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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-02 02:49:28 +00:00
Commit Graph

3041 Commits

Author SHA1 Message Date
Thomas Harte
440467ea3e Started communicating which copy is being requested. 2017-02-26 13:39:25 -05:00
Thomas Harte
98376de9ad Started returning 'no effect' for pot ports, rather than doing nothing. Still very much TODO though. 2017-02-25 22:58:58 -05:00
Thomas Harte
e61e355251 Moved to the maximum possibly required queue length of 4. Though the emulated 2600 should never need more than 2 slots as per the current calling pattern, it's not a contractual guarantee. 2017-02-25 17:25:10 -05:00
Thomas Harte
c898c8a99e Ensured the missiles and ball don't attempt to enqueue. Because I don't think they're supposed to. 2017-02-25 17:13:22 -05:00
Thomas Harte
8c9062857c Added a single-slot queue for player objects to defer drawing, thereby deferring pixel lookup. Which I think is correct. Though more slots might be needed. 2017-02-25 17:10:24 -05:00
Thomas Harte
77ed4ddc05 Slightly simplified ready line release logic. 2017-02-23 21:08:32 -05:00
Thomas Harte
82f392fada This should be the other way around. I want whichever is later. 2017-02-22 21:54:49 -05:00
Thomas Harte
8291a63d5f Fixed loss of audio when switching to PAL. 2017-02-22 21:15:37 -05:00
Thomas Harte
6120dae61a While I'm using the hacky approach to player/missile synchronisation, I need to seed adder. 2017-02-22 07:39:11 -05:00
Thomas Harte
4f5f191cd6 Fixed: will no longer attempt to output pixels from before the pixel part of a line on which sync was disabled abruptly. 2017-02-22 07:33:36 -05:00
Thomas Harte
21abf4e9fc Enshrined a terminology switch, albeit without any flow change behind it. 2017-02-22 07:29:48 -05:00
Thomas Harte
144d6b70d9 Minor cleaning. 2017-02-22 07:14:30 -05:00
Thomas Harte
b769f22ca0 Switched back to the collision_buffer_ being part of the TIA object, added one more assert. 2017-02-21 22:26:20 -05:00
Thomas Harte
7019d396d0 Threw in some asserts, discovering a bug in missile positioning. 2017-02-21 22:04:27 -05:00
Thomas Harte
f4447fd9cd Attempted to fix failure of sprites properly to wrap when performing motion. 2017-02-21 21:53:09 -05:00
Thomas Harte
36396b3d62 Made a slightly better, albeit still inaccurate, version of missile-player lock.Enough for Combat to do reasonable things. 2017-02-21 20:45:20 -05:00
Thomas Harte
d1dbf8c21f Missile to player lock is supposed to be a toggle; also factored out the commonalities of missile and ball drawing. 2017-02-21 07:58:37 -05:00
Thomas Harte
1bde0fed6f Simplified relationship between Objects and the usage-specific components through inheritance. 2017-02-21 07:37:20 -05:00
Thomas Harte
7ab2358bba Made an attempt to reintroduce missiles. 2017-02-20 22:22:39 -05:00
Thomas Harte
99547181f1 Attempted to template this thing. Without yet a plan in place for pixel lookup timing. 2017-02-20 21:42:59 -05:00
Thomas Harte
2bf784535c Simplified calllng. 2017-02-20 18:04:40 -05:00
Thomas Harte
57f434c199 Reorganised state, with an eye towards unifying object motion and triggers. 2017-02-20 17:58:28 -05:00
Thomas Harte
99a35266e1 Attempted to bring frequency-switching logic into the cross-platform realm. Which for now creates an issue with the OpenGL context. 2017-02-19 21:20:37 -05:00
Thomas Harte
51bcaea60c Disabled incorrect 'optimisations'. 2017-02-19 12:00:04 -05:00
Thomas Harte
e00339ef0a Attempted to reintroduce the ball. 2017-02-19 08:02:54 -05:00
Thomas Harte
53cd125712 Added stub calls to draw the missiles and ball. 2017-02-19 07:28:24 -05:00
Thomas Harte
04693b067c Fixed failure of the optimised route to pump the pixel clock; removed optimisation entirely for now. 2017-02-18 21:36:48 -05:00
Thomas Harte
cd7876a746 Reintroduced the extra clocking delay. 2017-02-18 20:18:50 -05:00
Thomas Harte
ed5ff49ef5 Fixed vertical delay, retreated from my previous thought about adding the one extra cycle of sprite delay, at least temporarily. 2017-02-16 20:52:01 -05:00
Thomas Harte
8d502a0b03 Decided not to run before I can walk and switched to storing the motion time and next step explicitly per object. 2017-02-16 20:28:37 -05:00
Thomas Harte
5ea232310f Added a check against negative runs. 2017-02-16 18:55:58 -05:00
Thomas Harte
09309aa74f Attempted to prevent extraneous moves. 2017-02-16 18:52:39 -05:00
Thomas Harte
b5357860b9 Made an attempt to split things apart so as to be able to introduce the proper sprite latency. 2017-02-14 20:56:16 -05:00
Thomas Harte
cd90118a0f Added two, extraordinarily simple tests. 2017-02-12 20:32:53 -05:00
Thomas Harte
25776de59d I think unit testing this thing is the only way forwards. Started adding appropriate hooks. 2017-02-12 19:55:02 -05:00
Thomas Harte
600bdc9af7 In C++, I think the implicit cast to bool negates the need for any manual collapsing? 2017-02-12 18:18:35 -05:00
Thomas Harte
0c9be2b09e Shunted the collisions buffer onto a separate area of the heap for the time being, as a debugging aid. Also added a few more initial values. 2017-02-12 18:16:50 -05:00
Thomas Harte
df8a5cbe6d Made attempts (i) to respect the delay flag; and (ii) to account for border-region sprite clocking. 2017-02-12 17:35:09 -05:00
Thomas Harte
9ce68c38ae Made an effort to implement proper pixel output for sprites. 2017-02-12 14:01:50 -05:00
Thomas Harte
40954d6a2a Attempted to factor out parts I expect to reuse for missiles and the ball. 2017-02-12 11:31:17 -05:00
Thomas Harte
ac444a3f34 Corrected both position increments and target time calculation. 2017-02-11 21:24:14 -05:00
Thomas Harte
b8abeced6d Made an attempt to introduce the proper eventful loop for player output. With debugging yet to occur. 2017-02-11 21:01:58 -05:00
Thomas Harte
aeff59addc Implemented motion 'correctly', for programs written to do all work outside of the pixel area. 2017-02-11 20:25:49 -05:00
Thomas Harte
aff69dbc34 Resolved spurious static analyser issue; screen mode will always be 0–6 but it doesn't know that. Setting a non-zero divider doesn't feel worth worrying about for a cleaner compile. 2017-02-11 13:35:22 -05:00
Thomas Harte
6381e4e1b0 All that's happened to position is that numbers have been added to it. So it can't be negative, given that it wasn't before. So a regular modulo will do. 2017-02-11 13:34:36 -05:00
Thomas Harte
905ed1f87b Switched to the more natural type, which is also signed, making my logic less prone to error. 2017-02-11 13:16:53 -05:00
Thomas Harte
8de6caf6ff Started trying to get into a proper structure here. Chickened out. 2017-02-11 12:59:13 -05:00
Thomas Harte
40d3f5f7f6 Attempted properly to respect start. 2017-02-11 08:26:09 -05:00
Thomas Harte
64d5712d1d Added an incorrectly-coded version of horizontal move, at least so that I can verify that information is going into the correct slots. 2017-02-10 07:23:43 -05:00
Thomas Harte
3b20d862f0 Made an initial attempt to mark sprite positions. But without hmove implemented, they're all over the place. 2017-02-09 20:53:42 -05:00
Thomas Harte
2e9ef2b0ef Took a shot at reinstating the horizontal blank extend flag. 2017-02-09 18:37:19 -05:00
Thomas Harte
70745286a5 Ensured this array is properly aligned for the uin32_t accesses I intend to make for background drawing. 2017-02-08 20:25:23 -05:00
Thomas Harte
dcb7584060 Added the four-cycle playfield output latency and ensured you can't get smaller-than-usual pixels by rapid register value changing. 2017-02-08 07:30:32 -05:00
Thomas Harte
a477499724 Got a bit more explicit with range returned by get_cycles_until_horizontal_blank and hence attempted a more thorough (/correct) version of WSYNC. 2017-02-07 22:14:45 -05:00
Thomas Harte
944d835eea Switched explicitly to an accumulation model for filling the collision buffer. 2017-02-06 21:59:28 -05:00
Thomas Harte
8f5039130c Changed index naming order to ensure no out-of-bounds accesses. 2017-02-06 21:48:41 -05:00
Thomas Harte
ba165bb70a Made an attempt properly to populate collision registers from the collision buffer. 2017-02-06 21:15:55 -05:00
Thomas Harte
474e2e8d2c Fixed once again to respect mid-line palette changes. 2017-02-06 20:09:12 -05:00
Thomas Harte
8b8eb787df Fixed complete invisibility. 2017-02-06 18:42:58 -05:00
Thomas Harte
66bcdd36f3 Made an attempt to introduce an intermediate buffer that ends up with a bit mask of all graphical components present on it, and to use that to infer collision flags and colours, based on playfield priority and colour palette. Immediately yielding: a blank screen. Good work! 2017-02-06 18:29:00 -05:00
Thomas Harte
6bcf95042c Started trying to be a bit more explicit about usage, and to divide up drawing responsibility. 2017-02-05 17:51:56 -05:00
Thomas Harte
f2437cb257 Added some additional documentation, started making steps towards returning sprites, fixed a counter bug that would exhibit as incorrect sync. 2017-01-31 20:30:32 -05:00
Thomas Harte
abe04334c2 Attempted to retain more player information, and removed the output cursor from class storage as I think it's acceptable as a temporary. 2017-01-30 22:42:27 -05:00
Thomas Harte
8545707b54 Reinstituted the playfield. Probably needs more buffering though. Time to look into delays. 2017-01-30 21:38:58 -05:00
Thomas Harte
2b08758b2b Started capturing playfield/ball and background colours. 2017-01-30 08:08:03 -05:00
Thomas Harte
764b528891 Made a first attempt at switching to a model that respects blank and sync. 2017-01-30 07:19:19 -05:00
Thomas Harte
92754ace7a Some mild fixes get me up to having a rolling screen of vertical lines. Which is what I was hoping for right now! 2017-01-29 22:16:23 -05:00
Thomas Harte
d51f185dc7 Made an attempt to reintroduce the basic horizontal loop. 2017-01-29 15:43:57 -05:00
Thomas Harte
2390358c24 Prevented unbounded CPU usage, albeit without yet deciding who has authority for the clock rate. 2017-01-29 14:19:26 -05:00
Thomas Harte
2432a3b4d7 Fixed condition — >= is smarter. 2017-01-29 14:00:01 -05:00
Thomas Harte
9c3597c7e3 Attempted to reintroduce enough logic to handle [most of] line timing, such that WSYNC works. Initial objective is to get back to having a working background. 2017-01-29 13:47:36 -05:00
Thomas Harte
fba6baaa9c Stubbed and disabled to get back to building. 2017-01-28 21:56:01 -05:00
Thomas Harte
a246530953 Supposing the TIA were implemented, this is (more or less) what the Atari 2600 would now look like. 2017-01-28 21:46:40 -05:00
Thomas Harte
0ffded72a6 Created a placeholder class for a factored-out TIA. There's a bit more it'll need to do, like vending (or receiving) a CRT but this is the full hardware stuff, I think. 2017-01-28 16:19:08 -05:00
Thomas Harte
6d087ca054 Restored 2600 audio. 2017-01-25 21:29:19 -05:00
Thomas Harte
be1cb2a551 Fixed NTSC phase. 2017-01-11 21:31:24 -05:00
Thomas Harte
6153ada33b Fixed Electron's support for automatically booting floppy disks. 2017-01-08 14:46:19 -05:00
Thomas Harte
8cd1575891 Similar fix to that over in Oric land: ensure a known, effective initial value for the Plus 3's control register. 2016-12-28 18:52:36 -05:00
Thomas Harte
90151e2094 Fixed to ensure a known initial control register value, which has taken effect. 2016-12-28 18:49:32 -05:00
Thomas Harte
a568172758 Made steps towards proper CRC generation. Am currently comparing against Oric disk images, as — amongst other things — they include precomputed CRCs. 2016-12-28 18:29:37 -05:00
Thomas Harte
4fca30b81f Made the Plus 3 less chatty, documented invalidate_track. 2016-12-25 21:06:58 -05:00
Thomas Harte
3805e3d17d Ensured base address is set properly at construction. 2016-12-22 22:46:02 -05:00
Thomas Harte
63107cd492 Tidied, very slightly. 2016-12-15 19:49:25 -05:00
Thomas Harte
a555c5762a Rearranged code, hopefully into a more logical grouping. 2016-12-15 19:47:04 -05:00
Thomas Harte
4a7ddaf2e9 Added documentation and a quick note to self. 2016-12-15 19:43:04 -05:00
Thomas Harte
f61176cd7d Reinstituted something of the don't-do-pixel-work-until-an-affecting-write-occurs optimisation. 2016-12-15 19:20:14 -05:00
Thomas Harte
c1c70a767a Attempted fully to reinstate proper timing. 2016-12-15 18:52:16 -05:00
Thomas Harte
0326316bb8 Reinstated whole-frame counting. Thereby to reinstate proper interrupts. 2016-12-15 18:09:49 -05:00
Thomas Harte
b58b11fc93 Switched to a table-based dispatch of line-by-line actions, primarily to simplify. 2016-12-15 18:07:46 -05:00
Thomas Harte
fd541e1142 An early draft; dealing with the issue that not all cycles are necessarily consumed in a single call. Incomplete; broken. Committing for cross-machine visibility. 2016-12-12 08:01:10 -05:00
Thomas Harte
be7e05e109 Started attempting to move total responsibility for display-related interrupts and RAM timing into the video. 2016-12-11 18:34:49 -05:00
Thomas Harte
c5cf8d9531 Ensured the video subsystem correctly handles requests to run over a frame boundary. 2016-12-11 16:17:51 -05:00
Thomas Harte
52028432e1 Restored some semblance of output. 2016-12-10 22:19:10 -05:00
Thomas Harte
0aae1bd1ef Fixed calculation of termination cycle. 2016-12-10 21:35:41 -05:00
Thomas Harte
c43e481a33 Started factoring video out of the Electron. 2016-12-10 21:07:52 -05:00
Thomas Harte
e62be03673 Removed endianness assumption. 2016-12-10 19:10:33 -05:00
Thomas Harte
a5683dfb21 Removed now untrue comment. 2016-12-10 15:19:48 -05:00
Thomas Harte
0e71802b92 Reduced Oric video to single nibble constants. Removed attempt at asynchronous flush as no longer required. 2016-12-10 14:17:46 -05:00
Thomas Harte
580f347727 Fixed Oric SCART mode by having it change what it's giving to the CRT based on which shader it knows will be active. 2016-12-10 13:55:56 -05:00
Thomas Harte
a549fd1ecc Introduced the ability simply to piggy-back off the CRT's natural phase for the colour burst, thereby eliminating a couple of redundant independent attempts in the Oric and Electron. 2016-12-10 13:42:34 -05:00
Thomas Harte
6cdd41e5a9 Added direct use of the colour ROM, uploading 16 bits per pixel to contain the entire ROM composite wave. 2016-12-09 22:17:10 -05:00
Thomas Harte
3b5962b171 This is an initial attempt at using the actual Oric colour ROM values for composite video generation. 2016-12-09 20:01:27 -05:00
Thomas Harte
c304db0f5a Deintegrated the busy flag and the interrupt request line, as the latter is reset by status reads. Which also means I can start reporting the WD INTRQ line status directly from the Microdisc. That appears to be correct, rather than honouring the Microdisc IRQ select there. 2016-12-06 21:16:29 -05:00
Thomas Harte
ebb62a2d78 Switched the 2600 to postfix and non-camel-case instance variable names. 2016-12-03 14:07:38 -05:00
Thomas Harte
b81c058c0a Factored out the Atari 2600's 6532 connection, as a low-hanging fruit. 2016-12-03 13:41:55 -05:00
Thomas Harte
3361d6b93a Factored out the Atari 2600 speaker and adjusted it to postfix underscores. 2016-12-03 13:39:46 -05:00
Thomas Harte
1b1a8d3e52 Brought the Vic-20 into suffix naming. 2016-12-03 13:30:27 -05:00
Thomas Harte
063a62372f The Commodore serial bus and C1540 are now postfix underscorers. 2016-12-03 13:14:03 -05:00
Thomas Harte
eb3a1fbfb7 Commuted remaining Electron underscores. It would be nice also to factor out the video, but the time hasn't come yet. 2016-12-03 13:01:01 -05:00
Thomas Harte
4fac538a57 Factored out the Electron's speaker and adjusted instance variable naming. 2016-12-03 12:41:02 -05:00
Thomas Harte
d1d93829cf Factored out the Tape and switched it to postfix underscores. 2016-12-03 12:18:08 -05:00
Thomas Harte
2003b514aa Switched the typer to postfix underscores. 2016-12-03 10:55:50 -05:00
Thomas Harte
81ee834530 As well as a bunch of logging, reinstated rotation position preservation across tracks. 2016-12-02 18:36:47 -05:00
Thomas Harte
93c573bfa9 Implemented missing status bits (other than the index hole), and a head loading delay for the Microdisc. 2016-12-01 21:13:16 -05:00
Thomas Harte
442986ee2c Introduced a head loading path for 1793 machines. 2016-12-01 20:12:22 -05:00
Thomas Harte
82899f2f47 Ensured flag setting is atomic, removed duplication of interrupt request versus busy, found better names for the personality testers, unified delegate protocol. 2016-12-01 07:41:52 -05:00
Thomas Harte
9b6c5e814a Now that it can be more explicit, this should admit that it's '93-based, not '73. 2016-11-28 16:22:35 -05:00
Thomas Harte
2f459690d4 It would appear the 1770 and 1773 actually differ in relation to the (non-sensical) ability not to spin-up for a Type 2, and whether a side compare can occur. So the WD1770 class now requires a personality to be specified. Which it singly fails to honour. 2016-11-26 23:29:30 +08:00
Thomas Harte
e9d6566e9c Of course, changing the IRQ enable may immediately change the IRQ line. Signal if so. 2016-11-26 09:35:44 +08:00
Thomas Harte
73d30b9c00 Corrected typo. 2016-11-25 21:30:45 +08:00
Thomas Harte
12956901d6 Filled in some register mirrors. 2016-11-25 21:28:11 +08:00
Thomas Harte
54246c8f1a Interrupt enabling works the other way around I think, and both registers with only one bit defined should probably return '1' in all other places? 2016-11-25 21:24:59 +08:00
Thomas Harte
8be81f6ebd Supplied disks are given to the Microdisc. 2016-11-25 20:53:38 +08:00
Thomas Harte
4af678d2ed Gave the Microdisc a clock signal, added just enough of force interrupt to avoid a spurious belief that a type 3 command has started. 2016-11-25 20:51:39 +08:00
Thomas Harte
5c019ad1c0 Okay, so it looks like both ROM paging flags are the opposite of what I previously had. 2016-11-25 20:42:40 +08:00
Thomas Harte
5be45c6c50 Ensured proper default behaviour. 2016-11-25 20:30:27 +08:00
Thomas Harte
d33f3b9224 This is the broad strokes effort at enabling Microdisc emulation. 2016-11-25 20:15:48 +08:00
Thomas Harte
7c2d9f3752 This seems to be right, per http://wiki.defence-force.org/doku.php?id=oric:hardware:floppy_disk_controller_wd1793 2016-11-22 22:35:43 +08:00
Thomas Harte
5ebc1c63ff Switched video to postfix underscores, for consistency. 2016-11-22 22:28:45 +08:00
Thomas Harte
707763f80b Added Microdisc storage to the Oric class, switching all instance storage to postfix underscore while I'm here. 2016-11-22 22:22:00 +08:00
Thomas Harte
0c3644f350 Made a second parse at logic. We'll see. 2016-11-22 22:12:32 +08:00
Thomas Harte
03843bf934 Unified delegates. Let's keep it easy for the caller. 2016-11-22 22:11:11 +08:00
Thomas Harte
13a608a8c2 Added what may be correct paging logic. 2016-11-22 22:09:52 +08:00
Thomas Harte
363db695e8 Started implementation of the Microdisc selection logic. 2016-11-22 08:12:53 +08:00
Thomas Harte
09f965e6a9 Fixed potential bug whereby inserting a disk into a drive that hadn't been lazily allocated yet but had already been selected wouldn't take effect. 2016-11-22 08:11:57 +08:00
Thomas Harte
ea33a28695 Any Oric-format disks that are inserted now make it all the way to the Oric, along with a request to emulate the Microdisc. It has received a copy of the ROM. The ball is entirely in its court now. 2016-11-21 20:59:25 +08:00
Thomas Harte
311f8c0b47 Restored audio. 2016-11-16 11:10:07 +08:00
Thomas Harte
8b40ae03ca Extended analysis to spot IRQ and NMI vector changes, for titles that simply adjust those then exit. Ensured Oric emulator can type and load quickly on an Oric 1 just as well as on an Atmos. 2016-11-15 11:05:53 +08:00
Thomas Harte
e2cdfae8a7 The emulated Oric now has access to both versions of the BASIC ROM and picks between them based on the static analyser's recommendation. 2016-11-15 10:39:16 +08:00
Thomas Harte
9c550c594a Moved audio work back into its own thread, but this time it queues up an all happens only upon a flush. Hopefully to resolve synchronisation cost concerns. 2016-11-09 21:17:50 -05:00
Thomas Harte
64827931bf Switched the Oric implementation simply to rely upon the Storage-level tape parser. So now there's only one, authoritative one of those. 2016-11-07 21:57:58 -05:00
Thomas Harte
45b169f341 Made a few mapping fixes, clarified where the default reset code lives, ensured the Oric and Vic clear their keys when the typer ends. 2016-11-05 15:28:03 -04:00
Thomas Harte
338904fffe Made similar cleanings of the Electron and Vic. 2016-11-05 15:07:57 -04:00
Thomas Harte
9fb9d92437 Made the typer much more able to help out, and thereby tidied and separated the Oric's typer. 2016-11-05 14:47:09 -04:00
Thomas Harte
626e719fab Added sanity checks on loading quickly. 2016-11-03 22:50:49 -04:00
Thomas Harte
a7e4c0c3b5 Switched to a ROM trap for typing. 2016-11-03 22:21:05 -04:00
Thomas Harte
8c70dc5891 Implemented typer for the Oric, and I'm starting to think the code is a bit too repetitious. Refactoring will be forthcoming. Added CLOAD"" as the loading command for all Oric software. 2016-11-03 22:14:40 -04:00
Thomas Harte
9c2df231ce Made fast loading optional. 2016-11-03 07:59:30 -04:00
Thomas Harte
e9f1a6a79d This appears to be it. The secret? Don't worry about the stop bits. They're just processing time. Latch onto the next start. 2016-11-03 07:34:48 -04:00
Thomas Harte
827a919368 This is an initial attempt at reading actual tape data. It loses sync though. 2016-11-02 22:30:53 -04:00
Thomas Harte
419629ee6e Completed proof of theory for fast loading. It's just an around-the-back direct-to-file hack for now though. 2016-11-02 21:09:49 -04:00
Thomas Harte
bb58caff52 Merge branch 'master' into FastOricTape 2016-10-31 22:11:03 -04:00
Thomas Harte
21604376e6 Reintroduced clocking of the AY and boxed in the range of the master divider a little further. 2016-10-30 22:51:08 -04:00
Thomas Harte
33512988fb Added a basic cycle skipper plus some notes. 2016-10-30 22:39:47 -04:00
Thomas Harte
b04ba41951 Moved code out of header. 2016-10-30 20:16:58 -04:00
Thomas Harte
3b52ab0d37 Cut some dead state. 2016-10-30 20:16:52 -04:00
Thomas Harte
58f888c6ad Limited CRT calls. 2016-10-30 16:21:20 -04:00
Thomas Harte
1ff9b474bf Made an attempt to make execution flow through this loop more straightforward for a branch predictor. 2016-10-30 15:30:39 -04:00
Thomas Harte
7843a244b0 Ensured emulation doesn't enter an infinite loop if the user attempts to read beyond the end of a tape. 2016-10-28 22:23:25 -04:00
Thomas Harte
4fab794747 Added a direct-to-two-cycles emulation path for 6522 owners. 2016-10-27 21:13:25 -04:00
Thomas Harte
2eda0b3c86 Attempted to simplify the logic behind the most common 6522 usage. 2016-10-27 21:06:31 -04:00
Thomas Harte
30d4a7c662 Fixed: blinking means ink vanishing and appearing. Nothing else. 2016-10-24 21:58:15 -04:00
Thomas Harte
09687a2e2f Removed errant newline. 2016-10-20 21:30:12 -04:00
Thomas Harte
44910d90ba Adjusted aberrations in semicolons. 2016-10-20 21:20:13 -04:00
Thomas Harte
6292ac5b26 Yet more .hpp clean(s)ing. 2016-10-20 21:15:21 -04:00
Thomas Harte
c5948ef177 Evicted more header-resident code. 2016-10-20 21:05:32 -04:00
Thomas Harte
d335991e60 Shifted code out of the header. 2016-10-20 20:53:17 -04:00
Thomas Harte
9c956f83b8 Made it slightly more clear that the correct test is conformed to. 2016-10-20 19:23:36 -04:00
Thomas Harte
21cfb39ed9 Added 60Hz output support. 2016-10-20 07:34:23 -04:00
Thomas Harte
5c69728625 Introduced a memory fuzzer, and ensured the Oric uses it. 2016-10-19 21:31:50 -04:00
Thomas Harte
734b575d30 Ensured no attempt to write to pixel storage if none was available. 2016-10-19 21:17:27 -04:00
Thomas Harte
ca28e3c64e Ensured the AY is pumped linearly, not exponentially. 2016-10-18 22:21:06 -04:00
Thomas Harte
9669a5ec9b Switched to a more authentic interfacing to the AY. 2016-10-18 19:32:15 -04:00
Thomas Harte
988bbb5ab1 Ensured AY registers aren't rewritten just because of a synchronise event. A stall prior to figuring out proper bus logic, clearly. 2016-10-17 08:05:57 -04:00
Thomas Harte
1a57e89ff0 Altered phase so that it now merely accounts for accumulated error across a frame. Can probably do better. 2016-10-17 08:04:15 -04:00
Thomas Harte
61ad0f8bdc Fixed inverse characters, added an extra per-frame phase change, based on empirical observation, ensured header guard won't become ambiguous. 2016-10-16 22:14:01 -04:00
Thomas Harte
a67afb7efa Switched to a tight crop on the pixel part of the display. 2016-10-15 21:43:46 -04:00
Thomas Harte
a608bbebfb Performed enough wiring to put the onus back onto OricTAP to do appropriate things. 2016-10-15 21:32:59 -04:00
Thomas Harte
6d7c3f6ac2 Factored out the now-sampling binary-level tape player from the Vic and connected it up to the Oric. 2016-10-15 21:21:18 -04:00
Thomas Harte
9730e8247f Ensured propagation of synchronise messages, added enough to do plain tone. Probably. So: noise and envelopes missing. And it's all far too quiet. 2016-10-15 21:04:21 -04:00
Thomas Harte
51bdac27ae Made some AY advances; it's now being polled for samples and collecting more information on what it needs to output. 2016-10-15 17:45:39 -04:00
Thomas Harte
da9c9ad51a Added in the missing keys; added variable phase to the video. 2016-10-14 22:39:27 -04:00
Thomas Harte
288d10c253 Got some keyboard reaction. 2016-10-14 21:44:15 -04:00
Thomas Harte
3dbb602419 This seems to be a bit more likely. 2016-10-14 21:36:59 -04:00
Thomas Harte
138eabcff4 Continued in my effort to wire up a keyboard. Will need further to continue. 2016-10-14 21:35:15 -04:00
Thomas Harte
d8e4c488c2 Started iterating towards having an AY and a fully-working keyboard. 2016-10-14 21:18:03 -04:00
Thomas Harte
8867ad647c Made an attempt at implementing the loopbacks necessary for diagnostics. 2016-10-13 21:47:12 -04:00
Thomas Harte
41e7eff6c8 Added a VIA. Now it's time to find out how poor my 6522 emulation is. 2016-10-13 20:50:55 -04:00
Thomas Harte
c9962f6502 Made an almost complete implementation of video. Just one row of the diagnostics cartridge seems to be off, showing thw wrong character set. 2016-10-13 19:34:29 -04:00
Thomas Harte
69920a4979 Made some basic first attempt at parsing video attributes; ensured lowest byte of ROM is readable. 2016-10-13 07:59:11 -04:00
Thomas Harte
ae48ad1bb4 Meaningful text! Albeit with the initial 'O' of 'Oric' missing. I guess control codes and NMIs next? 2016-10-12 22:03:54 -04:00
Thomas Harte
120b2d9e33 Switched to using a diagnostic ROM for now, as it'll definitely boot without initially requiring either a 6522 or AY. Have some forms appearing which imply I'm not doing badly, at least up to not knowing where I'm supposed to get character pixels from. 2016-10-12 21:52:47 -04:00
Thomas Harte
1f857c619b Fixed timing issues. Static box of frame achieved! 2016-10-12 21:42:36 -04:00
Thomas Harte
304f0999cd Made a faulty but hopefully creditable attempt to demarcate an Oric frame. 2016-10-12 21:29:21 -04:00
Thomas Harte
8c8a71107e Added just enough wiring to add something that will generate the video, one day. 2016-10-12 19:20:23 -04:00
Thomas Harte
e6937d8003 Ensured that the ROM gets installed. So next for some video action? 2016-10-12 18:51:02 -04:00
Thomas Harte
4a062c616f Added enough wiring to get Oric TAPs through to a completely unimplemented Oric emulation. 2016-10-11 22:20:13 -04:00
Thomas Harte
922dd6a586 Hit up the other two kinds of audio generator. 2016-10-07 17:10:00 -04:00
Thomas Harte
de658b70d7 That's thread safety, subject to the async task queue being made to work... 2016-10-07 17:02:36 -04:00
Thomas Harte
2d26feb073 Added mappings for the previously-missing characters @, [ and ]. 2016-10-04 22:03:53 -04:00
Thomas Harte
f9ee6803df It's likely this should be set at startup too, based on latest info. 2016-10-03 22:16:10 -04:00
Thomas Harte
97304e22f0 Adjusted per tests on StarDot; it appears the tape interrupts may fire during audio output, as if in tape output mode. 2016-10-03 20:03:14 -04:00
Thomas Harte
dae6b45464 Ensured the always-on bit of the interrupt status register is indeed on. 2016-10-03 19:15:31 -04:00
Thomas Harte
cd1ab09701 The Vic-20 now inserts ROMs again. 2016-09-29 20:15:25 -04:00
Thomas Harte
79412dc84d Upped MFM clock cycles, switched back to using the typer for the ADFS and adjusted ADFS ROM slots. 2016-09-28 21:28:34 -04:00
Thomas Harte
4db086949a Made an attempt to add MFM decoding to the 1770; ensured something is returned when reading the Plus 3 status register again. 2016-09-25 21:38:52 -04:00
Thomas Harte
572d5587d9 Made a first stab at enabling multi-disk machines and thereby obeying (some of) the Plus 3's status register. 2016-09-25 21:24:16 -04:00
Thomas Harte
9bbcbd1001 Renamed class, intending to turn a Disk::Drive into literally just that, and have a thing with a PLL that consumes events be a Controller. 2016-09-25 20:05:56 -04:00
Thomas Harte
7f4c78139c Attempted to ensure that ADFS disks get to an appropriately-configured Electron. Not immediately sure why the shift press isn't working; doesn't need to be dealt with immediately. 2016-09-25 19:59:46 -04:00
Thomas Harte
6084020ab3 Added shift-break as a better way to boot suitable disks. Continued attempting to clean the 1770. 2016-09-25 14:11:22 -04:00
Thomas Harte
ce4100e5b9 Fixed slots for DFS and ADFS to sideways RAM; continued working on the 1770 to get as far as trying to get the body of a sector. 2016-09-24 22:04:54 -04:00
Thomas Harte
8db0030068 Fixed ROM loading by the Electron, turned the WD1770 into a 'disk drive' (it'll do for now), persuaded it to get all the way through a very specifically convenient type 1 command. 2016-09-20 22:14:33 -04:00
Thomas Harte
3b97b038b9 Corrected and sketched out state machine far enough to get to a complaint about unhandled work. 2016-09-20 15:56:31 -04:00
Thomas Harte
e358057440 Added a WD1770 run_for_cycles call. So I really can now move that as far as reporting that it has no disk? 2016-09-20 07:42:17 -04:00
Thomas Harte
cd5939501f Treading water some more, ensured the DFS and ADFS ROMs get to the Electron. It now even inserts the DFS ROM if it has a DFS disk image. Might need to make it a sideways RAM though? Regardless, the next job surely — surely! — has to be to stop avoiding the 1770? 2016-09-20 07:36:57 -04:00
Thomas Harte
a9e65e9b7a Tweaked disk side density, added call-outs to a WD1770 if the Electron had one (albeit without run_for_cycles yet as I need to figure out the clock rate), added a shell of the basic functions of the WD1770. No implementation yet. 2016-09-19 22:06:56 -04:00
Thomas Harte
64f2538b1f Added CRC checking to DFS comprehension; fixed a bunch of places where I'd used Objective-C's #import rather than #include. 2016-09-19 08:16:06 -04:00
Thomas Harte
142254a478 Resolved failure to open disks that arrive through analysis. 2016-09-17 18:11:58 -04:00
Thomas Harte
ee8510984f Added just enough wiring to restore the 2600 to functionality. 2016-09-15 19:34:45 -04:00
Thomas Harte
e3571e8b9e Added insurance against an infinite loop should the tape be exhausted. 2016-09-12 22:22:23 -04:00
Thomas Harte
40660fe680 Made yet another guess at Commodore analysis. Elevated fast tape-related unnatural speed up to the OS-side mechanisms. 2016-09-12 22:06:03 -04:00
Thomas Harte
e54a2326a3 Made attempt to run at zero cost while processing tape input. 2016-09-11 17:34:02 -04:00
Thomas Harte
eeec516fa6 Implemented seeking on tapes, mucked about a bit more with the Commodore analyser, at least temporarily removed cropping from the Vic emulator. 2016-09-11 17:09:00 -04:00
Thomas Harte
8c84f3581a Attempted to bring some uniformity in application of configurations. 2016-09-08 05:32:17 -04:00
Thomas Harte
50175a9aed Added logic to try to spot when the first program is BASIC and, if so, what the correct memory model is, then to get that information to the Vic. Though it currently then gets overwritten by the view controller. Grrrr. 2016-09-07 22:17:19 -04:00
Thomas Harte
21e5f407d8 I need to get a bit more definitive on naming but this gets all the way to setting a configuration upon an Electron. 2016-08-31 22:03:42 -04:00
Thomas Harte
56c0d70c1f Gave disks their own namespace. 2016-08-27 17:15:09 -04:00
Thomas Harte
c0402d0c2b Gave tapes their own namespace. 2016-08-27 17:09:45 -04:00
Thomas Harte
55ada536ac Added a test call, further mutated result structure. 2016-08-27 14:25:16 -04:00
Thomas Harte
dab3580111 Experimental: can I afford a lower sampling rate if there's a low-pass filter in effect? 2016-08-22 22:18:05 -04:00
Thomas Harte
1541273785 Moved responsibility for throwing in a low-pass filter up to the Vic, appropriately. 2016-08-21 18:13:31 -04:00
Thomas Harte
99157ad6b2 Ensured the 6560 knows its real audio clock on a PAL machine; removed some stray semicolons. 2016-08-19 13:35:34 -04:00
Thomas Harte
e985c72ce8 Removed a dead special case. 2016-08-19 12:23:06 -04:00
Thomas Harte
4edd1214f1 This has now successfully loaded its first PRG-as-a-tape. 2016-08-19 10:58:42 -04:00
Thomas Harte
2935848f35 Adopted header/header/data/data pattern. But still not complete joy. 2016-08-17 08:03:34 -04:00
Thomas Harte
dfe9fb83ef This proves that bytes are being deposited properly. For the first 36 anyway, and with no announcement. 2016-08-16 21:09:50 -04:00
Thomas Harte
12f8aff65b Lengths I'd taken seem to have been for dipoles, not single poles. So I just doubled the clock rate. Also I was producing each dipole as high then low, when they should probably be low then high. The Vic now at least recognises that something is happening on the tape. 2016-08-16 19:46:53 -04:00
Thomas Harte
ca2dc6b6c4 Ensured ROMs survive in the new memory model. 2016-08-15 19:56:01 -04:00
Thomas Harte
38aec44d85 Made sufficient changes for the Vic itself to believe it can recast a PRG as a tape and insert it that way. So now the ball is in the court of: how the heck are Commodore tapes encoded? 2016-08-15 19:44:41 -04:00
Thomas Harte
547aefb696 Slightly adjusted PRG strategy, made a note about where next. 2016-08-14 16:36:42 -04:00
Thomas Harte
d9016909ed Added some wiring for PAL/NTSC mode switching on the Vic, making an attempt to simplify the whole loop of having different clock rates. 2016-08-14 13:33:20 -04:00
Thomas Harte
a547b7e1d8 Took basic steps towards supporting memory expansions. 2016-08-13 17:21:25 -04:00
Thomas Harte
142774be37 Collapsed 6560 template to a more direct loop, albeit with quite a bit still left to fix. 2016-08-09 21:10:53 -04:00
Thomas Harte
12bad8f23f Turned the 6560 into an ordinary template, similar to the rest of the project, albeit right now with a fairly shonky internal implementation. Fixed a Mac-specific interface sizing issue. 2016-08-09 20:41:05 -04:00
Thomas Harte
285a288c80 Switched to two cycles of options loading, meaning that they get set before files are inserted. Might need some further work? 2016-08-07 21:48:09 -04:00
Thomas Harte
be54d8040e Made a first stab at having automatic loading be optional. But things are currently arranged such that the machine options are communicated too late to have an effect. So work to do. 2016-08-06 17:39:27 -04:00
Thomas Harte
3e65450a54 Converted the 6560 fully into a template; worked on allowing the typer to run at a much faster rate where hardware has some trigger by which it can request the next key. 2016-08-06 14:33:24 -04:00
Thomas Harte
d832e5e10d Reduced 1540 PLL to running at 4Mhz. Which is possibly correct (?) Made minor change to avoid divide if possible. 2016-08-02 21:28:50 -04:00
Thomas Harte
5d40d70c92 Fixed 6560 addressing error, added an autotyper for Vic disks (more work potentially needed), fixed semantics for testing whether a 6502 is about to reset. 2016-08-01 10:32:32 -04:00
Thomas Harte
bc10b3ee9a It appears the problem is as simple as sectors being counted from zero. 2016-08-01 10:08:38 -04:00
Thomas Harte
f5e4ea3351 Some minor tidying, lots more of the caveman stuff as I try to determine what I'm doing wrong. 2016-08-01 09:43:08 -04:00
Thomas Harte
18744cd98b Slightly updated comments, switched to 1540 ROM so as very slightly to improve loading time. 2016-08-01 04:37:30 -04:00
Thomas Harte
b43a7381ae Fixed framing and first-byte-after-sync signalling. Hacked together as parts of it are, loading now appears to work! 2016-08-01 04:25:11 -04:00
Thomas Harte
41893b5ef6 Put in the absolute minimum logic for drive motor emulation. Drive appears to be attempting head steps. 2016-07-31 19:38:51 -04:00
Thomas Harte
740ea0b7e2 Added overflow-flag setting logic and ensured disk ROM gets through regardless of ROM/disk installation order. 2016-07-31 19:33:18 -04:00
Thomas Harte
0945049cd3 Made attempt to connect sync detect and then apply appropriate windowing, posting bytes to the appropriate place. 2016-07-31 18:29:44 -04:00
Thomas Harte
198fbbedc7 Reeled back all appropriate pieces of caveman debugging. 2016-07-31 13:42:34 -04:00
Thomas Harte
2332f72875 Formalised clock-rate multiplication within disk drives, discovered that the stepper didn't have ideal behaviour for my timed event loop and hence nailed down the semantics a ilttle more.
(obiter: the 1540 now appears to discern the correct sequence of bits. Framing is off in my test printfs but that's neither here nor there).
2016-07-31 13:32:30 -04:00
Thomas Harte
8f62211f5e Wired up the 1540 as a PLL delegate. Which prima facie means it should start receiving a bit stream. Except that I clearly have something in the timing way off — either my flux transitions are far too short or I need to significantly increase the clock rate on the PLL. 2016-07-29 12:08:18 -04:00
Thomas Harte
89a1881fef Started turning the 1540 into an actual disk drive. 2016-07-29 11:03:09 -04:00
Thomas Harte
ada2f073e0 Completed handing of the disk all the way to the 1540. 2016-07-10 16:24:46 -04:00
Thomas Harte
6cfc514c2d Made the rote changes necessary to attempt to open and to supply a G64 to the Vic. 2016-07-10 12:57:17 -04:00
Thomas Harte
4ca6883f7c Disabled attachment of a 1540 again, as I probably need to move to opening an actual disk image next. 2016-07-10 08:03:36 -04:00
Thomas Harte
824d9ea92b Added further comments. 2016-07-10 08:01:16 -04:00
Thomas Harte
d8334edf4a Started trying to clean up, including commuting the C1540 source file name to match its class name but mainly by adding documentation. 2016-07-10 07:46:20 -04:00
Thomas Harte
c0ab45a73d Disabled a bunch of the caveman debug logging. 2016-07-09 22:29:11 -04:00
Thomas Harte
f589d639db Okay, so it seems that sync also works the other way around. 2016-07-09 22:25:44 -04:00
Thomas Harte
693c8b2438 After all that, it seems likely that inputs just aren't inverted for the Vic. 2016-07-09 20:03:38 -04:00
Thomas Harte
656cd211d7 Was transmitting bit levels backwards (probably?); 1540 now acknowledges byte received. 2016-07-09 18:06:49 -04:00
Thomas Harte
7cc4bf3fe7 Hit and hope is getting me nowhere. Time to unit test this thing. 2016-07-09 15:40:25 -04:00
Thomas Harte
8827597363 Messier and messier, but I've at least attempted to implement hardware attention acknowledge. 2016-07-08 19:00:39 -04:00
Thomas Harte
9a08ef61cb Still fumbling in the margins: made an effort not to imply that the 1540 is forever reading syncs. 2016-07-07 22:13:18 -04:00
Thomas Harte
199c0e27e0 Mostly just random guesses now, to be honest. It's approaching the end of my window for the morning. 2016-07-07 07:16:36 -04:00
Thomas Harte
81e6cc34e5 Per the ROM disassembly, the Vic's VIA outputs are inverted for the benefit of the serial bus. 2016-07-07 06:57:21 -04:00
Thomas Harte
c9479f923b The inversion of truth was clearly just a problematic API. Got explicit. LineLevel might need to become more pervasive. 2016-07-07 06:44:13 -04:00
Thomas Harte
dcb86a027a Okay, so the 1540 doesn't toggle the actual attention line. I don't know what it does yet but this helps. 2016-07-06 22:31:14 -04:00
Thomas Harte
1baf21827c Since the ROM is well disassembled, let's actually try to be a 1541 first. 2016-07-06 22:17:32 -04:00
Thomas Harte
4f174786b5 Fixed potential buffer overrun. 2016-07-06 21:39:09 -04:00
Thomas Harte
f64cd8cfcb Quick fixes properly to declare the DriveVIA, to ensure its interrupts take effect, and to wire ATN IN to CA1 rather than CB2. 2016-07-06 20:22:46 -04:00
Thomas Harte
428fcdb978 Centralised and improved serial logging. 2016-07-06 07:46:21 -04:00
Thomas Harte
8819711bc8 Threw in the second VIA as a currently clearly incorrect thing. 2016-07-05 22:22:09 -04:00
Thomas Harte
93c2bb80a2 Improved a comment, added independent C[A/B]2 input mode. 2016-07-05 21:11:51 -04:00
Thomas Harte
6c4fa4ec5d Improved commenting and initial state communication. 2016-07-05 20:57:31 -04:00
Thomas Harte
1e6d90de17 Made an attempt properly to deal with initial bus state. 2016-07-05 20:52:33 -04:00
Thomas Harte
c3b7d24293 It appears that the attention line is also wired to CB2. So the ball is back in the 6522's court. 2016-07-05 19:19:46 -04:00
Thomas Harte
11fc43aa04 Made an attempt to allow the 1540 to talk back to the Vic, and to receive interrupts. Also slightly disambiguated debugging logging. 2016-07-05 19:12:43 -04:00
Thomas Harte
d16b79073e Further fleshing out: added a serial port for the serial bus. 2016-07-05 17:27:02 -04:00
Thomas Harte
d1eea6943d Ensured the 1540 ROM gets installed, at least. 2016-07-05 16:54:25 -04:00
Thomas Harte
86dabd007b Furthered fleshing out of the 1540. Though it doesn't yet receive a ROM so won't even attempt to do anything meaningful. 2016-07-05 16:39:18 -04:00
Thomas Harte
a25fcc7190 Made a first attempt at wiring back serial port input. 2016-07-05 16:10:54 -04:00
Thomas Harte
d2cded7b59 Attempted to separate out the concept of a serial port and a serial bus, since the bus may be shared, and to establish half duplex communications from the Vic. 2016-07-05 14:55:20 -04:00
Thomas Harte
0d3d0fbe4d Created a namespace for Commodore and an empty container file for the 1540[/1] implementation. 2016-07-05 13:28:27 -04:00
Thomas Harte
97751a9d86 Took the preliminary steps necessary to wire up a serial port. 2016-07-05 10:55:47 -04:00
Thomas Harte
a49f2b41cc Added C++ side of things. I think. 2016-07-04 21:48:25 -04:00
Thomas Harte
8db44eed3e Added a default implementation of Speaker::skip_samples. 2016-07-04 20:48:27 -04:00
Thomas Harte
bfa237397d Settled on assigning to nullptr as the appropriate style for emptying shared_ptrs; fixed the Vic properly to release its output resources. 2016-07-04 20:34:11 -04:00
Thomas Harte
88964ceac0 Eliminated plain pointer passing for object types. 2016-07-04 19:33:55 -04:00
Thomas Harte
82b0bc9b58 Discovered that this is another meaningful usage of using. 2016-07-04 19:10:10 -04:00
Thomas Harte
7e5b631e30 Cut some dead code. 2016-07-01 19:02:29 -04:00
Thomas Harte
7fa010a463 Attempted to add support for the most basic of control line output, and slightly to optimise the Vic. 2016-07-01 19:01:22 -04:00
Thomas Harte
ed8f4d0476 Added some minor additional bits of documentation. 2016-06-30 08:46:29 -04:00
Thomas Harte
0182b0483a Added a 'power on' flag that is set automatically at construction but can be declined. Saves all that stuff of every machine having to set and then unset the RST line, and fixes an Electron bug related to that. 2016-06-29 19:13:24 -04:00
Thomas Harte
6027cba95f Factored out the stuff of pushing a fast-loading option onwards and storing it within the user defaults. 2016-06-27 21:38:14 -04:00
Thomas Harte
e3e6bbb785 Removed the colon again, until I can educate myself a little further. 2016-06-26 21:38:03 -04:00
Thomas Harte
69d78dfdb3 Removed logging. 2016-06-26 21:36:26 -04:00
Thomas Harte
1439ca0580 Added a quick automatic issuing of the 'LOAD' command. 2016-06-26 21:34:37 -04:00
Thomas Harte
843d1fdca7 Added some extra logging while trying to determine what's going on; added interrupt clearing for the control lines. 2016-06-26 21:30:06 -04:00
Thomas Harte
2a2c3da5d4 Added hardwired tape present bit. 2016-06-26 19:50:49 -04:00
Thomas Harte
c306d705e1 Made a quick first attempt at all-the-way-through tape wiring for the Vic. 2016-06-26 19:43:09 -04:00
Thomas Harte
37ba42a52f Factored out the stuff of playing a tape, started basic sketch of the Vic-related classes. 2016-06-26 19:03:57 -04:00
Thomas Harte
d5e50f5ea0 Got a bit more explicit about how ports are identified on the 6522. 2016-06-26 12:30:01 -04:00
Thomas Harte
8d9eb30d82 So it sounds like the user-port VIA might actually be connected to NMI? 2016-06-25 16:31:35 -04:00
Thomas Harte
8741be5c84 Made the slightest possible effort to get TAPs opened and passed to the VIC. 2016-06-25 16:24:52 -04:00
Thomas Harte
2bd71e7e9b .reset is the more normal way to reassign a unique_ptr. 2016-06-23 20:52:44 -04:00
Thomas Harte
e05003c176 Discovered that the VIC and the VIAs can be simultaneously selected. Adjusted bus appropriately. 2016-06-22 17:34:42 -04:00
Thomas Harte
454e98302d Slight rearrangement plus a setting of the CSMachine delegate corrects audio after a clock rate change. 2016-06-20 22:18:41 -04:00
Thomas Harte
31b26b8118 Made a first attempt to implement the full top-to-bottom change of clock rates, giving the Atari the ability to change rate when it switches to PAL mode, as it should always have been. 2016-06-20 21:47:27 -04:00
Thomas Harte
88e2b382e5 Made an attempt at a full and thorough 6532 implementation (and got a bit more explicit about flag size in the 6502). 2016-06-20 18:57:35 -04:00
Thomas Harte
b6dd38dad3 Corrected type safety warning. 2016-06-19 21:41:01 -04:00
Thomas Harte
065ec618c4 Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600. 2016-06-19 19:36:34 -04:00
Thomas Harte
65413f078c Factored out the 6532, eventually to make it testable. 2016-06-19 18:57:40 -04:00
Thomas Harte
6dd8ea67c9 Tested and trimmed delay on typing if resetting. 2016-06-19 17:27:23 -04:00
Thomas Harte
05cb47709e Implemented Utility::Typer for the Electron. So that now also receives pastes. 2016-06-19 17:25:35 -04:00
Thomas Harte
ef3ed1f436 Implemented full paste ability for any machine that is a typer. 2016-06-19 16:35:04 -04:00
Thomas Harte
3fc472d5cb Expanded typing to include phase for machines that need to go through multiple keypresses to reach a certain state, expanded Vic to be able to type most things (still bodged on lowercase though), and to schedule a 'run' if it's supposed to be loading into RAM, spotting that opportunity actually to do so. 2016-06-19 13:46:53 -04:00
Thomas Harte
e7aeed2f03 Established a general pattern for machines that can type things. Started working on the Vic typing itself. 2016-06-19 13:10:52 -04:00
Thomas Harte
f4915c5ad6 Fixed test and added basic implementation of data direction. 2016-06-18 17:17:03 -04:00
Thomas Harte
394902f409 Switched to clocking the 6522 by the half-cycle. Very trivial test now passes. 2016-06-18 13:57:10 -04:00
Thomas Harte
595791cee0 Made the base 6522 class more abstract: you must now opt-in if you want the IRQ line to be sent to a delegate. 2016-06-18 08:51:18 -04:00
Thomas Harte
00a9f1bf24 Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated. 2016-06-16 20:39:46 -04:00
Thomas Harte
fdc854c0c2 Fixed tone channels; made an attempt at loading PRGs that are supposed to go into RAM. 2016-06-13 21:49:59 -04:00
Thomas Harte
5fc36b956c Attempted most basic sketching of a container for Vic audio. 2016-06-13 19:30:52 -04:00
Thomas Harte
4190b42bbb No need for these to live separately, I think. 2016-06-13 18:27:18 -04:00
Thomas Harte
19b2f46488 Fixed accesses to colour memory. 2016-06-12 11:06:19 -04:00
Thomas Harte
4fec625b19 Minor cleaning, implemented clearAllKeys. 2016-06-12 10:38:21 -04:00
Thomas Harte
167ed9b8bb Added enough to load a PRG as a ROM. 2016-06-11 14:00:12 -04:00
Thomas Harte
3e8d383615 Improved key map. Possibly enough to type some basic BASIC? 2016-06-11 13:19:59 -04:00
Thomas Harte
d1731b1d26 Hacked my 6522 to work. Mistake is in not returning output as input when appropriate — i.e. that I'm ignoring data direction. Also fixed K and L keys. 2016-06-11 13:06:01 -04:00
Thomas Harte
271de23ee6 Ran on in and introduced a bunch more keys, hopefully to help to diagnose. 2016-06-11 12:26:19 -04:00
Thomas Harte
d7c1f5b18a Made an attempt at hooking up the '2' and '4' keys. A mostly unsuccessful attempt. 2 does nothing, 4 clears the screen. 2016-06-11 11:50:37 -04:00
Thomas Harte
7a241b5ef5 Added just enough hopefully to allow implementation of the keyboard-input VIA. 2016-06-11 11:34:39 -04:00
Thomas Harte
12d1cac751 Merge branch 'master' into Vic-20 2016-06-10 18:23:55 -04:00
Thomas Harte
805e2d15c6 Fixed timing when clock is divided. 2016-06-10 18:20:16 -04:00
Thomas Harte
1ed04fae1e Resolved 6560 addressing. 2016-06-10 18:12:21 -04:00
Thomas Harte
f3b1d7de82 ... and that's a flashing cursor. Keyboard input next! 2016-06-09 22:37:59 -04:00
Thomas Harte
30b7db3979 Attempted a square wave, made the Vic itself responsible for address manipulation re:the 6560. 2016-06-09 22:05:17 -04:00
Thomas Harte
e99055bedb Attempted switching back to a square wave for the composite video and otherwise implementing what's necessary to get to that flashing cursor — the 6560 returns its scan line and the timing bits of the 6522 are appearing. 2016-06-08 22:15:24 -04:00
Thomas Harte
581eace478 Increased logging slightly, ensured all of colour RAM can be read, slightly improved the 2600 pixel decoder. 2016-06-07 22:01:14 -04:00
Thomas Harte
26ab96868a Decided to turn the 6522 into a template, since it's a per-cycle thing with variable behaviour. Added appropriate memory map callouts to hit the two in the Vic. Though they don't yet do anything. 2016-06-07 19:15:18 -04:00
Thomas Harte
c7c55528e2 Realised that registers appear also to be readable. 2016-06-06 20:29:39 -04:00
Thomas Harte
64539a2b24 Advanced to having some characters displayed, even though they're obviously very much incorrect and the display is still rolling. 2016-06-06 07:35:35 -04:00
Thomas Harte
9e9e50edb1 Added guess on how colour memory and the 12-bit bus possibly works. 2016-06-05 16:28:06 -04:00
Thomas Harte
2ab21e7a3c Switched to a real (unexpanded) memory map, meaning that nonsense is no longer being supplied to the VIC. 2016-06-05 16:00:35 -04:00
Thomas Harte
9566c87532 Added enough to the machine that the 6560 can now produce output if it wishes. 2016-06-05 12:11:12 -04:00
Thomas Harte
b56482607e Added just enough that the 6502 should now be operating correctly. 2016-06-05 11:44:29 -04:00
Thomas Harte
0b221e773f Fixed ROM naming and sizes, ensured machines without sound outputs don't end up with an audio queue. 2016-06-05 11:20:05 -04:00
Thomas Harte
f922d38ed2 The Vic now captures the ROMs sent to it and has just enough infrastructure to get to a black screen. Progress! 2016-06-05 10:51:07 -04:00
Thomas Harte
12243c40ad Kicking the ball a little further down the road, ROMs and PRGs now reach the actual emulated machine. 2016-06-05 09:06:59 -04:00
Thomas Harte
b10a06e700 A CRT is still absent but this moves the ball back into the C++ side's court. 2016-06-04 22:00:50 -04:00
Thomas Harte
404873fe58 Started sketching out infrastructure for Vic-20 support. 2016-06-04 21:43:50 -04:00
Thomas Harte
604862b20b Fixed playfield/missile and playfield/ball collisions. 2016-06-02 22:36:52 -04:00
Thomas Harte
e3b95b8d2b Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600. 2016-06-02 21:22:55 -04:00
Thomas Harte
11073daee1 Issues appear to be around timing generally. Working on it. 2016-06-02 20:15:48 -04:00
Thomas Harte
7aac306a12 Quick fix to the polynomials. 2016-06-02 19:56:02 -04:00
Thomas Harte
253e5a4203 With no regard to performance whatsoever, endeavoured to bring sound to the 2600. It's very scratchy, so something is wrong. 2016-06-02 19:50:16 -04:00
Thomas Harte
1e0fcbbee8 Made a very basic stab at a couple of the tone generators, added straight-through path for the speaker when input rate exactly equals output rate. 2016-06-01 19:53:16 -04:00
Thomas Harte
40c4544fb7 Got the basic sound pipeline pumping, just enough for static-level audio seemingly to work. Berzerk VE says "intruder alert, intruder alert", anyway. 2016-06-01 19:27:04 -04:00
Thomas Harte
8dc66167be Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine. 2016-05-31 22:16:20 -04:00
Thomas Harte
5c4f35e13f Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be. 2016-05-31 21:23:44 -04:00
Thomas Harte
3fc80ea01f Rethought, hopefully perfecting, sprite timing. 2016-05-30 19:56:36 -04:00
Thomas Harte
8b342f77a9 Made an attempt further to rationalise timing. 2016-05-27 21:51:27 -04:00
Thomas Harte
91d3453cc1 Switched to looking backwards rather than forwards. 2016-05-27 14:33:08 -04:00
Thomas Harte
106ddae907 Sprites are still a pixel off but better; made some attempt to move things outside of the loop. 2016-05-25 21:43:19 -04:00
Thomas Harte
40c2c0bd2d Minor simplifications and improvements. Still trying to figure out what's causing the non-linear edge addressing. 2016-05-25 21:12:25 -04:00
Thomas Harte
b01b474e36 I'm back to thinking that resets are deferred but pixel counts are live. 2016-05-25 07:32:25 -04:00
Thomas Harte
758806f924 Introduced a separate queue for pixels, which may or may not be correct. 2016-05-24 21:39:57 -04:00
Thomas Harte
0b081831a9 Set up a pipeline for all pixels that attempts to allow for appropriate delays. 2016-05-24 07:58:26 -04:00
Thomas Harte
5c1e594937 Realised there's a clocking delay on starting horizontal move. Which fixes Coke Zero. 2016-05-22 21:45:40 -04:00
Thomas Harte
c3e719c4ab Added missile-to-player offsetting. Completing the list of graphics-related TODOs. 2016-05-22 17:01:56 -04:00
Thomas Harte
4c6d4d899d Ensured that resetting the horizontal timer affects phase. 2016-05-22 16:29:53 -04:00
Thomas Harte
df93d7849d Re-enabled the ball. 2016-05-22 14:38:14 -04:00
Thomas Harte
0242924fb4 Various bits of caveman debugging appearing and disappearing, switched to latching ball behaviour. 2016-05-22 14:26:02 -04:00
Thomas Harte
5e220562e4 Actually, the four-clock delay, with palette taking effect immediately, appears to be correct. So back to the drawing board on that. 2016-05-21 21:44:54 -04:00
Thomas Harte
4eded9b9d0 Re-enabled collisions. 2016-05-21 13:05:36 -04:00
Thomas Harte
b1c84f5402 Counters run every scan line regardless of blank and sync. Also played further with timing. 2016-05-21 12:54:39 -04:00
Thomas Harte
470c90428a Switched to two-register implementation of VDELP, etc. 2016-05-21 10:26:27 -04:00
Thomas Harte
36d19cb6cf Made an attempt at properly pumping timers during hmove. 2016-05-21 10:18:15 -04:00
Thomas Harte
a952813036 Fixed missile sizes, played about with ball placement. 2016-05-19 18:30:17 -04:00
Thomas Harte
cf5b8ab92e This is now approximately back to where it was on Cosmic Ark. 2016-05-19 08:30:10 -04:00
Thomas Harte
40600b4bcb Made sprite placement consistent at least. Not necessarily yet correct. 2016-05-18 22:07:24 -04:00
Thomas Harte
e61392d3fb Fixed incorrect duplication. 2016-05-18 21:50:28 -04:00
Thomas Harte
8c7ce1ec3f Attempted to fix sprite sizing and, again, missile repetition. 2016-05-18 21:41:25 -04:00
Thomas Harte
d013d46337 Fixed object motion decoding and checking of the repeat mask for missile graphics. 2016-05-18 21:36:28 -04:00
Thomas Harte
83ed6a82cf Fixed: asserting vertical blank doesn't affect underlying timing. 2016-05-18 18:49:40 -04:00
Thomas Harte
877c55b5c5 Threw in missiles. To 'complete' graphics output. Or, rather, to move me on to debugging. 2016-05-18 07:54:44 -04:00
Thomas Harte
354143a78c Reintroduced an attempt to plot sprites. 2016-05-18 07:51:25 -04:00
Thomas Harte
0b99649b0f Had a first shot at triggering player and missile resets. 2016-05-18 07:31:05 -04:00
Thomas Harte
b8708b805c The vertical blank flag now works again. 2016-05-17 22:02:57 -04:00
Thomas Harte
a1e63e8320 Attempted to generalise on pixel counter storage, at least. Further adjusted background timing but I'm still not sure. 2016-05-17 21:41:32 -04:00
Thomas Harte
ad6f405483 Fixed: was off by one on pixels, allowing four extra pixel output cycles per line. 2016-05-17 19:02:32 -04:00
Thomas Harte
c96674b341 Made genuine first approximate attempt at hmove. 2016-05-17 18:35:40 -04:00
Thomas Harte
d170bb14e6 Extended scheduling plans, inserted initial events for hmove, albeit not yet implemented. 2016-05-17 18:21:49 -04:00
Thomas Harte
6a961c4d28 Added something of the ball counter, but without yet a working HMOVE it's prone to error. 2016-05-17 07:18:14 -04:00
Thomas Harte
7d3cf76576 Generalised slightly, to allow events to be queued up to eight cycles in advance; most importantly each event gets to pick its own delay. 2016-05-17 07:09:18 -04:00
Thomas Harte
3d003070b3 Made an attempt better to generalise the idea of things with 4 CLK delays. 2016-05-16 21:54:27 -04:00
Thomas Harte
4ad074fc78 Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that. 2016-05-16 19:55:56 -04:00
Thomas Harte
f19ed2e8f8 Started merely attempting to reintroduce the background layer. 2016-05-16 19:04:13 -04:00
Thomas Harte
9d92ad659f Established the basic timing loop, albeit without clocking delays yet. 2016-05-16 08:01:29 -04:00
Thomas Harte
cca53598d3 Made another run at 2600 colours. 2016-05-14 16:52:24 -04:00
Thomas Harte
8d52765f40 Realised why new shaders weren't taking. Very negligibly decreased Atari drawing cost. 2016-05-12 22:22:24 -04:00
Thomas Harte
6d65bc9b3a Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract. 2016-05-11 22:11:01 -04:00
Thomas Harte
4b3c4082d2 These functions appear correctly to model the NTSC and PAL palettes; the CRT's attempt to switch function doesn't work properly yet though. 2016-05-11 21:07:18 -04:00
Thomas Harte
5a4262d74e Confirmed: it is inaccurate for a 6502 to self reset at power up. So that responsibility now rests in the machines. 2016-05-10 21:05:52 -04:00
Thomas Harte
1142c86811 Slightly simplified conditional. 2016-05-07 18:38:51 -04:00
Thomas Harte
bf9917707e Merge branch 'master' into Glitches 2016-05-05 08:31:40 -04:00
Thomas Harte
fea32869b0 Implemented what I now believe to be the real paging logic. 2016-05-05 08:28:06 -04:00
Thomas Harte
87df57195d Started on an attempt not to treat the various buffers as free to loop within, starting with the input texture. 2016-05-04 07:39:45 -04:00
Thomas Harte
3af97d4069 Eliminated redundant variable. 2016-04-26 19:57:05 -04:00
Thomas Harte
6c567d166a Fixed colour burst acceptance, switched to an integral single byte streaming of Atari colours. 2016-04-25 20:56:15 -04:00
Thomas Harte
9b64f64db7 Attempted to normalise some style decisions.` 2016-04-24 22:32:24 -04:00
Thomas Harte
7a8d100861 Found a new working formula for NTSC Atari 2600 colours. 2016-04-24 22:02:00 -04:00
Thomas Harte
d221c712b0 Ensured GL context is active when destructing CRTOpenGL. 2016-04-24 20:34:25 -04:00
Thomas Harte
db908a7547 Adjusted Atari to using its non-standard line lengths. 2016-04-24 19:23:30 -04:00
Thomas Harte
9260d97b03 Oh, of course, it's that the output vertex array doesn't get initialised unless there's an RGB shader program. Silly oversight. Fixed. And switched back to TV output for correct colours. 2016-04-24 17:56:36 -04:00
Thomas Harte
d0f9a6c2f5 Added a dump-the-input default RGB output shader. Which at least proves that the Atari 2600 is generally still working. 2016-04-24 17:35:25 -04:00
Thomas Harte
80a3169674 Started reviving the Atari 2600 emulation. Put new startup sequence into place. 2016-04-24 06:56:08 -04:00
Thomas Harte
ae2760e034 Colour phase is now updated and varies per line. 2016-04-21 21:07:29 -04:00
Thomas Harte
7aa87723a9 Added: key states are all cleared if the window loses focus. Which resolves sticky key issues. Allowing me just to use command+option+O for options and map both command and option as FUNC. 2016-04-19 21:29:10 -04:00
Thomas Harte
66f2c10c04 Resolved potential crash if tape requests are made without one inserted. Softened glFinish to glFlush, though I'm still not sure I should strictly need even that. 2016-04-19 21:00:48 -04:00
Thomas Harte
3d53f157de Output selection now takes effect. So I can stop accidentally committing changes back and forth. 2016-04-18 08:27:58 -04:00
Thomas Harte
94f148e212 Wired in options, at least getting as far as the Objective-C bridge. Then fast loading makes it to the emulated machine, display output type doesn't. 2016-04-18 08:21:00 -04:00
Thomas Harte
499f7ace07 Re-enabled working video output for the Electron for the day and consolidated the rough metric I'm using to pick a number of taps for the audio filter. 2016-04-17 20:43:20 -04:00
Thomas Harte
6ff9ffba6c Switching temporarily to an attempt to draw input runs as if RGB: shader compiles, fixed a race condition on out-of-bounds accesses for the source buffer. 2016-04-17 15:51:28 -04:00
Thomas Harte
104f44f27f Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio. 2016-04-14 22:20:47 -04:00
Thomas Harte
6a17c2992d Introduced a compile-time configurable audio divider, set it arbitrarily to '8' for now. Discovered why my graphics aren't centred and added a TODO. 2016-04-13 22:31:59 -04:00
Thomas Harte
026ce0255f Source runs are now captured, and that buffer appropriately reset. 2016-04-13 22:20:13 -04:00
Thomas Harte
2ea02ed127 A source array buffer is also now created, mapped, unmapped, etc. 2016-04-13 22:14:18 -04:00
Thomas Harte
955e185790 Minor simplification. 2016-04-13 19:19:04 -04:00
Thomas Harte
4d889d9c7f Made an attempt slightly to simplify the fragment processor, at both ends. 2016-04-12 22:35:11 -04:00
Thomas Harte
2cc72169ff Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron. 2016-04-11 23:12:56 -04:00
Thomas Harte
7276a06cc0 Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size. 2016-04-11 21:47:23 -04:00
Thomas Harte
a3c2cd880e I discovered a further post on this on the STH forums; apparently the Electron simply asserts sync continuously. No breaks. 2016-04-11 21:01:09 -04:00
Thomas Harte
bdb99ba92f Corrections back towards composite output: fixed misnamed constant, ensured the CRT doesn't write nonsense to the output buffer, ensured it grows three vertices at a time rather than six when desired. Net effect should be that the output stage is working again, with the input processing remaining to fill in. 2016-04-10 22:56:52 -04:00
Thomas Harte
8701366277 Switched horizontal sync detection back to differential, switched the Electron to an XOR-style sync output (believed to be accurate, but I need to check), fixed some latent issues around vertical sync detection. 2016-04-10 21:34:40 -04:00
Thomas Harte
e617bd2bb3 Turned audio quality up to the maximum, at least for now. 2016-04-06 21:12:22 -04:00
Thomas Harte
5aa6da221f Shifted responsibility for byte shifts, probably to a more logical place. 2016-04-05 22:19:14 -04:00
Thomas Harte
2248769df9 Pulled a bunch of selection parts outside of the loops. Probably exhausting this angle of attack. 2016-04-05 22:17:44 -04:00
Thomas Harte
8f87973a96 Switched to table-based byte to output conversion. 2016-04-05 22:07:10 -04:00
Thomas Harte
e35456612a Simplified 40-column to pixel conversion. 2016-04-05 20:44:05 -04:00
Thomas Harte
6dbd20ffde Expanded interface to rgb_sample to eliminate its need to make assumptions about globals, used expanded interface to compact Electron data to two pixels per byte. 2016-04-05 20:32:55 -04:00
Thomas Harte
7838507a7a Simplified sound generation. 2016-04-04 22:22:19 -04:00
Thomas Harte
729fddea1c Switched to integer textures, likely to simplify for most use cases. 2016-04-04 19:39:01 -04:00
Thomas Harte
3ca58b2a57 Attemted further to diminish jumpiness. 2016-03-22 22:07:30 -04:00
Thomas Harte
8cd5d40e00 Made an attempt to reduce the amount of data heading to the GPU. 2016-03-22 21:16:32 -04:00
Thomas Harte
902017a962 Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe. 2016-03-20 18:42:37 -04:00
Thomas Harte
fb6fb5d948 Switched to two-phase setup to deal with OpenGL scheduling. 2016-03-20 13:50:13 -04:00
Thomas Harte
aa8a192c7e Simplified API down to their being a single texture with a specified depth. 2016-03-19 17:37:55 -04:00
Thomas Harte
b074860031 Updated to latest information on interrupt timing. 2016-03-18 21:11:25 -04:00
Thomas Harte
4cd0aa3416 Completed FIR filter based audio output. 2016-03-15 23:37:35 -04:00
Thomas Harte
0edf165401 Fixed sound pitch, though I'm not yet exactly sure why. 2016-03-14 22:52:16 -04:00
Thomas Harte
9a492ac15f Made a further guess at the state interrupts would probably be left; slightly simplified interface. 2016-03-14 22:42:52 -04:00
Thomas Harte
15120d8fb6 Switched to probably more accurate contended memory, resolved issue of not leaving the tape data received interrupt set when returning a byte from the fast tape, fixing Joe Blade, and tested slightly further to determine that interrupts probably signal upon entry into horizontal sync. 2016-03-14 19:29:28 -04:00
Thomas Harte
fb26b38ff9 This is as simplified as things seem to be able to get without breaking at least Northern Star. Joe Blade et al remain stubbornly broken but I'm not immediately able to determine why. 2016-03-13 19:55:20 -04:00
Thomas Harte
f797e6b5b6 Started taking baby steps towards a genuine unification of the tape interrupt generating code. 2016-03-13 19:45:50 -04:00
Thomas Harte
bc554dedf7 Fixed: attempting to read the screen start address no longer alters it. 2016-03-13 18:50:23 -04:00
Thomas Harte
1c4acfb599 I think this is a prima facie acceptable implementation of the fast tape hack. 2016-03-13 17:39:53 -04:00
Thomas Harte
4462bb92f8 Moved interrupt back down to where it's probably meant to be. 2016-03-12 23:18:46 -05:00
Thomas Harte
cdff90f20d Fixed: setting an interrupt control value with the lowest bit set could result in interrupts that can't be disabled. 2016-03-12 22:55:33 -05:00
Thomas Harte
6327311130 Made an attempt to separate and clarify on tape interrupts. 2016-03-12 20:32:26 -05:00
Thomas Harte
cfa616d593 Fixed: timing issue versus supplied test ROM was failure to include the Plus 1 ROM in the mix. 2016-03-12 11:51:20 -05:00
Thomas Harte
763d5e8819 Access timing now appears to be exactly on the nail. Disabled automatic interrupt expiration again as I'm not persuaded it's correct for at least the RTC. 2016-03-10 23:12:28 -05:00
Thomas Harte
e305fd9326 Adjusted numbers, empirically. 2016-03-10 22:40:18 -05:00
Thomas Harte
a89225987f Blank lines are back. 2016-03-10 22:19:54 -05:00
Thomas Harte
b836d74e18 Believing the previous implementation to be overly complicated through premature optimisation, simplified video. It's slightly slower now. Will need work. Immediately to do: figure out how to deal with blank scan lines. 2016-03-10 22:08:50 -05:00
Thomas Harte
20ac630e4d Some minor optimisations and timing tweaks. Nothing of substance. 2016-03-10 19:58:50 -05:00
Thomas Harte
df3fff51c7 These interrupts apparently last only 64µs at most. 2016-03-10 19:10:53 -05:00
Thomas Harte
f232a12fad Fixed RAM timings: it's at least two and possibly three cycles to access RAM, and an access that overlaps with video fetch in Modes 0–3 will cost the length of the video fetch rather than somehow finishing in time. 2016-03-10 19:04:43 -05:00
Thomas Harte
c7976dd657 Started trying to clean up my Outputs namespace by moving stuff related to the CRT underneath a separate subnamespace. 2016-03-08 20:49:07 -05:00
Thomas Harte
6dfe877c43 Basic attempts to organise myself into shape for composite output continue. 2016-03-07 21:22:47 -05:00
Thomas Harte
1e5fe2b2c1 Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader. 2016-03-07 21:04:04 -05:00
Thomas Harte
cd9c62acca Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a vec4, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output. 2016-03-07 19:08:26 -05:00
Thomas Harte
3b6c9c15a1 Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets. 2016-03-07 18:55:15 -05:00
Thomas Harte
eefd17ed4c Fixed sync response in composite scan output generation and stored texture coordinates. 2016-03-05 21:52:22 -05:00
Thomas Harte
5c8db71c64 Corrected some constants, ensured both machines (so far) are setting the output device. 2016-03-05 16:19:10 -05:00
Thomas Harte
7839d93344 With the provision of an extra hint to the CRT and, finally, the realisation about why my scans weren't exactly joining up, improved output precision. 2016-02-27 22:39:01 -05:00
Thomas Harte
1c6de7692d Made an attempt to fix tape output interrupts; offloaded raster width and placing conversion to the GPU. 2016-02-27 20:37:41 -05:00
Thomas Harte
db18c85423 Simplified the run builder rather; put a double check of Electron timing in place. 2016-02-25 22:01:42 -05:00
Thomas Harte
1eea28b692 Disabled some debugging parts, added some others, marked some things as inline. Ticking over. 2016-02-22 23:35:42 -05:00
Thomas Harte
ec3cccbb0d Working towards HQ UEF support: fixed bug whereby writing to tape output would reset input pulse stepper; added support for chunk 0116 and approximate support for 0113. 2016-02-20 22:03:14 -05:00
Thomas Harte
3754cf4bce Played about with interrupt timing. 2016-02-20 21:24:02 -05:00
Thomas Harte
574985f9a2 Fixed interlaced timing; switched to a more robust detector for horizontal sync; eliminated some test logging. 2016-02-20 20:29:40 -05:00
Thomas Harte
00f414d757 Made an attempt to reintroduce interlacing and screen modes with gaps. Something's wrong with synchronisation though, so most likely I'm outputting a bad signal. 2016-02-20 17:32:51 -05:00
Thomas Harte
da361be3ee This might be more accurate? Probably not. Who knows? 2016-02-20 00:13:43 -05:00
Thomas Harte
518c134348 Blank lines are missing (if the double negative can be forgiven) but the framebuffer is otherwise seemingly working well again. 2016-02-20 00:11:23 -05:00
Thomas Harte
a3432120f3 Fixed synchronisation — my two fields weren't of equal length, I wasn't breaking calls to the CRT upon 40/80 transitions, I had the wrong maximum run length. Now I just need to put real pixels back in. 2016-02-19 23:57:57 -05:00
Thomas Harte
1954f7bcbd Got back to a stable image, at least when staying in a mode. Which is what I was trying to fix. Hmmm. 2016-02-19 23:41:09 -05:00
Thomas Harte
dce1649fc5 Commuted some camelCase variables into more standard C++ underscore names; decided the best fix for the graphics output is to break it down into much simpler chunks. output_pixels is currently a placeholder that simply outputs blank so the current effect is that all data is missing but it should be easy enough now to put pixels back in. 2016-02-18 23:23:49 -05:00
Thomas Harte
0b5417ab44 Made an attempt to put interrupts in the correct places regardless of even/odd field. 2016-02-16 20:36:19 -05:00
Thomas Harte
a01f90ff3e Attempted a switch to the real PAL visible area and to something a bit like a real phosphor decay. 2016-02-14 21:57:23 -05:00
Thomas Harte
7580d192d5 Fixes: now setting correct frame time estimate, properly enabling the timestamp attribute, and ensuring that the Electron flushes screen work at least once per host frame update. 2016-02-14 19:28:02 -05:00
Thomas Harte
7bd237193d Edged closer towards realistic timing. 2016-02-13 20:52:35 -05:00
Thomas Harte
341fafd3c5 Adjusted visible area. 2016-02-12 19:52:04 -05:00
Thomas Harte
1d20a29d97 Made an attempt to switch to the flywheels for both vertical and horizontal sync, and to act more appropriately for out-of-bounds sync requests. Lots of tweaking to do, I fear. 2016-02-11 23:43:08 -05:00
Thomas Harte
86017de1fb Fixed field timing. It's 312.5 lines now, closer to the PAL standard. 2016-02-11 22:12:37 -05:00
Thomas Harte
c66409421e Switched to generating an interlaced output, that apparently being correct. Enabled a poor man's version of phosphor persistence to smooth things out a little. It's not completely unconvincing. 2016-02-10 23:11:25 -05:00
Thomas Harte
b5bcadb8d3 Reinstated clipped CRT output, with more appropriate ownership of the decision. 2016-02-07 22:18:55 -05:00
Thomas Harte
2e3ba6bbb2 Removed some logging. 2016-02-07 14:42:40 -05:00
Thomas Harte
6ab425deda There is now a semi-reasonable amount of screen output again. 2016-02-05 21:35:39 -05:00
Thomas Harte
e0d51408e4 Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT. 2016-02-04 22:28:50 -05:00
Thomas Harte
4554abb755 Made an attempt to be more rigorous in display generation on the Electron, to make sure I deal with mid-line changes to/from blank line mode. Even if it turns out that they generate pixels. 2016-01-29 21:14:13 -05:00
Thomas Harte
adc6838ba0 Continued slow migration of shader ownership to CRT. Attempted to start debugging the tape interface. 2016-01-27 21:35:57 -05:00
Thomas Harte
96c946b8af Made a very basic attempt to emulate tape output. 2016-01-24 18:20:55 -05:00
Thomas Harte
ace331d4b4 Got a bit higher level in CRT timing specification. Which internally allows it now to infer the colour clock frequency. Which will be helpful momentarily. 2016-01-23 18:53:20 -05:00
Thomas Harte
cd97617a8a Bumped the speaker up to the full namespace, since Tape lives there to avoid delegation complexity. Turned the CRT into something the Electron statically owns, fixing a memory leak by simplifying. 2016-01-23 17:45:06 -05:00
Thomas Harte
f4cd0aa38e Ensured that all relevant information is given to the tape class. Made an attempt not to write to a screen output buffer if we don't have one. Added some debug printing. 2016-01-23 13:09:56 -05:00
Thomas Harte
949c33774a Fixed failure to set a delegate, slowed tape speed if operating in RAM. 2016-01-23 11:42:14 -05:00
Thomas Harte
43a7d1b7ae It'll be helpful to be able to isolate the tape interface when I'm faking a fast load. So factored out. 2016-01-23 00:14:44 -05:00
Thomas Harte
0efe4b312c Disabled my various bits of rate interchange debugging; improved test for when to call update_display due to a RAM write. 2016-01-21 22:16:52 -05:00
Thomas Harte
82cb1c365c Further simplified inner loops. 2016-01-21 21:35:04 -05:00
Thomas Harte
34640cec93 Started trying to move some logic out of the inner loop. 2016-01-21 21:28:09 -05:00
Thomas Harte
48ddd3c497 Set about documenting the CRT; while doing so decided to add an optional clock divider for input; having done so decided to try to exploit it with the Electron. 2016-01-21 21:17:47 -05:00
Thomas Harte
de7218cdf0 Added a lot of commenting to the CPU6502 definition, simplifying its construction. Added missing nullability modifier to CSElectron. Fixed bad-habit Objective-C style naming on the Electron's Interrupt enum. 2016-01-20 21:55:38 -05:00
Thomas Harte
4c16d34063 Moved set_tape so that the inline definition of get_next_tape_pulse is visible to it. Also eliminated some dead typedefs. 2016-01-20 08:27:25 -05:00
Thomas Harte
280a2292ff Shushed. 2016-01-19 23:33:15 -05:00
Thomas Harte
9036cf3b7c Thus did the first UEF load. 2016-01-19 23:03:27 -05:00
Thomas Harte
e65cd4cf06 Some data is marginally reaching the CPU from the tape. 2016-01-19 22:05:34 -05:00
Thomas Harte
956b90e203 Attempted further to improve latency; added view adjustment for non-4:3 output aspect ratios. The 4:3 is currently hardcoded, so further work will be required. 2016-01-18 23:55:52 -05:00
Thomas Harte
e63b6d22ae As shown by the commented-out code, the aliasing-adaptation seems to be working. So something is wrong somewhere else. 2016-01-14 21:59:37 -05:00
Thomas Harte
383b2be4c6 Fixed one off-by-one error. 2016-01-14 21:33:27 -05:00
Thomas Harte
8bd04a6be4 Switched model for filter subclasses. Implemented test square[-ish] wave to check for obvious stream errors. None is clear. 2016-01-14 21:27:02 -05:00
Thomas Harte
38ffcaa262 Here, at last, is _some_ audio output, at least. 2016-01-14 20:33:22 -05:00
Thomas Harte
439d452e23 Resolved some errors. 2016-01-13 22:11:33 -05:00
Thomas Harte
49e89a4bcb I'm not yet completely convinced by my approach to time basing, but it'll probably do? If so then this more or less gets me ready for a point-sampled filtering. 2016-01-13 22:02:39 -05:00
Thomas Harte
d9a7ef9e46 Edging towards audio output; the speaker is given appropriate input and output rates, and then updated with current divider and enabled/disabled status. 2016-01-13 21:03:43 -05:00
Thomas Harte
d28abdc037 Made an attempt at correct timing, adding support for additional paged ROMs, added file association for .rom. 2016-01-12 22:34:26 -05:00
Thomas Harte
84ba4e2900 Tidied a little, started working towards supporting speaker output. 2016-01-12 22:19:56 -05:00
Thomas Harte
75d6ec354b Added some very basic filtering in RGB mode. 2016-01-12 16:27:09 -05:00
Thomas Harte
cba09b5490 Switched display update and RAM write order. 2016-01-11 22:29:16 -05:00
Thomas Harte
650077feac Pulled a few things out as constants, zoomed in a little. Still in a 4:3 window though. 2016-01-11 22:18:34 -05:00
Thomas Harte
72019d0ea3 Made an attempt to get video output correct. 2016-01-11 22:08:30 -05:00
Thomas Harte
e93dbdb463 Implemented keyboard input. 2016-01-11 19:48:31 -05:00
Thomas Harte
ce916ebd6a Fixed runaway frame generator. 2016-01-10 23:32:57 -05:00
Thomas Harte
ccf20299a3 Made an attempt at getting some interrupts all up inside this thing. 2016-01-10 19:06:46 -05:00
Thomas Harte
cc5ba8243e Fixed: turned out the power-on bit was being cleared. 2016-01-10 17:17:39 -05:00
Thomas Harte
d95414b2eb I'm not really sure what's going wrong with paging yet but this fixes the 0xc000 byte error. 2016-01-10 12:30:24 -05:00
Thomas Harte
e07981c147 Fixed screen start address. 2016-01-09 22:52:08 -05:00
Thomas Harte
1308332a71 Hard-coded to 40 columns of black and white, here's some text, at least. 2016-01-09 22:39:46 -05:00
Thomas Harte
037602765a This now correctly (I think) decodes information posted to the CRT. But doesn't yet post it correctly. I'm very close now, I hope. 2016-01-09 22:19:00 -05:00
Thomas Harte
07a041d788 Fixed vertical retrace sync. 2016-01-09 21:54:31 -05:00
Thomas Harte
3d6f20b7b9 Output, at last! Though sync is clearly way off. 2016-01-09 21:53:33 -05:00
Thomas Harte
b4f31edea3 Made an attempt to get RGB output mode up and running, and showing at least a box where pixels would be. 2016-01-09 21:32:56 -05:00
Thomas Harte
a900bfed65 Fixed to ensure that frame rendering wraps around, and to properly connect the Electron to its view. Now I need a working pixel shader. 2016-01-09 20:34:22 -05:00
Thomas Harte
7341f5c341 This is intended to be enough to start producing something of an output. But something's obviously still broken. 2016-01-09 20:26:40 -05:00
Thomas Harte
716bb3281b This at least now connects up a CRT, though it never talks to it. 2016-01-07 22:26:49 -05:00
Thomas Harte
47a7654c00 Added just enough that this is probably a successful boot. I guess I'm going to need to get invested in graphics next? Hmmm. 2016-01-07 21:01:13 -05:00
Thomas Harte
8c1bfa5a05 This is the bare minimum to prove that the ROM is trying properly to boot. 2016-01-07 20:36:27 -05:00
Thomas Harte
0db8938d27 Added the option for the CSCathodeRayView to show only a subsection of the full scan area. Zoomed in a little on the 2600. Put in enough piping to give the Electron sight of its ROMs at least. 2016-01-06 23:14:36 -05:00
Thomas Harte
bfd9957c81 You now get an Electron only if you ask for a new file. That'll do for now while it's the only thing that one might want to start without supplying a file. The 6502 now starts from a defined point — being reset. The Electron is starting to grow the absolute most simple buds of its memory map. 2016-01-06 21:09:49 -05:00
Thomas Harte
ab45c1d530 Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell. 2016-01-04 23:12:47 -05:00
Thomas Harte
675070c5dd Very, _very_ minor: switched to normal C++ constructor syntax for simple variable initialisation. 2015-12-06 16:53:37 -05:00
Thomas Harte
5d6bee4927 Of course, being in-phase means being the cosine wave. 2015-09-10 21:30:39 -04:00
Thomas Harte
82aa6d074a 'type' is out, at least for the time being. 2015-09-05 20:25:30 -04:00
Thomas Harte
7fb6c86d9d Okay, it looks like colour 3 is approximately phase offset 0, and the palette wraps around after 14 entries, not 16. Also got a bit less dependent on floating point accuracy for the step. 2015-09-05 17:10:41 -04:00
Thomas Harte
80cf3d9301 Formally gave the 2600 responsibility for providing the code that decodes one of the things it has put into a buffer into a composite sample. 2015-09-03 12:28:16 -04:00
Thomas Harte
ac8fc9a1a0 Experimenting with pre-encoding luminance and chrominance separation over on the
CPU as otherwise the GPU does them repetitively and more awkwardly (as it's working purely in floats). It means uploading twice as much data though, so I don't
 know. Still only half as much as the RGBA path of a few days ago. Will experiment.

Also slightly adjusted division of responsibility in the fragment shader per the
 desire to have the `sample` function owned externally.
2015-09-03 11:15:23 -04:00
Thomas Harte
cb6e6e8acb It's the worst fragment shader you'll ever see. The worst. But this attempts NTSC composite video emulation, artefacts included. 2015-09-01 22:36:45 -04:00
Thomas Harte
043d2f9896 It sounds like the two sync signals are exclusive ORd. 2015-08-19 21:36:33 -04:00
Thomas Harte
c5e480cfae Threw in missile repeats. 2015-08-19 09:46:57 -04:00
Thomas Harte
ca6b54536e Added fire and reset inputs. 2015-08-18 20:58:05 -04:00
Thomas Harte
bc805a90fe Wired up joystick directions, at least, and fire button presses get as far as the C++. But there's some latching to figure out before they'll work. 2015-08-18 20:33:24 -04:00
Thomas Harte
d21ccddeef Fixed: _vBlankExtend is now cleared at the correct moment. 2015-08-17 17:54:36 -04:00
Thomas Harte
a33d31d02a Fixed to allow loading of ROMs less than 1kb in size. 2015-08-17 00:34:01 -04:00
Thomas Harte
df68aeff5a Fixed: made sure that _vBlankExtend resets itself even on non-pixel lines. 2015-08-17 00:09:28 -04:00
Thomas Harte
414849f166 Confirmed: pixel counters are not paused by programmatic vertical blank. 2015-08-16 17:34:20 -04:00
Thomas Harte
a693c081f8 Switched on the appropriate compiler warnings re: signed comparisons and implicit conversions. Fixed all less-than-explicit calls. 2015-08-16 16:08:29 -04:00
Thomas Harte
410c09cb35 Made attempt not to touch the _collisions registers (which are instance variables) unless the local variables imply it's potentially necessary. So that's a broad phase on collisions, I guess. 2015-08-16 15:39:40 -04:00
Thomas Harte
40cb1cf60d ... and the ball graphic. 2015-08-16 11:24:33 -04:00
Thomas Harte
afaa86a649 Minor thing: skip the internal counter stuff if we're definitely going to end up with a transparent pixel anyway for the player and missile graphics. 2015-08-16 11:23:46 -04:00
Thomas Harte
4b5aabdd54 Attempted to take even more out of the inner pixel loop. 2015-08-13 23:23:04 +01:00
Thomas Harte
92c7d56cc3 Tiny little speed improvement. Every little helps. 2015-08-13 21:50:24 +01:00
Thomas Harte
17bbe27c9a As an experiment, performed some very basic moving of playfield composition outside of the pixel loop. 2015-08-13 21:32:22 +01:00
Thomas Harte
033655835a My understanding now is that object position counting will begin the cycle after the call is made, not that cycle, and that the timer loops just once, with the logic for counter pumping being whether the relevant flag is still set, irregardless of whether the counter is still going. 2015-08-13 18:59:23 +01:00
Thomas Harte
323aa27e13 Fixed: paging is based directly on the access, independent of the read/write line (since it isn't actually exposed to catridges). 2015-08-13 15:04:30 +01:00
Thomas Harte
9838e01cc1 Made a first attempt at paging. 2015-08-13 13:24:02 +01:00
Thomas Harte
9ca57b80a7 Minor steps to help with diagnostics; all commented out or merely to benefit with breakpoint placement. 2015-08-13 08:43:10 +01:00
Thomas Harte
6616265d93 Fixed collision tests, added a few more timing tests. 2015-08-13 03:33:45 +01:00
Thomas Harte
d19f8ed507 Removed the implicit reset upon 6502 startup, adding a reset line. Hence all tests now pass again. Added an empty shell for timing tests, the all-RAM 6502 now counting bus cycles. 2015-08-13 00:51:06 +01:00
Thomas Harte
687816d470 Made some attempted simplifications, implemented collisions. 2015-08-13 00:31:57 +01:00
Thomas Harte
aebf636528 Ensured the PIA timer resumes its normal tick rate after being read; fixed those spaces that had crept in where tabs should be. 2015-08-10 16:55:16 +01:00
Thomas Harte
42677f5f83 Fixed association of motion registers and actual registers. 2015-08-10 16:43:45 +01:00
Thomas Harte
2dde2efff0 Attempted to standardise object counters. 2015-08-10 15:09:40 +01:00
Thomas Harte
a228969655 This should happen every fourth cycle. 2015-08-10 08:16:17 +01:00
Thomas Harte
3c27306a8e My counter was going the wrong way. 2015-08-10 00:33:37 +01:00
Thomas Harte
a4e52cc4db Made an attempt to switch to a hardware-accurate object timer model. Without yet perfect success. 2015-08-10 00:20:18 +01:00
Thomas Harte
cd67e31e64 Made a first attempt at switching a little closer to TIA's real internal counter setup. 2015-08-09 22:47:11 +01:00
Thomas Harte
987be65a59 Made a quick attempt at reimplementing skip-to-the-end logic for ready waits. 2015-08-09 02:42:01 -04:00
Thomas Harte
eb23a493e5 Switched back to one texel per colour clock, at least for now. Attempted to break _RGBA assumption within the cathode ray view. 2015-08-05 23:36:04 -04:00
Thomas Harte
fd36f13baf The cathode ray view no longer hard codes the frame size. So that's one less coupling. Doubled pixel output size to give sufficient sampling detail to capture the NTSC colour clock (ummm, hopefully). 2015-08-05 21:45:47 -04:00
Thomas Harte
5644b3a1cc Fixed scanline sizing and fill issues, as well as shortening vsync to the correct Atari length. 2015-08-05 20:55:27 -04:00
Thomas Harte
5313b48ebd I'm ashamed to admit, I: played with numbers until enough things looked stable such that I can investigate other things. Discovery: my PAL autodetection was way off. Fixed, hopefully. 2015-08-02 20:32:18 -04:00
Thomas Harte
5f1d76e855 Can't seem to find any documentation: assumed horizontal sync is generated during vertical. 2015-07-31 18:49:02 -04:00
Thomas Harte
9c91f1a2eb Added an attempt at NTSC/PAL autodetection, based on number of missed vertical syncs. 2015-07-31 18:04:33 -04:00
Thomas Harte
a5d66e9dd6 Factored out a few more constants, started trying to ensure there's enough slack and the mechanisms in place for the CathodeRayView to hold onto two frames if it desires, for potential phosphor simulation, switched once again to additive blending — much more like a real CRT — and added a sine function across the width of spans per my understanding of how an electron gun actually fires.
Why do all this when overall timing is still so far off? It helps me more easily see how overall timing is so far off.
2015-07-31 17:47:10 -04:00
Thomas Harte
c1d1fb65cb Made an attempt properly to emulate the RDY line and the Atari's use of it. 2015-07-31 16:54:20 -04:00
Thomas Harte
53dd5c8f16 Trying to fix my RDY line emulation. Switched to PAL timings, at least temporarily, since it's starting to make a difference. 2015-07-31 16:44:53 -04:00
Thomas Harte
39bfbf1000 Attempted ball graphics enable delay. 2015-07-30 23:01:28 -04:00
Thomas Harte
78e66d2577 Added an attempt at ball rendering. 2015-07-30 21:30:00 -04:00
Thomas Harte
a95b36a53d Made first attempt at missile display. In Enduro, at least, one seems to work but the other seems to be absent. 2015-07-30 21:09:18 -04:00
Thomas Harte
1b7846f09b Made a first attempt at the sprite latches. Hopefully this should make a few more Activision logos, etc, show up correctly. 2015-07-30 20:52:26 -04:00
Thomas Harte
1fa7a77793 Continuing in my attempts to figure out the complete absence of graphics from some games: there are 262 lines on an NTSC screen, not 256. Also ensured that the CRT has a little spare range at the edges so that its generated triangles don't wrap around just because of integer overflow. 2015-07-30 20:07:20 -04:00
Thomas Harte
98efae2536 Reintroduced emergency vertical sync — so that output occurs even when the emulation isn't catching syncs properly — and switched some spaces to tabs. 2015-07-30 17:16:49 -04:00
Thomas Harte
14adcd2096 Had a quick bash at timer overflow. 2015-07-30 16:09:32 -04:00
Thomas Harte
58908b60ac So, provisionally: this looks like (i) the one cycle to write; plus (ii) the number of cycles to get to the end of the pixels (which is _horizontalTimer+1 for me because _horizontalTimer = 0 is a pixel); plus (iii) one cycle of latency to wake up. Am I making that up? Time will tell. 2015-07-30 15:49:38 -04:00
Thomas Harte
f5475369d6 Fixed foreshadowing of sprites yet to come. Put flipMask back the other way around. 2015-07-30 12:07:28 -04:00
Thomas Harte
f653b5dff3 Made a first tentative attempt at supporting all eight sprite modes. 2015-07-30 11:52:28 -04:00
Thomas Harte
151c6b4421 Quick fix: add one cycle to get to the genuine end of the line (i.e. after cycle 0, not on it). Not 3, with the video then becoming desynchronised from the CPU clock. 2015-07-30 00:00:35 -04:00
Thomas Harte
d1ae2caf91 Did the absolute minimum necessary to get some sprites showing in some capacity. 2015-07-29 23:48:52 -04:00
Thomas Harte
23df94d011 Got at least as far as putting a single dot at the player 0 and player 1 positions. Which may or may not be accurate. 2015-07-29 22:37:37 -04:00
Thomas Harte
164866d613 Collapsed two methods into one, to avoid redundant pixel copying. 2015-07-27 22:12:13 -04:00
Thomas Harte
3c25ead1f3 Started working out some of my retain cycles and general failures to release. Switched .mm filename so that Xcode will stop getting confused when I try to switch between implementation and interface files. 2015-07-27 21:15:10 -04:00
Thomas Harte
1f229ee6f7 More tweaks to provide a stable image, at least for the time being. 2015-07-27 20:18:25 -04:00
Thomas Harte
01109d441b Made an attempt at NTSC colours. Hard coded in RGB, not composite. Short cuts, tsk. 2015-07-27 19:04:03 -04:00
Thomas Harte
caffe56a2d Slightly expanded width of cathode ray gun, decided to figure out exactly how to deal with off-by-one lengths and precision at a later date, ensured that failure to catch vertical sync doesn't cause out-of-bounds buffer access on the hard-coded, assumed large enough, 512x512 data textures. 2015-07-27 00:28:47 -04:00
Thomas Harte
65bb31d55b With around about a thousand issues, not the least of which being sometimes unsafe memory accesses, I've at last got pixels on screen. 2015-07-26 23:50:43 -04:00
Thomas Harte
cd0a62d21e With a slight tweak to the informal protocol used for 6502 memory access cycles, ensured the wait strobe actually halts the CPU, to give a more accurate linking of machine time to real time. 2015-07-26 15:55:19 -04:00
Thomas Harte
8efd449834 Switched to a down counter and a reset test that remains unconditional but doesn't depend on % (which seems to turn into a big imul-powered deal). Probably pointless mulling around the edges at this point. 2015-07-26 15:45:19 -04:00
Thomas Harte
6252f6030f Switched to idiomatic source name, ensured latest project name is in all appropriate header places, threw texture coordinates slightly into the shader mix. 2015-07-26 15:25:11 -04:00
Thomas Harte
ecb2898bd5 The overall architecture of who has responsibility for what is now very askew but: the CRT now outputs a tightly packed short buffer, with the probable OpenGL destination in mind. So it's now all fixed arithmetic internally. CRTFrame is reduced to a plain C struct with the intention that the OpenGL view will take responsibility for it and stop doing the back-and-forth sprint on getting buffer data. The Atari 2600 now outputs explicit blanks rather than level blacks for its border, so that it's easier visually to debug the CRT in its form as far as it has currently progressed: to drawing lines where the cathode ray gun would run while outputting pixel. I note that I'm still not quite getting vertical sync right yet — I'm just accepting it anywhere in teh frame — but that should be an easy fix. 2015-07-24 23:29:45 -04:00
Thomas Harte
d72287a776 Looked up normal retrace time (it's a lot less than 16µs and 26 scanlines — more like 7 and 10) and that the visible portion of a line is defined to start about 12 µs after the start of hsync, put the first two numbers into my CRT to make that more accurate, then derived a newer guess about what the Atari 2600 does for each of its 228 cycles. The text version of a frame is now looking pretty good. So it's probably time to hit OpenGL and the OS X side of things. Though I'll have a quick look to find out whether I can learn the exact real Atari 2600 timings before moving on. 2015-07-23 19:24:25 -04:00
Thomas Harte
529f61caa1 Removed a stray newline. 2015-07-22 20:45:21 -04:00
Thomas Harte
065050115f Made an attempt to switch to a triple-buffering scheme for CRT outputs, with an eye towards asynchronicity. 2015-07-22 20:33:20 -04:00
Thomas Harte
963cb2f6fb Attempted to switch to slightly more meaningful names within the CRT and implemented a delegate to investigate output. Working on it. 2015-07-22 18:15:18 -04:00
Thomas Harte
a1a1b15d18 Made a quick attempt to accumulate a list of detected output runs. Which means finally having to specify normal frame height. I'm already at too many magic formulae though, so this will need proper revision when I'm next awake. Definitely my horizontal position advancement is way off. 2015-07-20 23:18:56 -04:00
Thomas Harte
4e4c082a05 Made some minor attempt at proper sync response. I think I've gone way off piste and overcomplicated it. 2015-07-19 23:43:22 -04:00
Thomas Harte
4a1e9fe2a8 Rephrased the CRT as owning an arbitrary number of buffers and vending storage space for pixel output. That much better maps to potential implementations of this thing in GLSL, with ES 2.0's limitations kept in mind. 2015-07-19 21:21:34 -04:00
Thomas Harte
4d1e410150 Fix 1: _horizontalTimer should be treated as read only out here. 2015-07-19 16:51:11 -04:00
Thomas Harte
6f78ecdc9c Made first genuine attempt at outputting a meaningful CRT stream. Which shows some significant errors. So work to do. 2015-07-19 16:48:14 -04:00
Thomas Harte
2d0f861474 Incoming: a 'CRT' class, to receive information intended for a cathode ray tube. To decode sync, etc. 2015-07-19 13:36:27 -04:00
Thomas Harte
03a25c8ff2 Fixed playfield pixel logic. 2015-07-19 10:56:04 -04:00
Thomas Harte
3e0679235a This now goes just far enough to create an instance of Atari2600::Machine and push a ROM to it. Next jobs are to get a basic CRT emulation wired up, outputting to the window. 2015-07-16 20:40:46 -04:00
Thomas Harte
6558ae1425 Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00