This is a first step towards eliminating unncessary constructor checks in light weight DIDescriptor wrappers.
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- Eliminate TargetInstrInfo::isIdentical and replace it with produceSameValue. In the default case, produceSameValue just checks whether two machine instructions are identical (except for virtual register defs). But targets may override it to check for unusual cases (e.g. ARM pic loads from constant pools).
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into TargetOpcodes.h. #include the new TargetOpcodes.h
into MachineInstr. Add new inline accessors (like isPHI())
to MachineInstr, and start using them throughout the
codebase.
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An instruction like this:
%reg1097:1<def> = VMOVSR %R3<kill>, 14, %reg0
Must be replaced with this when substituting physical registers:
%S0<def> = VMOVSR %R3<kill>, 14, %reg0, %D0<imp-def>
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- Be consistent when referring to MachineBasicBlocks: BB#0.
- Be consistent when referring to virtual registers: %reg1024.
- Be consistent when referring to unknown physical registers: %physreg10.
- Be consistent when referring to known physical registers: %RAX
- Be consistent when referring to register 0: %reg0
- Be consistent when printing alignments: align=16
- Print jump table contents.
- Don't print host addresses, in general.
- and various other cleanups.
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is trivially rematerializable and integrate it into
TargetInstrInfo::isTriviallyReMaterializable. This way, all places that
need to know whether an instruction is rematerializable will get the
same answer.
This enables the useful parts of the aggressive-remat option by
default -- using AliasAnalysis to determine whether a memory location
is invariant, and removes the questionable parts -- rematting operations
with virtual register inputs that may not be live everywhere.
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implementations with a new MachineInstr::isInvariantLoad, which uses
MachineMemOperands and is target-independent. This brings MachineLICM
and other functionality to targets which previously lacked an
isInvariantLoad implementation.
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the new predicates I added) instead of going through a context and doing a
pointer comparison. Besides being cheaper, this allows a smart compiler
to turn the if sequence into a switch.
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- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
This eliminates MachineInstr's std::list member and allows the data to be
created by isel and live for the remainder of codegen, avoiding a lot of
copying and unnecessary translation. This also shrinks MemSDNode.
- Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
fields for MachineMemOperands.
- Change MemSDNode to have a MachineMemOperand member instead of its own
fields with the same information. This introduces some redundancy, but
it's more consistent with what MachineInstr will eventually want.
- Ignore alignment when searching for redundant loads for CSE, but remember
the greatest alignment.
Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.
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two different places for printing MachineMemOperands.
Drop the virtual from Value::dump and instead give Value a
protected virtual hook that can be overridden by subclasses
to implement custom printing. This lets printing be more
consistent, and simplifies printing of PseudoSourceValue
values.
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the base pointer, without the offset. This matches MemSDNode's
new alignment behavior, and holds more interesting information.
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MachineInstr and MachineOperand. This required eliminating a
bunch of stuff that was using DOUT, I hope that bill doesn't
mind me stealing his fun. ;-)
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For an undef operand, MO.getReg() is meaningless and we should not use it.
Undef operands should be skipped entirely.
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When LowerSubregsInstructionPass::LowerInsert eliminates an INSERT_SUBREG
instriction because it is an identity copy, make sure that the same registers
are alive before and after the elimination.
When the super-register is marked <undef> this requires inserting an
IMPLICIT_DEF instruction to make sure the super register is live.
Fix a related bug where a kill flag on the inserted sub-register was not transferred properly.
Finally, clear the undef flag in MachineInstr::addRegisterKilled. Undef implies dead and kill implies live, so they cant both be valid.
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Inline asm instructions may have additional <imp-def,kill> register operands.
These operands are not marked with a flag like the normal asm operands, so we
must not assert that there is a flag.
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The inline asm operands must be parsed from the first flag, you cannot assume
that an immediate operand preceeding a register use operand is the flag.
PowerPC "m" operands are represented as (flag, imm, reg) triples.
isRegTiedToDefOperand() would incorrectly interpret the imm as the flag.
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This adds location info for all llvm_unreachable calls (which is a macro now) in
!NDEBUG builds.
In NDEBUG builds location info and the message is off (it only prints
"UREACHABLE executed").
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Make llvm_unreachable take an optional string, thus moving the cerr<< out of
line.
LLVM_UNREACHABLE is now a simple wrapper that makes the message go away for
NDEBUG builds.
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The register allocator, when it allocates a register to a virtual register defined by an implicit_def, can allocate any physical register without worrying about overlapping live ranges. It should mark all of operands of the said virtual register so later passes will do the right thing.
This is not the best solution. But it should be a lot less fragile to having the scavenger try to track what is defined by implicit_def.
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register destinations that are tied to source operands. The
TargetInstrDescr::findTiedToSrcOperand method silently fails for inline
assembly. The existing MachineInstr::isRegReDefinedByTwoAddr was very
close to doing what is needed, so this revision makes a few changes to
that method and also renames it to isRegTiedToUseOperand (for consistency
with the very similar isRegTiedToDefOperand and because it handles both
two-address instructions and inline assembly with tied registers).
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several places. isTerminator() returns true for a superset
of cases, and includes things like FP_REG_KILL, which are
nither return or branch but aren't safe to move/remat/etc.
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RA problem by expanding the live interval of an
earlyclobber def back one slot. Remove
overlap-earlyclobber throughout. Remove
earlyclobber bits and their handling from
live internals.
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with an earlyclobber operand elsewhere. Propagate
this bit and the earlyclobber bit through SDISel.
Change linear-scan RA not to allocate regs in a way
that conflicts with an earlyclobber. See also comments.
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isImmediate(), isRegister(), and friends, to avoid confusion
about having two different names with the same meaning. I'm
not attached to the longer names, and would be ok with
changing to the shorter names if others prefer it.
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when searching for redundant subregister dead/kill bits.
Previously it was common to see instructions marked like this:
"RET %EAX<imp-use,kill>, %AX<imp-use,kill>"
With this change, addRegisterKilled continues scanning after
finding the %EAX operand, so it proceeds to discover the
redundant %AX kill and eliminates it, producing this:
"RET %EAX<imp-use,kill>"
This currently has no effect on the generated code.
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alignment and volatility information, such as loads and
stores, to reduce the number of integer values added to
the FoldingSetNodeID.
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subregister query, and by increasing the size of the subregister hashtable so
that there are fewer collisions.
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a new ilist_node class, and remove them. Unlike alist_node,
ilist_node doesn't attempt to manage storage itself, so it avoids
the associated problems, including being opaque in gdb.
Adjust the Recycler class so that it doesn't depend on alist_node.
Also, change it to use explicit Size and Align parameters, allowing
it to work when the largest-sized node doesn't have the greatest
alignment requirement.
Change MachineInstr's MachineMemOperand list from a pool-backed
alist to a std::list for now.
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Fix a leak that this turned up in LowerSubregs.cpp.
And, comment a leak in LiveIntervalAnalysis.cpp.
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- Change local register allocator to use the new isRegReDefinedByTwoAddr instead of reinventing the wheel.
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MachineMemOperands. The pools are owned by MachineFunctions.
This drastically reduces the number of calls to malloc/free made
during the "Emit" phase of scheduling, as well as later phases
in CodeGen. Combined with other changes, this speeds up the
"instruction selection" phase of CodeGen by 10% in some cases.
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- Also remove LiveVariables::instructionChanged, etc. Replace all calls with cheaper calls which update VarInfo kill list.
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the need for a flavor operand, and add a new SDNode subclass,
LabelSDNode, for use with them to eliminate the need for a label id
operand.
Change instruction selection to let these label nodes through
unmodified instead of creating copies of them. Teach the MachineInstr
emitter how to emit a MachineInstr directly from an ISD label node.
This avoids the need for allocating SDNodes for the label id and
flavor value, as well as SDNodes for each of the post-isel label,
label id, and label flavor.
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This speed up LiveVariables on instcombine at -O0 -g from 0.3855s to 0.3503s. Look for more improvements in this area soon!
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instruction to execute. This can be used for transformations (like two-address
conversion) to remat an instruction instead of generating a "move"
instruction. The idea is to decrease the live ranges and register pressure and
all that jazz.
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- Cleaned up how the prologue-epilogue inserter loops over the instructions.
- Instead of restarting the processing of an instruction if we remove an
implicit kill, just update the end iterator and make sure that the iterator
isn't incremented.
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marking both a super- and sub-register as "killed". This removes implicit uses
that are marked as "killed".
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%r3 on PPC) in their ASM files. However, it's hard for humans to read
during debugging. Adding a new field to the register data that lets you
specify a different name to be printed than the one that goes into the
ASM file -- %x3 instead of %r3, for instance.
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initializer problem, a minor tweak to the way the
DAGISelEmitter finds load/store nodes, and a renaming of the
new PseudoSourceValue objects.
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in the backend. Introduce a new SDNode type, MemOperandSDNode, for
holding a MemOperand in the SelectionDAG IR, and add a MemOperand
list to MachineInstr, and code to manage them. Remove the offset
field from SrcValueSDNode; uses of SrcValueSDNode that were using
it are all all using MemOperandSDNode now.
Also, begin updating some getLoad and getStore calls to use the
PseudoSourceValue objects.
Most of this was written by Florian Brander, some
reorganization and updating to TOT by me.
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over to using them, instead of diddling Flags directly. Change the
various flags from const variables to enums.
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that it is cheap and efficient to get.
Move a variety of predicates from TargetInstrInfo into
TargetInstrDescriptor, which makes it much easier to query a predicate
when you don't have TII around. Now you can use MI->getDesc()->isBranch()
instead of going through TII, and this is much more efficient anyway. Not
all of the predicates have been moved over yet.
Update old code that used MI->getInstrDescriptor()->Flags to use the
new predicates in many places.
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it now returns the machineinstr of the use. To get the operand, use I.getOperand().
Add a new MachineRegisterInfo::replaceRegWith, which is basically like
Value::replaceAllUsesWith.
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operands. The lists are currently kept in MachineRegisterInfo, but it does
not yet provide an iterator interface to them.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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e.g. MO.isMBB() instead of MO.isMachineBasicBlock(). I don't plan on
switching everything over, so new clients should just start using the
shorter names.
Remove old long accessors, switching everything over to use the short
accessor: getMachineBasicBlock() -> getMBB(),
getConstantPoolIndex() -> getIndex(), setMachineBasicBlock -> setMBB(), etc.
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- Eliminate the static "print" method for operands, moving it
into MachineOperand::print.
- Change various set* methods for register flags to take a bool
for the value to set it to. Remove unset* methods.
- Group methods more logically by operand flavor in MachineOperand.h
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- Add getParent() accessors.
- Move SubReg out of the AuxInfo union, to make way for future changes.
- Remove the getImmedValue/setImmedValue methods.
- in some MachineOperand::Create* methods, stop initializing fields that are dead.
MachineInstr:
- Delete one copy of the MachineInstr printing code, now there is only one dump
format and one copy of the code.
- Make MachineOperand use the parent field to get info about preg register names if
no target info is otherwise available.
- Move def/use/kill/dead flag printing to the machineoperand printer, so they are
always printed for an operand.
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MachineOperand auxInfo. Previous clunky implementation uses an external map
to track sub-register uses. That works because register allocator uses
a new virtual register for each spilled use. With interval splitting (coming
soon), we may have multiple uses of the same register some of which are
of using different sub-registers from others. It's too fragile to constantly
update the information.
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(almost) a register copy. However, it always coalesced to the register of the
RHS (the super-register). All uses of the result of a EXTRACT_SUBREG are sub-
register uses which adds subtle complications to load folding, spiller rewrite,
etc.
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Revert patches that caused the problem. Evan, please investigate and reapply
when you've discovered the problem.
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instruction. Doing so breaks the FP stackifier, the alpha branch selector
the sparc fpmover.
This fixes PR1012 and CodeGen/X86/fp-stack-compare.ll
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will be inserted before these operands. If the opcode changes (by
setOpcode), the implicit operands are updated as well.
- Added IsKill, IsDead fields to MachineOperand in preparation for changes
that move kill / dead info to MachineInstr's.
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operands. e.g.
def CALL32r : I<0xFF, MRM2r, (ops GR32:$dst, variable_ops),
"call {*}$dst", [(X86call GR32:$dst)]>;
TableGen should emit operand informations for the "required" operands.
Added a target instruction info flag M_VARIABLE_OPS to indicate the target
instruction may have more operands in addition to the minimum required
operands.
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