently being modeled
as a register.
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- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
This eliminates MachineInstr's std::list member and allows the data to be
created by isel and live for the remainder of codegen, avoiding a lot of
copying and unnecessary translation. This also shrinks MemSDNode.
- Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
fields for MachineMemOperands.
- Change MemSDNode to have a MachineMemOperand member instead of its own
fields with the same information. This introduces some redundancy, but
it's more consistent with what MachineInstr will eventually want.
- Ignore alignment when searching for redundant loads for CSE, but remember
the greatest alignment.
Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.
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naming scheme used in SelectionDAG, where there are multiple kinds
of "target" nodes, but "machine" nodes are nodes which represent
a MachineInstr.
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before producing FSIN, FCOS, FSQRT. If they aren't
so marked we have to assume they might set errno.
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allows appropriate backends to generate a sqrt instruction.
On x86, this isn't done at -O0 because we go through
FastISel instead. This is a behavior change from before
this series of sqrt patches started. I think this is OK
considering that compile speed is most important at -O0, but
could be convinced otherwise.
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For the AAPCS ABI, SP must always be 4-byte aligned, and at any "public
interface" it must be 8-byte aligned. For the older ARM APCS ABI, the stack
alignment is just always 4 bytes. For X86, we currently align SP at
entry to a function (e.g., to 16 bytes for Darwin), but no stack alignment
is needed at other times, such as for a leaf function.
After discussing this with Dan, I decided to go with the approach of adding
a new "TransientStackAlignment" field to TargetFrameInfo. This value
specifies the stack alignment that must be maintained even in between calls.
It defaults to 1 except for ARM, where it is 4. (Some other targets may
also want to set this if they have similar stack requirements. It's not
currently required for PPC because it sets targetHandlesStackFrameRounding
and handles the alignment in target-specific code.) The existing StackAlignment
value specifies the alignment upon entry to a function, which is how we've
been using it anyway.
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